Showing Posts For Heartlust.6140:

Cultural armor should be sold as skins

in Suggestions

Posted by: Heartlust.6140

Heartlust.6140

Exotic or skins, I 100% – agree at least for T3 (perhaps keep T1 and T2 as they are).

Also, T3 is just as hard, if not arguably harder, to obtain than dungeon armor. Either way, it’s on par in terms of earning, but it’s rare and requires Transmutation Crystals to get good stats on it – and you need to buy those transmutation crystals with real $ or in game gold to get the gems to get the crystals (which is A LOT of in-game gold). So if you take that into account, the cost is much higher for T3 armor than it is for dungeon sets, with an on-par workload to obtain it and it’s not even exotic (or a skin), which seems absurd.

Exactly. Since backpack items also have started to come out as skins, as well as the achievement equipment, I see no reason for t3 not to.

Cultural armor should be sold as skins

in Suggestions

Posted by: Heartlust.6140

Heartlust.6140

Basically they should be convenient to use when you’re dumping 119g for a set. Right now you HAVE to buy gems for transmutation crystals because of their mediocre stats. They should be sold as skins or be treated as dungeon sets, where the equipment is exotic

Cultural armor should be sold as skins

in Suggestions

Posted by: Heartlust.6140

Heartlust.6140

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Putrid mark rarely procs AOE chaos storm of Spectral walk, and when it does it last for like 1-2 seconds. not sure if intended.

"Tribal Set"

in Guild Wars 2 Discussion

Posted by: Heartlust.6140

Heartlust.6140

One of the few sets that show some skin for males. Please bring it back!

Arah Farming Guide

in Fractals, Dungeons & Raids

Posted by: Heartlust.6140

Heartlust.6140

I managed to do Simir with a pug yesterday without any bug after some time. We cornered her into the wall in the cave and had two designated spark catchers. The others would aoe the place she goes invis because she still takes damage (you don’t see damage numbers, but she is just INVISIBLE). As a Necro, I also utilized all my poison for a total of 20s~ -33% healing to the boss giving the spark team some time to do everything properly. The group at the corner with the boss wouldnt move an inc in case we could aggro the boss.

Our party consisted of a guardian, necro, mesmer, elementalist and a ranger. The ranger and mesmer dealt with the sparks, I pumped out a lot of regen to our front-line and went full dps with double dagger (+ the poison) and the elementalist provided great aoe for when she went invis. One of the biggest factors was probably time warp from the mesmer though, once you get a good timing after the first time she goes invis you can go full dps and blow your cooldowns with 10s of quickness. It was challenging but it is 100% doable. Probably will get nerfed though or some QoL-changes to the sparks because they mess up a lot.

Is the Simin boss fight working as intended?

in Fractals, Dungeons & Raids

Posted by: Heartlust.6140

Heartlust.6140

I just managed to do her without any bug after MANY hours. We cornered her into the wall and had two designated spark catchers. The others would aoe the place she goes invis because she still takes damage (you don’t see damage numbers, but she is just INVISIBLE). As a Necro, I also utilized all my poison for a total of 20s~ -33% healing to the boss giving the spark team some time to do everything properly. The group at the corner with the boss wouldnt move an inc in case we could aggro the boss. Our party consisted of a warrior, necro, mesmer, elementalist and a ranger. The ranger and mesmer dealt with the sparks, i gave a lot of regen to our front-line and went full dps with double dagger (+ the poison) and the elementalist provided great aoe for when she went invis. One of the biggest factors was probably time warp from the mesmer though, once you get a good timing after the first time she goes invis you can go full dps and blow your cooldowns with 10s of quickness. It was definately hard but it is 100% doable. Probably will get nerfed though.

Let's discuss the Soul Reaping trait tree

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

^ honestly, how viable would that be in tpvp? It depends a whole lot on your gear if you go into those traitlines

Any viable builds that don't require staff?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Anyone else really annoyed with the loud pig grunt from Necrotic Grasp? (Staff 1 skill)

Let's discuss the Soul Reaping trait tree

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

AFAIK dagger builds rely heavily on toughness and vit since you have to be insanely close to your target and would not be efficient going into crit tree with a build like that IMO.

Let's discuss the Soul Reaping trait tree

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

@BlueprintLFE, I just feel like people speccing into a DS build would go for pure power and defenses insted of crit chance to really get use out of the crit damage. I might be wrong though.

Let's discuss the Soul Reaping trait tree

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

What do you guys think of it? I am personally really interested, but a few things really makes me dislike it. The biggest turn-off is the secondary attribute we get from it is +% critical damage. Just why? ANYTHING would be better for this trait tree, and it should be swapped around with boon duration from the power tree. Another thing that would really make this trait extremely efficient would be getting the Reaper’s Might trait from the power tree down to the DS tree. I’m also unsure about the grandmaster trait we get, 5% seems a bit low and would be better if it was at 10%. It might sound too strong but in reality we will spend our force pool a lot anyways.

What do you guys think of these pin-points and of the tree overall? Anything that is underestimated or that should be different?