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[EU]Hardcore Raid Team recruiting for backup

in Looking for...

Posted by: Heartlust.6140

Heartlust.6140

Bumping for visibility

World 1st kill of Vale Guardian by pug group

in Fractals, Dungeons & Raids

Posted by: Heartlust.6140

Heartlust.6140

I believe there was a guild that killed the Vale Guardian during the beta.

Here’s a link to the video:

They werent a pug, he said world first by a pug.

I’m so used to the lack of correct grammar from forum posts that I misinterpreted this as well.

“World 1st kill of Vale Guardian by pug group”
is different from
“World 1st kill of Vale Guardian, by pug group”
which would have implied that the world first kill was done by a pug group, lol.

Also, I have a question for the OP or anyone else who knows:
– I noticed that the blue group only had 3 people. Do you not need 4 people to stand on the lightning circle during the split phase?

Glad you understood why I said what I did!

Sorry, titles are limited to 45 characters on these forums and is the reason for why it turned out as it did.

World 1st kill of Vale Guardian by pug group

in Fractals, Dungeons & Raids

Posted by: Heartlust.6140

Heartlust.6140

We also did not use TS/Mumble.

This was great fun and everyone had a blast – full details here:

https://www.reddit.com/r/Guildwars2/comments/3tcwav/killed_vale_gaurdian_as_a_pug_may_be_helpful/

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

btw, twilight t1 is fixed.

Really? Ulgoth drops the correct item?

Twilight Vol1. Legendary Collection.

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Come on anet… how hard can it freaking be? This is driving me crazy.
There’s been multiple patches everyday and this is still broken. It’s one of the main features of the expansion, too.

While I myself have this problem and IT IS frustrating, you’ve got to realize that there are tons of problems that arise when and expansion launches, and problems causing crashes etc (which are still going on) will always be the main focus as for fixing as they should. Be patient.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Pact tyria loot crashing. Dusk collection wrong loot from ulgoth

Twilight Vol1. Legendary Collection.

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

You just need to wait for the vizers chest even to respawn. The wait sucks but there’s no bug.

How long does that take? I’ve waited over an hour and no event.

You actually “open” another chest (some feet in front of the one by the wall) which triggers the event.

Legendary Precursor Crafting Bug

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Got the vizier loot, you gotta wait for chest to spawn before you can trigger the event.

The Experimental Nightsword 1 impossible

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Got the vizier loot, you gotta wait for chest to spawn before you can trigger the event.

Legendary Precursor Crafting Bug

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Also having problem at Jinx island and at viziers tower where I cant loot the chest at the top

The Experimental Nightsword 1 impossible

in Bugs: Game, Forum, Website

Posted by: Heartlust.6140

Heartlust.6140

Do you guys know what to do at Viziers tower? cant loot the chest

GM traits from Ready Up.

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Do anyone wish they just would introduce a grandmaster trait increasing the cast speed of Life Blast by 50% or 100%? I feel like this is really needed..

+ they really should have revamped Siphoned Power. It’s just.. worthless.

(edited by Heartlust.6140)

GM traits from Ready Up.

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Looks like this balance patch will try to give PvP and WvW necros some more build diversity., which is fine. Hope they will focus on our strenghtening our power in PVE next time (looking at you, axe and dagger)

GM traits from Ready Up.

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

I thought it was 30% damage nerf to crits? That isn’t all the dps though.

10% to crit DMG not 30

GM traits from Ready Up.

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Can someone try to explain why they keep forcing condition traits to Spite? Power necros are getting worse and worse, sadly. We’ll probably be the weakest PvE class overall due to our low damage from power specs as well as condition builds having big issues in PvE that I won’t get into. (these concerns are mostly for high end pve such as fracs etc, not open pve.. anything goes there)

Looks solid otherwise! Excited about playing a Necro in PvP though

Let's discuss Staff - Pre-emptive future CDI

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

The auto attack doesn’t fit with the rest of the theme.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Heartlust.6140

Heartlust.6140

1. Necromancer
2. Thief
3. Ranger

Network Lag [Merged]

in Account & Technical Support

Posted by: Heartlust.6140

Heartlust.6140

Same problem from Norway.

Signet of Vampirism: Facts

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

They even bumped the CD up by 10. Depressing.

Necro Patch Notes - 12-10-13

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Just absurd. Compare how many changes we got compared to the other classes. Even bug fixes – there are A LOT of bugs with our class..

Basis of the Necromancer

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Their conceptual design for the Necromancer goes completely against 90% of the mechanics that the other classes have access to. Their philosophy on our class should just change imo.

I'm terribly sorry for you guys!

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Its clear at this point that ANET devs (doing balance) mostly main Warriors, elementalists and some guardians. Thieves and Necromancers have been getting the short end of the stick since launch for all the balance patches.

Necromancer or Elementalist?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Elementalist. As of right now, the necro is in a dire spot. Probably at the bottom of the list coupled with thieves. Elementalists have great mobility, fair damage and ways of supporting your party.

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Arenanet doesnt want necros to have anything. Only conditions. Pretty obvious at this point.. we’re supposed to be the sustained class that is hard to get away from, but all the other classes have blinks and/or stealths, stability and invuls. We get none of this, yay necro! Don’t expect them to give us good siphon either.

Sig of Vamp-Wont be that good

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

The passive is just unusable. Should have been whenever you attack an enemy instead. What is a 300 heal going to do when most damage is 3-8k? Meanwhile warriors heal up to 400/s and mesmers will have a 1k/3s new heal in comparison. The active isn’t even noticeable, our life transfer traited will heal 3-4k aoe AND deal 6-9k AOE DMG (zerk) at the same time, which clearly is a better option if you want group sustain.

Concerning the New Heal

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

From watching the livestream, it is without a doubt the worst out of all the new ones. If you want to support your team, trait for life transfer heal. It’ll heal for 2-4k in an AoE. This just confirms that no one at Anet mains a necromancer.

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Really wish the passive would be whenever you hit someone. I realize that balance in this game mostly will be focused on sPvP, but I really feel rubbish in PvE compared to most other classes. Oh well, we might see how it does.

Is Necromancer the strongest ?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Necromancers are probably the weakest in PvE (perhaps tied with thief). They are stronger in PvP but are losing some steam there as well.

Class with strongest condition damage?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

You’re asking in a Necromancer sub-forum, what do you honestly think most people will answer?

Engineer does condis better than us, that’s the harsh reality.

The alternative patch notes.

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Cleave won’t make axe #1 that much better.. not sure why so many are asking for this. Engis already do aoe vuln better than us, as well.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Guys, if you want stuff changed, also post in the thread made by the devs. Just be constructive and not kittens.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Heartlust.6140

Heartlust.6140

Dhuumfire really has made a negative impact for Necromancers in PvE. It should be removed, or apply torment in stead. For PvE, we are practically the worst class because we bring little to no utility compared to classes while dealing a lot less damage than say, warriors or elementalists.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Remove dhuumfire. Improve our team utility, if not, we should have the highest dps in a power role if we are supposed to be so godkitten greedy. A warrior should be able to dish out so much damage on top of all the boons they bring. It’s simply IMBALANCED.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

It’s like ANet telling us: “For god’s sake just reroll a guard or warrior already”.

Somewhat agree.

It’s mostly nerfing conditions in PvP while our power specs in PvE still remain hugely less effective to other classes in dps and team utility. Why would anyone ever pick a necro over a warrior in tougher 5 man content? Jeez.

Discussion about our Traits

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

What would you guys think of a trait that made the summoning cast of flesh wurm instant? This would give us a reliable teleport that would be interesting.

Necro warhorn 5 not up to par

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

I’d love for it to siphon health as well.

upcoming changes

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Life steal cleaving greatsword.

Discussion about our Traits

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

One migth for a grandmaster minor trait when hitting 25%. fun times!

Discussion about our Traits

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Can someone explain why siphoned power even is in the game? its utter garbage

(edited by Heartlust.6140)

Necromancer Greatsword. Want?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Yes to a greatsword draining life force, turning it into actual health.

Berserker PvE Sigils

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

I use bloodlust on my warhorn and battle on focus. Force on the main hands.

Collaborative Development- Request for Topics

in CDI

Posted by: Heartlust.6140

Heartlust.6140

PvE:

1) Rewards/loot

2) More existing weapons available for existing classes that currently can’t wield team (i.e. new skills that aren’t in the utility slots)

3) Class balance. Engineers/Necromancers/Rangers are being frowned upon and in a lot of cases and kicked out of parties which is frustrating (PvP balance seems fine for the most part)

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Ton of great ideas in here.

BoC Necromancer Podcast - PvP Builds

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Full clerics necro in PvE? (Dungeon content etc). Dev healed for 3k aoe with life transfer using soldiers.

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

I wonder how far we’re off when it comes to new skills. Devs said that they might take take year unfortunately.

Necromancer Underpowered?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Strong in PvP. Needs more utility in PvE for team play so people have a reason to pick us over, say, mesmers or elementalists. We’re too “selfish” at the moment.

Necromancer Greatsword. Want?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Greatsword or 1h swords would be terrific.

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Torment on a #1 skill seems horriby overpowered.

What EXISTING weapon would you like on Necro?

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Would be cool if we could get one of those dark spells that Liadri used. Seems so fitting for the necro.. it could serve as a blast finisher when it hits the ground as well. Just a thought.

Big necro whislist

in Necromancer

Posted by: Heartlust.6140

Heartlust.6140

Make summon flesh wurm instant.

Greatswords.

Make Lich Form stronger than dagger #1.

Give wells distinct visuals and animations so other professions know what they are and do.

Give our minions distinct looks and randomly generated names (similar to WoW Warlocks)

Atleast ONE source of vigor.

Either give us a pull with torment on our next wep or give spectral grasp torment.

Let us keep the Spectral Walk trail for the whole duration of the swiftness.. (we don’t need to get life force on hit after the initial few seconds, though)

Make warhorn slightly more useful.

Decrease the cast time of Dark Path since it already has a fairly long travel time.

Let us heal despite being in DS.

Update our profession icon.. the skull is horribly boring.

Updated skill animations overall. I feel like as a caster we get no recognition here.. only spectral walk and epidemic look special (not counting underwater skills)