Pinpoint Distribution -> Grant 150 condition damage to nearby allies. Make that change and see how it plays out?
I’d prefer 150 expertise now that it is a stat.
But on the other hand I am not a huge fan of profession specific party wide buffs (which clutters our buff bar) or debuff (which have no counterplay in pvp), especially when they are not tide to a support line.
I think generic, non stackable buffs would be better, and them being on a support line or an elite spec line. Even better if they would use the boon system.
I find things like PSEA (25might + banners + empower allies) too powerful to allow diversity.Yes, these types of buffs are very problematic, but they’re in the game, and it’s pretty much bullkitten that they won’t give Engi’s one because of the problem they cause, but they just gave Rev 2 (ferocity and 50% boon duration). Is it surprising that you have at least 1 of every profession that gives these in raids? Honestly a condi damage or expertise aura probably wouldn’t be enough to get Engi’s a stable spot in raids, but it’d help.
And, yes PS warrior is strait stupid, when it first released my friends and I were convinced it was going to see a nice big nerfstick (1s icd like Guardians version) but, it wasn’t and we’ve been taking PS warriors ever since. 25 might, 170 prec, 170 fero, 170 condi damage, and 320 power, yeah… you’d be stupid not to (to be fair 170 to all those stats is 75% up time without alacrity) all while doing not bad damage, at least on mesmer it makes sense they do no damage but give great support. .
How about adding synergy with other classes.
For example
Make pistol 1 an explosion that hits up to 5 targets within a close range, lets say 180.
Pinpoint Distribution would be changed to :
(2 second cool down ) Pistol attacks cause all conditions on target to be extended by 1 second.Medical Dispersion Field
A percentage of healing that you receive is applied to nearby allies.
Healing : 33%
Radius : 360This way instead of spamming grenade 1 as filler, we could mix it up with pistol 1. Pistol 1 would be useful because it would do 1 second worth of damage of all the conditions on the target, which would both encourage you to do a full rotation, but also encourage people to take both an engi and a necro.
Medical Dispersion Field would allow the Engi to be a healing beacon of sort that synergizes well with a Druid or healing Tempest basically either allowing the primary healer to go a bit more damage build or simply providing an extra bit of healing power to the healer.
That’d be nice, and I actually misread the Medical Dispersion Field that way initially and was excited, but like everything that major overhaul did for healing, it ended up being left behind. (Remember heal skills would be blasts that was a possibility, which might have actually made medkit good?)
Yeah. My point is though, Engi has a bunch of talents that could be made extremely useful in a group environment, but for some reason are left as very selfish traits. I think the changes I suggest primarily buff the engi only in a group environment, meaning solo play stayed in the same area.
We could be a very effective condi damage / support class without stealing the Necros spotlight. We could synergize with a necro, instead of how it is now where Necros synergize with each other so well that it’s just a kitten.