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Most Dangerous Game trait = Lame

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

True, but that has nothing to do with the fact that 6 might does hardly anything for you under 50% health. Since, you are 1 backstab/100b/1 CC away from death. Why would you want to be under 50% health to use this trait? Unless you are in Sentinel Gear, it is pretty much useless. Even then, 6 might is bugger all and not worth the risk of being at 1/2 health.

If it were 75% health, it would be a different story, because 75% happens quite often, whereas I’m trying hard to NOT get to 50%.

Jungle Stalker, Zephy’s Speed, Beastmaster’s Might, Call of the Wild, Beastmaster’s Bond. That’s it.

Warhorn & Windborne Notes Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Nice thought, but it doesn’t last long enough to really make a difference, perhaps if it were next X pet attacks are unblockable?

I still prefer 1.5s of Bleeding or Torment per strike, with Splinter Shot functionality. Then WH would be more a hybrid/utility weapon and would pair better with our Sword/SB/Axe than it does currently. Even the long CD can stay as it would be quite powerful then due to the AoE.

(edited by Heimskarl Ashfiend.9582)

Most Dangerous Game trait = Lame

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

6 might is hardly a large benefit and it sure doesn’t make you Most Dangerous anything.

Warhorn & Windborne Notes Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Any suggestions? Because it would need to fit in with the theme and having birds attack your target kinda narrows down what else it can do. It’s not like you can make it give you protection or anything.

Warhorn & Windborne Notes Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ripping 16 boons off one target is pretty OP on a 25s CD mate.

Guard and Search & Rescue Revamp

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Remove the Search part from it… I want to be able to target it.

“Rescue”
Your pet shadow steps to and will revive your targeted downed ally.
Your pet gains 3s of Stability every 3s for 15s.

Then just make the revive at least 66% speed because currently its at 33% of the regular revive speed and make the pet continue to attempt revival even if it is CCd, until the person either dies, they are revived or you call the pet back.

Also, make the skill affected by shout recharge reduction and reduce the CD to 120s in sPvP as it is 180 seconds. Necro’s Signet of Undeath revives 3 people with that CD and doesn’t take their class mechanic away to do it for a period of time.

Then, it would actually be quite good.

Grievances with Moment of Clarity nerf

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…SoS is superior to Protect me in every conceivable way. Protect me is fundamentally poorly designed and worse than that, it’s completely counter-intuitive with the new ranger traits. Ranger traits practically scream “swap your pet everytime it’s off cd” because with just marksmanship and beast mastery lines you can get 4 stacks of might, fury, swiftness, and quickness on a 16s cd while the fury might and swiftness last 15s.

Risking killing your pet and tripling the cooldown of pet swap is never going to be worth it. Especially not when PM and SoS have the same cd except SoS keeps you AND your pet alive, and gives you 3 more stacks of might and a guaranteed crit + 10 stacks of vuln from your OS and your pet’s OS….

You are right, it is better. But all the other skills are better than the other two signets you will have on your bar and have much more synergy as a build. If there was a signet heal and signet elite, then signets would be superior.

You are wrong that “Protect Me” is counter-intuitive with the new traits, it rewards you for swapping, which is exactly how you should be using it. You swap pets before it dies and get the buff. You are forgetting that Beastmasters Bond has a 30s CD and “PM” also recharges 16s faster than SoS when both are traited. “PM” is also a stun break. PM doesn’t have the passive +180 Toughness either, but it is still an invulnerability skill and it fits in with the other skills on the bar, you just have to play it a bit different.

Traps improvement.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

- Smoke field on Flame Trap’s finish would be sweet (or Bonfire for that matter, or both!)
- Spike Trap needs a KD like the GW1 original imo.
- That is a cool idea for the frost trap!
- Since poison will stack, I think Vipers needs a 2s immobile.

- A Weakness/Torment trap would also be cool.

Warhorn & Windborne Notes Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think adding an additional effect to Hunter’s Call should be baseline, not traited

I agree, as it is weak right now, it needs a bit more to it than just 592dmg over 16 strikes. I think if they added a 1-1.5s condition per strike, it would make it quite good, even without condi damage. Then perhaps make the trait add 50% more strikes, so 24 hits instead of 16. Or make it AoE when traited, that would be awesome.

Actually, they could make each strike function exactly like Splinter Shot for the Harpoon Gun, except have the duration at 1s instead of 4s.

Proposed Ways To Introduce Boon Removal

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

And you can only use it if you have a SB on you… Making it the pet that strips means you can use it with any weapon set.

Healing Spring Category - Trap

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Healing Spring trapper ‘balls’ were a big thing for a while in GW1, they were pretty effective, I’d like to try it out in WvW. Longbow trapper hybrid with trapper runes x 50. Would be super hard to melee train due to all the traps and 1500 range piercing arrows to plink everything that comes close. Then the Quick Draw Barrages

Most Dangerous Game trait = Lame

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This trait is terrible, it is very counter intuitive. I said in another post that if you are under 50% health, you do not want to stay there for any length of time, your goal is to heal back up. Doing some more damage in order to kill your opponent is kinda a good idea, but it does not address the issue, which is nobody WANTS to be under 50% health. Any trait that triggers at 50% health or lower should be either helping you stay alive or healing you up somewhat. Not to mention it should be instantly at full strength, not take time to do so.

I would love to see this trait become something like a cross between Leeching Venoms and Keen Edge, that triggers on your own health dropping to 50%. eg When your health drops below the threshold, your next X attacks steal health and have 100% critical chance. 50% health. 45 CD.

Make the effect the same as a blood sigil, so a 453 heal and 453 + 7.5% of Power for damage. You are then dealing extra damage (so you are most dangerous) and healing some of the way back.

Spike Trap ress trait is useless

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just add a KD to Spike Trap and merge with Healer’s Celerity, then it would be great. Even then though, would only see use in PvP, with Mercy runes it would be pretty great.

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I do agree that we should get that role as we are better suited and warrior doesn’t need any more buffs really.

(Delete ->Thick Skin) (Move->Dogged March)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

So, you want Dogged March, Spiked Armor, Adrenal Health, Shield Master, Cleansing Ire and Defy Pain/Rousing Reslience on Defense?

Lol, that is insanely OP.

Spiked Armour as a minor trait? OP

in Guild Wars 2: Heart of Thorns

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

people complaining about warriors when one of the most broken [censored] classes in the game is getting 50% dmg reduction while in stealth as a baseline to their profession. on top of a bunch of crazy damage additions.

I get it, but that is another consideration that needs to be addressed, but it is essentially the same problem. A trait that was good enough for GM status before is now a freebie for choosing the traitline?

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I dunno if that is their philosophy, take a look at how much condi clear the warrior has. Shoutbow just got another clear on Healing Surge, Mending (more effective above 50% endurance), HS gets Resistance, Restorative Strength, Cleansing Ire, Quick Breathing, Brawlers Recovery, Dogged March, Shrug it off, “Shake it off”, Mobile Strikes, Berserker Stance and Signet of Stamina active. Then you can combine those with soldier/trooper runes and cleanse on weapon swap sigil.

We currently have Brown Bear F2, SoR, Healing Spring, SoTF, EB, Evasive Purity.

(edited by Heimskarl Ashfiend.9582)

Proposed Ways To Introduce Boon Removal

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Fair enough. That was a valid question too, I wasn’t being a kitten.

taunt and fear, which way will they go?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I wouldn’t be taking Beastly Warden with a Wolf anyway, the CD on it is 15s and the Wolf’s F2 is kitten (-20% reduced to 36) so this would be much more effective on Birds or pets with lower F2 CDs.

15 second F2 skill and bear

It’s just a shame that Rending Maul is utterly skritt.

Grievances with Moment of Clarity nerf

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If you take Wilderness Knowledge and Resounding Timbre, you can then take TU or HaO as heal skill that both get additional effects and CD, LR, MT/“Sic Em”, “Protect Me” plus either “RaO” or Entangle, both of which also get the additional effects. Swap between them as you see fit during the match, OOC ofc.

That is a great trade off as you can swap skills on the fly and still have the traits there to boost them. Not contributing to capture points is a bit of a drama, but a small price to pay for such utility, learn to swap timing and the pet doesnt die and it has a -20s CD. Imo, having this is far superior to just 3 signets that only give might and recharge OS.

(edited by Heimskarl Ashfiend.9582)

Proposed Ways To Introduce Boon Removal

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…“Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.”…

Is that an actual quote or are you using quotation marks to give validity to your opinion?

(edited by Heimskarl Ashfiend.9582)

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I know that they do complain, constantly, but they have no reason to.

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Take a look at the Warrior’s Defense line now, they cannot complain, at all, ever. We definetly need more condi removal, warriors have loads now too.

Poison Master - A few more effects

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

They could just add some more duration to it, to bring it into line with the thief trait, since its our pet applying the poison, it is less certain than the thief version and the thief got poison on dagger attacks also.

Proposed Ways To Introduce Boon Removal

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

imo, it should be done by the pet and only the pet because it is common to all ranger builds. It would have to be on any attack though, with an ICD, triggering on crits kills the choice of pets to birds or cats to make it effective. Plus, with +30% run speed as default in BM line now, they will connect a lot more often too.

Healing Spring Category - Trap

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If it is able to be pre-set, I think it should also have a triggering condition, like the ally must be at 75% health or less to trigger it, otherwise it would be wasted on people with 99% health all the time.

Weapon traits should not be in Beastmaster

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, well a lot of our traits were missing altogether too, so hopefully this is a very preliminary list.

Healing Spring Category - Trap

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I would like it to have a trigger like an actual trap only if I could do both. Instant cast by single click or set the trigger by holding the 6 down for the cast time or something. Then you could pre-cast for preparation and also insta heal for when you need it.

Grievances with Moment of Clarity nerf

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Change your build to use Shouts/survival and you can take it. Protect me is fine and a shorter CD than SoS, you just have to time your pet swap to be right at the end of its health, if you get that close. SoR is taken care of by Wilderness Knowledge. You do lose the stability and damage from SoTW, but you get remorseless to make up for that. SoTH speed is made up for by Resounding Timbre with a couple of shouts.

Weapon traits should not be in Beastmaster

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Even if they made the CD on Circle of Life (30s CD) merger with Instinctual Bond (50s CD) have a 90s CD, it would be a great minor in BM. Although, I would like Fortifying Bond in BM too, because I want to have my cake as well as eat it

TURRET RANGER.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

And while they are at it make it 100% chance instead of 75%. RNG + Spirits = Sucks

I can not even begin to tell you how stupid having a % chance for the effect of spirits to trigger + having an ICD is…

IKR, why have both? Take away the RNG and balance with a ICD. Or, make it trigger every attack and balance with charges until spirit death.

Traps improvement.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, I think Spike Trap should have a 1s KD and Vipers Nest should have a 0.5s pulsed stun. Frost Trap could do with a 1s pulsed Daze too.

taunt and fear, which way will they go?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I wouldn’t be taking Beastly Warden with a Wolf anyway, the CD on it is 15s and the Wolf’s F2 is kitten (-20% reduced to 36) so this would be much more effective on Birds or pets with lower F2 CDs.

Healing Spring Category - Trap

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Agree with Justine, having any kind of delay on a healing skill actually healing after 6 is pressed is plain stupid imo.

Poison Master - A few more effects

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Poison Master’s Poison scales from the players Condition Damage.

Weapon traits should not be in Beastmaster

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Instinctual Bond should be merged with Circle of Life and then swapped with Fortifying Bond imo.

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

IB and EB could be combined so that; Your pet draws one condition from you every 5s. When your pet gains a condition, it heals for X in an area around it. 1s ICD on the heal.

taunt and fear, which way will they go?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Also, will you need two stun breakers to get out of it?

Ranger Revamp Discussion/Feedback Megathread

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

They could merge Healer’s Celerity with Trapper’s Defense (and they should) leaving a spot in NM open, then move EB to Adept NM, changing it to transfer 1 condition per 5s. That would make it pretty good imo.

placement of axe and Gs show me the light.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

You don’t even need to take pet traits in the BM line. Plus, the minor traits give your pet a massive boost.

Roaming GS-S/WH
Hawk/Wolf
TU, MT, LR, “Sic Em” “RaO”
GS-Doom/Intelligence. Sword-Leeching. WH-Energy.
Cavalier Armor/weapons – Zerk/Valk trinkets
Beastmaster’s Bond, MoC, Remorseless
Expertise Training, Oakheart Salve, Wilderness Knowledge
Resounding Timbre, 2hT, ZS

A/D S/T Axe-Leeching, Dagger-Geomancy, S-Leeching, T-Energy
Jaguar/Jungle Spider
Cele Gear, Trapper Runes
“HaO”, Flame Trap, Viper’s Nest, Spike Trap, Entangle
Sharpened Edges, Trappers Expertise, Quick Draw
Ambidexterity, Oakheart Salve, EB
Resounding Timbre, Natural Healing, Honed Axes

(edited by Heimskarl Ashfiend.9582)

Spiked Armour as a minor trait? OP

in Guild Wars 2: Heart of Thorns

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

minor major or gm really doesnt matter any more. since each line is all or nothingin that .

is there something in the same line that you shouldnt be able to get at the same time as it?
are the other possibilities in that slot competitive?

thats really all that matters in the new system

The drama is not that it exists, its that it is a minor trait, all of which you get by choosing Defense.

I love the trait in PvP and use it all the time, but its great as a GM and not something that every war should have automatically by choosing Defense. It’s good enough that we should need to choose between Spiked Armour/Dogged March/Shield Master.

As it is now, you get this, plus Dogged March or Shield Master, Cleansing Ire and either Rousing Resilience or Defy Pain.

Invigorating Bond Trait Concerns

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Wilderness Knowledge have 1 free room, i think they should create new trait to replace the old bark skin and to sinergise with enlargment and the new dangerous game(or something) trait. Could be – Bark skin also will trigger at 25% threshhold – can also be merged with hide in plain sight.

How about one that activates Signet of Stone AND Signet of Renewal at X% health?

Weapon traits should not be in Beastmaster

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Aye, Sigils of Intelligence on my GS and OH Axe, full cavalier gear. Good times, good times.

Healing Spring Category - Trap

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The arming time would be coded into each trap I would think and not added by the trait. I don’t think having an arming time on a healing skill is a good idea at all, uh huh, not one bit. Leave it exactly as is, just make it a trap without arming time.

Rending Attacks/Sharpening Stone

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Agree. Include pet in Sharpened Edges and make Rending Attacks; Your pet removes a boon on hit. 5s CD.

Warhorn & Windborne Notes Trait

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I reckon adding 1.5s of AoE Torment per strike, would be cool. People would just panic haha.

Poison Master - A few more effects

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Especially as dagger attacks now apply poison by default…

Spike Trap ress trait is useless

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Instinctual Bond should be combined with Circle of Life if anything, if it is added again. If those were merged and it would be a good minor trait in NM, swapping Fortifying Bond to Beastmastery.

PvE Ranger Specs

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’m really hoping they halve the durations and recharge on RaO for HoT too, that would be fantastic.

Weapon traits should not be in Beastmaster

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Beastmasters Bond/MoC/Remorseless/2hT/ZS is where it’s at imo. Awesome synergy.