Showing Posts For Ezekeel.2837:
Exactly.
There will always the whining about professions being OP since there will always be players that blame the game instead of being objective and admitting that they lost because the other player was simply better in this game.
So in a perfectly balanced state there still will be these complaints however statistically the number of complaints should be roughly proportional to the number of people playing the corresponding profession.
This is not the case for GW2 PvP as one look into the forums prove. Instead everybody and their grandma seem to have a gripe with Thiefs/Mesmers/Guardians and to some extend Warriors with 100b; on the other hand players complaining about Necros and Eles does almost never happen.
Weakening Shroud has an undocumented CD > 10 seconds; or at least it did last time I tried.
And I would really like to see some actual statistics posted for the number of players making this mass trickling exodus grom GW2 people keep talking about as if they are privvy to some special info based solely on their own dislike for the game.
Reading the thread before answering sometimes helps. This link http://beta.xfire.com/games/gw2 has been posted before which clearly shows that GW2 already lost more than half of its player base.
Too little, too late.
Put your utility skills around WASD so you do not have to click them. You are using a lot of staff #1 while only rarely using your second weapon set to its full potential.
Guardian, Thief, Mesmer, Warrior, Necromancer
Its funny, don’t people moan about necros being underpowered?
Says the scrub playing mesmer. I watched you videos. You are a terrible clueless player just mashing buttons. I guess that works fine playing mesmer – maybe try playing necro and see how you do. Would love to see that.
I am running dagger/focus, but I got the trait for EB on DS enter. I also have the trait which gives weakness on crit. Problem with weakness however is that it does only influence non-crits (turns them into fumble) – however most melee builds are invested heavily into crit and with the +20% with fury, weakness against melees is actually not as efficient as is hoped. I also have pretty much maxed crit and with fury active have a 70% crit rate (could increase that even more with +5% crit on weapon). so weakness is actually only 30% effective against me.
In my opinion the idea of having a #5 ability in DS which consumes all available LF for some beneficial effect (which depends in magnitude on the available LF) is key for fixing the necro. I suggested the same with that new ability being a hard-hitting nuke, but I like your suggestion of buffs like might/protection/stability even better since it scales across all different builds.
One aspect which needs improvement and is missing in your list is the role of MH dagger. I actually like playing a medium range caster and I am fine with the melee range of the autoattack (which is the main source of damage from this weapon) against enemies that run a ranged build and are not able to dish out any serious melee damage themself. However against enemies with a melee build getting close even just for 2-3 sec to get out some autoattacks in generally a bad idea since they are hitting back much harder than you hit them (even with spectral armor/protection) and even worse there is a good chance that they will immobilize/stun/knockdown you and you might not be able to gain distance again. So against melees all you can do is use your #2-#5 skills and then the only two options left are switching to another weapon or DS. Problem with that is that even with a power/crit build the DS autoattack does not really do much damage and ‘costs’ LF. And weapon switching is also only a bad option for me since I of course use staff as my second weapon for the utility. The way I see it the necro needs some ability to actively disable a melee for 2-3 seconds every once in a while to get these dagger autoattacks going. The simplest solution IMO would be to change the 3s immobilize on #3 to a 3s stun.
Surprise visit from Jon in the mists tonight, where he answered many questions about the current state of sPvP and things to come.
No voice chat, I took a few screenshots of mechanics he spoke of, but they are on the down low.
Sorry, but I cannot believe that.
The last three weeks people have asked many many questions here in the forum regarding PvP and class balancing in particular. None of them were answered.
Now you tell me Mr. Peters logged in to your server and answered the questions of the people that were lucky enough to be there while asking them to keep the information under wraps.
If that were true, it would be a slap in the face for all the people that took the time to put their ideas, problems and also frustration into words and posted it here and I believe Mr. Peters is too smart for such a PR disaster.
OP plays the necro for 6 hours, comes to a different conclusion than the majority of necros that played for hundreds of hours since game start and actually thinks that he is right. Is that arrogance or just plain stupidity?
[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*
in Necromancer
Posted by: Ezekeel.2837
On the list of the most absurd and delusional things I have ever seen this thread comes second closely after ‘Clint Eastwood having a discussion with a chair’.
In my opinion all these great stories about how the OP rulorz with the necro are exactly that – just stories. The lack of video proof that was asked for kinda indicates that.
Give necros a 5. ability in DS which comsumes all available life force for a high damage nuke with the damage depending on the current life force. This solves the problem of low dps in PvP and PvE without making the necro too powerful and it also makes the playstyle more flexible – you can increase your dps by sacrificing survivability.
You can also weapon swap while in shroud regardless of whether your swap is on CD or not so it can be used for a combo chain 2 with a staff swap to scepter/whatever to stack more bleeds, DS fear, swap back to staff before the cd would normally be back up
Actually that is not true. I just tried it. DS does not circumvent the weapon swap CD. However it offers the benefit of having another skill bar on an independent CD.
Yet agian the quote function have vanished.
Jadda.1753:Ezekeel.2837:
The OP is 100% correct. The damage with the necro is just pathetic compared to other professions. DS does not give any significant damage boost, so telling people that they just need to learn to properly use DS is complete nonsense.
You are responsible for the balancing and you failed. Stop patronizing us, stop talking nonsense and do your job!
Yesterday I went up against a necro who spent 2 seconds going throu his rotation wich afterwards melted my 16k hp in a matter of seconds. I dont see how this is pathetic dmg. Yes 16k is not much, it is very low but still it melted away and he was really tanky. Necroes do good dmg in right specc. But again from what I have heard there are very few viable speccs a necro can run.
The is no way a necro can dish out 16k damage in 2sec in PvP – not even with lucky crits. That is simple math. If you do not believe me roll a necro and try yourself.
He didnt kill me in 2 seconds but he went throught his rotation in 2 seconds. Laid a kittenload of conditions on me and melted me away in like 5 seconds.
In 2sec you can at maximum cast 2 different spells. You want to tell me that these 2 spells caused 16k on condition damage? Sorry but that is not realistic.
I have thought about it for a while and I can see why Anet is cautious with what they do with the necro because he already has a great survivability due to DS which is pretty much independent of the build. And they probably are afraid that this good survivability combined with more damage might turn him into a PvP monster.
I think the way to go is to offer the necro player a way to sacrifice some of this survivability for greater damage output. And I think this could be best implemented as some additional skills usable while in DS which consume a certain percentage of life force for some useful effect or direct damage. For example the simplest solution to give the necro a boost in damage while forcing him to sacrifice survivability for this would be to add a skill which consumes all the current available life force to cause one high direct damage hit (dmg depends on available life force). This would give the necro the needed burst ability for PvP and the increase in DPS for PvE. One the other hand since it would kick the necro out of DS and leave him with an empty life force pool he would be extemely vulnerable thereafter.
Let me try and clarify myself a bit more. Death Shroud is very powerful because it gives Necromancer access to a secondary health bar which is is much more reliably renewable than normal health is for other professions. On top of that it essentially also gives them a 3rd weapon set that they can use to circumvent the basic weapon swap cooldown to reliably bounce between powerful skills in 3 different sets. For both of these reasons, Necromancer has a high power ceiling but also an extremely high learning curve.
In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.
Hopefully that explains a bit where we stand. We are still working towards getting rid of all of the bugs in everyone’s skills and traits at which point we can get a much better idea of where everyone stands. That time will also give us the chance to see where the large amount of current players actually takes the meta game.
Jon
And you can assume people that are playing a necro for a while catch up to this mechanic. I do understand how it is supposed to work and it definitely does when tankability is concerned. My necro can soak up a lot of damage over time and has a great survivability as long as he is not bursted down. But that is not the problem and nobody complaint about that.
The problem is that the DS shroud mechanic does not much for DPS. Yes, I can essentially use three skill bars however that does not help if all three skill bars only have skills which offer a subpar DPS compared to other professions. I can use all my skills on two weapon sets plus DS Drain Life on cooldown and still my DPS is terrible. You do not even have to do PvP for this – simply try it on a target dummy.
snip.
The OP is 100% correct. The damage with the necro is just pathetic compared to other professions. DS does not give any significant damage boost, so telling people that they just need to learn to properly use DS is complete nonsense.
You are responsible for the balancing and you failed. Stop patronizing us, stop talking nonsense and do your job!
Yesterday I went up against a necro who spent 2 seconds going throu his rotation wich afterwards melted my 16k hp in a matter of seconds. I dont see how this is pathetic dmg. Yes 16k is not much, it is very low but still it melted away and he was really tanky. Necroes do good dmg in right specc. But again from what I have heard there are very few viable speccs a necro can run.
The is no way a necro can dish out 16k damage in 2sec in PvP – not even with lucky crits. That is simple math. If you do not believe me roll a necro and try yourself.