Showing Posts For Fury.6281:

Very very bad, please fix anet

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Armor and weapons you get from the Jade Maw chest are account bound, if that is the one you are referring to. I was not aware you could get precursors from chests that designated the drops as account bound. Perhaps I am wrong?

Gigantic lupicus is too challenging

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

I give it 2 days at most after todays (Jan 28th) patch before Lupicus is solo’ed again. Reckless dodge being fixed on warriors makes the fight more difficult, and it will take time to get used to not dodging out of the bubble, but with things like shield block, endure pain, balanced stance, and precise dodges within the bubble to avoid the attack, it can still be done.

ACP1 Full Solo

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

It seems like a lot of people are taking credit away from weth and giving it to his class. Yes, the warrior is very versatile, but using it’s abilities takes more skill then most can comprehend.

Weth was nice enough to show me how to solo Lupicus, and I will be the first to say that it is way harder then he makes it look! Learning lupicus’s animations to know when to evade perfectly puts your mind to the test, as it is a fight that will last at the very least 8 minutes. Some of you may think it seems easy, but you try fighting something that can one shot you, yes even a warrior can be one shot, for 8-15 minutes without stopping or losing focus. It is not easy..

So stop taking credit away from the player and giving it to the profession. Weth has just managed to play his class on a higher level and do it well. My advice to everyone is to stop trying to drag warriors down with convincing Anet to nerf them, and start figuring out ways to play your own class better.

(edited by Fury.6281)

Subject Alpha in CoE

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Heres a video on how to dodge all of his attacks that Weth made. Might help a bit, but as you said dodging can add a lot of time, but perhaps if you know how to dodge at the correct times, as a team, it will be made a lot easier. For example, warriors can use whirlwind as a dodge, allowing damage dealt and no damage taken. Things like that will surely speed up the run and create timed loss due to death.

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

I didn’t realize reckless dodge broke the petrify, that would simplify things.

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Path 4 would be interesting and might be possible. The issues I see with it is DPS since the nerf of the ability to kill her when shes invisible and how she petrifies you. Also, the other bosses would not be the easiest, such as Lyssa, but I think they could be done with some practice.

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

That’s actually not a bad idea!

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Ye unfortunetly that was only our 4th or 5th attempt so I am still not fully prepared for the entire lupicus fight, but I am getting there! :p

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

This was a lot of fun to make and hopefully very soon we will be back at it with a new, faster, video!

Co-Op versions of dungeons

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

A lot of paths can be played with two people. It is more challenging but I can make it a lot of fun. Two friends of mine were able to get some good times with duo’s in AC. Also, a friend of mine and I were able to get in some very fast duos in Arah. It takes some practice but it can be done, and without exploits. Try it sometime

Diminished Returns - Punishing the 'Pro'?

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

We all agree that dungeon path difficulty is vastly different, instead of making the easier paths harder, or nerfing their rewards, wouldn’t it make more sense to reward players who run all paths, or increase the rewards provided by the harder paths, instead of adding any kind of DR?

And to further expand this, add a substantial reward for finishing ALL dungeons, or at least a few different dungeons each day, that way the “less likable” dungeons will be visited more often, all paths will be cleared more often, etc.

I know I’ve posted this “idea” numerous times before but I’ll keep posting it because I believe is far better to reward extra effort, than punishing no-effort. You give incentives for players to DO something, not remove rewards when they do something else, at least that’s what I believe.

I fully agree. A reward for choosing dungeon variety over a grind within a specific dungeon would allow for more population at some less visited dungeons (As long as the system is implemented correctly). It would certainly appeal to Anet’s standing that grinding is bad.

Diminished Returns - Punishing the 'Pro'?

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Posted by: Fury.6281

Fury.6281

It´s not punishing the pro, it´s punishing those farm players that just farm the easiest and fastest dungeons AND NOT DOING NOTHING like playing the game.

There are 2 DR systems
1 – CHAR DR: in this DR a char cannot repeat the same path on the same dungeon, you have to wait for daily reset.
2 – ACCOUNT DR: in this DR you can´t change your char and do the same path on the same dungeon, you have to wait a grace period of 2 hours for ACC DR resets.

So if you want to farm, do more dungeons, a PRO PLAYER can do this without being penalized. Just make some dungeons with one char, you can do 3 paths of ascalon, 2 of TA, 2 of CoF, one or two of CoE in a period of two hours, then the ACC DR reset, you change your char and do everything again. Profit.

But there are some people that are so stupid that don´t want to understand this simply answer to something simply and not some theory of conspiration about TP and make mountains of dollars for ANET.

This post is not directed to OP, just to some people here that need a resumed version.

Now to OP, if you are so PRO that you can HIT ACC DR doing all this dungeons, how about trying new dungeons and doing those more difficult?
Those days me and my guildies done path 3 of COE, and when we understand the lava destroyer we can´t understand why people whine so much about this thing…

You make some good points, some that I had already stated; that some paths are easier than others. I have done the harder paths, CoE and Arah are two of my favorite dungeons. With this system however, easy paths are just as rewarding as the hard paths, so it only makes sense to do as many of those paths just to make the faster cash.

DR does its job by stopping us from grinding through the same easy paths, but it also deters us from going on to do harder paths. Who is to say that after doing some easy paths which would only take about an hour or two to get 4-5 done, I wouldn’t want to go on an do other paths? The problem is I cannot do this without now hitting DR. It is taking away rewards for the same time and effort I would put in to receive the rewards had I not had DR. Even then, if I did not mind the DR and wanted to do them just for the fun, finding a team as motivated to receive little for their efforts can be difficult and even more time consuming.

I agree with you that it is our own faults for choosing easy paths. However, I think that DR should be made path bound, where if you complete that path, you no longer get 60 tokens on that character and receive 20, 15, 10… for the attempts on that path onward, with decreasing cash rewards as well. this would allow all paths of every dungeon to be completed in a day without any fear of DR and I would say that is an accomplishment in it’s own.

Diminished Returns - Punishing the 'Pro'?

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

I think DR is per dungeon isn’t it? Having DR affect all dungeons isn’t how it should be. DR should apply per dungeon and even more per PATH. Make a path completely useless after the first 3 runs but don’t affect the other paths, or other dungeons.

DR is not the solution to the “grinding” problem, the solution is to start rewarding players doing all dungeons paths of a specific dungeon. Doing all 3 paths (4 for Arah) should reward a substantial bonus (tokens and/or other rewards) rather than the current absolute zero. Even more than that, rewards for those who complete ALL dungeon paths of all dungeons could be implemented to further spread the playerbase and make all paths of all dungeons viable.

DR isn’t the answer, we need more incentive in doing a variety of runs, not limiting some of them.

I really like your suggestion for a bonus for completing all of the paths. That is an awesome idea.

Diminished Returns - Punishing the 'Pro'?

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Posted by: Fury.6281

Fury.6281

DR should only effect the first run of the path daily

60 for first completion, 20 for recurring completions until the reset per character

If I want to run all paths of a dungeon on 1 character and then do the same dungeon again on another character immediately afterward, I should be able to do this without hitting DR.

There’s no sense in shoving a pointless buffer between characters for the same dungeon path and there’s no point in putting a DR on x amount of dungeon paths in a row.

If I want to run dungeons all day, that’s my prerogative, I shouldn’t be hit with DR and forced to take a break or do something else in the game.

You and I see very similarly on this topic. What you purposes may be too generous but something along those lines, regarding rewards, would be nice!

(edited by Fury.6281)

Diminished Returns - Punishing the 'Pro'?

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Posted by: Fury.6281

Fury.6281

DR was added to prevent exploits in dungeons, something it has proven to prevent multiple times.

The collateral damage it does to regular farmers is bad but the DR system is set in stone and it won’t be changed unless something major happens in dungeon design.

You are right, discussing this subject has been done a million times before and you are just beating a dead horse.

I know we are both aware that exploiting is an issue when it comes to dungeon abuse, but what about when there are no more exploits? At least none that can be used to drastically cut time. I know from first hand that they are working to crack down on it and I’m sure that very soon we will see very little to exploit within dungeons.

Diminished Returns - Punishing the 'Pro'?

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Tl;Dr – should diminished returns take affect on dungeons even if you are grinding different paths, not just one? Should the diminished returns system be reworked or improved on? Or is it fine the way it is?

Diminished Returns - Punishing the 'Pro'?

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Dimished returns, that thing that most of us dungeon fanatics cringe at the thought of. I know that this topic has probably been played over one too many times but I want to take this opportunity to lay out specific angle of view and ask some questions directly to Anet.

As most people know, diminished returns was created to stop repetitive grinding of dungeons. The reasoning behind this was never very clear, but what I can guess at is that some dungeons and paths are much easier then others. When looking at the balance of time it takes to complete a path in Ascalonian Catacombs for example, it compares no where near the time to complete a path in Arah, notebly the Seer’s path or Jotun.

Well this does only make sense as the dungeons are at complete opposite ends of the level spectrum, the pay out is very similar. The real difference is just style of armor and stats, both if which offer level 80 bonuses however. The real issue comes with the payout. As most of you probably know Ascalonian Catacombs offers a generous amount of bosses that offer chests, cash loot, and bags of goods. Well Arah and other dungeons do as well, they are simply not as fast, efficient, and down right easy as Ascalonian Catacombs. All that being said, I understand why Diminished returns is inplace.

The problems with diminished returns through my point of view:

As it stands, diminished returns is linked between all dungeons, and all paths. What I mean is that we are all given a universal cool down. If I complete four DIFFERENT paths within any assortment of dungeons I will have to wait a set amount of time, a time that has not been specified by Anet as far as I know (Best guess is 2 hours), before I can happily complete another path without fear of diminished returns.

You might look at that and say ‘well that’s just fine’. That may be, but think of it like this. My group of friends and I love to do dungeons, for the fun and rewards they offer. We have easily, on various occasions, completed a 3 paths of Ascalonian catacombs in under 30 minutes. We have then been able to complete 2 paths of the Cathedral of Flames in under 20 minutes. Finally, we have recorded all 3 paths of Twilight Arbor in under 60 minutes. This does not even mention some easy paths in other dungeons like CoE (Submarine Path) and Arah (Forgotten Path).

With those times we easily hit diminished returns. The question comes down to do we really deserve too to receive less? We are completing different paths, not the same grind through one, and are following the dungeons as they were made to be aside from a few skips of running through MOBs.

Is that these dungeons are too easy? Offer too much reward for fast paths? Or have we just reached a point where we are very good at dungeons and know the tactics?

My question to Anet is simply as follows:
What was your plan for diminished return? Is it in place to put a halt on dungeon grinding even if they are different paths? Or is it not working exactly as intended?

I know that Anet is not some big evil company trying to put a set of people down (in his case dungeon grinders), but I do think the diminished returns system needs some work. Hopefully we as the players can give them balanced ideas on how to fix this issue.

Let me know what you all think!

(edited by Fury.6281)

7 Minute 4 Man Arah Run {VSF}

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Posted by: Fury.6281

Fury.6281

Dont worry, they will.

7 Minute 4 Man Arah Run {VSF}

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Ye, I have taken it down for specific reasons for now. It may go public again soon.

7 Minute 4 Man Arah Run {VSF}

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Thanks everyone, glad you find it interesting.

But power, idk if this would really be considered record worthy :P It is probably the fastest time this dungeon path has been and will of been completed, but I would not say it is legit enough to be considered a worthy record!

7 Minute 4 Man Arah Run {VSF}

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Yup. As Gab said, this was discovered and reported various times at the end of October, and it was not until mid December it was fixed lol.

7 Minute 4 Man Arah Run {VSF}

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Already has been patched.

7 Minute 4 Man Arah Run {VSF}

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

Using jump tactics to create a speed run.

(This video is now private, I may make it public again soon!)
http://www.youtube.com/watch?feature=player_embedded&v=xXDMzwTksiA

Note: This video was sent to Arenanet for their use to fix. This has now been fixed since the update on Friday December 14th and is now here for your entertainment and to show off something we found fun.

(edited by Fury.6281)

Best Champion Ever =o)

in The Lost Shores

Posted by: Fury.6281

Fury.6281

It’s funny cause the first time I did this fractal, I was like it’s just a rabbit LOL! Then it one shot me

SQ - High End Dungeon Clears

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Posted by: Fury.6281

Fury.6281

Yea sure, I will get in contact with you!

SQ - High End Dungeon Clears

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Posted by: Fury.6281

Fury.6281

Good questions!

1: Eastern is where we are based currently as a majority so usually anywhere from 1pm-3 am Eastern time.
2: Usually we do at least 5 to hit the diminished returns, but with the new system making it profitable even with DR, around 5-10 is the goal.
3: Arah, CoF, CM, TA, and AC

(edited by Fury.6281)

SQ - High End Dungeon Clears

in Fractals, Dungeons & Raids

Posted by: Fury.6281

Fury.6281

SQ (Static Quo), a new guild aimed at high end speed clears of dungeons, is now looking for TWO members to join to fill openings.

We are looking for ONE warrior that has full exotics, trinkets preferred. Must be able to run Crit damage spec for max DPS.

We are also looking for ONE elementalist that also has full exotics, trinkets preferred. Must be able to run max dps crit spec as well.

The requirements may seem stiff, but it is what we are looking for and require for our current team composition. Feel free to message me in game or post here. You will be asked a few questions and need to join in on a casual run so we can get a sense of your play style!

Thanks for taking the time to check out the post!

Gl HF.

(edited by Fury.6281)

Jotun path end boss glitched after death!

in Bugs: Game, Forum, Website

Posted by: Fury.6281

Fury.6281

After defeating the final boss in the jotun path, we received no cutscene, no reward, and no dungeon completion! This is extremely upseting as it took about 2 hours of game play to get here, for nothing!
The door to the final room is also closed and will not open!

Please at the very least give me and my team mates the completion for the path!
here are some screen shots.

Attachments:

Arah Dungeon Bug - Skipping to end Boss

in Bugs: Game, Forum, Website

Posted by: Fury.6281

Fury.6281

Still waiting for a response :/

Arah Dungeon Bug - Skipping to end Boss

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Posted by: Fury.6281

Fury.6281

There is a glitch within the Arah dungeon that allows you to reach one of the end bosses without doing any prior requirements and after killing you DO receive the end rewards. If a mod could please get in contact with me somehow I am willing to show them how it is reproduced so it is fixed!

This is an exploit that could easily be used to farm tokens and possibly mess with the rarity of Arah armor pieces/weapons and needs to be fixed! Thanks and hope to hear from some one soon!

GAME BREAKING ARAH BUG - Need Mod

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Posted by: Fury.6281

Fury.6281

There is a serious exploit with the Arah dungeon that has the potential to screw in-game economy. I would like to get in contact with someone from ArenaNet to get this resolved as quickly as possible.

Please let me know if there is a way I can contact you to show you the bug, or if you can contact me on here or in game. Thanks!

(edited by Fury.6281)

Skill Point Glitched Out - Fort Trinity (Henge of Denravi Server)

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Posted by: Fury.6281

Fury.6281

The skill point in Fort trinity in the straits of Devastation is glitched and cannot be seen. I am experiencing this issue on the Henge of Denravi server

Charr male constantly screaming

in Bugs: Game, Forum, Website

Posted by: Fury.6281

Fury.6281

Agreed, my charr does the same. And here I thought charr were supposed to be fearless, hard to believe when mine screams bloody murder after jumping off of a 3ft rock.

Drop Rates and Node Spawn Points

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Posted by: Fury.6281

Fury.6281

those armor/weapons you get can be salvaged into the materials you need. Usually low level areas for example will drop items that salvage into copper or basic leather. 15+ areas will salvage into iron, 40+ platinum, and so on. That is where you will get a lot of extra materials. Salvaging along with node hunting brings in a pretty good amount of materials, at least for me.

AMD Dual Graphics not working HD 6550D2 (A6-3500 APU + HD 6450)

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

I dont think they have Guild wars 2 set up for Crossfire x, or Sli. Atleast during the beta it gave people black screen issues. Not 100% sure.

Incessant Crashing

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

Dang, sorry man. Wish I could help more :/

Possible Crash Fix! Message to Anet and Players

in Account & Technical Support

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Fury.6281

Just in case anyone thinks this might be a breach of security or an attempt of hacking/fraud, here is a picture of the original post.

Attachments:

Incessant Crashing

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

Try this and let me know if it works! It fixed my issue when I had the same type of crashes!

Quoted from an Anet employee:

“As a possible workaround/troubleshooting step I would like for you to try the following:
1. Right-click on “GW2.exe” and select “Create Shortcut.”
2. Rename this shortcut to “Guild Wars 2 Port Test.”
3. Right-click on this shortcut and select “Properties.”
4. Edit the “Target” line to include /clientport 80 at the end.
Note: Please make sure /clientport 80 is outside of the quotes
Correctly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe” /clientport 80
Incorrectly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe /clientport 80”
5. Once completed, click “Ok” to save your changes.
If you get an error trying to save, your target line may not have the correct format. Please try step 4 again.
6. Double click “Guild Wars 2 Port Test” and try connecting again.”

Possible Crash Fix! Message to Anet and Players

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

Hey,

I was previously experiencing an issue where my game would crash randomly, or while loading up the game/loading a map.

The crash I experienced would exit the executable file and leave me with a ‘send a report to Anet’ message.

Here is something that an Anet employee said to do for another issue dealing with connectivity. Although this was intended for another issue, it seems to have worked for me and I have yet to have a crash after loading maps numerous times that previously gave me issues!

Here are the steps: (Quoted from the Anet Employee)

“As a possible workaround/troubleshooting step I would like for you to try the following:
1. Right-click on “GW2.exe” and select “Create Shortcut.”
2. Rename this shortcut to “Guild Wars 2 Port Test.”
3. Right-click on this shortcut and select “Properties.”
4. Edit the “Target” line to include /clientport 80 at the end.
Note: Please make sure /clientport 80 is outside of the quotes
Correctly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe” /clientport 80
Incorrectly Formatted Example: “C:\Games\Guild Wars 2\GW2.exe /clientport 80”
5. Once completed, click “Ok” to save your changes.
If you get an error trying to save, your target line may not have the correct format. Please try step 4 again.
6. Double click “Guild Wars 2 Port Test” and try connecting again.”

My computer Specs:

Radeon 6950 OC edition, Latest AMD driver as of 9/4 (If you have a radeon get this! It is ment to help specifically for GW2)
Core i7 – 3770 processor @ 3.4ghz
8gb of Ram

Think thats really all the specs needed for the purpose of comparison.

Hope this helps! Please post if this fixes your crash so Anet can be aware of the fix for this specific issue as well!

Crashing, unable to play!

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

Ive tried to repair it numerous times.

Crashing, unable to play!

in Account & Technical Support

Posted by: Fury.6281

Fury.6281

Hey, just wanted to know if anyone was experiencing the same issue I am.

I know alot of people with NVIDIA cards are experiencing black screens/crashing, but I have a radeon 6950 and I get repeatedly kicked out of the game.

When I get kicked out it is usually while loading, but a few times it has been while playing. I have tried changing graphical settings but nothing helps.
Also more recently have been kicked out when even trying to start the game after hitting ‘play’.

When the game crashes it takes me to my desktop screen and gives me the ‘send report to arena net’ message.

Here is the crash log information.

—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(510)
App: Gw2.exe
Pid: 3232
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15437
When: 2012-09-05T17:43:42Z 2012-09-05T13:43:42-04:00
Uptime: 0 days 0:00:38
Flags: 0

—> System <—
Name: DAVID-PC
IpAddr: 192.168.1.6
Processors: 8 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 5232MB/ 8147MB 64%
Paged: 12427MB/16293MB 76%
Virtual: 2537MB/ 4095MB 61%
Load: 35%
CommitTotal: 3865MB
CommitLimit: 16293MB
CommitPeak: 5290MB
SystemCache: 20967MB
HandleCount: 26118
ProcessCount: 69
ThreadCount: 959

—> Process Memory <—
Private: 1286MB
WorkingSet: 967MB
PeakWorkingSet: 967MB
PageFaults: 553901

—> Game Context <—
MapId: 24
Flags: 0×241
ElapsedTime: 00:00:09

—> Error Logs <—
Patch open of ‘C:\Users\David\Documents\Guild Wars 2\Guild Wars 2\Gw2.tmp’ for write failed with error 32
Mem Arena ‘Transient’ capacity exceeded. Attempted alloc category: ‘Cinema Tex’ Size: 65584
Model ‘0×00fa7d’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0075ae’: Can’t unlink child ‘0×00cf5f’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0075ae’: Can’t unlink child ‘0×00d804’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0075ae’: Can’t unlink child ‘0×00d74a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0070a3’: Can’t unlink child ‘0×00df5a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×005c42’: UnlinkModel called on CModel without LinkComponent
Model ‘0×005dad’: UnlinkModel called on CModel without LinkComponent
Model ‘0×005c6e’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00d299’: Missing anim or fallbacks: hitt
Model ‘0×013ca4’: Missing anim or fallbacks: zeropose
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
File 0×6583a stream 0×0 is corrupt
Raw file 0×0006583a:0×0006583a has CRC 0×8eb995a8.
Deleting file 0×0006583a

—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6719
Version = 8.17.0010.1124
Description = AMD Radeon HD 6900 Series
Compat = 0×00000000
VidMem = 1752 MB

Thanks in advance to anyone that can help.