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Hello fellow ranger players (masochists)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Why there is no damage reduction for thief 1500 range weapon, but there is for ranger 1500 weapon?

What do you mean?

Nerf AOE range in WvW

in WvW

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Don’t you think that will just allow Server A to nuke all 20 of you at the same time, still with 3x more power than you have? They’ll still be 60 people fighting 20 and you’ll still be 20 fighting 60.

post your soul beast build

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This might be a contender for a benchmark test honestly…

You can tweak that build to pull out a fair bit more damage imo. Sharpened Edges over Trappers Expertise for starters and Flame Trap over Spike Trap which is also a fire field to leap and finish, it’s a bit more damage and without the trait so you can use SE. Also, I think the Iboga/Tiger may be better pets for it, imo.

http://gw2skills.net/editor/?vNAQRAsX3fnUqAtrg1sAuCCUtglCB7pLEtCAMDgSXqL/62dLvpIMLjHE-jRSBQBoVJIAeAAZ4gAkV1fGryvnqfwZHBgHcCA83+DkBwfMA-e

Charr Soulbeast Animation Suggestions

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The green mist obscuring your character can go too, pls.

Petless Power Ranger dps testing

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.

They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.

They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)

We shouldn’t be all dependent on key traits to even do functional damage.

I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)

Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.

Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.

PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.

You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.

Did you read my post?

I said stop buffing the trait and fix from the core, so then when you grab traits, you should have respectable damage. Currently it’s like you grab all the traits and you still do pathetic damage, that’s why people have been shouting that Soulbeast need to be OP or something, but in fact they shouldn’t let SBeast be OP and start fixing the power coefficient from the get go.

I can accept Maul bug fixed and Sick em nerf as long as the base damage and the power coefficient of those weapons are fixed first.

Did you read my post?

I said buff the power coefficients and the traits so you can do good DPS.

They are at the very bottom on anything other than a Big Hitbox target. really, keep Hitboxes in mind.
Condi’s don’t stack on the same hitbox if you hit multiple times, power cleave//AoE effects do, this is why Staff Ele is on the very top on Big Hitboxes, but at the very bottom on Small Hitboxes.

And yet they still have better power scaling and more % modifiers than we do. They still do more DPS on small hitboxes.

Hitboxes should also be standardized imo.

(edited by Heimskarl Ashfiend.9582)

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.

They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.

They should stop buffing traits and just start reworking the inherit damage coefficient of Axe, GS, Sword, and Longbow. (And make LB piercing baseline at least so it’s not such a garbage weapon aside of picking off lone wolf in WvW)

We shouldn’t be all dependent on key traits to even do functional damage.

I agree with fortify bond baseline too because of boon target cap (5) and priority issue of boons distribution (boons always go on players first, so our pet may not even get the boons if 5 random guy is standing near me)

Seriously, introducing OP spec/ traits is NOT the way to go, and it only polarize and further pigeon-hole our build diversity.

Changing the power coefficient of our power weapon, making LB pierce baseline, and have fortify bond baseline is the only way to really save the power ranger.

PS: I really want to post this on Reddit because developers never read forum anymore. They only read and respond to Reddit now. But Reddit is such kittenous place that abuse the downvote system whenever you show them data that’d make them upset. (Even though is truth). The only post that’d get praised in that cancerous place are those pointless comedy posts that have no benefit for improving game at all.

You can’t make the weapons deal top DPS without also modifying the traits or you’ll end up with something absurd. The weapons themselves need the co-efficients increased (like I stated) but the traits also need a bigger increase, so that to deal the maximum damage from a build, you do need certain “key” traits. Why do you think tempest is at the top of the power list? Bolt to the Heart & Tempest Defense are +20% damage each. Harmonious Conduit, Pyromancer’s Training & Burning Rage are +10% each, Ferocious Winds & Empowering Flame for additional stats. On top of decent power scaling.

brought up b4 and it will be again. Outfits

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This may require going in manually and retooling dozens of armor pieces to fit properly, and that’s not inconsequential, but it is worth doing. Doing this would not only allow them to take Outfits and release them as mix-and-match components, but would also just instantly triple the costume design variety for every class. Suddenly Heavy and Light armors could wear Thieves hoods. Heavy armor classes could wear the skimpy light armors, or Light armor classes could wear beefy heavy jackets.

Not sure where you got “dozens” from, but a quick look-up on the wiki gave 1,676 pieces.

Aaaaand then multiply that by 5 for the different races… 8000+ armor pieces to modify… Yeah, this is never going to happen. Not worth the time involved.

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Now that there is more of a PvP/WvW/PvE split, there is no reason whatsoever that they cannot buff Ranger power damage significantly for PvE without making it OP in PvP/WvW.

They could make Fortifying Bond baseline, make all (DPS) pets work with Quickness, increase Predator’s Instinct to 20%, Steady Focus to 15%, Loud Whistle to 20% and then increase the power scaling to 1.0/1.0/1.2 for Sword AA chain and it would make a pretty huge difference for power viability.

post your soul beast build

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I made a build with:
3.2k power
3k toughness
20k health
100% crit chance
205% critical damage
100% boon duration

Am I OP yet?

3k Toughness? whistles ;D

Fixed it :P

Link it!

Pay to play each map?? Really??

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

It’s not like LS content was not free to “bank” for later, for years, even if you didn’t want to play it, you could have just logged on and banked it for later.

There is no real requirement to do that content anyway. If it has something there you really want, then you can buy the LS content.

Hey, on the upside, at least you get a discount on HoT while those who got LS3 for free likely paid full price.

post your soul beast build

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I made a build with:
3.2k power
3k toughness
20k health
100% crit chance
205% critical damage
100% boon duration

Am I OP yet?

3k Toughness? whistles ;D

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

~snip~

I’m confused as to why you even play Ranger at all.

post your soul beast build

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Thief ranged (!) 1 button spam outdps all tests and builds in this topic.

21.813 dps

The S/A build did 20254 dps without the pet which would take it above that build and uses less button presses. No weapon swapping, no spamming #3, you just AA.

I’d rotate between S + A and A + WH for better boons uptime while doing almost identical dps.

But that’s additional button presses….

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Thief ranged (!) 1 button spam outdps all tests and builds in this topic.

21.813 dps

The S/A build did 20254 dps without the pet which would take it above that build and uses less button presses. No weapon swapping, no spamming #3, you just AA.

Build editor is updated!

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

GW2 Build Editor

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Shout out to my favorite website, http://en.gw2skills.net
The editor is the best out there imo and I use it daily. It has just been updated with the PoF specs. Just wanted to put it out there for people to use, I find it invaluable and donate now and again so it may continue.

Cheers.

Pets/Pet mechanic needs a revamp.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Are you asking a question or making a statement? Unless you specify some remedy or be more specific, I’m afraid this thread is pointless.

I’m making a statement, these things need to be pointed out otherwise nothing will happen, and opening threads such as this to try and gain traction and support even if it is a simple “+1 for this idea” response is beneficial. I personally do not have a solution as it is not my place, its a task for Arenanet and their balance team, However nothing is stopping any other person on this forum from adding their potential solution.
Shooting down threads highlighting issues is counterintuitive.

I’m not shooting down your thread.

Threads like this are useless though as it does nothing to remedy the situation, there are literally several per week that have this exact topic and add nothing. You are not pointing out how the pets are not viable or which ones are in fact viable.

I can’t +1 to this idea, because you presented no ideas. It is your place though, you are able to have an imagination and an opinion, so provide it for us so there is something to discuss.

If you had said that out of the 45 pets we have, 6 ( X, X, X, X, X, X) are viable because of X, X, X and X reasons. The other pets are not viable because of X, X, X and X reasons, so if those pets had X, X & X changes made to them, they would also be far more viable or at least provide a different situational usefulness. etc etc etc. That would have been useful information for ANet to do something about the issue you raised. Topics that bring nothing to the table will just be completely ignored.

My $0.02 and not intended to offend or shoot you down, just want to see threads with useful information, not arbritrary complaints.

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Even your sources show that elementalist outdps ranger by large margin. Lets be honest.

Just read first post in this thread, all those numbers from testing.

I wasn’t disputing that Ele out DPSs Ranger at all, I was disputing your claim of 60k DPS on the ele.

All the benchmarks are done on raid golems for consistency, that’s why it’s called a benchmark. I can come out and claim I’ve done a 3 million damage in a single hit with my Ranger (which is true) so it must be top DPS, but it’s not done under the same circumstances as the way in which we test DPS claims, so it is not a valid value for a DPS test.

New too ranger, few questions

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

In my experience, this happens a lot less frequently than people think. Just because a build can possibly do 2-3x more damage on a large hitbox golem that is standing still while you have every raid buff possible, doesn’t mean it’s like that all the time.

Unless people are getting those rotations perfect, then the DPS is significantly lower, whereas with a Ranger S/A there is no rotation, you just AA and use your buffs off CD. I’ve out damaged power staff eles so many times it’s not even funny, because they can’t play it as well as those that post the benchmarks do in that particular video they practised for 5 hours to make perfectly.

Why would your rotation not be perfect if you take part in end-game and know all mechanics and rotations?
Also you need not only do rotations good as them, you also need to keep flanking (they dont need flanking at all).

What damage would you get with AA and buffs?

Because people are not perfect, because people are lazy. I’ve never actually heard of anyone I know getting the same damage as the benchmark videos. If you think you can, please enlighten us.

Flanking is like the easiest thing in the world to do, it’s not difficult at all.

The only rotation for S/A ranger is using PoS/Sic Em/Frost Spirit off CD and AA.

Petless Power Ranger dps testing

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

More of a reason to nerf Staff ele than to buff Ranger.

You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.

You got a link to that mate? Because I’m more willing to believe qT’s “perfect scenario” for maximum DPS which was like 37k or something close to that. Unless you are referring to some specific niche where an ele nukes 30 mobs at once so the damage calculates out at 60k DPS for 2s or some similarly absurd set of circumstances.

Fractal 40s farm, dps meter, yesterday.

That’s still meaningless tbh.

(edited by Heimskarl Ashfiend.9582)

Power is a joke

in Warrior

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Condition damage is overpowered. 90% of professions playing PvP are condition damage based. Raiding is all about condition damage, high level fractals want condition damage. Everything is about conditions.

Welcome to Condi Wars 2, where you can buy the expansion Path of Burning.

Why power builds are at top dps atm then?

Because that feedback comes from training dummies and training robots, with no toughness, no evades, and no damage mitigation. Such mitigation does not exist with conditions, because of game concepts and design.

With overpowered conditions there are 2 choices: cleanse or die. That is it.

You can stack vitality. You can evade and dodge condition attacks. You can use -condi duration food or traits or runes. Then you can cleanse.

New too ranger, few questions

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

reroll, that is all. In wvw people will kick you out, yell at you if you bring a ranger. You will be kicked out of any serious group, you will be an outcast. For open world PvE is alright, anything works there.

Such awesome input.

…For dps route other classes can and will do 2-3 times more damage than you.

In my experience, this happens a lot less frequently than people think. Just because a build can possibly do 2-3x more damage on a large hitbox golem that is standing still while you have every raid buff possible, doesn’t mean it’s like that all the time.

Unless people are getting those rotations perfect, then the DPS is significantly lower, whereas with a Ranger S/A there is no rotation, you just AA and use your buffs off CD. I’ve out damaged power staff eles so many times it’s not even funny, because they can’t play it as well as those that post the benchmarks do in that particular video they practised for 5 hours to make perfectly.

_

Yes, try out healing Druid and condi Druid, try WvW roaming as Ranger excells at that too. Open world is easiest on Ranger by far, huge mobility (learn your 1h sword leaps using “about-face”) and things just melt to core zerker Ranger with LB/GS.
It’s just fun to play and pets are nowhere near as bad as people make out, they have their issues but you can learn to play around them. It’s a fun class, treat is as such.

Petless Power Ranger dps testing

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

More of a reason to nerf Staff ele than to buff Ranger.

You can have reasons, i can have reasons, but with balance patches rolling (last one in August, recently), elementalist does 60k dps, while ranger struggles at 20k, as per tests in this topic.

You got a link to that mate? Because I’m more willing to believe qT’s “perfect scenario” for maximum DPS which was like 37k or something close to that. Unless you are referring to some specific niche where an ele nukes 30 mobs at once so the damage calculates out at 60k DPS for 2s or some similarly absurd set of circumstances.

Elite Speculation: The Warden

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I get the idea you have, and although it’s very thematic I can’t stop but wonder why we’d want a shield? Rangers have been all about melee-mid range combat since release, we need something else

Why not this: Implement main hand spears into the game (2 handed), and make them ranged weapons (throwable spears). Make this weapon and it’s spec all about Critical damage.
It is honestly time we Rangers get a proper ranged power based build.

I do like this idea…

ps. See sig.

Pets/Pet mechanic needs a revamp.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Are you asking a question or making a statement? Unless you specify some remedy or be more specific, I’m afraid this thread is pointless.

New stat attributes

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Healing Power/Condition Damage + Precision/Expertise

Petless Power Ranger dps testing

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Elementalist (power) in one of fractals did steady 60k damage.

On a large hitbox that is standing still.

More of a reason to nerf Staff ele than to buff Ranger.

New Mastery: Sitting in a Chair

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I came back from BDO and ESO and yes it’s pathetic that here we still can’t sit.
Sitting AND leaning can be easly implemented. How? Just make /sit do sit emote ANYWHERE. Same with leaning. No check and animation for chairs (no magic chairs coming out of nowhere like in some other mmo) etc. Just like we have /sleep now.

We position our character how we want and /sit /sit2 /sit3 /leanleft /leanright /leanback etc.

Doesn’t matter if we lean in the middle of an empty field (will look like some mime) or at the building wall in city or inside tavern or near some cart or npc or tree…
Same with sitting (look i sit on invisible chair!) – can sit on air or position character close to some surface until it looks good.

Better than nothing at all i say.

You can already do that, if your character will fit in the chair/bench, jump on top and sit.

There are many other things that would be better use of time before wasting it developing better sitting animations.

Nerf AOE range in WvW

in WvW

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

WvW actually has a name for the type of engagement that goes down when two zergs run into eachother: a pirate ship battle. This is largely due to the way you can throw out an AOE damage skill or spell at quite a long range, leading to people not wanting to get close to eachother due to having to run through a red field of AOE markers.

The difference between a ranged missile skill and an AOE is that there are counters to missile skills in the form of reflecting and blocking walls, however there is no such counter for an AOE skill.

It is in my personal opinion that WvW battles should be more close range focused than it is now, and there are two ways i can think of making this happen, by either:

-Nerfing all AOE ranges to be much lower in WvW

-Creating AOE cancellation skills and giving them to a class or spreading them over mulitiple classes

Hopefully either method will cause there to be less ranged potshotting.

This is only an issue because of poor tactics and an unorganized zerg.

Ranger 1h Sword 2 + 3

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I think there should be no “reset” time between Hornet Sting and Monarch’s Leap, so that you can setup to have either available whenever you want, eg you can use Hornet Sting so that Monarch’s Leap is available as a gap closer whenever you want, when you use ML, then HS becomes available one more.

Then, add a knockdown to ML.

The Joy of Grinding (and other annoyances)

in Guild Wars 2 Discussion

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t want a game I like to make me feel like that, so I hope there are no adventure requirements for the collections in PoF. Either that, or they make them personal instances that are client-side like gliding to help with these issues.

THIS. I mean, this is supposed to be fun and a distraction, yeah? Not an exercise in migraine.

It is fun though.
Sanctum Scramble is one of the best adventure.

The good thing is that you don’t need that skins to play. They’re just fashion and serve no other purpose than showing off.

Perhaps you do not like the skin, but I’m sure the vast majority like ascended weapon awarded by the collection.

Death Nova Rework Idea

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ya’ll do realize that Justine is just a WvW troll right? If you check his post history, he frequently complains about deathly chill, and “OP mark spam”

These threads are just some weird passive aggressive trolling on his part. He isn’t even a necro main.

She.

Elite Spec Power Creep

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…People are complaining that the previous Elite Spec, or Core spec’s are more powerful than the new one.

So, which is it? If it’s both then things are pretty balanced.

[Video] Going Wild - Power Melee SoulBeast #2

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, I would like to see your build too mate, it’s missing from your video descriptions.

Duo for Ranger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just play Ranger with her. Sword/Axe, Greatsword.

what is the new elite class role (pve)?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Sorry, but now you are just speculating. And using an unoptimized build at that, for a hybrid setup.
Anyway, we will have to see what happens, but as it is right now, power damage is nowhere near that of condi, all i’m hoping for is something else than a pure condi build. May it be hybrid or pure power. Still I think a hybrid will pull ahead, and as much as you can try and speculate on the numbers, you simply can’t know the outcome.

(also you did not account for 25 stacks of might in that setup, which gives the hybrid/condi builds +750 condi damage, that a power build just does not benefit from)

Why are you sorry?

It’s not speculating, it’s the exact numbers calculated out. How would you optimize the build further? I did consider using Berzerker runes over Mad King, but the condi burst and might stacking from Mad King should be pretty good, along with the 40% bleed duration.

You can know the outcome because you can calculate everything!

The power build will also benefit from +750 condi damage because they both use Sharpened Edges and Sword does have poison. You know what else I didn’t include in the damage calculation for the zerker one? Steady Focus, Predator’s Instinct or Scholar rune bonus. 1.1*1.15*1.1=1.3915. Another +39% damage.

Vipers with Ferocity stacking and full raid buffs should do more than the grievers, it may also do more than the core zerker setup, but I doubt it. Unless they do some work with the Daggers, and I’d really like them to.

By all means, go calculate the exact damage for whatever hybrid build you like. Then post for us here, please. Or are you just waiting for qT to do it for you, then regurgitate others’ work?

What is it exactly you want from the build? If it is going to be maximum DPS with no timeframe then condi is going to win. If you want something to die in a timely fashion, then power will win. Hybrid will be half way between as it requires the largest stat spread. If they actually calculated out the power and condi damage for the Dagger and adjusted it, they could make it very good for hybrid.

Double-Bladed Sword/Staff

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

SELL/SALVAGE ALL RUNES OPTION!

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Don’t add a button to sell all the runes, make them salvageable into random materials so it’s just one additional “salvage all” and you get more mats while not having to see a merchant.

WP's video PoF Fail to Deliver?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

PoF— seems to be nothing but a gold sink to me and most likely the last nail in the coffin. Major mistake in the direction of the game and it will cost them (imho and I entitled to it).

Wait, what makes it a gold sink? What exactly will they be forcing you to spend gold on in PoF?

if you not read this topic on it I think you find it a good read on why it is the new pack is going to be a major gold sink .

https://forum-en.gw2archive.eu/forum/game/gw2/Unidentified-gear-Please-No-No-No-Nooooo/page/11#post6743375

I’m not brave enough to venture more than a few posts into that thread, tbh.

But regardless, I’m not sure how unidentified gear can possibly be a gold sink. If it’s costing you more gold to identify the gear than you’re making from the gear itself, then that eliminates any reason to identify it in the first place, thus saving you time and inventory space. Conversely, if identifying the gear ends up being profitable, that’s the exact opposite of a gold sink. Although if there’s something I’m missing about this topic, I’d love to read about it without digging through 11 pages of “stop making me work for my loot” posts

And that is all that thread is, a bunch of people whining because they do not understand the system.

The unid gear IS a gold sink. But it is not robbing you of anything, you will get far more value from IDing than it costs you. It’s a material faucet and a gold sink, you get far more materials than the value of the gold you input.

You can ID for unique skins and loads more rares than you would ordinarily get from the same number of drops.

Edit: People do not realise that the unid themselves can salvage into low tier mats and you can get 18 of them per salvage. I saw 18 platinum from one salvage. Also, 16 rares IDd from 90 unids.

They need to remove gold from the system. I don’t get how people cannot understand this fact.

most interesting take if I do say so myself . but will say in guild wars it was ok for that . and nice toss back to it even tho honestly I never remember getting any thing of worth from it . when I play that game even today sigh

while I like a good bet as the next person this bet how ever is one I will be passing on till the game comes out . once that happens then we all will know for sure when every one makes topics even more or less on it.

but to remove the gold system its self ? surely your jesting at best right ?? I mean it have to be replaced with some type of currency . even if it was bananas or grapes every games have to have some type of currency system

Have you seen how much loot you get from GW2? Your bags are overflowing all the time, why do people think they have added a system with a new expansion that will be less profitable than the core game? Look at HoT, the rewards you get there are miles better than core. PoF will be no exception.

Look, they can add in as much materials as they like, the result is people can craft more and the mats become cheaper, but they need to remove gold from the economy otherwise the capital just expands forever and inflation will increase dramatically.

By removing gold from the system, I was referring to a gold sink, not the removal of the currency.

WP's video PoF Fail to Deliver?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

PoF— seems to be nothing but a gold sink to me and most likely the last nail in the coffin. Major mistake in the direction of the game and it will cost them (imho and I entitled to it).

Wait, what makes it a gold sink? What exactly will they be forcing you to spend gold on in PoF?

if you not read this topic on it I think you find it a good read on why it is the new pack is going to be a major gold sink .

https://forum-en.gw2archive.eu/forum/game/gw2/Unidentified-gear-Please-No-No-No-Nooooo/page/11#post6743375

I’m not brave enough to venture more than a few posts into that thread, tbh.

But regardless, I’m not sure how unidentified gear can possibly be a gold sink. If it’s costing you more gold to identify the gear than you’re making from the gear itself, then that eliminates any reason to identify it in the first place, thus saving you time and inventory space. Conversely, if identifying the gear ends up being profitable, that’s the exact opposite of a gold sink. Although if there’s something I’m missing about this topic, I’d love to read about it without digging through 11 pages of “stop making me work for my loot” posts

And that is all that thread is, a bunch of people whining because they do not understand the system.

The unid gear IS a gold sink. But it is not robbing you of anything, you will get far more value from IDing than it costs you. It’s a material faucet and a gold sink, you get far more materials than the value of the gold you input.

You can ID for unique skins and loads more rares than you would ordinarily get from the same number of drops.

Edit: People do not realise that the unid themselves can salvage into low tier mats and you can get 18 of them per salvage. I saw 18 platinum from one salvage. Also, 16 rares IDd from 90 unids.

They need to remove gold from the system. I don’t get how people cannot understand this fact.

(edited by Heimskarl Ashfiend.9582)

The Joy of Grinding (and other annoyances)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Sanctum Scramble drove me mad for weeks. Latency issues were just making it an absolute lesson in frustration, I attempted it hundreds of times and eventually needed to get a mate who lives in another country to use my account and do it for me because it just was impossible to do. I can play the game fine as normal, WvW is ok but the adventures were so maddening, SS in particular.

I don’t want a game I like to make me feel like that, so I hope there are no adventure requirements for the collections in PoF. Either that, or they make them personal instances that are client-side like gliding to help with these issues.

Although, if I never play another mini-game again, I wouldn’t be phased, I never actually want to play them at all.

[suggestion]bank storage expander

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

anyone else agree?

If you are suggesting that buying an item to expand the material storage by 250 should also expand your bank storage capacity by 250, then it’s an absurd suggestion, they would never do that. If it’s to expand the bank tabs by one, then it is more reasonable, but since there is already a gem item for that, they are not just going to give it to you for free now. You’d have to combine the prices, in which case, there is little point in doing it.

what is the new elite class role (pve)?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

You don’t need to “Theorycraft” anything, all it takes is looking at the numbers.
Dagger=1/4+1/2+1/2+1/4
Sword=1/2+1/4+3/4
Exactly the same 1.5sec for both.
Dagger might look slower because the middle 2 swings both take half a second, but they really are not

Try this next time:

Start the autochain vs a golem or whatever. Run 10 complete #1 chains from each weapon – time them – compare.

Come back and post your results after that, not after looking at the wiki for cast times. Thanks.

You are aware that we can not test these things right now? And if you yourself want to actually contribute you can watch WP’s or any other youtube video and time the dagger attack chain yourself.
From my personal experience playing the demo’s I did not feel much if any difference between the 2 attack chains. Considering dagger has 1 more attack in its chain it did not feel particularly slow to me.

Now let’s just step aside from this back and forth between dagger and sword/axe or what have you and get back to what the OP actually wanted to know, which is, what the Soulbeast’s role would be.
I am sure there will be a meta dps build including Soulbeast elite spec, whether that is going to be a power, condi or hybrid is still not sure.
I myself have high hopes for a Hybrid build at least.

I did the numbers on a Grievers D/A with Mad King Runes, cruelty sigil, Vicious Quarry, Honed Axes, Furious Strength, Twice as Vicious (30% uptime from Axe4) and traits/effects for 75% crit chance, 254% crit damage, 1243 condi damage, 2538 Power and the damage is significantly less than that of a core ranger with S/A, zerker and the MM/Sk/BM DPS build.

So, unless they improve some traits and the daggers themselves, core Ranger will remain top DPS for us. The hybrid may be fun to play, but Zerker Sword will still be DPS king.

[Video] Going Wild - Power Melee SoulBeast #2

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t see the purpose of dagger except for #3….

Exactly. It’s got the leap, that is it.

GIFT OF BATTLE

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ideally you should be using an EXP booster (50%) and your guild hall booster (10%) to get more reward track progress. Yes, there are other boosts but those are harder to get.

XP boosts don’t affect the reward track points. I tried them. They give you more XP, but that doesn’t seem to translate into more reward track progress.

Or, am I wrong?

+50% Reward Track Gain in PvP and WvW
https://wiki.guildwars2.com/wiki/Booster

Unidentified gear - Please No, No, No, Nooooo

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Seems to me the easiest way to fix loot bloat would be to drop less of it and increase the amount of gold you get instead.

The entire point of unid gear is to be a gold sink. It will also just happen to increase the amount of materials in the economy and also be a QoL improvement. You get more rares from these by identifying them than you get from regular drops, so more ectos and you also get like 200% more materials just by salvaging the unids.

[Video] Going Wild - Power Melee SoulBeast #2

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Nice one mate, always enjoy your videos, bummer about the pausing… Music choice is great too, unlike most montages I see.

Cheers!

what is the new elite class role (pve)?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ok, I’ll do this again since I used the wrong base data for the weapons from the build editor as I couldn’t check in-game.

Sword – 1000*2256 * 0.7 / 2500 (armor) * 2 + 1000*2256 * 0.8 / 2500 = 1985.28 for the whole chain.
50% crit chance.
220% crit damage.
50 AA chains = 99,264
50 AA chains @ 220% crit = 218,380.8
Total = 317,644
Average per AA Chain = 3176.44
AA Chain Time = 2.04s
DPS = 3176.44/2.04 = 1557 damage per second

Now the aftercast on the Dagger certainly does seem significantly longer, I tried timing it from videos and it’s definitely longer than sword chain, I did it 20 times and my average was two point four seconds so I’ll use that. I don’t know the exact time so I can’t calculate the duration exactly.

Dagger – Dagger – 1000*2057 * 0.4 / 2500 * 3 + 1000*2057 * 0.5 / 2500 = 1398.76 for the whole chain.
35% crit chance
150% crit damage
65 AA chains = 90919.4
35 AA chains @ 150% crit = 73434.9
100 AA chains worth of condi = 177216
Total = 341,570
Average per AA Chain = 3415.70
AA Chain Time = 2.4s

Now, if we take the conditions into account…

The bleed/poison on Deadly Delivery lasts for 3s, multiply by the 42% vipers modifier and you have 4.26s. Add this to the 2.2s attack chain for 6.46s for the chain to deal all of its damage. This is not realistic as you never just do one AA and wait, obviously.

DPS = 3415.70/6.66 = 512.86 damage per second.

Or if you disregard the condition durations and just go for the AA chain duration…

DPS = 3415.7/2.4 = 1423.2 damage per second.

So Dagger may actually be better than this since my timing of the AA chain is likely not perfect, but it could also be worse too…

Now I think adding in traits will be the next step, but Sword has all the advantages there.

Either way, as a general comparison, they are pretty close in their numbers which are still quite low when you take a look at the top DPS dogs out there.

what is the new elite class role (pve)?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Heimskarl Ashfiend, I appreciate the calculations but how you got 981 vs 1050 (dagger/sword) is beyond me. The average damage of sword and dagger are exactly the same, averaging at 1000 on ascended gear.

Also all those calculations don’t take into account the 4% vul (or 8% if you have quickness) that the attack chain from dagger provides, sure sword has might, but you will be on 25 stacks of might anyway so that is useless).

Dagger is not a pile of crap like a lot of people seem to think is what I am trying to say. You won’t hear me argue against it needed a few tweaks here and there but to compleetly write it off.. nah.. not in my oppinion atleast

kitten, I used the data from the build editor for the calculations, the damage range on the dagger is 970-1030. Sword is 950 – 1,050. I’ll re-do it.

You don’t take vuln into account for the same reason you don’t take might or quickness into account for calculations like these, you’ll likely be maxed out on vuln anyway.

I think you are forgetting about aftercast delay too. The sword chain takes 2.04s, not 1.5s. I don’t know how much aftercast the dagger has, but it seems even longer than sword. I’ll see if I can find a HD video with closeup and time it.