Showing Posts For Fabsm.5897:

No one will do Story Mode!

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

The right motivator to do Story mode should be helping others, not tangible rewards.

If you want to put rewards, they should relate to help the others.
So, a good way would be that:

- no group can enter Story mode if at least one player hasn’t done it yet (and if that player is not present at the end, it doesn’t count);
- every complete run of all Story modes (all 8 dungeon, with weekittenimers) could give an achievement chest with something valuable inside, could be a way to get some useful items as Mystic Clovers, Mystic Forge Conduit Pieces, Black Lion Salvage kits, Dungeon Tokens, etc.
- a title (Newbie Helper, or something like that) could be given if you get this achievement a lot of times (30? 50?)

These could give players a reason to do story mode with different players every time.

Of course this could be exploited (i.e.: 4-manning a dungeon with a lvl 1 alt in tow every time), but it will be difficult, much more than farming in speed runs.

Fabsm
Guardian of Moonlight Shadow [MLS]

Speed runs are out of control

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

At the time i am really enjoying dungeons, mostly because i want the title and don’t like skipping trash (call me old-style). But i don’t mind if there is an “easy way for skilled people” to do them. It caters to both world, the casual and curious, and the powergamer that wants phat lewt.

From what i read here, however, it seems that doing a speed run has nothing to do with “skill”. It is not that you have to do a jumping puzzle to skip trash, it is simply a matter of running through. That’s bad.

Simple solution, every group of add should have a “stopper”. Only one for group is good. So, skilled parties will find a way to kill or avoid that “stopper” to have a chance to run to the boss (stoppers shouldn’t respawn if killed so people can easily WP-run). Not-so-skilled parties will have an hard time going through the adds, and even if one of them dies, they would have to kill the pack. As intended.

So, in that case, will be “be good and skip-be bad and die” and much more balanced toward “skill” than mindlessly skipping trash with speedboosts.

With regard to the boss, i have no qualms pulling them to another room, or even using a class ability to skip difficulties. Ingenuity MUST play a role, even in WoW Raids there were “alternative strategies” here and then, and we are talking of the most schematic encounter in existence. So i vote thumb up!

Fabsm
Guardian of Moonlight Shadow [MLS]

Another economy issue post...

in Black Lion Trading Co

Posted by: Fabsm.5897

Fabsm.5897

Don’t look on crafting as a source of income, but as an opportunity, as Ephiny has pointed out.

All these materials come from the overabundance of materials/crafting components that 2 millions people created at the start. And they all use the same TP!

Now that the population is subsiding, you will find that price will stabilize too. People who like the game and have actually learned how the TP works, will start placing buy orders and ignore the price droppers. That will normalize the prices.

But until there are hundreds of thousands of people that sees the TP as the ultimate trash can, you cannot commit at crafting with income in mind.

Follow the wave, and be there when it comes back… on the surfing table!

Fabsm
Guardian of Moonlight Shadow [MLS]

What is there to buy with Karma at level 80?

in Players Helping Players

Posted by: Fabsm.5897

Fabsm.5897

Bluestone, have you personally tried if the green karma gear can be put in the mystic forge?

When i will log this evening i could give it a try.

Fabsm
Guardian of Moonlight Shadow [MLS]

Mystic Forge Node and Conduit: no way of crafting?

in Crafting

Posted by: Fabsm.5897

Fabsm.5897

Is there any way to craft Mystic Forge Nodes and Mystic Forge Conduit now that Mystic Chests are no more?

Fabsm
Guardian of Moonlight Shadow [MLS]

What is there to buy with Karma at level 80?

in Players Helping Players

Posted by: Fabsm.5897

Fabsm.5897

They were used to buy master kits, now it is not possible anymore.

Anyway, all sort of salvage, harvesting and cooking stuff is out there in the heart vendors. You have to explore to find them. (no, there isn’t an updated list of the karma vendors, most are beta or outdated).

Fabsm
Guardian of Moonlight Shadow [MLS]

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

It’s not about the trinity system. The main problem is the mobs/boss aggro is noobish design/coding. It aggro on one person and one person only until that person die.

Sorry if i am so blatant, but that’s plain false.

I usually go first in the middle of trash and boss fights and, just believe me, they don’t fixate on me. They always change target, one way or the other.

Sure, there are particular mobs (Champion Risen Abomination, for example) that just fixate. But that’s not the norm, not in a long way sir.

If you need proof, just get one random youtube video of a dungeon run, and see if the mobs/boss follow that behaviour. Trust me…. they don’t.

Just for example http://www.youtube.com/watch?v=O7Jh2lao4sU at 3:25 targets the warrior, based on your reasoning he should have hit him till he died, but that’s not the case… he changes target to the guardian after 10 seconds…

And this is consistent with what i have learnt about the game.

Fabsm
Guardian of Moonlight Shadow [MLS]

cost of powerleveling

in Crafting

Posted by: Fabsm.5897

Fabsm.5897

It really depends on the Trading post. I guess around 6-8g.

You can follow these guides:
http://www.reddit.com/r/Guildwars2/comments/10d2fp/crafting_level_180_full_guide_30g_total_cost_full/

I found these very helpful.

Fabsm
Guardian of Moonlight Shadow [MLS]

Need help from REGGIO EMILIA (ITALY) players

in Players Helping Players

Posted by: Fabsm.5897

Fabsm.5897

Italian Message, pls disregard if not interested.

“Non sono di Reggio Emilia, ma eventualmente potresti dire al tuo amico di scrivere sul forum della nostra gilda italiana, cosi’ puo’ trovare qualcuno della sua regione/città. Il sito è www.mlsguild.com. Ciao!”

Fabsm
Guardian of Moonlight Shadow [MLS]

What is there to buy with Karma at level 80?

in Players Helping Players

Posted by: Fabsm.5897

Fabsm.5897

You can use karma to buy the gear at orr and mix the sets anyway if you like some stats better than other. They have the same skin, and in the end the same point sum.

You can use karma to buy cultural weapons (i.e.: pirate) for great and peculiar skins.

You can use karma to buy recipes for your crafting professions.

In the end, you will need a lot of karma to craft your legendary weapon.

Hope some of these suggestion helps, but at the worst, you’re not losing anything. It just sits there, and i doubt you will be “farming” more of it.

Fabsm
Guardian of Moonlight Shadow [MLS]

The lack of the "trinity" is just killing my PvE enjoyment

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

Dabu, i understand your frustration, as i have played healer most of WoW and tank in the end.

Here i rolled a Guardian on day one, thinking i could heal like a paladin. I was grossly misinformated about the game at the day, and thought that, despite of claims, i could find my niche as a “healer”.

Till then, much has changed. I adapted. I learned what the lack of trinity means.
Now i am the Tank, the Healer and the DPS of the group. I go all out in all of three roles. I learned to get gear useful in all three roles, and a set of weapon that let me change role a whim.

This has changed my way of gaming, and now i am enjoying dungeons ALOT.

I am always the first to the pack or the boss, Aegis blazing (all of us should charge in the fray with this boon, ask companions if you can’t provide yourself), i get hit, heal myself, and in the meanwhile proceed to do damage to all mobs present, then i wade in melee, hitting, dodging and healing … at the same time.

I sometimes get chased by the mobs, and then i become “Tank”, i switch over to my favorite defense combination (Sword/Focus) and get some whacking, then when i cannot tank anymore (CD, Aegis and Blind don’t last forever) i dodge away and run to a support or DPS role.

So, i suggest you adapt to your role. You want to heal? You’re already doing it well. This game is about reducing incoming damage with SKILL, not with armor or number. It is your companions’ fault if they get hit for 2k 2k 2k 2k … why are they not dodging away and running? You can give an helping hand, but you cannot play in their place. You and them must adapt to this way of gaming, and i know it is not easy (wasn’t easy for me anyway), but if you’re determined you’ll learn and then enjoy the game much more than now.

Fabsm
Guardian of Moonlight Shadow [MLS]

Helping New Players/Helping New Players With Dungeons

in Players Helping Players

Posted by: Fabsm.5897

Fabsm.5897

@Drol:
Those kind of people are the grinders. They don’t mind being helpful. They don’t mind being downed or being bad at playing. They only want to grind grind grind because they want to have better gear so they will be UBER POWERFUL at playing.

These are the kind of people who show off in dungeon, thinking they can tank the mob because they have UBER GEAR and then they’re twoshotted as is anyone out there.

You were kind to help. And we’re lucky this game is all about helping, you get rewards from that (loots, exp). Just think about WoW or similar games. They will have waited for you to die to steal your kill..

@OP:
Your attitude is exactly what i have with my guildies. Trying to help the others playing better is always helpful in the end. Especially when that player will be on your flank in WvW and not a total clueless player with uber gear but no skills.

Fabsm
Guardian of Moonlight Shadow [MLS]

Trait Templates for WvW/Dungeons/Roles

in Suggestions

Posted by: Fabsm.5897

Fabsm.5897

These could be implemented in a way similar as Structured PvP is.

Only you have to “flag” the armor/weapon/trait as “WvW” or “Dungeons”, and then it automatically “subsides” your normal equipment/traits when you enter WvW/Dungeons.

Fabsm
Guardian of Moonlight Shadow [MLS]

I desire more things to do at max level

in Guild Wars 2 Discussion

Posted by: Fabsm.5897

Fabsm.5897

hehe.
does look like he got flamed.
I have said what I am going to say a few hundred times.

Stop rushing to the end. All MMO are not designed to be played in 30 days. Nor months, but YEARS!!!!

Another of my sayings:

Play an MMO like life. You don’t rush to the end of life. Once you get there all that is left is dying.

You rushed to the end. Your fault live with it. It’s not like you are paying a monthly fee to play this game. Now if you were, I might (very slightly as it may be) not argue your point. In the last 3 MMOs I have played it has taken my on average 7 months to max a level.

This is exactly what I plan on doing. I’ll be honest with myself, I’m rushing with my initial character progression wise but that’s only for the benefit of personal story closure, making it somewhat easier for my alts and ‘cause this game is the first I’ve played since launch and I feel accomplished. When it comes to my alts I plan on taking my sweet time, experimenting with traits and combat styles, not farming through dungeons and what have you. I personally believe it’s not the game it’s how you approach it.

I mostly agree with these comments. Most people simply thinks that there is no endgame because they’ve rushed to the end as they’ve always done with any MMO.

Well, i played WvW at lvl 1. I enjoyed it. REALLY enjoyed it. Oh i shouldn’t have done because i didn’t have skills, slots, traits, gear?
Well, i play this game looking for enjoyment, not “greatness”. I feel great even when i am zerged in WvW, but it doesn’t happen frequently because i play with a lot of friends.. we join in WvW and 10 people, while not being a zerg can resist a lot in a tower, especially with siege engines to boot.

Try that. Enter WvW with your friend, buy siege and play defensive. Oh, but zerging is more effective, you miss karma, gold, end exp, etc.
You’re thinking with someone else’s head. Not your own. Try thinking for yourselves.

The same thing lies in PvE. You’re thinking with someone else’s head. You THINK that leveling to 80 is what HAS to be done, then gearing is what HAS to be done etc.

Try thinking what do you LIKE to do. I like doing all the dungeons with my friends. Even all the story modes i’ve already done. They’re always a blast. Do you have friends to play with? Yes? Try playing with them, this could be YOUR endgame.

Fabsm
Guardian of Moonlight Shadow [MLS]

Endgame

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

The people continue to say that endgame is dull because they expect a WoW-style endgame: raids, gear and stuff to show off.
Something to say to the other people:
“I am the best, i have xxxxxxxxxxxx (put your favorite epics here), i have done yyyyyyyyyy (put your favorite hard-mode raid here) and you won’t see it for a long while because you zzzz (insert your favorite insult here)”.

This is not the case in GW2. This game is meant to be played and enjoyed with friends/guilds (as the name GUILD Wars), to enjoy all the content together, independent of effort, time, and gear.

All the people who say “endgame is dull” tend to say so because they don’t find a way to “beat the game”. You don’t have to beat the game, game is here to be enjoyed.

And the second part of the game (WARS) should have prepared you to the endgame… that is WARring with other people. World vs World is the real endgame, and, to a small extent, Tournaments. But these are SOCIAL commitments, something i don’t think the players who speedgrind the content are looking for..

What it really baffles me is people starting complaining after one month. Sheeesh.

I don’t mind if you’ve played 24/7, but how many hours have you played this game? It doesn’t cost more than a console RPG game, or a shoot em up. And i bet you’re going to not regret that purchase at all.

So, stop looking for a way to “beat the game”. Try enjoying it. You’re not paying a monthly fee, you can take your time.

Fabsm
Guardian of Moonlight Shadow [MLS]

Shields are amazing

in Guardian

Posted by: Fabsm.5897

Fabsm.5897

I have tried every weapon combination in the game, and i support the fact that choosing a particular weapon or offhand as “superior” is silly.

Shield and focus, being offhands, are better compared when paired with their main hand best match. Then, they both shine in what they do. Traits, or not.

Take Sword+Focus. Brilliant combination, two blind, two blocks, ranged defense, good attack. Fast, kitten chain that activates burning. Best used? Single, hard hitting mobs that AREN’T IMMUNE TO BLIND (important).
You start with 2 and after a couple of second, 4. You have avoided 2 hits from the boss. Then you hit 5, you have avoided another 3 hits from the boss and can reliably activate 3 and do some damage, then is swapping time to your DPS weapon or waiting to restart in a few seconds.

Take Mace+Shield. Solid as a ROCK. Double group and self heals, a block of sort, two ways of granting protection and ranged defense. Best used? Groups of mobs, or a boss who is immune to blind IF the group can stay together. Start with 3 and then 2, then after a while, 4. 5 if needed, else is switch time.

What is the best combination? Guess what… i use both. I use one of these and the hammer. Which of them i use, it depends on the next encounter. Yes, i switch alot of weapons during dungeons, and even traits. I switch to the traits that makes symbols larger when i use the mace, and to blind=vulnerability trait when using the sword.

So, argument on “this is better than that” are moot for me. It is always situational. As all of this game’s mechanics are.

Fabsm
Guardian of Moonlight Shadow [MLS]

Dear Robert Hrouda and JonPeters <3

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

Let me make a little paragon with WoW.

All these arguments about the explorable dungeon being too difficult.. they’re meant for organized people. Think about normal raids in WoW (not LFR, the normal ones).

The LFR raids are the “Story Mode”, the normal raids are the “Explorable”.

In the end, people will learn and start PUGging the normal raids (the explorable) as in WoW, but at the start of any expansion, PUGging a normal raid was something of a very stupid idea.

Now, what i see in the comments, is we want LFR-difficulty dungeons (i.e.: PUGgable even from a beginner group that only pew pew without any strategy). Are you already tired of the difficulty after only a month? That would be akin to asking for a raid nerf in WoW when people enter them in green-blue equipment (in wow).

Too soon, people, too soon. You can’t expect an expansion in one month, and the fact that someone has already farmed their equipment because of glitches or exploiting should be something frowned upon, not a desiderable thing.

So, i really hope ArenaNet fixes the obvious bugs (people getting less than other in the same circumstances), but hoping to decrease difficulty when more than 80% of the population hasn’t finished content…

… is Blizzard style. But this isn’t WoW, so, take the hint, MoP is out, you can go back in the rollercoaster if you want. You will find easy, puggable dungeons and raids, and an environment that doesn’t require strategy nor tactics, only equipment and pew pew.

I will watch your corpses floating in the river. (ancient Chinese proverb )

Fabsm
Guardian of Moonlight Shadow [MLS]

Need Help trying to figure out Dgs Setups

in Guardian

Posted by: Fabsm.5897

Fabsm.5897

Your spec site gives me a “bad link” answer.

Just some random thoughts:
You should focus on maximum DPS while leveling, i have found that swords/torch and greatsword with maxed Zeal and Radiance traits (as you level) gives a lot of sustained damage (and a good amount of AoE).

When you’ll go first time in a dungeon you will find overwhelmed, especially if you’re used to WoW trinity, where the tank get the boss and is expected to stand tough and firm and leaving the boss stable and under control.

As is, this is not the case. You will find that mobs always switch aggro, and you have to be able to switch to DPS or support as soon as the boss/mob isn’t hitting you anymore.

For this reason, i suggest you don’t mind about maxing mitigation (toughness), but bring a good amount of it (with traits) and then peel it off a little every time till you feel confident about your ability to stay alive. I found vitality is a good compromise, because having a larger health pool gives room for errors in dodging/avoiding hits.

Then slowly add to your DPS (drawing from toughness and vitality) till you feel confident again. The ideal goal should be to be able to go into dungeon in full explorer (for the loot) or full berserker (for the damage), but that takes a strong defensive and dodging ability, and a full comprehension of the class mechanics.

Finally, you can’t be wrong with Altruistic Healing. Giving the unbelievable amount of boons you even unknowingly distribute to you and your friend, that trait should give you a little more margin for the first errors. It works better with shouts, and mace/shield, but don’t feel chained by this.

Experiment till you have a feel for the incredible staying power of our class and start from there to build your personal gamestyle.

Hope it helps you more than simply point to this or that build that “is awesome”.

Fabsm
Guardian of Moonlight Shadow [MLS]

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

As a matter of fact, i went again in AC story with the fifth different group. Again in my leveling spec, again without any toughness/vitality equipment. We wiped two times, mostly because we had 2 guildies who were 29 and wanted to try the dungeon.

I think that the problem most people have with trashes (i honestly believe Bosses are way much easier than the trash groups) is they don’t focus fire the ranged casters (especially the necromancers and rangers are nasty) and AoE all the time.

Most of the tough pulls (the group of three trash) went as follow. I went first, they proceeded to focus fire me (they DO THAT), and i survive because i have multiple Aegis, Blind them AoE and renew Aegis at the first pull. Then, mayhem explodes, with the mobs deaggroing off me and going after the group. This is the crucial time, if we manage to kill one of them we’re safe, else we have to burn lots of defensive CD to merely stay alive (or stay downed!).

In a trash group, i don’t do damage, i always blind blind blind and Aegis Aegis Aegis. While that takes away a DPS, in the long run it is safer than going full-dps hoping for the best. We Combo Area Blindness all the time to reduce damage.

Mobs still two shot us, but rarely i have been hit two times in a row thanks to Aegis and Blindness and the other buffs. These kind of tactics will let you have an enjoyable time in dungeons.

And i have not finished Hard mode Cataclysm. No, i am not in the 0,01% of the WoW population that finished the content in one month.

I am in the part of the population that likes to play with friends, even if that means going to Yog HM with a 384 ilevel tank, three priest, and six 384 ilvl DPS.

So, don’t be so kittened up by the difficulty of the dungeon. When Cataclysm went up, our group honestly thought that the Instance were nigh-impossible to finish without dying… i laugh at those times… a dedicated group of players always manage to discover THEIR way to step over obstacles, so it will happen even here in GW2, given time to learn how things works.

Fabsm
Guardian of Moonlight Shadow [MLS]

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

First he says that he plays a gaurdian which is one of the better classes in game, have great defenses and a number of skills to buff and or reduce over all damage done to them. Secondly he states he and his team are specing, built, and designed to do dungeons from the get go. He also confrims my earlier statement by saying he and his team are all giving boons(buffer), have a CCer(controller) and are debuffing bosses(debuffer) so they have the trinity i spoke of earlier.

Sorry for snipping, but this is the point i wish to answer to.

I go in dungeon in my leveling spec. That is, Zeal + Radiance maxed and a little Virtues.
What i do when i go in dungeon is have a plan. I don’t go in dungeon in Sword + Torch (my favorite leveling weapons). I go with Mace + Shield. And have Staff as Secondary.

I always ask my party what fields they have and what finishers they have. We build combos, based on what we face. An Hard hitting boss? I ask people to Leap in my Symbols to spread Retaliation and hit my Virtue of Resolve to give Aegis as soon as i have them. I have no special survival abilities, but i can change my utility slot out of combat, and i often do so. For the trash group, i often ask people to bring out AoE and cripplers, and i prepare my Wall of Reflection for the ranged groups.

We base tactics on what we have. Some of us are 30, some are 80. I have done AC story mode four times now to show them to all my guildies in turn, and every time with a different group.

And, all the classes have this choice in versatility, not only the guardian. As the boss and even some trash do an insanely amount of damage (even to heavy armor types), this brings it to the “you can tank with any class” statement. What you need is Aegis and Protection buff, self-made or brought by your companion. You can take turn in tanking (we always do it, even when we went with me and 4 light armors).

But if people insist in going in dungeon using only the three abilities that works leveling.. well i don’t mind, but don’t tell me this is “speccing”. This is knowing your class, and not only the three-four abilities you use outside.

Ah, last time i checked, every class can buff, every class can debuff, and every class can CC. Any and every of them. Even in leveling spec, you only have to switch weapons. Check it out. I always do before entering the dungeon with my group.

A point to you: i never do Pugs. I always do dungeon with my guildies on vent. So it is easier to coordinate and combo. That could be nearly impossible to do without vent, and bring the frustration you are telling, and the need to be “specialized” so coordinating becomes less important.

But i assure you, speccing is not mandatory. It only helps. What’s really necessary is coordination and a full knowledge of your class, especially the combinations.

Fabsm
Guardian of Moonlight Shadow [MLS]

[Desolation] Moonlight Shadow Gilda Italiana

in Guilds

Posted by: Fabsm.5897

Fabsm.5897

Hi all, we are from Italy so i will follow with the recruitment post in our language.

A tutti i giocatori italiani di Guild Wars 2.

La gilda Moonlight Shadow, attiva da dieci anni su diversi giochi MMO (Star Wars Galaxies, World of Warcraft, Age of Conan, Star Wars The Old Republic) ha aperto i gildaggi ed è attualmente attiva sul server Desolation.

Accettiamo persone da tutti i server per serate di PvE insieme, offriamo un’atmosfera serena, l’età media della gilda è over 20, quindi miriamo alla tranquilllità e al divertimento insieme. La nostra comunità è composta da più di 200 persone, e attualmente 50 di noi hanno iniziato a giocare a GW2.

Se siete del server Desolation, potrete anche unirvi alle giocate di World vs World, stando sicuri che l’obiettivo è divertirsi e non sentir sclerare di insulti alla prima sconfitta.

Abbiamo un forum dedicato, un server di Teamspeak, e una struttura di gilda solida.

Se siete interessati, contattatemi ingame, e/o postate le vostre apply sul nostro sito:

Moonlight Shadow

Grazie dell’attenzione e saluti a tutti!

Fabsm
Guardian of Moonlight Shadow [MLS]

Solid Dungeon Build - Tough Damage with Support

in Guardian

Posted by: Fabsm.5897

Fabsm.5897

Not a fan of the Scepter+Shield in dungeon, due to the cramped space and need to go toe-to-toe with ranged mobs anyway. Smite is very nice btw, and never thought of using it in dungeons, so i will try it.

Will let you know hot it fares, i will have to try without 10 zeal (i am only 70 ATM).

Fabsm
Guardian of Moonlight Shadow [MLS]

Guardian: Better as DPS or a Tank?

in Guardian

Posted by: Fabsm.5897

Fabsm.5897

I always laugh at people seeing themselves sill as “tanks” or “DPS”, as if one thing should exclude the other.

We Guardians have a nice complement of all abilities in the game. We can heal, we can dps, we can get a rough beating.. what people don’t get is we should do ALL OF THESE THINGS, together with the other classes.

I have chosen Valor and Radiance, and i often find myself “tanking” in dungeons.. when it does happens, i spam my Aegis abilities and kite. Yes, Kite. Oh, this isn’t a tank behavior? You’re right. Why should i get a beating when i can go around, burning all mobs, dpsing them, throwing fields for my friends to combo with, heal myself and my friends and throwing boons all around, and having a blasted good time instead of trying to spec/gear as a “tank” and try to resist the hits of the mobs..

Try playing the game as it is thought, instead of adapting them to a trinity that it’s actively discouraged here… you will be surprised of how adaptable our class is, and how funny it is to be a “fighter” instead of a meat shield…

Fabsm
Guardian of Moonlight Shadow [MLS]

Hey, being a crafter sucks! But we can fix it!

in Crafting

Posted by: Fabsm.5897

Fabsm.5897

About making gold with crafting: right now, i think there is too much offer, because of the large number of players who are powerleveling their professions buying gold with gems, and not really worrying about what they craft.

These people WILL reach the cap and hopefully cease to sell exotics for silvers. I really hope so

Till then, crafting to sell is a waste of time. Farming materials to craft and see that someone sells for half the material costs really depress me. I am crafting only what is needed to level up (the barely minimum) and will go back to rare and exotic recipe when the fuss is lower (hopefully with the migration of WoW panda players ).

The OP points are all valid, except the auction house. Trading post is fine, the problem is inflation, not the system. The TP will work fine with fewer powercrafter selling stuff for nothing.

Fabsm
Guardian of Moonlight Shadow [MLS]

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Fabsm.5897

Fabsm.5897

I read alot of posts about “trinity is back”, “i get instashot” etc.

I am really surprised by these comments, because until now, i found my dungeon forays really enjoyable.

I play as a guardian, and as i really like to try new specs, i pretty much go into dungeon with the random spec and stuff i have on.
The difference, i think, is i only play with guildies on Teamspeak. We have tactics. We put field, activate combo, we always have group boon running and we know our weaknesses.

The boss for us are pushovers. Yes, even the lovers, as we have found the boulders stun them, so two of us permastun the male with boulders and the other three ranged shot the female. Oh, you didn’t know about the boulders? Soz to be you.

Really, i think people are approaching dungeon with a WoW mentality. The thing that one person should be able to resist all the mobs that go in his way, from the start of the fight to the end, just by stacking toughness and vitality (better say you’re going tank..) is ridicolous.

I play as guardian, and often have the first pull. I don’t even think for a moment that i should “tank” the boss from start to finish. I often retreat, and leave the work to the mesmer, the thief, the warrior, the elementalist, the pet of the ranger… while i recover and support my friend with boons etc.

Going in dungeons shouldn’t be a trivial fact, a jog around the mobs, while the “tank” gets them, and the DPS shot them. The fact that you can get aggro anytime, and you have to FOCUS them, not AoE, it all gets down to the game specialty… PVP.

Yes, someone told that dungeons are PVP in disguise, i totally agree with them. You have to have tactics and, oh my, think about strategies even for the trash group of two ranger and one warrior that instagibs you. But try combo an area blind… Oh you don’t know how? It takes two players. Yes, two. Difficult? No. Different? Yes.

So, to be less sarcastic and sum up my thoughts, what i really think about this whining about dungeons is that this is caused by bad PUG experiences. Or even parties formed with a WoW mentality. Try thinking lateral for awhile. Hit lovers with boulders. Go damage with your “tank”. Kite with melee. All in all, enjoy the dungeons, but your challenges await you … in the real game… the WvW.

Fabsm
Guardian of Moonlight Shadow [MLS]

Fabsm
Guardian of Moonlight Shadow [MLS]