Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]
Believe me, as soon as you fight the dire/perplex condi cheesers you’ll be happy for every single Hit Point you have.
I prefer a mix of zerk, knight’s and Valk armor and Play around until i find the spot where i feel comfortable, offensive and defensive.
The exact Moment when People realize you are NOT the expected, Walking lootbag and go totally nuts because they have no idea how to deal with a Power Ranger that can take some hits and knows where he placed the dodge and remembers his weapon swap before he Needs to run
Up to date on invites.
i usually use it to reposition myself when i get pressured too much and weaponswap is on CD. 3 seconds is not long for sure, but it’s enough to get into a more comfortable spot till weaponswap is ready.
Or i use it to get a more or less safe Barrage out to get better control over the fight by creating kind of a “safe” zone
As i said, as soon as you add any +% Duration for burning the damage gets lower and jumps back, if you have 0% condition duration and 0% burning duration your burning ticks for 2 times the damage it should
I think it is a good signal. There are bugs with pet ai and condition damage. So i hope they’re working on both for a big update and they have accidentally released unfinished parts of it.
I don’t know if i feel all too good about a burning condition with double damage :>
Edit: After a little bit of testing i think i figured how things work right now:
As soon as you increase burning duration (does not matter if it is %Condition Duration or %Burning duration) the Burn damage from Bonfire gets lower with every tick, and when you get no condition/burning duration at all the damage from bonfire will get basically doubled as you see it in the screenshot i posted before
(edited by Hepatolith.6389)
Right now the bug seems to be just the opposite. the first tick is the ~600 dmg it should be, and the second to the last tick i get double the damage so ~1.2k per tick!
The RaO/Stability changes are a nerf in zergs of course(for all classes), but it’s actually quite a huge buff for RaO for solo roaming and small scale since the boons get reapplied every 3 seconds it basically negates Arcane Thievery/ corrupt boon and Trickery VII from thief and our pet’s get a lot of fury and swiftness as well with Frotifying bond, so yeah, it’s kind of a double edged sword
(edited by Hepatolith.6389)
Well… it isn’t like Oakheart is something super extraordinary on a Sylvari
I laughed, loud
great self-mockery
Norn because female human GS voice >.<
if you play lb/s+d try to apply poison to them as soon as they swap out of water, this will cripple the heal from the signet and should help quite a bit, but it will be a tough fight nonetheless. Celestial DD elementalist is one of the strongest 1v1 specs around.
http://gw2skills.net/editor/?fNAQNAsYRjEq0vaLLOsw1iAChaZA8utjhSIFYFvu+hCW9A-TlDFABHqGACHCglUK0kSClUCBwTAoQVCuSJISKTQRVFw3foD9BJqCxCnAgAAIAszdGkBwcLA-w
this is what i currently run for full melee, has some really good sustain and can still deal a good amount of damage, if you feel too slow you can easily choose signet of the Hunt over one of the others.
You should use Reefdrake under Water, most people won’t attack you with their Melee weapons (lazy Pack) and when you get downed you are pretty much invincible using the drakes f2.
Vid is as enjoyable as always x)
That’s true, but why should it be more important for THE pet class ingame (implementation of it aside) to make pets optional, than giving the Ranger a proper working Pet?
I’ve never said anything about the removal/making them optional I am just stating that there are reasons for them to complain about them and that ANet doesn’t want to use the resources to really get the pets to up to the functionality that is needed for the kind of game they have created.
Not too long after launch I posted my view on the pets that the Developers are in bad place where the profession is as if the pet performs at a level where it is not a detriment to the player they risk the perception that the ranger as been given a “easy button” especially with the focus on the cluster that is spvp (which seemed to be the driving focus of skill/trait balance with little/no consideration for PvE nor WvW).
The end result is a profession where the effort to effect ratio is no where near a good place and even after putting the time to ‘master’ the profession could be generally put towards a profession with a higher skill floor and ceiling that rewards the players effort to effect.
Crap did, not you and i said that you have all freedom to complain about the viability of the pets. I just meant that i don’t see the Point in making the “unique” feature our class is based and even balanced around optional and that if you want optional pets you should not have chosen the class that is meant to have this kind of sidekick… a stupid and sometimes utterly annoying sidekick, but it’s mine and i like it >:(.
Edit: Problem is, i think that Anet does actually not have the Resources to make such major AI changes in a balance update.
Do you have any intentions of giving pets (AI across all professions) a brain?
More importantly – can pets be optional.
I really don’t see the need for a pet and I shouldn’t be forced to have one. Every time I try to hide him or her it magically reappears. I try not to feed it, it is still with me. I run as fast as I can away from it, it magically reappears. I kick, scream, and get it killed. BAM – pet is by my side again.
I really don’t want a pet nor do I see the reasoning behind it. Is this because WoW hunters have pets? If I wanted a pet I’d go the local shelter and get one or put a collar on my husband.
Choosing the Pet class and complaining about a pet being there…. seriously?
Actually, me being a wise @ss aside, I meant to say can pets be optional?
What if I don’t want a pet but want to use the LB/SB and range? Serious question.
And why is it a pet class? I would have thought it is more of a range class that uses a bow and arrow. I very well could be incorrect in my understanding of the class (I did not play gw1) but I just assumed it was a range class.
In Gw1 you could decide, that’s true, but for GW2 it was announced as the class with the Pet as their special Mechanic. I did not ask them why they did that x). But with upcoming Specialisations your wish might come true with one of the ones to come, or they’ll end up giving the ranger another mechanic and druid gets pet, we’ll have to wait . But as it stands Ranger is the Pet class of this game and i doubt they will make it optional any time soon, since it’s a part of the class and we would cripple the effectiveness of our class (fights vs thiefs and probably dungeons aside
)
HA, know i even have a question: Will both, Ranger and Druid, have the Pet as their Mechanic or will the Ranger, since we saw the Druid having a Sidekick, get a new Mechanic)
(edited by Hepatolith.6389)
Choosing the Pet class and complaining about a pet being there…. seriously?
If the pet is under performing/limiting the ‘pet class’ then there will be complaints about it. They poorly implement the pet system and the it is currently too much work to fix so where does that leave the profession?
This. If you make a pet class where the pet is crap, you have every right to complain about it.
You have the right to complain, but you shouldn’t complain abut the fact that the pet class has to use a pet, but about the implementation of said pet.
All i say is that if you do not even want to use a pet you should not pick the class that is designed around a pet (again it’s of no interest whether it’s good or bad at that Point). You can complain about the viability of the pet but you shouldn’t complain about the existence of a Pet when you choose to Play the pet class
(edited by Hepatolith.6389)
Choosing the Pet class and complaining about a pet being there…. seriously?
If the pet is under performing/limiting the ‘pet class’ then there will be complaints about it. They poorly implement the pet system and the it is currently too much work to fix so where does that leave the profession?
That’s true, but why should it be more important for THE pet class ingame (implementation of it aside) to make pets optional, than giving the Ranger a proper working Pet?
Do you have any intentions of giving pets (AI across all professions) a brain?
More importantly – can pets be optional.
I really don’t see the need for a pet and I shouldn’t be forced to have one. Every time I try to hide him or her it magically reappears. I try not to feed it, it is still with me. I run as fast as I can away from it, it magically reappears. I kick, scream, and get it killed. BAM – pet is by my side again.
I really don’t want a pet nor do I see the reasoning behind it. Is this because WoW hunters have pets? If I wanted a pet I’d go the local shelter and get one or put a collar on my husband.
Choosing the Pet class and complaining about a pet being there…. seriously?
the only thing amazing i saw was his accuracy. If only he didn’t look like a wild magikarp when he tried this stuff.
Who cares when noone in front of your bow can tell how you looked afterwards
Here is Cay x), could finally finish her look
I think it was Durz who figured this more than a year ago and posted it
still nothing has changed so far.
I’d bet
, you should start Screening Chat logs. It’s just hilarious if you step over them after a few months x). Anyways, since necros aren’t exactly the most mobile class you can swap the second trap for SoR when you Encounter one, it can be live saving if they manage to land a bomb on you and HS is on CD
I decided pretty fast that “protect me” was not the skill to use. Pet just gets crushed cause im zerker. Im staying with signet mastery+ sos. Im keeping wolf on swap.
Being able to throw my traps sooo much fun ;-) Fire trap may not deal super damage but its very good for flipping camps fast as its a short cd and 5 target cap.
I got accused of hacking tonight. I was “teleporting around and using necro skills”. Lol, must be doing something right. Had 6-7 of them camping my spawn area (sw corner) for an hour cause they were mad. I dueled one and after he downed I moved away so friend could rez him. Then they both come at me and spike. Probably figured I was hacking again. God I love this game ;-)
ima add the vid for that duel, just so you can see how petty they were, it was hilarious. will link tomorrow after upload to youtube.
That’s how People are ^^ noone could ever possibly be better then them, so there HAS to be another reason.
Besides that, you should really consider packing some condi removal other than HS, either y slotting SoR or probably by changing Fire sigil to generosity/purity and mybe leeching sigil for sigil of cleansing because right now i can’t see you being able to survive a battle with a conditionbombing class (maybe i’m wrong, but that’s just what i see =) )
(edited by Hepatolith.6389)
What: Female human t3-armor
Why: you get distracted too easy by the underboob! >:(
If rapid fire no longer tracks in stealth, then stealth must:
- apply revealed when your attack is blinded/blocked/or missed
– 33% lower movement speed to prevent people from running away in stealth so easily
– revealed increased to 5 seconds- you already have a counter to stealth on ranger, if you want to counter stealth then pack accordingly. the whole “apply revealed on blinded/blocked/missed” is a terrible idea and has been proven terrible for ages now. it overly rewards mindless defense stop whining about something you can do something about but choose not too.spam while harshly punishing a profession that already punishes mistakes harder than most.
- this would more negatively impact stealth’s use offensively seeing as it would be impossible to catch anything
- revealed has already seen an increase in duration.the issue isn’t stealth. the issue is that rapid fire (along with all other channeled skills) gets a free pass when dealing with a defensive mechanic. it’s like blind not blinding an eviscerate because you blinded the warrior mid-jump instead of before it.
- you already have a Counter to projectiles (namely Daggerstorm and Smokescreen), if you want to Counter projectiles pack accordingly. the whole “stop channels when the target stealthes” is a terrible idea and has been proven terrible for ages now. it overly rewards mindless stealthing. stop whining about something you can do something about but choose not too. (See what i did there?)
(edited by Hepatolith.6389)
Same with Hornet sting every now and then
1. first of all: im playing s/d thief.
2: mimimimi backstab epic high dmg mimimimi -> thief got nerfed about 5 times…
3. hard to avoid dmg while stunned…
4. nerf that kitten
5. have a nice weekend
So you basically say that something that was possible before Patch and nobody complained about it should be nerfed, because you as a S/D thief were not able to dodge a telegraphed knockdown from a dog standing 300 units away from you by just pressing 3 or walking one step in any direction… Stop ignoring the Pet and you will be fine… seriously
I think it would be better if it shot lazor beams. No one would expect that.
And to make it more telegraphed it should spawn a armored T-Rex
Don’t think so. If it would be, how could you Post your king-build?
1 build per 3 duels and only minor changes to the next 3 duels as nagym suggested.
Doesn’t really matter since u can use SoS WHILE stunned and it has it’s passive effect.
Assassin’s signet (can use it twice in the time u use 1 SotW), so 10 Attacks +15% damage vs 8 seconds of 25% damageboost + Stability.
It still amazes me how everybody is going for RF and not the (for anyone thinking about it) way more obvious, overpowered Signets (looking at you SotW and SoS)
http://gw2skills.net/editor/?fNAQJATRjMqUxaDLmsw1ag+ga9DEAjdzfYGYWBfQJuyK-w
should be one of the more common Setups for the bandwagon rangers =)
Extremly weak to conditions and after blowing up burst and SoS fodder.
Full zerker max dmg gear of course, just don’t have the Patience to add it >.> I’d say ranger or traveler runes mostly.
That’s because Pet’s received a 75% health buff for PvE some time ago (last featurepatch?), but this health buff does not apply to WvW and PvP. =)
Why not?
Next Feature Release will fully concentrate on balancing the People using the Forums.
Why wasn’t RF stupidly op before patch then? I mean c’mon It is an Overall DPS buff of 15%-20% (now 10.5 sec with CDR before 12.5 sec with CDR + AA from maxrange was stronger anyway) for a weapon rangers were laughed at for using it. Not that i cared… before patch noone knew how to fight LB and now People are actually thinking of Counters for it and you get focused even more in smallscale >.> … In my opinion SotW is way more of a Problem since it’s active is stupidly strong now that you don’t have to invest for it anymore., but still… it’s on a 48 sec CD and predicting and doding the RF from that GIANT ranger and pet shouldn’t be too hard
This is misinformation you are spreading here.
First of all, try increasing HB damage by 20% and watch the forum flood with cries that it is OP.
Second of all, Rapid fire was a 5 second channel, it is now a 2,5 second channel. That’s not a 20% damage boost, it is way more. You can say autoattacking was stronger, but how long can one auto-attack before forced to do something else? The fact you can do your burst damage this easy now is a huge buff.
Last of all, nobody gave a kitten about RF because it was so slow and because the character using it was a free lootbag. Now, with all the new ranger tools, and a 2,5 sec RF, it is quite obvious that RF is over the top.
Ranger as a whole isn’t though.
If you Count in the recharge time for rapidfire and the AAs you can do in that time it is in fact a 15%-20% Overall DPS boost to LB on max range. And as i said, i see SotW as more of a Problem than RF itself because you don’t have to decide whether your enemy can just sidestep your shots for Damageincrease or your Arrows are actually going to hit. You can have both of now. As i see it, RF as is is good, but SotW Needs to be reduced to like 10% for ranger and 25% for pet(read that somewhere and i think it’s reasonable), because a 25% damage boost for 8 seconds + Stability without any drawbacks is too much, way too much actually.
(edited by Hepatolith.6389)
Also, you could get rid of the longbow b/c it’s crap and take Sword/Wh+GS which is a superior setup in every single way. Just an idea though.
Shooting down from a Tower. POW! there goes your every way :P
On a serious note tho. Had some pretty intense duels with a full melee ranger with my lb/gs Setup I’m running for months now. Think it was 3:2 in my favor at the end but all of the Duels could have ended either way (And before patch i would have lost them all i’d say). I think it’s just personal Preference going full melee or packing a ranged weapon and just saying LB sucks is not helping anyone here…
He clearly stated he is interested in PvE. Yes longbow sucks for PvE. Full melee is so vastly superior in every way. Outside of RPing a ‘range-r’ of course.
You are right, my bad! For PvE full melee will do a better Job of course
Also, you could get rid of the longbow b/c it’s crap and take Sword/Wh+GS which is a superior setup in every single way. Just an idea though.
Shooting down from a Tower. POW! there goes your every way :P
On a serious note tho. Had some pretty intense duels with a full melee ranger with my lb/gs Setup I’m running for months now. Think it was 3:2 in my favor at the end but all of the Duels could have ended either way (And before patch i would have lost them all i’d say). I think it’s just personal Preference going full melee or packing a ranged weapon and just saying LB sucks is not helping anyone here…
No, it doesn’t. There are not always objects for you to move behind. Whereas moving always counters hundred blades. Anything can move in this game, without traiting for it, equipping certain weapons, utilities, w/e. The threshold for how easy it is to counter HB makes HB balanced as it still does a ton of damage (thus becoming somewhat effective when coupled with CC). Rapid Fire does not need any CC to be effective.
Rapid Fire is stupidly OP imo. The numbers differ a little bit, but it essentially is a Hundred Blades from max range while moving.
The thing is, rangers as a whole aren’t OP because of this one skill, and I don’t really mind Rapid Fire as I traited for a reflect anyway. Besides, rangers deserve a little fun.
Why wasn’t RF stupidly op before patch then? I mean c’mon It is an Overall DPS buff of 15%-20% (now 10.5 sec with CDR before 12.5 sec with CDR + AA from maxrange was stronger anyway) for a weapon rangers were laughed at for using it. Not that i cared… before patch noone knew how to fight LB and now People are actually thinking of Counters for it and you get focused even more in smallscale >.> … In my opinion SotW is way more of a Problem since it’s active is stupidly strong now that you don’t have to invest for it anymore., but still… it’s on a 48 sec CD and predicting and doding the RF from that GIANT ranger and pet shouldn’t be too hard
(edited by Hepatolith.6389)
Only way to gain Distance in stealth without swapping weapon is blowing up 32 or 40 second LR. And no competent ranger would ever use this for gap opening since it packs too much utilty as stun/immob breaker.
Just did the Calculations >.>
9 Autohits did most damage before Patch and now its Autohit -> rapidfire -> 5 autohits
Results in a total of about 15% LB damage Buff if you eat up all the Hits >.>
And let’s be honest… 15% dmg Boost to the argueable worst weapon Choice for Ranger is not a Gamebreaking Buff.
Just did the Calculations >.>
9 Autohits did most damage before Patch and now its Autohit -> rapidfire -> 5 autohits
Results in a total of about 15% LB damage Buff if you eat up all the Hits >.>
And let’s be honest… 15% dmg Boost to the argueable worst weapon Choice for Ranger is not a Gamebreaking Buff.
I hate when ignorant people call thief an easy class, go play the meta DP spec, maybe it was easy back in december but months of power creep have left it worst class in game.
Ranger isnt medium difficulty its easier than warrior ever wkittenter mesmer is onr of the hardest specs in the game.
Elementalist isnt hard to play its faceroll.
Skill floor varies on game mode.
In WWW roaming most beginners rolls thieves and they are effective…
Some of them try an ele and get back to their thief in few minutesPU mesmer is all but hard to play…. i see that whatever you can counter is not a faceroll and fair
Even shatter is just extreely similar to DD ele….Ranger atm is just ridiculous.
Pressing 2 every 8 seconds takes no skill.
But hey ……thief can counter it with stealth so its fine.I wonder why you forgot to talk about engi…. i suppose its a faceroll.
Nahh full Glass ranger could do the exact same before the Patch, it’s just that everybody and their mom are running this now. There was no LB ranger after patch i had any Problems with actually, not even in those “ridiculous” teamfights everybody is crying about, Those rangers were downed faster by our thief then they could say “Oh kitten”
By the time you hear the super fast pew pew pew sound you would of have taken more than half the rapid fire damage.
This is especially true if the ranger has quickness.
Combine it with damage boosts and a ranger can down some classes from 1500+ range extremely quickly with no chance to counter.
For instance. I was playing my mesmer after the patch, a friend was on his ele & another was on his ranger.
By stacking might & quickness along with signet of the wild my ranger friend was able to down a few people before they knew WTF hit them.All that being said however I believe that while rapid fire damage should be reduced they should increase the damage/utility of some other skills to compensate.
Otherwise you will end up with rangers sucking again.
I honestly got barely even hit by Quicknessboosted RF after patch, everybody and his mother runs it so i use a dodge roll when a ranger gets in range, that rangers burst is down for about 50 sec and he is a Walking lootbag again
PLUS, this was actually possible before patch too
(edited by Hepatolith.6389)
The only way you could see it as OP is because of all the immobilize ranger have (Mainly pets, but also entangle (48 seconds if traited), and muddy terrain (20 sec if traited). It has never really been a problem because ranger never had any good burst to begin with, but now that they have a burst, it’s a different matter. I Find it interesting that nobody said anything about it, because that is how good LB rangers will kill their targets.
/sign … this is how it worked before the Patch and this is how it works now against any enemy with a single Braincell. Immobilize has always been a mandatory part of being succesfull with LB, at least in WvW.
a long range skill that hits this hard is kittened. Make a ranger melee skill that hits hard for sure, but at a distance – pure stupidity.
Absolutely!
I even had to use my Healskill to stomp full health Vs a full glass lb Ranger. Pure OPness those Glassbows >.>
(edited by Hepatolith.6389)
Here you go, only a real pro makes this work >.>
http://en.gw2skills.net/editor/?fNAQRBHPxG2IjK9sWxiJLctGoSoaGAPw7eIF2YnXQGUxcVA-T1xHAB0pEs2nAQrq/gy+DHp8DgTCAa6HIFgcKjA-w
Edit: Yea i read his Post. I just think immob is way better than cripple.
even when you take into account extra damage done to crippled opponents?
Bonus Damage to movement hindered opponents which includes cripple/immob and chilled, so i would go for 1 Spider too
Ahhhh thanks i see it know. It’s the one 3 before maxing it. Thanks =)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.