Events that are easier/harder according to the player's skills.
in Suggestions
Posted by: GustavoM.7605
in Suggestions
Posted by: GustavoM.7605
How do you balance that when you got an event with, say, 20 people in?
Let’s say that 20 of those players, 15 have been flagged as “skilled”, while the other 5 aren’t. Then, different “difficulty” settings should do the trick (Different “kinds” of “hard”, so to say. Like, “hard” In a ranking of “1 to 10”. Something like that. That also goes for “easy”.), making this said event as “moderate difficult”, to satisfy both sides of the coin. If a unskilled player finds a mob that Is appropriate to a skilled player, It would have enough skilled players to wipe said “extra hard” mob for him/her.
And giving exclusive benefits (non cosmetic) for skilled players does not seem to be appropriate, leading to possible griefing/abuse/exploits/etc.
in Suggestions
Posted by: GustavoM.7605
If a player misses too many dodges, dies too often, does not use condition removals and does not follow what the current event tells him to do… the game flags him/her as “not proper skilled” and gives him easier monsters that uses less skills, attacks less often, etc. And with a lower chance to gain rare drops, compared to the “skilled” player that Is totally the opposite from the “not proper skilled” player. You get the idea.
And If several skilled player does a specific event… “special” kind of monster comes up with 3x more hp, attack and so on. And other things may happen, like a special greeting that only skilled players may receive from NPC’s.
Just to add a bit more variety and let the game more “rewarding”. And to motivate said “not proper skilled” players to work on their gaming skills.
Why It Is only restricted to weapons? There’s also armors, traits and utility skills that are specified to certain situations and needs to be switched accordingly.
(edited by GustavoM.7605)
As title says.
in Suggestions
Posted by: GustavoM.7605
In other words, griefing.
Care to tell us why?
And yes, I’ve imagined griefing ways with such item. Hence the 1 minute delay suggestion Is there, too. Unless I’m missing something.
If that’s the case, please enlighten me why this Is not appropriate, altogether with ways to improve and/or sane possible wrong endeavours with It.
in Suggestions
Posted by: GustavoM.7605
As title says.
“A fallen branch from “Mother”, with mysterious powers. Summons a creature on your location. Does not work In sPvP/WvW. This item vanishes after using once."
I’d suggest a 10 to 50 gems price tag and a 1 minute delay for each use on this.
Thanks for reading. Comment away.
-EDIT- Fixed a mistake.
(edited by GustavoM.7605)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.