Showing Posts For Groovy.6749:

Fractal Weapons: Please use the token system!

in Fractals, Dungeons & Raids

Posted by: Groovy.6749

Groovy.6749

(copied and pasted from another thread stating my POV on RNG drops for fractal weapon drops)

I second this.

Endgame is all about cosmetics. Of course you have to work for it. Especially for legendary if you are so inclined.

But this isn’t legendary, it’s an exotic skin that requires

a) you get past level 20 of fractals.

b) got the ring drops from daily + the backpiece crafted (if not to infused level already, then on its way) to “farm” effectively without getting pwned because of agony.

c) a solid group and a good hour or two to get 1 run done ( although maybe that’s just my personal experience in groups of dealing with agony so probably can be done quicker I’d like to imagine).

So it takes time, to get to the level where you can get the gear; then even more time to farm the said gear; and then eventually a buckloads of time to get a shot at a RNG drop. If you get a drop, then it’s probably not even for your weapon.

I have no problem with farming the gear, and farming the drop but then the said drop should be able to be converted to the skin of YOUR choice, not the RNG.
There is smart RNG and stupid RNG. I had no problem with waiting/praying for the ring drops.

But I am not going to do the same for the exotic skins. Like voidwater said, 1/19 to get the one you want… it’s crazy when you take in consideration how unlikely exotic drops are, even with the fractal rate with chest/etc.

Please make it a fractal weapon TOKEN drop, not the actual weapon then you can convert it to whatever you want.
Since it cant be traded or exchanged because of account bound restriction, this system feels more like a time sink that a fun way of getting especially good looking gear.
I do feel sorry for your weapon designers , putting so much effort into lovely looking gear for the players who get them not to be interested in wearing the weapon they received because it’s the BLOODY WRONG ONE !

Less hair pulling means more fun for everyone.

Anet, I understand you don’t want everyone wearing the same skins to ensure that unique look for everyone but let me assure you, not everyone is going be willing to get to fractal lvl20, get the ascended drops and pray for the RNG to look favorably on them.
Reward those who put in the effort, please.

(look at me crying for looks like a proper Barbie…what have you done to me Anet ? xD )

Change Bag of Gold name to...

in Suggestions

Posted by: Groovy.6749

Groovy.6749

This thread is full of lol.

But yeah, when I got my first bag of gold, I was like "ohhhhh yeahhhhhh !!!! xD " but then I was like " awww….. :,( "

Makes me laugh now. I link them in guild chat everytime now for a good giggle.

Anet you tease :p

Tokens for Fractal Weapons

in Suggestions

Posted by: Groovy.6749

Groovy.6749

I second this.

Endgame is all about cosmetics. Of course you have to work for it. Especially for legendary if you are so inclined.

But this isn’t legendary, it’s an exotic skin that requires

a) you get past level 20 of fractals.

b) got the ring drops from daily + the backpiece crafted (if not to infused level already, then on its way) to “farm” effectively without getting pwned because of agony.

c) a solid group and a good hour or two to get 1 run done ( although maybe that’s just my personal experience in groups of dealing with agony so probably can be done quicker I’d like to imagine).

So it takes time, to get to the level where you can get the gear; then even more time to farm the said gear; and then eventually a buckloads of time to get a shot at a RNG drop. If you get a drop, then it’s probably not even for your weapon.

I have no problem with farming the gear, and farming the drop but then the said drop should be able to be converted to the skin of YOUR choice, not the RNG.
There is smart RNG and stupid RNG. I had no problem with waiting/praying for the ring drops.

But I am not going to do the same for the exotic skins. Like voidwater said, 1/19 to get the one you want… it’s crazy when you take in consideration how unlikely exotic drops are, even with the fractal rate with chest/etc.

Please make it a fractal weapon TOKEN drop, not the actual weapon then you can convert it to whatever you want.
Since it cant be traded or exchanged because of account bound restriction, this system feels more like a time sink that a fun way of getting especially good looking gear.
I do feel sorry for your weapon designers , putting so much effort into lovely looking gear for the players who get them not to be interested in wearing the weapon they received because it’s the BLOODY WRONG ONE !

Less hair pulling means more fun for everyone.

Anet, I understand you don’t want everyone wearing the same skins to ensure that unique look for everyone but let me assure you, not everyone is going be willing to get to fractal lvl20, get the ascended drops and pray for the RNG to look favorably on them.
Reward those who put in the effort, please.

(look at me crying for looks like a proper Barbie…what have you done to me Anet ? xD )

(edited by Groovy.6749)

Will FotM difficulties reset? When?

in Fractals, Dungeons & Raids

Posted by: Groovy.6749

Groovy.6749

Every even scale below the 10,20,30,40,50,60,70,80 scale levels are considered the same “Daily” so if you complete a scale 2 and a scale 4 Jade Maw, you get the same daily reward.

You can still only receive this daily once.

….did you just say there are over 80 levels of fractals ? No seriously. Did I read this right ?

Stop 'lf1m' posts, use lfg site!

in Fractals, Dungeons & Raids

Posted by: Groovy.6749

Groovy.6749

For now I’m going to bump this up a bit and sticky it for a while.

Please do more than that as soon as you will available staff.

Especially since fractals has been released with its extensive instanced levels finding a group has become a bigger pain than ever. Sure it is still doable if you have guildies on at the moment or spam chat…but with your “spam” restriction and the likely scenario that people you know are doing something else, many of us are stuck outside the dungeons for 1hour times sometimes, maybe more depending on the time you login at.

Since the game is B2P and there aren’t any subscription fees, the reasonable players are going to be more understanding and patient since we aren’t playing for time played but not having such a feature in a MMO which as you are very much aware is a social game is starting to become a laughing matter, and not in the good way.

Finding other players should be made easy.

Particularly when any self-respecting MMO has been released with the feature inbuilt or implemented it shortly afterward … probably due to a reaction from their player base much like this one you are witnessing in this thread and generally across the forum boards when that issue is raised.

It isn’t hard for the players to guess that you are already working on it at the moment, but please Anet do your best to release it as soon as you can. Your players really want this feature implemented as it waste the quality time we get with your product, especially for those who only have small windows to get to experience your game.

Thank you for reading, and hopefully listening.

EDIT :

After reading a few more posts from the threads, it is hinted at that you haven’t got the intention to add such a feature in the future, or at least do not favor it personally.

While it obviously remains your product and the authorship rights lay with yourselves, you must understand the same can be said about our time and money. If you do not respect your players time, why should we give you any time of the day ?

I sincerely hope that I got this wrong and it was other players misconstruing your words because otherwise that would really be a bad joke.
If it is by design choice, and that you are hoping that without being able to rely on a utility that the players will have no choice but to start breaking the ice with another to get things going, ensuring a stronger and more fraternal community in the end then I applaud for it… but sadly I really doubt that it’ll be a successful attempt.
I come from SWTOR where the developers tried something similar and so for 6 months or so, the players were forced to find groups without having any utility and we hated every second of it. Eventually after 6 months of crying til we were blue in the face the developers caved in and we finally got the group finder which made things much, much easier.

Do not get me wrong if you are trying to form a stronger community by forcing/encouraging player interaction rather than relying on a utility I completely get where you are coming from and indeed it would be great but it does not work in reality, only on paper.

Until a better solution is found, the group finder is sadly the better of two evils. I’d be more than glad to invite you to remove this feature eventually down the line if you find that better option but until that happens be realistic and help a brother out.

(edited by Groovy.6749)

An Open Letter to the Community: Bad Behavior

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

/signed

Everything that happens ingame has a ripple-effect onto the community, from whether you decide to sell that rare drop on TP or salvage it for yourself to how you treat your fellow gamers.

It is easy to get frustrated when you know you only got half an hour left before you have to log off when you are doing path 3 in CoF…but the way you treat new/other players is the way they will treat the newbies of tomorrow when they have learnt the rope themselves. I’m not saying spats aren’t going to happen, they will. But to take everything with a pinch of salt doesn’t hurt anyone!

I come from SWTOR and I can tell you this game had a nasty community, the forums and general chat were more akin to a cesspool than anything you could call sociable. The reason why it got like that doesn’t matter in this example, the point I’m trying to make is the atmosphere was truly nasty and therefore new players picked up on that and those that didn’t leave started to treat others the same.
It’s a vicious infernal circle.

Best way to avoid it is to never get started with it.
Remain civil, appreciate the fact that regardless of level, skill, gear or even personality the reason why we are all playing an MMO is because we want to play with real people and not just AI.

Value your community and your community will value you

EDIT : Thank you for making that post, I hope we haven’t actually reached the point where it needs to be said… but it’s good to be reminded of it regardless!

Kudos kind sir.

(edited by Groovy.6749)

Seven nearest waypoints, all contested!

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

You can’t argue it is by design when the Arah chain event is broken as well as the one for meladru’s temple.
You are left with Grenth that sadly requires a tiny amount of thinking regarding the shades, and sadly when the zerg mentality kicks in it…well there is just no way you are going to get that temple cleared until peak hour where more experienced guilds are out playing to pick up the pace.

The other temples in Straits and Malchor ? Since Fractals has been released, these zones are deserted. I remember playing there before Fotm and sure it was hard to get the temples taken…but it happened because there were players.Right now ghost towns except for the levelers that are far and few between… all rushing to lvl80 and then it is most likely they won’t return to these two areas.

So while grenth is definitely a player issue, giving no incentive to capture the other temples or leaving them bugged isn’t helping the players either.

Farm grenth with the zerg OR die trying. Right now grenth is cleared maybe once a day…or twice, if you are lucky to log in when that happens.

I’m sitting on a pile of karma…ready to buy my final piece of gear, but it’s been days since I managed to log-in and find a temple cleared at that time. I know it is a bit of a selfish point-of-view, “I want my gear and I want it now”…but with other bugged chains and players generally not being very good at clearing grenth…well I’m stuck lol.

I think this issue is a mixture of players and design working badly together…fix the others temples, give us more incentive to clear the others (that arent currently bugged) and I’m sure the players now presented with more options will bloom and get better at clearing your content.

I always thought it would be amazing if the 5 temples were cleared at the same time, then the 6th would rise from the ocen (or something equally epic) and that temple would have a dragon fight with epic loot due to the effort to organize such a plan (and also motivate them I guess :p players are greedy creatures afterall).

I mean…wouldn’t that be just epic, imagine 5 commanders organizing these fights all at the same time…all to unlock the final epic temple.

This would bring back some life to Orr surely ?

Fractals: difficult for me to get a decent group

in Fractals, Dungeons & Raids

Posted by: Groovy.6749

Groovy.6749

Well OP happens to be right in his choice of title. It will be difficult for him to find a group decent enough to put up with his attitude.

You’re playing a game where gear makes a difference, but not such a difference that it is the be all and end all for selecting party members.

This isn’t WoW or SWTOR or any generic grinding game where unless you got a full set of X you cant go on to do the Y dungeon who will then require grinding so you may do dungeon Z…

But gear still matters to an extent, especially in teamwork environments. Naked player would be lawl in dungeon, and not the good lawl. But more seriously as others said, gear boots up your stats even if its just blues and green and will help your team with DPS and heals overall.

It is very much the same as coming to a party with no booze, you will end up looking like a kitten. And most people won’t like that.
But doing the dungeon ungeared, you bring nothing to the party except an extra target for the mobs and not even a good one at that. Nobody likes parting with money, irl or ingame but that’s a rule in both worlds.
Come prepared and you will be treated the same as everyone else. But since you said somewhere that you are not interested in gear in any way, shape or form I have no idea how bad your gear must be, especially if you have been like that since lvl1. I apologize if that came out rude, but from what you said it is the most likely scenario.

Regarding your gold issue, that honestly isn’t anybody’s problem but your own. There is a ton of literature on how to increase your income in GW2.
Nobody is asking you to grind like crazy, but gathering mats, doing a bit of crafting and trading, a couple of dungeon runs and you should be back in the green. Sure it is a bit of an inconvenience at times, but games are full of inconveniences. Most of them by design. See that health bar ? It is pretty inconvenient that we have one, because otherwise…well we wouldn’t die and everything would be much easier. But also much more boring.
Looking out for your balance is part of the MMO fun. The economy is a loving but also cruel mistress at times. Live with it, sorry.

When it comes to people skipping you because of your level, well it’s a 50/50 issue.
I often due fractals runs with guildies that are low level. But generally never above lvl5 or 6, not by intent but its just how it’s worked for us. They usually want to check it out…like yourself…and after they did they return to leveling solo, whatever, blablabla…
Past lvl9-10 where agony starts to kick in, if you are underveleved and undergeared…well you can’t blame others for not taking you. Their time is as valuable as yours, I’m afraid.
Yesterday we took a lvl66 and lvl31 and we did fractal 1 and 2.
The fights went pretty well, there was the usual confusion that comes with first timers (but that applies to every dungeon) and most of the deaths were from the little segment of jumping puzzles (lvl80s fell as well…a lot that time around but we blame alcohol) and to be honest it was a blast.

My advice to you is to find a guild and enjoy the content with them, guildmates tend to be a lot more forgiving of each others’ mistakes…simply because they see each other every time they log on so arguing/rage-quitting would be utterly counter productive. Also it would help you a lot with finding groups to run the fractals with, dodging the awful “lfg” spamfest. Although it can’t always be avoided :p

Regarding the fun issue, well fun is a loose term and what pleases one person might not do it for another. If you don’t enjoy the game by your own accord, well it’s your prerogative to do something about it. This game is hardly a grind fest when it comes to gearing up.
IF you want to look awesome, then yes, you will have to grind dungeons, karma, mats and gold to buy skins from TP..but that is purely for the looks.
You can get a full rare set for under 2g at TP.
You might look a bit naf but your stats will be the same as the majority and THEN you can start farming the cool skins if you are so inclined. If content is all you care about, then you are set. I personally enjoy my time with guildies on teamspeak, running events/ WvW/ puzzles/ dungeons and farming that “new” awesome skin that I seem to always be after.

To wrap up, if you were willing to re-evaluate SOME aspects of your gameplay and take in SOME constructive criticism, I’m sure you would find things can go a lot more smoothly than they have until now.
But until you do that, expect to keep being kicked.

(edited by Groovy.6749)

The Fractals Disconnect Issue

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

I cannot understand why a bug as serious as that hasn’t been fixed yet.

This content has been released just over a week now… and that issue has pretty much been reported since day 1. Why hasn’t it been addressed properly yet ?

Whether you are the one who’s disconnected and lost all your progress or the group left behind who has to make due with less fire/healing power…it is a complete and utter pain.

Others dungeons offer that possibility to rejoin the party… why cant fractals be the same ?

I don’t have any problem with the new content, whether it be the new tier of gear or new dungeon functioning by levels … but if as developers you cannot be bothered to optimize your content OR at least make sure that it works properly then you shouldn’t release it as such.

How long are we supposed to redo the same levels over and over again without getting anything for it ?
You want to add grind, fine. But at least let us get our meager loot out of it otherwise as I said do not even bother adding any grind at all. Geez.

It would be nice to know what Anet plans to do regarding his bugged content.

FotM killed Gw2

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

Is your server low-mid pop ?

I have noticed a drop in players all over Tyria, but I wouldn’t say I couldn’t run any other dungeons or meta event chain. Always a fair amount of people outside dungeons to pick up groups with. Maybe the time you log in maybe ?

Not trying to put your issue down, that is genuinely my experience ingame. I was on a low pop server a while back, I switched since and never looked back.

FotM killed Gw2

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

A new dungeon’s been released just a week ago in which players of all levels can partake. It’s just that new shiny effect that lures everyone to LA…. it’ll wear off.

Give it a couple of weeks and things will return to normal. It does suck for those who aren’t that fussed by FotM at the moment, true, but it won’t remain a permanent thing.

Christmas totally needs an event though, don’t get all moppy and be a grinch now :p it’s the time to be jolly !

Why I'm never bothering with FotM again

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

I’d have to agree with OP. If it so happens that you start doing your fractal runs a bit later than everyone else after the reset, it can be pretty hard to find a group that matches your level.

I was discussing that with the people in my party as we were trying to find the remaining 2 players, and they were appalled by the poor set-up of fractals different levels.

We reached the conclusion that either some kind of steady and efficient group finder should be implemented. Afterall it is one of these social tools that any self respecting MMO ought to have implemented (or should as soon as possible “a la SWTOR”, 6 months later) in its game.

Or there should be less fractal levels so it is easier to find a group to run with. 10 would make sense. By all means make each following level more steep/difficult than it is at the moment, but it isn’t fun to be spamming in LA only to be blocked by the game because you had no choice but to spam endlessly to find a party !
Catch-22 for the win !

There’s no doubt the current design of the fractals is messy at best, not the dungeons themselves but how players get to access them is ridiculous at the moment.

Of course you gonna tell me “find a guild !”, well i have been playing since release pretty much and I’m the lone wolf kinda player. Don’t like logging in and having to chat to people every freaking time, and having to detract from what I intentionally wanted to do with that game session because “blablabla lets do AC instead >.>”.
Doesn’t mean I’m antisocial though, I have developed a steady group of friends some of which have guilds and others not and we do dungeons quite often here and there. Otherwise PUGs for me. Which is fine, and quite often fun because of the random factor.
All this to say this is MY playstyle and I do socialize with people enough to get a group going, but that only works for normal dungeons where there is no time limits because of resets hence no urge to advance through the levels as fast as possible.

When it comes to fractals, most of my online friends are either ahead of me or behind, and all of us just want to do OUR level because of time constraints… even their own guildies behave much the same, although I admit they said it was a bit easier although some guildies are always lacking a bit behind.

Just so you guys know, I actually have joined a guild now JUST for that purpose which is exactly what I didn’t want from my GW2 experience (yeah ironic I know given the game title).

So overall my issues with the fractals grouping are :

1) too many fractal levels to easily find a party

2) the reset makes it hard if you are lacking a bit behind to catch up (which takes us back to point n1)

3) the absence of a group finder is making itself feel more noticeable day by day

I hope Anet is still taking in metrics from the fractals to see how people are doing to get into groups,because right now I pass more time spamming and getting blocked (meaning more waiting) in front of the bloody door than actually running your content.

Anet , optimize your content. DO IT.

How's the event compensation going?

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

They said somewhere (twitter probably since they don’t seem to always post their stuff on their own website lol) that they would look into that and make sure that “yaddy-yadda everyone will be happy again”.

So my guess is free loot. Don’t think they could organize the event all over again specifically for those that missed it AND making sure that they could all attend.

I’m pretty sure some people will be forgotten, and some might get rewarded twice.
They’re probably still working on making sure they got everyone on their list.

Sorry for blabbing about without any tangible source to back me up :x

This will not end well....in my view

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

SNIP

Please don’t pantronize us with the “parent” act.

They promised us a game which would be inclusive, not penalize people for avoiding aspects of the game they did not like, not encourage people to exclude others or act selfishly, and not give superior rewards for one aspect of the game, thus baiting people by human nature to abandon the rest of it. Above all, they promised a game where skill mattered.

This change has done that.

The agony mechanic and the related implementation of the dungeon tiering system has resulted in extreme levels of exclusion and elitism. The description of the mechanic reads like a slow-motion slap-in-the-face to those who were looking for skill-based play “no matter how good you are, you will never avoid this mechanic, it’s literally there just to pad numbers against your favor”

If you don’t do fractals, those who do get an unfair advantage over you in the rest of the game.

Thus, everyone is compelled into fractals, and the rest of the world is emptying, thus those who don’t do fractals also lose the chance to do non-fractal dungeons and in many cases group world events.. the ones Anet had spent years in beta developing.

At the same time Lion’s arch has gone from a peaceful, cooperative place to the same squabbling previously seen in stormwind or orgrimmar trade chat! (“LFM FotM, must be level 10, have x ‘gearscore’” … “Yur ascended lvl 2, DIAF bad”… W..T..F)

ArenaNet has categorically welched on its repeatedly emphasized principles with this patch. Its core test group said it, and we’ve been saying it, and if they dont listen, they will lose their loyal crowd for good, then 6 months later, everyone who wanted their precious treadmill will move to the next hot MMO, or back to WoW, and leave their game, which did had does have so much potential, as a desiccated husk.

So you’re argument is that if you aren’t interested in doing fractals then you’re handicapped for the rest of the game and therefore “locked out” of experiencing content ?

So far the only content that requires doing fractals…is fractals.

I am not saying that you are wrong…or right. Neither of us know at this point in time. If you happen to be right, then I would agree with you to the extent that ascended would be some sort of minor gear grind.

But to me who’s played the game pretty much since release the mat grind isn’t really a grind as I was swimming in ectos,etc…

Also your argument is kinda flawed. It is YOUR decision not to play fractals and to be handicapped by it. Itis hardly a raid, operations or challenge of any kind. You can play the first 10 levels quite easily without any ascended gear.

It is the same as if another player said that he had no interest in running dungeons or farming exotics…so when eventually he is at an handicap when finally running a dungeon because he’s only in blue and greens that was HIS decision. Should I be sanctioned because I bothered to go all the way especially when it is so easy ?

Maybe our definition of gear treadmill and grind differ, but to me its only grind if it’s too long/hard to get and only a treadmill if I truly never have a chance to catch up and the only form of content “upgrade” the game has to offer.

One tiny portion of a new tier does not justify this type of reaction. At least not until we see the final product. Since we do not pay monthly, how is being patient an inconvenience to anyone here ?

Also to be patronizing I would have to be mocking a genuine, thought-out opinion…right now this all thing feels more like a knee-jerk reaction. So yes, some people on both sides of the argument are acting a bit childish.

Why The Stat Cap Is So Important

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

People not having a clue, pretending to have a clue.

Stop all that nonsense about false advertising, lawsuits and breach of trust. You do not make yourselves look good.
At all.

All Anet did was release a small fraction of a new tier that perfectly fits in with the lore alongside the mini expansion that is Lost Shores.

I happen to have an ascended item, the quiver of swift flight, and to be fair I can’t really tell the difference in my gameplay. I die just the same in Orr if I act like an idiot. Only reason I got it is because I thought a quiver would look awesome on my thief rather than the lightsaber legendary dagger or my little pony legendary shortbow. Yes, legendary gear blows for my class.

Just for your information…farming endgame mats IS grinding. The only difference is that currently the grinding is for cosmetics, and doesn’t actually lock you out of any content.
Releasing ONE new tier meant for lvl80s little bit by bit isn’t a treadmill. As I said, grinding is pretty much all you do after finishing your storyline. The mats won’t be hard to come by either as you keep playing. As long as stuff like the Lost Shores keeps happening every few months, the endgame players will remain entertained. The new tier is just a little bonus on the top of it. A nice happy medium goal before legendary. That’s what they said, and so far it doesn’t seem like there’s more to it than that.

So what if the stats are a wee little bit higher ? It’s not like exotic was ever going to be the be all and end all of tiers. Legendary armors haven’t even been released or properly documented as of yet.

My guess is they will come in an actual expansion that we will have to pay for. Ascended will do in the meantime to keep us bored lvl80s playing the game, or for those that DON’T purchase the said expansion.

That’s of course just my gut feeling, I don’t have any sources nor the ability to predict future events.

But neither have you, so please can everyone just quiet down for a bit and actually wait to see what happens ? Tinfoil hats off please.

Why do people say "Kitten"

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

You’re such a kitten for making that topic.

Note this can be read both ways :p

This will not end well....in my view

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

Ascended gear/agony is part of the lore.
Farming ectos and powerful blood isn’t that hard after being lvl80 for a while.
GW2’s ending is all about farming mats to get new skins.

So to me it sounds like you’ll still be grinding for mats as you were before Lost Shores, except that this time there is new gear that still fits in with the lore.

Anet said they would release legendary armors and more legendary weapons eventualy. As long as legendary remains the top tier, there is no real reason to worry about anything.

Are you guys going to over-react as well when they release an expansion pack and the level cap is most likely increased ?

If you are a fan of GW2, farming mats shouldn’t be a problem for you. If you don’t understand why you should farm AKA grind mats, then chances are you aren’t even lvl80 yet and then why should your feedback matter on endgame issues since you don’t have a clue ?

Being worried doesn’t give you “carte blanche” to act-up as a child would. If you actually happen to be a child, then maybe your parents should not let you vent on forums too much…

No promises were broken. Gear progression was always coming to GW2, they just haven’t implemented it yet. There is a big difference between adding a tier that makes sense and continously moving the goal. Let them do their job first, then you can have an informed opinion which you would be more than welcome to share.
But nobody wants to hear a child kicking and screaming. That isn’t an opinion, it’s a tantrum.

The Worst thing that has happened to GW2

in Guild Wars 2 Discussion

Posted by: Groovy.6749

Groovy.6749

Whenever I get annoyed at the screen, my girlfriend pretty much always asks me the same question “what you playing?”. It immediately helps me relax and it reminds me that no matter how invested I might feel I got into a game, it remains that : just a game.

Now I don’t want to dwelve more and more into the darker parts of the gamer’s psyche… but what this really comes down to is that some developers released some content and massive nerd rage ensued.

Now that content fits the lore and is not that hard to get either.
It still respects the legendary tier as the top tier (which doesn’t even exist yet at the moment so woop dee doo there shall be more “grinding” ahead), also it is an achievable goal for those who are already lvl80, fully kitted out in exotics and a bit bored of farming skins.

I was chasing legendary as well but when I saw the skins for my weapons of choice daggers and shortbow (thief here) ressembled my little pony or a freaking lightsaber I thought to myself “nah”. So I spent my ectos on the ascended backpack, so yeah I found it was pretty easy to get.

People who say that GW2 has no grind make me lol. Instead of grinding for stats, players grind for looks and silently judge those not who do not look as l33t as they do…much in the same fashion the elitists of other MMOs treat other players with weaker stats.
It’s all about personality status and prestige, so please do not be mistaken by what you are playing here. We’re all minuscule pixelated drops in a pixelated ocean so when somebody notices us we just want to make an impression. I don’t blame them, it’s only part of human nature.

The only difference ( and that is a big one) is that looks won’t lock you out of playing content. But since farming mats is what GW2 is all about and these mats aren’t that hard to get once you are level 80…what’s the problem ?
Instead it looks like most complaints come from people who even aren’t lvl80 themselves and wouldn’t know where or how to start farming endgame mats.
And why would Anet take feedback from people who haven’t got a clue about how endgame works ? I sure as hell wouldn’t.

Do not get me wrong, if it turns out they DO keep releasing new tiers while “updating” legendary to that next new shiny tier ad libitum then I will more than happily join the bandwagon of unhappy disgruntled customers… but until then I will give Anet the room and respect it deserves so it may maneuver its future content as it sees fit.

Just because I might be worried doesn’t give me the right to behave like a jerk. But anonymity does that to people…