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The Build editor is updated! :D

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Why cant we have cool pets?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

point is they could and should give us something a bit more… well epic

Like what, a 30ft Tyrannosaurus?

LOL, ARK: Survival Evolved goes live August 29th on all platforms!
Come by my Used Rex lot. I have low stat beauties for low, low prices!!!

On a serious note, Heimskarl, thanks for all your helpful thoughts and comments. They are one reason I am getting back into GW2 for the xpac.

I’m so glad you are and happy to be of service. I love (most) of the Ranger community, it’s quite different to the other classes, without bias on that, I mean it positively. That’s something I want to contribute to.

I won’t be playing until late November myself due to work commitments, but I’d love to hear from you after that when I get stuck into all I have missed. Speaking of which, I will want to get Soulbeast unlocked before doing any living story hehe. Not possible otherwise

Rework Idea: Make Power Rangers great again

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Have you tested Power ranger for DPS since the trait changes?

Yep, it’s about the same ~15k with condi utility and elite skills, about 11 without them. The numbers in the post are rough estimates though, I didn’t calculate anything precisely.

GS is not a DPS weapon. It’s a utility weapon with powerful defense and CC. Sword is semi-DPS with evasion. Dagger on SoulB is looking to be straight up DPS if built right.[

True, but I don’t see why can’t they be viable DPS options in PvE. Dagger would be a good option, but we’d have to give up one of the trait lines to just use it. And Soulbeast trait line is so-so for power.

Hmm, someone claimed 22k previously. I can’t test for myself currently, but I will when I can.

For the GS to be a viable DPS weapon in PvE, all the skills would need to be split from PvP and WvW because it is quite powerful already when played well in those aspects of the game.

solo open world and dungeon build for ranger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

As someone who have never played Ranger and have limited knowledge of GW2, mind explaining the reasoning behind this build, or how to play it?

From the build I see that it’s a condi build? I thought mobs in open world die too quickly for condi to be effective? What is the “priority skills”? A/T if possible, then switch to SB or main SB and switch to A/T? What skills should I use the reduced CD from Quick Draw for?

Also since I want to try doing 100% map completion, I think I’ll need the +25% movement signet. Which utility can I sacrifice for it? That druid trait that gives Swiftness when not debuffed is tempting, but I don’t know if a whole specialization is worth keeping a utility slot.

Pardon my newbie (and obvious to many) questions. Thanks!

As someone who have never played Ranger and have limited knowledge of GW2, mind explaining the reasoning behind this build, or how to play it?

From the build I see that it’s a condi build? I thought mobs in open world die too quickly for condi to be effective? What is the “priority skills”? A/T if possible, then switch to SB or main SB and switch to A/T? What skills should I use the reduced CD from Quick Draw for?

Also since I want to try doing 100% map completion, I think I’ll need the +25% movement signet. Which utility can I sacrifice for it? That druid trait that gives Swiftness when not debuffed is tempting, but I don’t know if a whole specialization is worth keeping a utility slot.

Pardon my newbie (and obvious to many) questions. Thanks!

Everyone was a newbie.

Yes, it’s our best (thus far) condi build and you are somewhat correct that Power builds in general rock open world because you kill so much faster. This changes when you have groups of enemies or ones with a very large health pool.

The priority skills are bonfire and poison volley. You make use of Quick Draw to fire each one off twice before switching weapons again and just use everything else off CD, making sure you use those two skills as the 1st one after swapping weapons.

It’s pretty flexible though, don’t get too caught up in meta garbage, just run around with a shortbow bleeding and poisoning mobs out and when get close, swap weapons and double bonfire them for armageddon.

If you want 100% map as efficiently as possible, you don’t need max DPS really, you want maximum mobility, try this. It’s enough damage, defense and healing to get you through easy as and a lot of mobility with staff/gs.

http://gw2skills.net/editor/?vNAQJAWRnUqA1si1CCWsActgl9Ab52FASAPxhjwTDeueX7rA-ThAFAA4hAAOCAAA-e

Don't Care for Catmander Tag

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Heimskarl Ashfiend.9582

It’s just an icon.

the german "translation" of the "scourge"

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Heimskarl Ashfiend.9582

Well, in English, the most appropriate definition would be “a person or thing that causes great trouble or suffering.” Which is pretty much trhe same thing.

Combine Sharpened Edges and Hidden barbs?

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Heimskarl Ashfiend.9582

I believe so. At 66% chance, Sharpened Edges was worth a slot in it’s own right. But now it is merely the best worst choice in the tier for condi builds that have precision.

To combine them would bring the pair more into line with Barbed Precision on Necro or Bloodlust on Warrior, both are similar in damage output to both these traits combined and they are a minor, they do not need to be selected.

If Sharpened Edges was combined with Hidden Barbs in Hidden Barb’s Major Master position, another minor adept trait could be created to take its place.

This would open up a lot of possibilities with traps, since Sharpened Edges and Trappers Expertise are very much competing to create a decent build around them.

Since we have two other traits that grant boon on weapon swap in the skirmishing line, the one that replaces Sharpened Edges could follow that suit. Something like “Grant Protection when swapping weapons in combat” would work well with our other lines and Soulbeast.

Or, we could have it interact with critical chance and provide support like “Gain a stacking effect upon critical hit. When you reach 5 stacks, grant allies an Attack of Opportunity, cd Xs”.

That may be somewhat ovetuned but it would be nice to have some DPS support in this line as well.

Another possibility is to combine Tail Wind and Furious Grip into the minor adept position (Let’s be honest they are both weak traits and could definitely do with some love) and then add Sharpened Edges to the Minor Master position, leaving Hidden Barbs as it is.

What do you guys think? What ideas do you have along these lines with these traits?

Weapon improvements needed/wanted

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The time between Hornet Sting and Monarchs Leap is only 2.5s, imo, that should be indefinite. So I can pre-cast Hornets and have Monarchs as a gap closer if I so wish, or use Hornets in combat to evade, but save Monarchs for when it is needed. Just have it flip over and stay on the next skill until it is used.

Do not give us pay to win

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Heimskarl Ashfiend.9582

Do you see how much QQ there are on the forums from everyone going “meh” over the new specs? Can you imagine how much there would be if it were no better than what we already have?

That’s not the point. Elite specs should serve different functions in order to offer a choice. But take elementalist for example. Tempest is supposed to be a support option. So what did they do? Nerf the damage and offer nothing toward support. Is that how you go about offering a distinctly different option vs. weaver?

Nerf the damage on tempest? Fine. But give something back.

I never said they needed to be an increase in damage, I said they needed to be better than we already have.

You don’t get it. Tempest already had the support options but the DPS was so high that nobody ever used it (except WvW) and it was just a straight up increase to ele damage. If you can’t build support with a Tempest, uninstall pls.

It’s not that you can’t build for support with tempest. The issue is that nobody wants to bring support tempest because other classes provide better support without sacrificing as much to do so. The changes nerfed damage without altering that scenario.

Maybe I’m wrong? If so, I expect we’ll see tempest as a main support role. Is that happening so far? You tell me.

If you are referring to PvE then sure, nobody needs support aside from a druid in raids.

WvW and PvP are, however, different. WvW in particular holds support Tempest pretty high. Auras are powerful support along with boons and healing.

Legendaries

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Heimskarl Ashfiend.9582

Ok guessing was just different from what i am use to. I also just found out the masteries are account bound. Which makes effort more worth it to. I guess just need little explanation

Would be cool if people could explain reasoning not just call me yo lazy. Everything other then the lazy comment s has help. Thanks for the positive feedback though

Seriously man, masteries are just farming XP and some points, load up on boosters if you have them, get haloween foods and utilities and go play, you’ll max them out in no time at all.

Spirit and Trap Traits

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Heimskarl Ashfiend.9582

I just wish that the trait would cause spirits to use their active when they are killed or despawned.

I agree, so people cannot just kill them with impunity from range. That fact alone makes them pretty meh from a PvP standpoint.

Even if they don’t use it on expiry or when you trigger the active, if they are killed, they cast the active on the player that killed them.

[Suggestion] Portal Scrolls - All Zones

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Heimskarl Ashfiend.9582

Sounds good to me, many people have lots of these thing and combining them all is a great idea.

When will there an bank slot sale?

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Heimskarl Ashfiend.9582

Soon™.

Should i get any vanilla pets?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just get them all, it’s a fun couple of play sessions to go into various maps and track them down to tame them. The HoT ones take a bit more time. I found it satisfying.

Here’s a link to the wiki with all their locations.

Are there Raids in PoF?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Story and open world is endgame content. Don’t you know anything about Guild Wars 2?

No, it’s not end game. it’s a start for expansion so ya can advance and access more content. Don’t be ridiculous. No one is going to repeat the same story over and over.
However, people do enjoy do raids multiple times.

No Raids + No DPS Meters = No Forced Meta Builds

Having a good guild = no DPS meters = No Forced Meta Builds = fun raids.

Datamined soulbeast traits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

This is far off topic, but I really love GW1, there were so many skills available that when one build was “nerfed” because it was too strong and became the fotm, another would take its place, OP builds were countered specifically by other builds so you simply could not run them anymore, so you had to change out and therefore the counter build had to change as well. There was so much change in GW1 that there was none of this whining when things were modified. I believe this is because of the amount of skills and combinations available, something we don’t have in GW2.

Also, no official forums.

Are there Raids in PoF?

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Heimskarl Ashfiend.9582

Tomb of Primeval Kings!

pls.

Datamined soulbeast traits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Heimskarl Ashfiend
And you wonder why some think ANET hate’s rangers.

No. I wonder why people think that ANet hates their class specifically, like they are living in some sort of bubble and cannot see how every class has had its nerfs etc. It’s not like you can’t get on ANY of the other class subforums and see almost daily someone complaining that “ANet hates X” and after any patch it’s been “nerfed into oblivion”. Seriously, by this logic ANet hates every class, how would the game work then?

Sure we take nerfs, as do all classes, it’s called a balance patch. Some things go up, others go down. For some reason, people just cant see past the downs to see the ups, they can’t see the MASSIVE buffs we just got.

Sure we hate it when it happens, and have our moments of frustration. I did recently about signets. I’m now over it and optimistic about them moreso than ever. We adapt and overcome. That’s what a Ranger does. And you know what? We are in the best place we have ever been.

Beast Abilities - Definition, List

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Heimskarl Ashfiend.9582

Invigorating Bond may actually be useful now… May.

Was thinking using it with the Owl or other supportive related pets, like the Jacaranda. Spiritual Reprieve + Invigorating Bond = 6.8k heal, Photosynthesize + Invigorating Bond = 5k heal.

Mmmmmhmmm! Looks pretty nice eh? Semi-support is a nice option.

In PoF, What Reward Does UnID Gear Replace?

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Heimskarl Ashfiend.9582

To me, if the purpose of UnID gear was only to save bag space, then there wouldn’t be any cost to ID the gear, and you wouldn’t have to complete a heart to do it. There is clearly other motivation behind the UnID system. Perhaps somebody on the design team thought it would be a way to add some interest to the game? If so, I think they were severely mistaken.

I can pretty much guarantee that UnID gear was not created to save us bag space. Anet sells bag space…

I do think that it might have been created to answer the complaints about too many greens & blues, and yes the identifying is a gimmick. I also don’t like the heart + cost issue and it seems from reports that you don’t get much for your effort / $.

But if people want to gamble, that’s their business. I just want to know if I’m losing anything with this new “feature”.

It does, however, save bag space, how can you not see that? If you have 160 slots of inventory, you can store 40,000 of these items before you need to salvage or see the NPC.

This is exactly the same as GW1, “7 unid, 5k!” take the gamble for better loot or salvage or materials or sell on the TP.

Unidentified gear - Please No, No, No, Nooooo

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Heimskarl Ashfiend.9582

In the current game, there’s a certain level of inconvenience with the loot system, sure. It never bothered me at all though.

This new system fails because of the following: you can chose to have even more inconvenience (ID it, then go through every step you currently have to go through) or less inconvenience paired with loss of potential income (salvage it). You can’t chose to stay at the current level of inconvenience.

Anyone who doesn’t have an issue with the current system will be worse off with the new one.

The unids are trophy drops that are converted to loot when you pay 1.68s, nothing more. You get TONS more materials by salvaging them directly.

I’d rather have regular, pre-identified pieces of loot instead. Ones that don’t clutter up my inventory because I can salvage, sell, or store them, whichever I chose, wherever I am, without the aid of NPCs.

Really? So you miss out on like 50% more materials and have your inventory cluttered by minor sigils and runes? Because you can just salvage the stacking unid items without seeing an NPC ever. Like, you can have 40,000 of them in your inventory at once and then just salvage the entire lot at once and your inventory will not be full of anything but materials.

Drop Rate of 4th item? (black lion chest)

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I read that as the “Fedora of the Zephyr” for some reason.

Legendaries

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Heimskarl Ashfiend.9582

Ok I know effort I have done map completion in GW2 4 times and Just because I am not full time PvE player doesn’t mean won’t put the effort in. I have 8 legendaries I know the struggles but my problem is the masteries. I love how people assumed you just wanted a shiniest of shinies but I don’t like the effort.

By the time you get the masteries done, you’ll have a lot of the mats you need too.

Unplayable Lag

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The server lag these last few weeks is making me think twice about spending money on an expansion. Nearly every evening the game plays smoothly until 6-7pm PST. After that point, it doesn’t matter which map/game mode I’m playing. The skill lag makes the game horrendously unplayable. Tonight in WvW, 10 players (including me) had to quit playing because we had in excess of 10 seconds of skill lag.

I’m sure they’ll fix it so they can get your $30.

Remember these server banks get hit with DDOS pretty often, until there is a way to prevent that.. I just dunno. The EU servers were down for the longest time in GW franchise history because they are shared with other games, not owned directly by ANet.

Legendaries

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Heimskarl Ashfiend.9582

I taken up the challenge of making legendaries few times now. I decided I would try the one Shining Blade to add to my collection. This is my first HoT legendary and honestly never really did much in HoT. I was expecting it to be difficult and all course, everyone knows it’s not possible to turn back once you start a legendary. I didn’t realize I would have to max every mastery just to be able to obtain the unlocking of legendary gift which then need to spend 800 each map currency. I have to rank up 4 masteries to Max and I bearly done any of them. 2/6 or 2/5 max. I honestly think the requirement of max masteries to by gift is just outrageous. If your just getting back into HoT or just starting. If you been at the PvE content since lauch the struggle isn’t to bad. Max Mastries isn’t only thing outrageous to me. The map account bound oils and crystal and such you have to obtain 250 of by collecting. Not sure if I am only one kind dishearted but honestly I can grind threw legendary like the originals but they were lot more friendly on the amount of PvE and didn’t have weird mastery requirements. The material required for the HoT legendary feel is double the effort of the original legendaries. I think maybe anet asumed players been at it while and would have the materials required and makes since if you are active HoT PvEr but if your not oh your in for heck of ride. Reducing some masteries requirements and material possible?

Should they just make a semi-legendary tier instead?

Unidentified gear - Please No, No, No, Nooooo

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Yeah, as is, you’re actually getting more money out of it by straight up salvaging it. I know I’m just assuming how the loot table looks right now, but it’s just a green drop. You weren’t missing out on anything. Still though, introducing a new gambling option in itself is kinda bad towards players who don’t understand that math outright. This is WHY Japan has those laws about gacha games needing to accurately display the % chance of all the different things you can get from a lottery roll. Ambiguity turns it into a money sink where people can’t kitten why they should or shouldn’t. On the other hand, you aren’t spending real money on these so it’s no where near as problematic.

But it’s not a gamble if you don’t want it to be, on the TP these items will be worth more than equivalent greens since if you have HIGH MF, you can get more value out of them. By selling them to others with high MF, you make more profit, as well as we both said, you can just salvage them for lots of materials. This will make the cost of materials come down significantly, which is good for everyone who crafts. Once the cost of materials stabilises, the value of the unids on the TP will rise because people will want to ID them for rares etc.

Just salvage them, I have seen 18 iron ingots from a single unid, bam 1.3g. Actually, getting double figures of materials from each is not uncommon.

No way I’m concerned about missing out on exotics (even though I DO have high MF) beause the materials are worth a lot more to me. I have had two precursors drop, I’m not worried about missing out on more because the additional materials I’ll get from the unid will allow me to craft one easily.

Edit: Not only that, but because of the additional materials, I can just keep playing how I like instead of doing my daily farm runs to gather materials, I can just keep doing events and bounties and stuff with my mates instead of running around chipping ore and chopping wood like a drone.

(edited by Heimskarl Ashfiend.9582)

Do not give us pay to win

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Heimskarl Ashfiend.9582

Do you see how much QQ there are on the forums from everyone going “meh” over the new specs? Can you imagine how much there would be if it were no better than what we already have?

Why cant we have cool pets?

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Dude, I want a Legendary Sand Giant!

GS Damage VS Sword

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Heimskarl Ashfiend.9582

The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.

I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.

Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.

Have you tested power ranger for DPS since the trait changes?

Yes, it’s still kitten. It needs a whole lot more than what it got, and greatsword in particular is still garbage.

The autoattacks need to be buffed by 20-30%+, period. Maul could also use a buff in PvE.

Um, it was buffed by 45% crit damage with ability to hit 100% crit chance in zerk/scholar with realistic buffs…..

What DPS numbers did you come up with?

Edit: I never expect Ranger to be a DPS class because that is not what it is. Straight up DPS is mindless garbage play tbh and if Ranger has to take some nerfs to it’s survivability or utility just to gain some larger numbers, I’d be pretty kittened, because you can’t combine massive survivability with massive DPS.

You just told me all I need to know. Massive survivability is irrelevant in raids when everything in PvE resorts to dodging at the right time and barring that a mesmer/guardian will block further damage to you.

Hell, warrior is more survivable and still puts out better damage in power builds.

Raids and PvE are irrelevant to the utility of a Ranger. Do you want homogenous classes?

Use a Warrior then.

Edit: Now I’m doubting you did any actual testing because you didn’t provide the numbers.

Expertise change to food buffs

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Heimskarl Ashfiend.9582

It was changed to bring condi in line with power.

Before you say “just make power food better”. That’s power creep. We don’t need power creep.

They didn’t bring the -Condition Duration food/buffs in line.

Either nerf those foods, or buff the other foods to reduce Direct Damage by 20%.

You really do not want to open that door…

Power is way easier to protect against than condi damage in a competative enviroment.

I’ll happily open that door. I’ve been down this discussion route countless times over the years.

You lot wanted parity right? Well then let there be parity. Buff toughness food, or nerf the -cond. food.

You can get -10% damage food with toughness and you can dodge a lot more power damage than you can condi damage. Condi is absurd in WvW atm, which is the only place -condi duration food is used. It doesn’t help much when you get spammed with 10 condis every 3s.

Spirit and Trap Traits

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Heimskarl Ashfiend.9582

… It could do with some tweaking though like removing the arming time from the traps, making Frost Trap scale 10x better with power (just to be comparable to Procession of Blades)…

The NV changes; Just make them become an aura around the player when you use the trait and remove the active.

But see these ideas just make them copies of other professions without providing any distinct differences. You asked for DH traps and Rev boon auras.

Well, why not have a trap that works with power builds? We already have 3 that apply damaging conditions.

I agree on the aura though, it wasn’t well thought out, although they would be unique buffs.

I like the ground targeting, i just hate that they are so static in a game that is so mobile.

…Traps will never be as flavorful as the in GW1 anyway. It’s just another set of utility skills.

Well, they don’t have to be! Yes Justine, I’m gonna link it again! Elite Trap kit!

Attachments:

GS Damage VS Sword

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.

I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.

Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.

Have you tested power ranger for DPS since the trait changes?

Yes, it’s still kitten. It needs a whole lot more than what it got, and greatsword in particular is still garbage.

The autoattacks need to be buffed by 20-30%+, period. Maul could also use a buff in PvE.

Um, it was buffed by 45% crit damage with ability to hit 100% crit chance in zerk/scholar with realistic buffs…..

What DPS numbers did you come up with?

Edit: I never expect Ranger to be a DPS class because that is not what it is. Straight up DPS is mindless garbage play tbh and if Ranger has to take some nerfs to it’s survivability or utility just to gain some larger numbers, I’d be pretty kittened, because you can’t combine massive survivability with massive DPS.

(edited by Heimskarl Ashfiend.9582)

Beast Abilities - Definition, List

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Heimskarl Ashfiend.9582

Oh, hahaha, Wilting Strike is definitely going to get a cooldown now! And Invigorating Bond may actually be useful now… May.

Beast Abilities - Definition, List

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Heimskarl Ashfiend.9582

ProtoMarcus, thank you so much for your work on the wiki, I know you have done things before for our class and it helps theorycrafters like myself and others immesurably when we are trying to find combinations to put together.

Cheers!

SB/D/D Duelist Theorycrafting

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Heimskarl Ashfiend.9582

there are some crazy power builds we’ll have at our disposal. Worldly Leap and Call Lightning seems to do some hefty damage…

I keep wondering if the fury application from Live Fast will apply immediately and trigger Remorseless before the damage from the beast skill is calculated. Worldly Impact will be frikken crazy then.

Why cant we have cool pets?

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Heimskarl Ashfiend.9582

I wish we could tame one of those thieves all around wvw maps.

I have tamed a few, well humbled is probably a better word. One gave me Dawn and another gave me The Hunter! The only precursor drops I’ve had both came from Thieves in WvW

Datamined soulbeast traits

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Heimskarl Ashfiend.9582

I still remember We Heal as One + Nature Magic were buffed one time to copy boons entirely, and patched it within 24 hrs because it was dimmed too OP lolz….

Cuz we could stack as many quickness as swiftness, its was completly broken.

1. It only works on yourself.
2. It’s still awful in PVP because the way of how it works is stupid because you need to burn everything on cd.
3. Grenade bug did like 25k damage when land and it took Anet 2 months or more to deal with it.
4. Revenant and Chrono can 1 v 3 on node and it took Anet 2~3 months to deal with it.
5. Tempest can give a whole party 30+ second of protection per Earth overload and it took Anet 2~3 months to deal with it.

Could it be possible that those other issues were harder to fix than WHaO since they already had the code for Fortifying Bond they could cut and paste to it?

GS Damage VS Sword

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.

I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.

Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.

Have you tested power ranger for DPS since the trait changes?

Sell Junk Option. Sell minor rune/sigils

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Can we just make minor/major sigils salvage into leather?

[Suggestion] Fixing Unidentified Items

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.

Even that is 1000 times higher drop rate than it should be. I’ve had 2 precusors drop out of millions of items, you can’t make a legendary drop more than that.

The whole idea of a legendary dropping is abhorrent anyway. People spend a LOT of time making them and for someone else to get one as a lucky drop will just shatter people. I remember when they introduced Arachnophobia and I crafted it the same day, spent everything I had saved, like 300g or something I can’t remember) to make it. Two days later they added it to the drop table for the Mad King’s Chest and they were selling for 25g on the TP. I was devastated.

Bad ideas are bad.

Unidentified gear - Please No, No, No, Nooooo

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I’m happy with it. Saves a ton of space and when I salvage them I don’t have to worry about a bunch of useless sigils clogging up my inventory. You guys are acting like this is anti-consumer, but I’d say it’s the exact opposite. You should never feel tempted again to buy extra bag slots and you can play longer without having to go to a vendor.

IMO, the pros vastly out-weigh the cons.

Salvaging a precursor just because of convenience, is what I was praying for all these years. yep!

Then maybe you should’ve identified it?

I don’t think he understands that the unid item doesn’t exist until identified, it’s not an actual precursor until he has traded in the “unid” trophy or ticket for the identified the item anyway.

(edited by Heimskarl Ashfiend.9582)

Why cant we have cool pets?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

point is they could and should give us something a bit more… well epic

Like what, a 30ft Tyrannosaurus?

Why cant we have cool pets?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Having a plant as a pet is weird, but I suppose it’s mostly an excuse to give soulbeast some mesmer and ele abilities.

No weirder than a Jellyfish

Pet Nameplates

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Just change the pet name to “1” or “i” or something you wont notice as much.

Spirit and Trap Traits

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Trappers Expertise is not that bad for a trap build, it’s the traps themselves that have no flavor. It could do with some tweaking though like removing the arming time from the traps, making Frost Trap scale 10x better with power (just to be comparable to Procession of Blades) and immob instead of cripple. Then you could actually play Healing Spring/Frost Trap in a power build. If the traps themselves then got some love, they would be a great option. I don’t think they will revert the throwable traps.

The NV changes; Just make them become an aura around the player when you use the trait and remove the active.

solo open world and dungeon build for ranger

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Hello there! I just recently got back to GW2 after a long hiatus. I was a Warrior, and I love her but soloing world content on her is annoying and I’ve read on forums that Rangers are good for soloing world content. I also want to be able to run dungeons on my ranger. Any suggestions?
Atm, I run viper set
axe / torch
shortbow.

Pretty much only one build fits that set well, unless you intend on using Druid.

Ability to Dye Pets?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

If they have to dedicate time to adding a dye channel every pet model, I’d rather a pet sigil slot or auto-consumed-food slot in the pet menu.

Spirits could be the new meta?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Soften the fall can be quite good now, but remember that it is one ICD for both the fall and the heal activation…

I can’t see needing it for fall damage an issue in sPvP all that often though, eh?

Why cant we have cool pets?

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I mean, i think the new pets are kinda cool…

The real question is why can’t we have a healthy looking hyena?

I reckon they are cool as!

They can just swap the Hyena model now, since they made a better one.

Soulbeast Dagger vs Sword Damage?

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

…Like I said, the only thing left good for the Sword is dancing around.

Which is a big part of playing Ranger competitively.