If there were to be a ‘window of neutrality’ in WvW for PvE players to map complete I think all PvP players will agree to this on the condition that there is multiple ‘window of brutality’ in which people can kill each other on any and all maps during the week.
Different game modes have different sets of optimal play. Creating the situations where your play is optimal and the others is sub-optimal is the name of the game. You can beat people in an optimal situation and say you are more skilled but the reality is the fight context plays a huge part in determining the outcome.
It all comes down to “what should you do” and then after you do it “how well did you do it”. Being the winner of a fight or the loser of the fight doesn’t tell the story. Whether someone plays sPvP, solo roams, small man roams, or plays in giant zergs doesn’t change this fact. SA in WvW is most of the time optimal, in sPvP sub-optimal. Whether line of sight is present is optimal for some builds and sub-optimal for others.
I use my mouse to rapidly turn the camera during combat and it’s causing me to have my target drop. It happens when you hold left-mouse to turn the camera and let go very quickly.
Please don’t treat a quick camera turn as a left-click as that seems to be what is happening. If I hold the left-mouse for about 1s this behaviour doesn’t occur, but does when you do a rapid turn that is much less than 1s.
Normally doing a left-click on terrain will remove your target selection so I think the logic that determines the left click is broken as it doesn’t account for a rapid left-mouse hold camera turn. I have a very fast reaction time so when the target drops I sometimes blow skills before I can process that the drop occurred and is causing me significant usability issues.
In our current matchup there is a healing modifier that is at 6% (hover over the WvW icon at the top of the screen to see the modifier). That means the full heal build is getting 25% + 10% + 6% + 12.5% for a total of 53.5% increase to heals for allies and 6% heal to yourself. Unfortunately the amount you gain from the additional 12.5% is not worth the 250 heal power to eles.
As an example, at 1766 heal power with 53.5% bonus (add 250 for life stacks, so 2016 with 41% bonus) you can expect:
Soothing mist
Benevolence stacks: heal allies 258/s, heal self 178/s
Life stacks: heal allies 255/s, heal self for 191/s.
Healing wave
Benevolence stacks: heal allies 4709, heal self 3252
Life stacks: heal allies 4678, heal self 3517.
All of these numbers were verified in game and work exactly as calculated assuming a 6% wvw modifier (obviously this is much lower early in the matchup).
With no healing modifier (0% WvW bonus):
Soothing mist
Benevolence stacks: heal allies 248/s, heal self 168/s
Life stacks: heal allies 244/s, heal self for 181/s.
Healing wave
Benevolence stacks: heal allies 4525, heal self 3068
Life stacks: heal allies 4479, heal self 3318.
Trading ~8.1% self heal for ~0.7% heal to others is a no brainer. Life stacks > benevolence stacks.
I personally run with sigil of energy and life.
someone placed 4 million buy orders. I believe they later reduced their order to 3 million, but it still has the same effect: on the top-demanded list.
What is your point?
this is my point:
So what’s going on here?
he wanted to know why chaos of lyssa recipe’s price went up, so I answered it for him.
Nabuko: it doesn’t require a bot. A normal person making TP bids by hand could easily make 2 million buy orders in a few hours. 1 bid for 250 units in 2 seconds = 30 bids per minute = 1800 bids per hour x 250 = 450k buy orders per hour. then there’s that latency bug that lets you click quickly place maybe 4 buy orders at once, which would raise it to 1.8 million buy orders per hour. check the Buy listings Volume (not the average): they started placing buy orders at 5:30 and got to 2 million at 10:30. the 2 million to 4 million looks like it happened suddenly within an hour, so that part was probably a bot (or they tethered their computer to their phone’s internet for so they could place 20 buy orders each time because phones have much higher ping)
The millions of buy orders at 1 copper is just a trick by sellers to get their item to appear on the top supplied list. What raised the price was the rush markets usually get as an event item is no longer farmable and supply is sucked up.
However, the current supply far exceeds the supply that was on the TP even at the peak of the TP and so is the price.
When you look at the selling history of Recipe: Chaos of Lyssa you see a very interesting tale. During the peak of the Pavillion farm you would find at most around 60 of these on the TP at any given time with a rough price of 130-160g, while dipping as low as near 100g.
Now that the farm is gone this item has doubled in supply on the TP to 120+ while increasing the average price to roughly more than 220g. What’s also interesting is that supply keeps rising while price stays relatively firm. All total, other than legendaries, no other item on the TP has as much gold tied into it as this recipe does.
So what’s going on here? Flippers gone wild? Real demand very high? Significantly overpriced? Sellers extremely patient with their investments? No other item with more than 100+ supply goes for even close to the same price.
You are clearly misreading the graphs. The recipe lost value for a week now.
The majority of that supply is in the 200g range. You’re right, the more people post on the TP at a greater rate than the supply drains the price will fall. For now, all that supply is sitting there and other than legendaries it is the most gold tied up on an item on the TP. It’s an unusual item because it has such a large supply at that price, and that supply is nearly double what it was during the peak of the pavilion farm.
That obviously tells us that there was a lot of supply hidden from the TP or the majority of the demand during the pavilion farming was from speculators and flippers. Several sellers have actually pulled their original listings that were closer to 250g (between 10 and 15) and either sold them off to buy orders or posted them much lower. Depending on what they originally paid for those recipes they may have either made little profit or actually lost gold. The buy orders themselves may have tried to flip and the supply ended back up on the TP.
I’m just interested in why this has happened.
Today I should be able to buy the runes and I will test with both life and benevolence to see what the best for me.
I used to run with Benevolence but then I sat down one day to test which would be better. In the end, with my build Benevolence would end up giving something like 30 to 60 more healing to allies on a 4.7k dodge roll while I would lose a personal 200 on that dodge roll.
With those numbers I decided to stick with sigil of life over benevolence. In reality, benevolence loses effectiveness because of the WvW healing buff that I mentioned earlier and because it’s meant for builds with poor healing power scaling, which ele is definitely not one of. I can post the math if anyone is interested.
(edited by Hackuuna.4085)
…and a guard can do two roles, tank and healer, where a healing spec’d ele is only good for healing.
This is not correct. I run full heals staff ele and I can guarantee you I will match the tanking of a full tank guardian every time. If you think this ele can’t tank it’s not being played right.
Whether one would prefer an ele or a guradian to support a group depends on the group composition. A guardian gives out a lot of valuable boons that the ele can’t match, but the ele provides greater healing along with water fields and frost armor.
As for the question in the thread, if you are looking for the best healing in WvW then ele is it. The ele provides the water fields that allows very larger groups to heal efficiently while at the same time providing significant burst heals and regen to smaller groups. It also provides 70-100% uptime on protection depending on how it’s played.
To play as efficient in healing as the ele, the guardian has to play a less efficient playstyle: trading out shelter for breeze, using the elite to get another heal off, waiting a few seconds for a heal to go off on empower, aiming a slow moving projectile, consuming dodges, and standing on top of the target to pop a shield.
On the other hand, the ele really only needs to be close to the target and do 1 dodge roll with an attune swap to get off a large heal along with a large heal over time. The other heals require very little effort and minor levels of communication. The ele also has superior positioning in order to get heals off having both better range and better mobility.
When you look at the selling history of Recipe: Chaos of Lyssa you see a very interesting tale. During the peak of the Pavillion farm you would find at most around 60 of these on the TP at any given time with a rough price of 130-160g, while dipping as low as near 100g.
Now that the farm is gone this item has doubled in supply on the TP to 120+ while increasing the average price to roughly more than 220g. What’s also interesting is that supply keeps rising while price stays relatively firm. All total, other than legendaries, no other item on the TP has as much gold tied into it as this recipe does.
So what’s going on here? Flippers gone wild? Real demand very high? Significantly overpriced? Sellers extremely patient with their investments? No other item with more than 100+ supply goes for even close to the same price.
Yeah, there is no logging at all for healing. Your ideal party members are going to generally be ones that can bring group cleansing (shouts warrior/guardians and necros) and bring lots of damage pressure like shatter mesmers, greatsword warriors, condi necros or engies, power necros, s/d or d/d eles.
The idea is that these classes usually have to back out when feeling pressure but you can provide that extra oomph of healing to let them stay and kill things. In that sense, your zerker buddies are going to be doing support with damage and utilities while you provide healing sustain along with cc and protection.
Every single group I’ve run it with loved it and it allowed us to take on much greater numbers. As a 2/3 man group you will probably be able to take on 5-6 if the 2 people with you can kill effectively.
Once you accept that solo roaming in WvW is not an equal playground and that thieves are the optimal class to play in that scene you will have a much better time of things. When was the last time you heard about groups of thieves dominating small man groups of 5 or higher? You don’t, because a lot of the effective counters and gameplay mechanics come into play which significantly hinder them.
I have this build fully geared and maxed out running 2070 healing power. It is incredibly effective in WvW and especially in a proper 5 man group composition that doesn’t contain SA thieves or PU mesmers. It is quite arguably one of the most powerful small man builds out there, but very few people have tried it. I have been running this build since the april patch, and was running cleric heals in small mans for about a year before that.
Your numbers are actually a little off from what really happens. Keep in mind that in WvW there is also a small healing bonus that everyone gets (typically 3-6% depending on how many points your server has, which you can see when you hover over the WvW icon at the top to show all realm bonuses) which also adds to your output. All healing bonus modifiers are additive.
At 1865 healing power and 40% heal bonus (let’s assume your realm has 5%):
-Attunement swap and dodge roll heal for 4434 each
-Soothing mist ticks for 243/s
-Regen ticks for 508
-Geyser heals 5352
What it ends up doing is providing massive sustain for your group and is extremely hard to kill. If you maximize the use of your heals you are effectively providing 15k healing every 10s to your party, without even taking into consideration water blasts, geyser, or healing rain regen.
When I run this I tell my party members to go as glassy as they can because I want people that can kill quickly while I provide all of the sustain and cc. It works very well but it takes people who are aggressive and experienced at running with this role present in their party to really maximize the use of it.
Flipping serves a pretty important purpose in driving the price of an item to what it is actually perceived to be worth. It even has a food chain of it’s own. One need only observe how the Recipe: Chaos of Lyssa has been traded over the last month or so. Flippers flipping other flippers flips. At some point the item reaches a value that flippers stop buying and then it falls down as they try to sell their stock. Some flippers win, some lose depending on how big of a risk they were taking.
Wow, that’s like 10 hours a day of Pavilion for 20 days straight. Have you also converted the gauntlet tickets into chances? I’d guess you got around 25,000 of them which would take about 35 hours to clean out at the rate I burn them.
too many dusks were dropping which was increasing demand and price
drop rate has been fixed
Could very well be true. There are so many more Twilights on the TP than Sunrises. In fact, Incinerator and Twilight have nearly twice as many unsold on the TP compared to all the other legendary. For some reason people just keep making and putting Twilights up even though some have remained unsold for several weeks now.
The reality is if you are running a hybrid build, you are very likely to be running +condi food instead of a food that adds to power damage. That in itself should speak volumes as to how powerful the food is.
On the flip side it’s quite obvious that if I’m having to run +condi food in order for my soft cc’s to have any significant impact in a fight despite running a power build then the -condi food is also too strong.
What’s your rate of ticket burn? I think I am at one of the fastest I’ve observed from other players. Including the time to select the next gambits and get ported into the ring it takes me a total of 30s from start of one to start of the next with no waiting on cooldowns (I do all gambits except squeamish so 12 tickets per minute).
It takes me a 21mins to burn through a stack of gauntlet tickets assuming no one else is at the ring (which is a guarantee if you do it inside a gold bb pavilion).
If you are fast you can make the most gold just as the event is ending and the patch hits. I remember Dwayna recipes hit something like 32g after the event ended and I was able to dump 4 of them on someone for 25g each.
The absolute best I have been in was around 6 minutes per gold with a 1 minute donation period. This was kept up for well over an hour and a half that I was in it. Most of the time those donation periods are around 10mins though.
I have a strong suspicion that just like the Light of Dwayna and Shadow of Grenth there is a strong demand for Lyssa right now from people wanting to flip it later. My advice is to sell now if you are happy with the return right now. It’s a recipe for an item that is very costly to make, and if someone actually wanted it they will probably have got it within this month.
After this month you will be competing with all those flippers who thought they would cash out on it too. Shadow of Grenth is worth less now than when I sold 20-30 of them during Wintersday.
Used a full zerker warrior with greatsword and sword/warhorn 6/5/0/0/3. Used signet of stamina, shake it off and berserker’s stance. The hardest part was honestly not trying to kill her too fast and remembering how many orbs I had thrown :/
One thing I can suggest for you is to spend those 20 tickets that come in from a gold bb immediately after the gold reward appears. There is almost never any lineups in a gold bb pavilion and you will have those tickets spent before the next donation wait is over.
If you let too many accumulate you will most certainly face repetitive strain and be bored to tears. Now, since you have so many built up I can only suggest you try to spend as many as you can in-between golds. I used this method to burn through 1000 tickets while still receiving all gold/silver rewards.
I don’t disagree with you and in fact there is a plethora of issues with the game that small changes would greatly improve. However, whether a fix is small in terms of resource allocation is not something we can discern and it’s pointless to pretend otherwise.
All we can do as users is speak up about what we like and don’t like — don’t pretend to know what their system is like or how complicated changes are. Look at WvW where people would absolutely love to have unique commander pins for guild raids or a better target marking system. We as users think it’s an easy change but obviously it’s not since it has been 2 years and they still have not changed it.
Lol. Um. The Jungle Wurm was changed because it could be insta-killed with Feedback.
Would you have preferred letting mesmers who like trolling to ruin the boss every time for everyone else? I wouldn’t, and I main a mesmer. I’m guessing that if they flat-out nerfed the damage instead, it would have been a nerf to the skill itself – and that would affect us with every mob or boss with reflectable attacks. I much prefer the change they implemented.
Do people read?
Feedback insta-killing Jungle Wurm? Make attacks unreflectable instead of tweaking damage.
As a person dealing with code as well I find it rather amusing how people think that you can either nerf a class skill globally, or make a boss skill entirely unreflectable, with no solutions in between.
As a person dealing with code as well I find it extremely sad that ANet coders also think that you can either nerf a class skill globally, or make a boss skill entirely unreflectable, with no solutions in between.
“As a person dealing with code” you would also know that various different solutions have a different time to implement and test. You would also know that time spent means cost in terms of resource allocation and at some point someone has to make the call to either do a quick and dirty fix or dedicate the resources.
You can’t pretend to know “as a person dealing with code” what the situation is for each given feature or bug fix. You can certainly complain and say you don’t like the solution that was chosen as a gamer, but making statements that “as a person dealing with code” you have some insight into how things could be instead is laughable.
I wonder how many of these recipes are going to players who want to craft the item as opposed to players that want to buy something rare and flip it months later.
Those folks should be careful with their gold investments. I remember during Wintersday I opened probably 30,000 Wintersday gifts and received many of the Dwayna/Grenth recipes. I was quite shocked at the buy orders people were putting in for them (something like 7g per Grenth and 15g per Dwayna at the time I was selling). I saw folks buy orders for 30-50 of them at those prices at the time.
I just couldn’t understand how they were going to make a profit. I sold directly to them since I knew personally if anyone actually wanted those recipes they would have got them when they were significantly cheaper earlier in Wintersday (maybe 2-5g each recipe). It’s amusing to me to look at the TP and see that those recipes are STILL not selling for as much as I sold to these long term flippers.
Same type of thing could happen here, as not everyone will want this back and if the demand is just like Grenth/Dwayna where most of the demand is from flippers at the current time then they too will be burned in the long term as they compete with one another to find those elusive people who actually still want to buy it.
Anet deleted my last post due to snarky remarks, but they said I could repost it, minus said snarky remarks….
So, before this thread gets derailed….
I was not playing my engineer. It does not matter what class I was playing. I was at range, and not under pressure. It was a zerg v zerg moment. I was not at full health, so I will allow for the possibility of 3 stacks of vulnerability.
I had 2600+ armor. It’s not a lot, but it’s far, far from glassy, and every piece of equipment my character was wearing had +toughness.
I have no idea what buffs the thief had. I died so fast, their toon may have not even rendered, and of course I was stomped while they were stealthed.
Working with the numbers shown and the armor you gave we can make a few statements.
Firstly, the thief was probably running close to 40% in additional damage modifiers. His base CnD is 1957 against you, which would work out to about 3,300 power with 40% damage bonus (let’s say Seaweed salad + First Strikes + Exposed weakness + Dagger training). 3,300 power is obtainable with some might, guard stacks, bloodlust stacks, and power as a main stat.
Secondly, the thief was running close to 2.5 multiplier when doing crit on CnD. The max he could get is about 1000 ferocity, which is actually only a 2.2 multiplier, so it’s possible his crit CnD was a high end roll on his dagger while his non crit was a low end roll on his dagger.
You could massage the numbers in many different ways to get the same answer, but the bottom line is thief was geared very glassy. You can’t make a thief that does that much damage without very high power, lots of damage modifiers, and high crit damage assuming you were 2600 armor.
(edited by Hackuuna.4085)
It does matter what class you are playing, actually, since light armor classes (ele, mes, necro) take more physical damage than heavy armor classes with the same toughness.
Where did you come up with that?
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
A warrior with 3000 armor will take as much damage as a necromancer with 3000 armor
He said toughness which is not armor. His statement is completely true since armor is toughness + defense and defense is specific to the armor type. With equal gear, an ascended light armor will have 304 less defense than the same ascended heavy armor set.
Guilds that consistently participate in small scale fights while also doing GvG don’t really exist. From the qualities you listed I’d definitely say Maguuma would be a good fit.
You will get a sense of GvG conditions (if the enemy commander is willing) when Nacho leads during your play time (EU and NA prime) and you can also be free to join multiple guilds to fulfill multiple desires. I guarantee you will learn a lot here if you are willing.
Just to be clear, RNG is RNG and even if the drop rate was higher I wouldn’t expect to get it to drop after only 800 attempts (given how easy gauntlet farming is). My main issue and reason for writing the thread is that the attempts at best only pay for themselves after significant time investment so spending time doing it will be seen as a waste and thus less recipe will enter the market while driving up the price.
It’s like going out to farm mobs and 99% of the kills give you absolutely nothing, but the 1% drop something of value. Or doing dungeon runs and receiving no reward at the end while having mobs have the 1% drop rate.
Also current buy offer up to 775g as of this post while none on the TP. They do either need to make it drop elsewhere in the events and/or increase the rate it drops in the gauntlet while increasing rewards in the pavilion as a whole.
Don’t fret. If the drop chance is too rare, Anet will adjust it.
Would be nice to not have been a guinea pig and spent roughly 2 hours doing an utterly boring activity while burning through all of the Festival tokens (including the achievement reward) and Guantlet tickets, but I guess you win some and lose some?
The most depressing part is I either have to farm Festival tokens from more boring and largely unrewarding activities or spend a significant amount of gold in material conversion to go through the gauntlet again.
I’ve opened 800 reward bags and received a grand total of 3 Favors of the Pavillion. I have converted all Festival tokens into more gauntlet tickets to open more bags. At best I am breaking even with the cost to run those 800 bags and spent at best 80mins of my time doing it.
If the rewards are expected to be like that then there won’t be many people grinding out the gauntlet, which means the supply of the Recipe: Chaos of Lyssa will be very small and the price extremely high.
I’m personally not surprised that as I write this there are none on the TP and the highest buy offer is 350g. If things continue this way the price will probably reach into the thousands.
Its also worth to note that conditions duration food favor -condition duration.
Like what is said above, this also applies to soft cc. -Condi food makes it possible to move faster and avoid further cc (such as pulsing chill or cripple fields). I wish both +/- food was removed from this game. I don’t particularly like how it transforms WvW.
It was working fine on the first food I consumed with it but as soon as I ate some tray left by another player it stopped working. I let the current food duration expire before trying another food and it doesn’t work.
Primer still has 7h of time left on it and I only got a good 3h of it’s benefit.
You’ve put gems into multiple skins. It is easy to measure and compensate you.
Think of people who made 2 Twilights or 2 Bolts or 2 Incinerators, or combinations of more than 1 legendary type (and there are many). Not only can you not correctly estimate the time + effort they made – but they will never be compensated at all x.X
Good thing I’m not one of them :-D
Point of thought: Investing hours in ArenaNet products is not always good. Hmm…
It will be interesting to see the price of Eternity drop significantly because of all this. I know personally if I still had my twilight I’d craft up a sunrise to merge and then sell seeing as I only wanted zerker stats on it anyway. If enough people felt the same way as me I’m sure the price would fall.
The absolute best fractal group I’ve ever been in was ele, thief, mesmer, guardian, warrior. I was kicked once from a fractal that wanted full zerk because I had knights armor with zerk everything else. It’s their loss, since I know I would be the highest dps player in the group by a long shot, but their choice to make.
errrrrrrrrrr
I mean, knight’s is fine I guess, but claiming that it’s highest DPS is srs lulz
I didn’t say knights is highest DPS. I would be the highest DPS because a) I understand and play my class properly while not dying and b) I was the only ele in their group for fgs/icebow/light hammer, which trumps all other dps when used properly.
In the end, I run with 17% less crit damage bonus and 75 less power. Obviously people are allowed to make their own judgement about whether to take me or not. The “heavy only” groups are just sad since being heavy or not is irrelevant as long as you know when to dodge.
So basically, you’re saying your knights gear is inferior cause you can’t dodge thus we’re allowed to kick you, i’m game!
No, my knights gear is because I play WvW and use that with the build I run there. I can’t really afford to make two separate ascended sets, so knights is what I use.
The absolute best fractal group I’ve ever been in was ele, thief, mesmer, guardian, warrior. I was kicked once from a fractal that wanted full zerk because I had knights armor with zerk everything else. It’s their loss, since I know I would be the highest dps player in the group by a long shot, but their choice to make.
errrrrrrrrrr
I mean, knight’s is fine I guess, but claiming that it’s highest DPS is srs lulz
I didn’t say knights is highest DPS. I would be the highest DPS because a) I understand and play my class properly while not dying and b) I was the only ele in their group for fgs/icebow/light hammer, which trumps all other dps when used properly.
In the end, I run with 17% less crit damage bonus and 75 less power. Obviously people are allowed to make their own judgement about whether to take me or not. The “heavy only” groups are just sad since being heavy or not is irrelevant as long as you know when to dodge.
The absolute best fractal group I’ve ever been in was ele, thief, mesmer, guardian, warrior. I was kicked once from a fractal that wanted full zerk because I had knights armor with zerk everything else. It’s their loss, since I know I would be the highest dps player in the group by a long shot, but their choice to make.
Looks like someone also dumped about 20 of every precursor on the buyers market last night. Worked for me since I was putting in a buy order for dawn just as it was going down and saved 160g off the sell price.
(edited by Hackuuna.4085)
One tip I can give you as another staff user who dabbled in 1v1 a while ago is that fireball actually isn’t so bad if you manually aim it. You can also use this while someone is in stealth around you by just aiming your camera at the ground (looking down) and shooting fireballs as the splash damage still hits them.
If you get good enough at aiming manually (i.e. not having a target) and aiming it at the ground by their feet they can’t sidestep it by fooling your auto aiming. Try it, it adds another element of skill to staff.
The thing is, you can build really nice builds with the interrupt mechanic due to the fact we have got – idk – 4-5 traits for interrupting. Great, isn’kitten But it’s very hard to see when to interrupt, when there are too much enemies.
It’s not even just that. Small character models like Asura make it harder to pick out animations and on top of that your own damage visuals (the big crit numbers) often time overlap their character models so you can’t see when to interrupt.
I’ve been running a halting strike shatter mesmer for quite some time now and it is very good if you interrupt the right enemy skills. However, the model limitations make it a very difficult play style.
No, these would be spirits that a ranger would summon. Did you even play gw1?
Wouldn’t WvW be more fun with these around? Zergs dying for simply zerging and no more rallying!
If your opponents are getting quality fights they will keep coming out to play. Ultimately that makes the game more fun for everyone and is the kind of culture that has developed on Maguuma.
Any guilds looking to GvG need only move to a server Maguuma faces and you are guaranteed all the fights you want. Love seeing new guilds entering the ring because it not only builds more competition, but raises the demands of open field in WvW as guilds get better at it.
Not a fan of Celestial for any class.
It’s a very efficient setup for a staff ele in raids but not many other places.
Yep, we even kill uplevels. I let the people I’m running with have 1v1’s, but most of the time everyone just runs when they see 2-3 people, which is understandable. However, I don’t 1v1 because I’ll lose. Bad skills and all.
I’ve never seen you allow a 1v1, but maybe your group has places to be. In fact, the only times I’ve seen anyone stand back and let a 1v1 happen in the recent past, they always intervene if it looks like their side is about to lose. Always. So my expectations aren’t exactly high when I charge into 2-3 people. I just like to fight.
Just serving as the obligatory “the population of your server demonstrates the same behavior as every other server” guy.
I doubt you’ve ran into us enough to know anything. I don’t think I’ve ever seen HOPE with less than 20+randoms running around.
If you’re looking for HOPE, that’s the first problem, because my tag is HERO.
Second, HERO doesn’t really WvW often at all, and if they do, I can’t imagine more than 10 people getting in the group to just run around for some fun. No serious WvW business in this guild.
Third, I specifically ran into you folks in EB on… I think Friday night. Your bright blue mohawk stands out, and I jokingly whispered to Rennoko (good person, good player) to tell you to make sure you include the 1v3 trains you ran over me with on multiple occasions in your next video. I guess I didn’t make the cut. I kept coming back hoping more FA would generally be in the area to actually make it a fight, but it never really happened, so I got trucked repeatedly.
Every fight’s a good learning experience though, and I understand that groups can’t always just sit around to allow for 1v1s to happen, especially when you’re on our side of the map and pubs can be liable to see a fight and come engage without thinking anyway. At the end of the day it’s not Roaming vs. Roaming, so getting run over is part of the job. I’m just mostly entertained when people act like their server, or they themselves, don’t jump at the chance to outnumber someone in a fight as well.
Yeah, I read your signature wrong. My bad.
Also, I remember you in EBG. You did have a 1v1 with Rennoko, I sat there an watched, you even downed him(he likes to think that signet heal works). Sorry not going to let him or anyone I’m running with get spiked, that’s when I jumped in. Also, someone else from your server showed up.
Same thing happened with me. I let Ho fight him alone and some RET engineer came up the hill just as Ho got downed and was starting to get spiked so I tried to intervene. It would be pretty noteworthy if someone didn’t intervene in that circumstance not the other way around.
I settled on power based builds (primarily shatter) and after a lot of experience in zergs, small scale roaming, solo, I hammered out some stats I’m comfortable with. I picked full ascended knights armor with ascended zerker of everything else (weapons, back, trinkets). 12 out of 14 of my infusion slots go to toughness, while the remaining 2 go to power. That gives me an extra 120 armor (60 infusions, 47 defense + 14 toughness from knight).
All NA Maguuma guilds should move to Australia to fight the real crown guild.
According to the last Meow guy, Meow already fought and beat every Mag NA guild 15v40.
According to the last GvG showdown, Ark is full of clickers. NA guilds are just bad, we all know that.
Are we really going to talk about videos? Because I’ve seen some of yours…
You lose all credibility when you defend a clicker. Besides, those videos are still leaps and bounds better than yours, even if we’re not perfect and we accept that.
Clicker is no longer in the guild. Just putting this out there, but there’s a reason why Ocx/SEA guilds are never featured when people discuss GvGs. I’ll let you puzzle out why that is.
Why are you telling me this? Is it so important that you’d discuss guild affairs with outsiders and publicly humiliate this guy over and over?
You, as an outsider, apparently like talking about another guild affairs in public.
Please, explain further how I have discussed guild affairs in public.
He said nothing about guild affairs, only that the person in question is no longer a member of his guild. You then throw in a comment about “publicly humiliate this guy over and over” which is you discussing his guild affairs.