If anyone was worried about the silence on ricochet, this quote could provide an explanation. It might not relate to ricochet specifically, but just because they’re silent doesn’t mean they haven’t heard.
Regarding general silence, it’s mostly due to how busy everything is at the moment, but also due to how a company as large as ArenaNet works. I’ll see if I can explain a few things to put the situation into context.
Right now I’m waiting to get feedback from the upcoming beta weekend on Chronomancer and Reaper, but I haven’t worked on either of them specifically for several weeks. Many of the changes you’ve seen from Gamescom were locked down weeks ago in order to assure the stability of the floor demo and the upcoming beta weekend. With a game as big as Guild Wars 2 it takes a long time (and a lot of QA effort) to make sure big events like Gamescom go smoothly. My work over the last few weeks hasn’t been for Necromancer or Mesmer and is actually been for the Warrior elite specialization (which I probably can’t say anything else about). I’m also fixing bugs on live for ALL professions this week and next which has kept me pretty busy.
Now this isn’t to say that I’m not paying attention to what’s being said or what’s been said in the past. I take notes on threads I think are relevant for when I have time to work on them. I have notes on things to improve with both axe and scepter as well as a note about skills that we could add projectile blocking to (incidentally RS 2 blocks projectiles because of a suggestion I read here). These are changes I’d like to get to and see happen, but right now iteration on Reaper and Chronomancer are probably going to take priority over that once the beta finishes.
I hope that clears up a few things. I’m not really as talkative as Roy or Karl, but I’ll see if I can show up now and then to answer the occasional polite question.
I’m glad Robert responded the way he did. People forget all the time that development takes time, and people are busy. There are so many things that could be going on, or requiring testing, that constantly being on the forums is unrealistic to expect.
We shouldn’t need or expect dev responses to everything we ask them. Professions don’t live and die by the amount of red posts on a particular topic or forum. It’s very hard to see ask the notes and discussion employees might have because of our topics on the forums, but it doesn’t mean they don’t happen.
I’m also glad that by being a follower of every profession here, I can reference this post as an explosion why other forms might not be getting responses to their questions.
No, the livestream that happened yesterday. He had success and he didn’t even play the class particularly well.
But even in the POI, he dueled a pvp dev, and you could see the potential of hambow there.
Cleansing Flame pulses 10 times for damage (Power*0.3 per pulse, for a total of 3.3x power damage)
It also pulses 9 times, cleansing 1 condition each of those pulses.
You can affect up to 3 enemies and 3 allies with the pulses.
You do not cleanse conditions from yourself.
A few people are calling for buffs, and a few are calling for nerfs. Sounds like we should keep it exactly how it is.
In regards to piercing and bouncing. I think mechanically bouncing is fine. I think the whole reason ricochet was removed in the first place was because the trait as a while got out of hand. I think Anet was worried about what to do with it that they elected to just remove it for the time being too give themselves time to think. This time to think also allows them to see how we react to the changes, and by react i mean what new builds we develop. Then they can try to match what their idea of pistol is with what players think pistol is. This might be where we see some base changes to pistol and p/p as a whole. Word on the street is that some weapons will get functionality changes because of HoT. What’s nice about the idea of piercing is that its aoe isn’t “circular” aoe, like what shortbow offers. I think the biggest complaint people might have about current p/p is that their damage often doesn’t get too the target. This is vital because of the nature of p/p being somewhat lacking in defense. Piercing would at least ensure you can burst your target down.
I’m not sure if you could build an entire specialization around changing p/p, but I could also see a rifle specialization having a grandmaster trait allowing bullets to pierce or bounce. I think thief is getting staff first, but when they do get Rifle, I could see it as a condition combination of Engi Rifle and Warrior Longbow (ranged cc and burning). Piercing or bouncing would allow for some of that aoe to happen.
Instead of Crusader amulet, consider Valkyrie. You get power and crit damage, plus free crit from Radiance. You get vitality from the amulet and Signet of Judgement will provide damage reduction, along with any sources of protection you get.
http://gw2skills.net/editor/?vVAQRAse7dl0AhChYlQwRIQTEHzDV+EXxW0eB1bJUbgFIAA-TJBHABMVGAgDCAx7PMwRAAA
Something like this could work, or if you decided to change runes, some other things could be changed.
Somebody didn’t watch the recent live stream of Grouch playing Dragonhunter. LB and traps are going to be fine additions.
First off, I can say you clearly didn’t comprehend Obetna’s comment. The whole point is that you cannot discuss balance in a vacuum. Even trying to compare skills between two classes is poor form because mechanics mean different things to different classes.
Smite condition is only one condition cleared on a 16-20s cooldown. There are plenty of traits and skills that remove conditions faster. For example, Signet of Resolve removes one condition every 8-10 seconds, or twice as often. It also heals for much more (about 4x) without even needing to be traited. Smite Condition looks worthless in comparison.
Functionality isn’t the only thing. Smite Condition could deal 10 damage to two targets and by your logic in the original post, it would still be brokenly unbalanced. The numbers it has are balanced around the Mediation playstyle, which offers unique things to the Guardian, and Guardian alone. As of this post, no other class can use Mediations, so the functionality and balance are unique. There are no comparisons.
Likewise, Smite Condition serves no real purposes outside of a meditation build. No one slots SC in a shout or consecration build. If you want to compare performance and functionality, then compare builds, not cherry picked skills
I don’t think there was much confusion. I’ll agree that Air Blast looks weak as it currently stands, but extending existing durations isn’t the answer. Increasing the stacks, duration, or both of the burning from Air Blast is a better solution.
I wouldn’t even go so far as to say certain builds are more effective. Meta builds are builds that a) high tier players have success with, and other players copy them. Or b) builds that a few people have success with, and others copy them. This doesn’t mean those builds are better. A completely different build could be a better fit for any given person.
As far as KS builds go, I think it’s the same story. Some people experimented with R/GS and had some fun/success. Other people saw that and thought they could to the same, so now they also are running and making videos on R/GS.
The “perfect ratio” is generally considered 10 health to every 1 armor. Warriors start off with a lot of additional armor and health naturally, but 10:1 is good to consider.
Where things get tricky are that many other factors go into your total survival. How well you can dodge, how much healing power and how many healing skills you have, how many condition cleanses you have, etc. If you get the chance, try and figure out what you’re dying to. If it’s a lot of conditions, more vitality and cleanses are needed. If it’s large bursts, then get more/better dodging, toughness, and vitality. If you’re being whittled down, then toughness and healing power/skills are more useful.
In every single game mode and playstyle, you take as much defense as you need to be comfortable, and put everything else into some form of damage. Your role in a team will change what you do a bit, but the concept of sufficient defense first, remainder into damage remains the same.
(Oh man, so many errors on that first draft, I couldn’t let them stay)
(edited by Ghotistyx.6942)
I’ve read every post in this thread since it was created. I only respond to posts that either a) actually have good ideas or topics of discussion, or b) excessively complain, sometimes to the point of scaring away other posters that might have a slightly differing opinion.
I can actually accept that other people have differing opinions and are allowed to voice them. There are so many more people that have posted than I have replied to, so its useless hyperbole to think I’m out to contradict everyone. Likewise, not everyone here is actually against my opinions, just a few particularly vocal ones trying to force an issue through a mob mentality. There are plenty of people that I’ve been able to have a reasonable discussion with because they also understand the concept of knowing there are multiple points of view.
As far as names go, I’m just returning to sender. I have as much of a right as anyone else to sling names or tell people to leave the forum, because we’re all equal here. Posters have every right they may have to complain about leaving the game because ricochet is gone. I, or anyone else, has the same amount of rights to call them out for being maybe just a little melodramatic. It’s not like I’m forcing them to continue playing the game.
But it’s interesting. How threatening can I be that a few people have felt the need to start slinging names, and trying to tell me I should leave? Are my opinions really that scary that you have no other way to deal with me than to try and make me disappear? If anything it’ll make me more inclined to stay, to ensure that differing opinions can continue to exist in this important thread on the discussion of Ricochet. Everything I’ve posted before has dealt directly with Ricochet, this thread itself, or p/p in regards to ricochet. But now it’s become a bit more personal than before, so I’m going to defend myself. If anyone else wants to actually discussion aspects of ricochet and the future of p/p, I’ll be here, waiting to express my opinion as I see fit.
No, I actually comprehend what you’re trying to say. If we reference No Quarter once again, the current functionality is to add a 2s Fury with a 2s icd. Air Blast currently works this way as it gives extra stacks of burning. It allows you to spike your burn damage a tad, instead of increasing every single stack of burning on the target, regardless of if you placed it there or not.
If you have a complaint about Air Blast, consider discussing the stacks or extra stack duration, but the functionality is fine.
Hey, those 8 pages, 370 replies, and 14k views include my presence. Don’t lump me in with all of the filthy doom and gloom masses. Plus, there are plenty of people who want ricochet back that also don’t throw tantrums, and I’d venture to guess they don’t want to be associated with y’all either.
But I’m glad you can speak for here, telling them what they believe. Also, I’m glad you feel the need to tell me what i believe, as of you know my thoughts better. You’ve obviously failed to actually read and comprehend any of my posts, otherwise you’d have a very different conclusion than the one you’re drawing. It’s probably not going to bring ricochet back any faster.
But hey, you know the best way to stick it to Anet and voice your displeasure? If you dislike Anet so much, keep playing their game. That’ll really show them. I bet they’ll give you two whole ricochets then.
I keep seeing this thread bumped, so I’m going to say my piece. If you think Dragon Hunter is going to be a better LB Ranger, than you don’t understand Dragon Hunter or Ranger for that matter. But hey, Guardians have greatswords and shouts, and Rangers have greatswords and shouts. They’ve gotta be the same thing right? They couldn’t possibly serve different purposes.
And it would be wrong to think elite specs are any better than core classes, especially since you still take 2 core specs to your one elite. Elite specs only offer more options, not better options.
…message Gaile so he…
Ah you done goofed. She’s gonna come back and give you what for.
But I agree. If the stickies haven’t been updated in the past week or two, they should be removed. If the “owner” comes back and updates, the thread will auto bump to the front page where it can attempt to regather a following. After those two steps (revision and following) it could probably be reinstated.
Not to knock Bash, but 30pts in Valor is woefully outdated, completely skipping the 6pt traitline timeframe. And this was after having to be renamed from AH Hammer something something. A completely new thread would probably be a better candidate for a sticky. Conversely, Obal keeps his thread constant up to date and the conversations generally seem to be current with the most recent changes.
The fashion thread could probably stay because it’s almost always relevant in time. The build thread doesn’t really have a solid and useful purpose, as most builds posted are threads of their own.
Every other sticky would fit into one of those examples.
Why would you institute a cap when they just had an update removing the previous cap? Why would you even?
7-8 engineers isn’t hard to find, and when they keep increasing every stack by two seconds, all of a sudden no stacks ever drop so any additional stacks from anyone just keep increasing. Power damage wouldn’t hold a candle. It’s the same concept as Thief’s No Quarter, which grants permanent fury by increasing the duration by 2 seconds. Anet even had to slightly alter that to current functionality because players were able to stack ridiculous amounts of fury duration.
I’ve basically repeated my previous post. So much for not being able to read and not using my brain.
If that was the case, it would only take Air Burst recharge/2 engineers to have infinitely growing burn stacks, because you’d continually refresh the stacks. Trying to limit affected stacks would be group play unfriendly. Honestly, extra burn stacks is a fine as a solution.
Anet definitely knew what they were doing. I think they definitely knew ahead was going to happen, especially with the condition changes. Now, I’m not going to say they were necessarily precise with their expectations, but it’s not like they blindly made these changes. They told us that specs would be stronger by being able to take more focused and impactful specializations, especially when we could take 3 full lines. After that, it shouldn’t take too much to think that maybe conditions would be much stronger when they started stacking in intensity, which Anet also told us about.
I just don’t understand why we can’t get a response from Anet that tells us, yes we’re working on it or no we’re not, live with it. As extensive as this post is they should see that a lot of people want answers.
If you think the community has bad reactions when Anet says nothing on a topic, wait until you see their reactions when Anet makes a “promise” and then decides to change course because it found a better solution. The uproar has been (and would be) deafening.
Staying silent is honestly their best course of action while things are being discussed. It’s not super often they can actually ask our opinions for various reasons. That’s why as a community our best course of action, now that we’ve obviously started our opinion on ricochet and the state we individually believe p/p is in, is to wait. Then once they talk to us again about thief (like during the elite specialization preview), if we aren’t satisfied we can let them know again.
Traveler are like a variant of Celestial stats. They give a little of everything, but they’re more expensive than many options. They see better use in pvp or roaming in wvw.
Scholar runes are best for speeding dungeons or other max dps applications. Since you mainly pug, you don’t really have a need for those.
Flame Legion are actually fantastic runes for your needs. They give power, extra burn duration, and extra damage on burning targets. As a guardian, this will benefit you greatly even if you don’t focus at all on burning. Other good options could be Pirate, Ogre, Pack, Citadel, Rage, or similar. Pirate and Ogre are power based, summon pets and give 3 Might or 4% damage respectively. Pack runes give 175 power and 125 precision, plus grants swiftness, fury, and might. Citadel and Rage runes are very similar in granting longer Fury with Citadel increasing power and summoning a bomb while Rage increases ferocity and gives 5% damage during fury. Guardians have gotten better at providing their own fury, so pack, Citadel, and Rage aren’t as necessary. My personal pick is Flame Legion. If you ever want to WvW in a zerg, Pack runes with Altruistic Healing are fantastic.
Petitions are against forum rules, and they usually end up with the threads being locked. So feel free to try I guess.
Regardless of functionality, I want the skin to be chickens. Plox
Piercing bullets on pistol skills, or perhaps just Unload of needed, could be an interesting option. You’d be able to consistently hit your target in range which seems to be one of the more valid complaints about the removal of ricochet. Adding it to Ankle Shots might make it too “meaty”, so maybe just adding in that functionality to Unload would suffice.
Speaking of Ankle Shots, it’s a pretty hefty trait already. If we take a look at Dragonhunter, they have a trait that also gives them 10% on crippled foes. However, the difference is Ankle Shots gives a source of cripple in addition to the extra damage. With all the other sources of cripple available to a thief, you can easily reach 100%+ uptime. Alone the cripple might not be much, but combined it certainly has importance. It also naturally synergizes with p/d, which makes Ankle Shots a Pistol trait, and not only a p/p trait.
(edited by Ghotistyx.6942)
Your mistake here is that you are not looking at why people are really complaining. It was NOT just a single trait that was removed, but rather 3 traits removed. Ricochet just so happened to be the one that enhanced the effects of every single target effect and made this build actually worth something. Other traits removed are Pistol Mastery and Opportunist. Maybe if you paid more attention to this post earlier on, you might understand that.
This does not just go for you, but for anybody else saying that everybody should stop complaining for its removal. I mean, I would constantly remove the ricochet trait on single target fights or if we had really strong AoE in the group, but that wasn’t always the case. It was a VERY necessary trait (along with the other 2 i mentioned) to make this weapon set the slightest bit tolerable.
No offense to Ghotistyx (at least I got your name right, though
), but Girbilcannon makes a good point. This thread is focusing on the cornerstone of dual pistol builds, Ricochet, but in reality there were a handful of trait losses that contributed to it’s fall from… well, not from grace, since it was never really there to begin with… it’s fall from somewhere. I don’t like that the range boost was lumped into the mediocre Ankle Shots trait, and most of the others are either altered in a negative way or just straight-up gone (like Pistol Mastery, for instance).
In my previous post I give my honest opinion on why dual pistols aren’t doing so well, even more so now that we’ve lost our Ricochet builds. Check it out and let me know what you guys think. Feel free to add any suggestions of your own as well, as I’m still optimistically believing that Anet devs are in fact reading these forums, even if they aren’t actively responding to threads, so the more brainstorming the better!
Quoting both for convenience
The name of the thread talks about Ricochet. Most of the drama I’ve seen is directly attributed to ricochet, not just the other traits. Now yes, thief did outright lose traits that affected many builds, but so did other professions. Thieves aren’t alone in this. Pistol Mastery still exists, it just has its bonus tied to cripple now. Other professions have had similar changes. P/p is doing more damage than before the update (ignoring aoe potential from ricochet) so making the extra damage require cripple isn’t much of a burden. Ankle Shots provides a cripple, extra damage based on cripple, and the unlisted range increase. I’d hardly call that mediocre.
All I’m really asking for is to hold off on the drama, and at least wait to see what the elite specialization brings. Then, we can ask for things we’re missing.
You forgot to quote the multiple times I said that I ran Ricochet, and how I was concerned with the future of my build post-specialization patch. You also neglected to quote any specific instance of claiming opinions are bad or wrong. Also, you neglected to quote any proof that I infact do not care about p/p nerfs, especially when I did run and continue to run p/p (which I’ve stated earlier).
But thanks for your support and concerns.
There is something supremely satisfying about hitting backline for 17k when they think a block is going to save them.
But even not taking about WvW, there’s more to pve than just dungeons or fractals. Use whatever is the most fun in any given situation. For some it will be optimal builds and the optimal playstyle to go with it. For others, it will be very non-optimal. Once you figure out how you like to play, many people on the forums can help with questions on how to make the most of that style.
No uglydan, teams work on the development of professions, not just an individual. Just because there’s a spokesman doesn’t mean there isn’t more than one person involved.
Who is Ghosti?
What facts did he get rekt with?
Quote the person who said Anet is perfect.
If your entire Guildwars2 experience is ruined by the removal of one trait, you might have larger issues than just the removal of that one trait. You have the entire game available to you and that’s the reason to leave? I certainly won’t miss you.
I’ve only provided evidence supporting the notion ricochet was what Anet claimed it to be. Being happy about it is still your decision. At least now people have a different viewpoint to form their own opinions with instead of drowning in doom and gloom rhetoric.
But hey, I’m not the one getting worked up about the issue. I’m just trying to help people calm down, maybe even have a little optimism. But no, the peas are touching the gravy so throw the whole plate out and shut Asian the restaurant. I still get to enjoy what the game offers, including thief, so chances are I’m having the better experience.
(And how many names will you have to call someone before you get their actual name correct?)
(edited by Ghotistyx.6942)
You’re correct in that the trapper runes aren’t particularly needed, but what you can do is pre stealth, drop the traps earlier than they’re expecting, and then high tail it.
Or you could drop it inside the zerg to get them moving. Dropping one trap will give you plenty of time to drop a second, and since you’re a trap dispensary, you’ve just completed your job.
Balthazar is still probably going to be better. We’ll probably need to actually experiment with trapper runes to figure out their best uses.
Because the Dev in charge of thieves doesn’t even play his. He goes upwards to 2 weeks or more without even logging his in, and can’t even remember what some traits do.
This isn’t WoW where there are devs that play and are in charge of professions (not that WoW even did that anyway)
Don’t make that Bollywood dub an excuse for your ignorance
I could see a particular zerg busting build develop from DH traps. It won’t be super useful or survivable in zergs, but it’ll have is niche and perform very well.
- Radiance, Dragonhunter, Virtues
- Full Carrion with perhaps Scepter+Torch/Longbow.
- Find a chokepoint you can guarantee the zerg will cross. (Ideal example, defending a tower or keep).
- Place 2-4 traps at the chokepoint (like behind a door/gate)
- As soon as you have people on your traps, cast Longbow 5 to potentially snare
- If you traited scepter (Zeal instead of Radiance), immediately swap to get those delicious might stacks.
- Lay a smite or other aoe down for good measure.
- kite at ranged and watch the world burn
Particularly with trapper runes, you can add in some mixups. Are the traps directly behind the door? Are the actually on the stairs? Maybe the zerg is being patient and waiting; so drop em in stealth right under their noses. Even if it’s not incredibly successful, the threat of there. I’d expect zergs to potentially change their tactics because of the potential presence of a few of these.
I’ve genuinely clutched out some projectile defense with sword and shield, though at the time I had a shield using guardian I mainly ran Mace and shield.
Shield probably does need some help, but certainly not what people have been generally offering. Just by having skills use pve versions only and fixing all the main bugs, shield would be a lot more attractive. After that, it only needs a slight bump in functionality and its golden.
Also,
How about this?
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
Added to the release notes maintained in General Discussion.
Edit: For clarification, the shield recharge trait is still there on top of this. It brings the cooldowns from 24>19s, and 20>16s.
Look. Look.
Do this:
Step 1:
Find all the code you have for guardian shield. Mark it all with your mouse. Hit delete.
Step 2:
Make something useful
Reduce the cooldown to 5 seconds and we will still use focus, or no 1 hander at all. It’s not the numbers, it’s the skills. They are terrible.
>implying Grouch does the coding for skills
>something something meme arrows
(Why is it Josh twice and not Mryul.8165 also being quoted? The world may never know)
(edited by Ghotistyx.6942)
It’s really not going to be that good, guys…
You said the exact same thing about burn guards… lol.
Burn Guard is still a gimmick though…
@BBox, isnt meta a bunch of gimmicks anyway?
Quoting for literal truth
I think that was another case of “No, I didn’t read the thread title”
There’s a difference in trying to killshot through a magnetic aura without Unblockable, and firing a killshot only to have a magnetic aura put up before you can cancel or react.
The warrior in your example doesn’t cause damage with his blocks. When burning didn’t stack intensity, this was also fine, because even though you could stack might to 25, burning was only ever one flat amount of damage. It was only once you could stack burning in intensity that Shelter alone was able to get 5k burn ticks on people. It was the sum of the potential parts that forced the change, not cherry picked portions. Shelter still works as it always has, it’s just the synergy with 2 traits that was affected.
Most people on this thread agree with that. Other people seem to think we have nothing to complain about.
Their view: Does it work? Sure. So be happy with that and all the possibilities we can dream of.
Our view:
Does it work anywhere near as effectively as it used to? NO.
Is it viable in PvP with all the buffs other classes have received? Not even close.
Has it crippled PvE and WvW play? Big time.
Is it fun to use anymore? Nope.
Are we upset that something that worked great and wasn’t OP has been nerfed into “frustrating to use” territory? YES.Bring it back aNet.
Glad to see there’s no bias anywhere.
1. The disparity between shelter and other heals has been lessened with the update. Without it, it would widen the gap far beyond what it was originally.
2/3. If you noticed, I mentioned your team was focusing the guardian. It only takes kittens from each teammate to reach 25 stacks, which also means each teammate is taking 5 burn stacks (10 with guardian runes, literally doubling damage) that they caused themselves. It’s not unreasonable to have 5 players hit 5 times, or even 4 players hitting 7.
4. Yes, but this is a burn guardian, and WoR would not proc might, burning, and it also isn’t a healing skill. WoR used in that situation would actually be a “valid” use. Likewise, you can dodge or avoid the damage from reflected projectiles, but you cannot avoid the burn damage from blocked projectiles, especially when they’re already airborne.
5. Burn/might on block isn’t the determining factor in whether burn guardian is op, that’s true. However, it would be the determining factor in shelter being too powerful without the icd on traits. Between reflexes, lag, or whatever other factors, much of the potential damage is unavoidable. You will be taking non-insignificant damage while he negates your burst. The duration is so short it almost isn’t even worth cleansing, but if you do, it leaves the more proactive sources to wreak havoc.
6. Reference 2/3. Guardian runes would double burn stacks from block while keeping a very short duration. It is something that could’ve been built around.
I mean think about it. What would happen if warriors could deal 5-10k aoe damage with healing signet? Or elementalists with their signet? It’s not something that should be in the game. And the solution isn’t too just nerf burning either. Now you get a greater benefit from staggering your blocks instead of relying on shelter to turn you into a god. Shelter still negates the burst, it just doesn’t kill people with 5k burn ticks.
They’re puzzle pieces and hearts to denote the symbols create a combo field. When you use a finisher, the combo splashes will have a completed heart.
I think that, if anything, a 90 second icd should be added to the trait at minimum,
Don’t forget the 25 energy cost
For spvp only
I think the statement was supposed to be sword for condi performs better than sword for direct damage, which might be true. I wasn’t looking for it at the time i was watching the video.
In any regards, sword still provides plenty of damage potential, and its not like you need absolute max dps to beat any content. I mean, I have all my characters specced for wvw since it’s sufficient to clear dungeons in those builds. If I needed to do a speedrun, I’d bring a speedrun build.
At least this thread had relevant info, as opposed to some necro’d threads I’ve seen. “Buff swords” posted July 25th 2012 bumped Apr 3rd 2014
I mean, you could run burn and mediations. Radiance, Valor, Virtues. Carrion works wonders for hybrid, but you also run celestial if needed. There are a lot of options. Maybe you just need to experiment a tad more, or in different ways.
Oh man, getting this upset about thread clutter. No wonder you hate so many people here. Your blood pressure must be through the roof.
Let’s say a condi guardian is being focused. As part of the synchronized attack, you as a Ranger pop Rapid Fire. While the arrows are still in the air, the guardian pops shelter and instantly gets to 25 might. You cannot stop these arrows from flying, and everyone in the coordinated attack is taking 552 damage per tick from burning which is not unreasonable with carrion and Amplified Wrath (no vuln, assuming starting value of 1500 condi). If we assume each teammate gets at least 5 stacks on them, that’s 2761 each at least, but more is certainly likely. Guardian runes would double the stacks, which would then hit the 5k+ mark. All this damage from a healing skill, which means not only are you not damaging him, but he’s dealing significant damage to your entire team, much of it potentially unavoidable between reflexes, input lag, and in-flight projectiles.
Not only would this make Shelter the obvious and overshadowing choice, but it would completely destroy coordinated group play when the situation arose. You know this would explode in popularity to have that kind of damage:healing power.
(edited by Ghotistyx.6942)
MotP is free as long as you’re using Valor. Shield Master has competition (and might require a shield? Can’t remember). Phalanx Strength also works differently than EM, which is basically the GS trait baked in, but also works with any weapon. EM having an icd is understandable when PS requires 2 trait lines and a GS to work. EM requires much less.
I wouldn’t be opposed to making EM more streamlined however. As for MotP and Amplified Wrath, people were destroying themselves with 5k burn ticks from hitting shelters with the wrong skills. I don’t think we’d want guardians to be balanced around that kind of power.
The charr at the time were all “Flame Legion”. Their magic and power was derived from fire (based on the Titans, whom they revered as gods). The horn that the gw2 Stormcaller is modeled after is just the mouthpiece, but the whole horn itself called a storm (aptly named) and put out the fires. This was supposed to let you take control of Rin, but then Rurik and Adelbern had a falling out, leading you to go to Kryta. At some point when the charr retook Rin, they smashed the Stormcaller, and pieces now reside in the Black Citadel.
Well, as stof said, Ricochet might have been the thing holding p/p back. With its removal, we should be able to see many different changes and improvements to the set that would otherwise be impossible. I’ll mention again, I thoroughly enjoyed having ricochet on my thief, and I was also sad to see it go. However, I’ve also realized life will go on without the trait, and it leaves the door open for some significant changes to p/p. Even if it stays as a single target ranged spec focused on Unload, it has a chance to further excel at that instead of people fearing broken effects when paired with ricochet. We might also see an improved, better for everyone ricochet.
And no, you weren’t ever really over of the over dramatic people. It was more a commentary of the… Forums as a whole I guess. I just got done reading a post saying that they’re going to drop ele as a main because warhorn was confirmed for Tempest. As if anyone knows what warhorn is going to do for Tempest, or what the elite spec as a whole will offer. Why do these people have such low patience and such irrational judgements?
(edited by Ghotistyx.6942)
), but Girbilcannon makes a good point. This thread is focusing on the cornerstone of dual pistol builds, Ricochet, but in reality there were a handful of trait losses that contributed to it’s fall from… well, not from grace, since it was never really there to begin with… it’s fall from somewhere. I don’t like that the range boost was lumped into the mediocre Ankle Shots trait, and most of the others are either altered in a negative way or just straight-up gone (like Pistol Mastery, for instance).