Covenant of Bloodthirst [IvsI],
Favorable Winds [Wind]
Heya guys, back again with a new Video. =)
Hope you enjoy and feel free to leave some feedback. =)
Build used:
Couple questions- am I the only one build editor shows up in Russian?
Do you pvp and with what spec?
rarely ever, and if i do i usually just roll with the meta battle build because I’m really lacking experience in PvP to be creative there
.
Would you think that the Melandru runes would work then? I’m trying to keep my armor rating above that magical 2800 mark.
Yeah Melandru rune would definetly work with it, Durability rune would be a great option too (I mean, it always is, that one is stupid good), or Snowfall rune? Trolling people by falling down all the cliffs and surviving?
(jk).
but yeah Melandru and Durability would be my top toughness runes aw
If possible, can you take a look at this build below? It doesn’t have as much crit damage as yours does but it does grant some crazy regen/healing. I’m using something similar to this in PvP and it’s pretty amazing so far.
Yeah you can definetly play this one, it’s a more defensive Variation, and i guess there will be a few more bulky roaming builds you will get trouble breaking through, which will result in an endless fight (that’s the reason i chose to go more offensive that is), but
if you do good with your gear of choice, who am I to judge it. I don’t know your playstyle at all =), so if the more defensive gear suits your playstyle best, rock it
.
The only real “critique” i could bring on is, that with the 15 sec CD of CA in WvW Dolyak rune OR Mango Pie is enough to use it on CD, so you should consider dropping one of the two for either a better defensive or offensive rune/food.
Really loved your video! I’m wondering though, do you have trouble with those condi/zerker warriors? I started out playing a ranger but recently changed over to a s/s + LB condi warrior and have been doing much better in roaming. Perhaps I lacked the true ranger skill.
Condi warrior is a draw ususally, cause they are easy to kite, but it’s super hard pressure because you need to kite ^^.
Zerk warr is a different story tho, because the zerk warr build got a few variations in WvW
i’ll just list what i feel is really strong vs ranger:
1. Mace/Shield
2. RR or LS (equally bad)
3. Eternal champion
I haven’t found a way to kill a competent warr who runs all of the above (basically PvP meta). If they run none of the above, you just have to wach out for their CC chains and you should be doable. With every point they check on this list, it’ll get harder for you tho ^^
I quite GW2 shortly after HOT and I just came back. Was thinking HARD about picking up my Ranger or my Necro. This sealed the deal for me. This was freaking awesome, great job. Going to see if I can make this work for me. All I do is solo roaming so I need a build that’s built for it and this seems to fit the bill. Has anything changed in yoru build since you posted this? Don’t want to copy cat but looking for more guidance than anything else. Thank you for sharing.
Thank you very much
Yes i changed a few things since i uploaded the Vid, still testing these changes tho. All in all i went more offensive, which made me dropping Natural Stride for Celestial Shadow, and that on the other Hands leads to a new Problem → lacking Movementspeed, so yeah, still brainstorming what to do about this.
Current build:
http://gw2skills.net/editor/?vNAQNAT8XjEqQDL2yCmsAXLWyEMnDXCox1ksCAHA4ZaOdoWy0GD-T1yHABDpUxHlE+pGATKB1T1n8fIAwfBAA4IA0jyoG1N8y+DBAQAsclrclrclzO35O35O3ZpAMTrF-w
The dmg reduction will multiply so it’s 1*0,66*0,95*0,66
Glad to see you’re still giving hell out there, pal!
Yo Sae o/, it’s been quite a while. So are you back or just lurking the forums from time to time?
And i try my best to do so
Love the offhand axe/owl play ;-)
Thanks (=,
really undecided on the second pet tho. I’m constantly rotating between a few pets for the slot alongside the obvious Smokescale.
(edited by Hepatolith.6389)
Hey guys,
just uploaded a new Roaming Video and thought i’d share it here =),
Hope you enjoy
Builds used:
Critique, positive as negative is greatly appreciated.
It’s not the trait that is bugged.
The Smokefield of smokescale is removed in the moment you swap it out, thus there is no field to blast. It’s either a bug with the smokefield or it’s intended.
Question for those good with all professions:
From what I can gather, everyone is pretty grumpy about this patch. If everyone got slightly nerfed I’m happier with how things are going. Is that accurate?
I am sort of shocked adrenal health berserkers didn’t get toned down a bit though. Those things are ridiculously cheesey and annoying. They’re like a more passive version of gs/staff druid.
This seems about accurate with the exception of thief who I believe was mostly buffed, although not in anything that they already use (so opened up more options like our SB and WH buffs)
Elementalists seem to be quite happy with the buffs to dagger and that one Glyph too.
Plus after a little bit of testing, I’m not even that disappointed anymore, The unblockable buff to pets came in really handy quite a few times today (shredded condi mes and a axe/shield Berserker with Bristle f2 a few times today
).
Smokescale – Glitzerfunkel Stern (Sparkletwinkle Star)
Bristleback – Pinknotfluffynohorn
Black Moa – kitten
Brown Bear – Free Candy (just watch it smile and you know why ._.)
Marsh Drake – Im Poison
Black Widow – Itsy Bitsy
Is the tooltip just bugged? Or do they actually do different damage?
They do actually different dmg. In PvP you usually get 4+k crits on medium armor on last hit using demolisher/marauder and my opponent using one of the 2 as well, in WvW i get roughly 3k on last hit with quite a bit more dmg thanks to food and ascendes stats etc. Vs the same enemy with roughly the same stats
Correct me if i’m wrong, but dud they make ancient seeds more reliable? I feel like the roots Connect way better then before the patch. Anyone else noticed that?
Heheh Ya it was me, GG m8:) Funny thing is that I recognised you from the build you posted here ^^
Hehe x), you too =)
i on my end wondered what do you do vs condition builds? Are the shout (+ that delayed glyph) cleanses really aenough for all that condis at the moment?
Hi @Hepatolith.6389, any change we duled tonight in Jade Sea server(EU)?
Was kinda long fight, I was on a GS build.
If you happen to be the Gandara Druid (MM/BM/Druid) we did =), and you got me really bad once with that CC chain ._.
well, it’s mine. I made it to compensate for the weaknesses in my gameplay, “Sic’ em” for condi mesmers or other druids for example as those fights never end otherwise, Refined toxins for constant poison applications vs classes with alot of healing, Druids (Pet swap afte they enter CA = guaranteed poison) or warrior (they got alot of resistance, but when they are done with it you severely cripple their sustain). Is it the best? Most likely not, but it does compliment my playstyle really good, and it’s the build i have mosrt success with
The build posted by @Hepatolith.6389 its a great example for a counter theif build.
*Bark skin counters the damage in and out rotations of the theif.
*S/D – lots of evades and good consistent DPS.
*Tons of condi removal and stun breaks and survivability.
*Sickem for burst damage and stealth reveal.
*protect me and GoE, both interupt theif damage combos.Dont think you can win this with a theif. Go meta warrior with axe/shield -GS and you can destroy this build
Nah ^^, i just tickle Meta warrior until it eventually drops at some point. It’s an unforgiving and long fight, but thanks to the constant poison they die as long as i don’t mess up and get stun locked.
Not sure about others, but that’s how i currently run:
http://gw2skills.net/editor/?vNAQNAW8YnUqA1CiVsCuCCctgFMBrZZV4CAP3gVVFDumuTLql480A-TFDFABA8AAaSJyCHBg00FkoKBXpEkgLAQR7Pgkyr20IUo6OVfQAIFgZatA-w
Well, S/D compliments zerk druid quite well, cause we can easily outheal most of the sustained damage dealt to us, and can evade basically all heavy hits, which we would otherwise be weak against due to the sheer amount of Evades S/D offers.
You usually only need skill 3 and 4 in WvW roaming, #5 kills you in every encounter that’s not a 1v1 cause it’s damage in WvW and PvE is 50% or so lower than in pvp, so ig isn’t really threatening
i remember when longbow was kinda joke and shortbow was awesome.
then the nerf nation attack
Yes under Sozins comet
Roy’s*
New Video up, also edited first post with a link to it and the build link, enjoy
I did try it, with good succes on a build, when i felt that i needed more protection or so, but after testing i found rune of the defender to simply work better for my playstyle.
@Schmant,
how dare you to not call me by my title :O
(edited by Hepatolith.6389)
Are you german by any chance?
Yes, i am indeed
You’ve got Smooth moves and a very Strudy build there.
+star , a lot of people still don’t know what to do vs druids they are too use to Just Leaping in and bursting down Squishy rangers and with the introduction of druid this flips that Mentality on its head.
classicly check out the DH’s and rangers , plus that one Reaper trying to beat you at the kiting game when he full well knows necros perform better at crowd control than kiting.
Thanks,
and yeah, most people still expect rangers to drop like flies ^^, and sadly it’s true for the mostt part still ._. lots of bearstaff full zerk druids.
Heya,
just thought i’d share this one with you.
Video 1:
https://youtu.be/JPj9HY178Vk
Video 2:
https://youtu.be/jNZ3pwXWpD8
I hope you enjoy =). Critique is greatly appreciated, good as well as bad one.
Note: this is the first time ever i worked with a Video editing program, so it’s kinda messy at times.
(edited by Hepatolith.6389)
It’s bugged.
It only cleanses one “stack” of each movement impairing condition on you instead of all.
so let’s say you get immobilized by net turret and net shot and use staff 4, it will only cleanse one of the two immobilize stacks.
Cooldowns are separated.
Yeah sure, but if i use the shout to port an ally to my Position and then start to rezz him myself alongside the pet, the trait will activate too which would result trait and shout being on CD or am i mistaken?
Oh, you meant that one.
Yea, that is a nuisance. But then again, I didn’t find myself in this position often. My bad for not realizing your message on the 1st go.Now I see your point. Yup, it’s a bad design.
Yup, and that’s what this threat revolves around i guess, a bad design decision for rangers, so nothing we should be surprised about
.
Cooldowns are separated.
Yeah sure, but if i use the shout to port an ally to my Position and then start to rezz him myself alongside the pet, the trait will activate too which would result trait and shout being on CD or am i mistaken?
Cooldowns are separated.
You’ll still double cast it if you use SaR (shout) to port your ally to you and when you then start rezzing it will activate again (trait), which will result in both being on CD or am i mistaken?
It’s not a broken mechanic.
It was one of the most useful traits for sPvP when nobody used S&R.
Now the only thing that stays is cosmetic tooltip in traits and people consider it broken.No, the trait doesn’t have to be the same functionality as the ability. It is a huge help in reviving a downed ally, thus in no need of further improvement.
If you think the mechanic is broken, think again. The most useful PvP trait in that tier got buffed by 95% (in terms of cooldown reduced) and you can’t suck it up because it doesn’t do anything flashy like the new S&R that fought it’s way into useful utility slot?
I think i understand where he comes from.
for example: your ally gets downed 900 Units away, you use search and rescue, your pet will port said ally to you and starts rezzing. now when YOU start rezzing as well having Allies’ aid traited you will use search and rescue again which will result in both being on CD and thus making Allies Aid kinda … just a 10% increased rezz Speed trait when using SaR before.
Note: i’m not saying the functionality of Allies’ Aid should be changed, but i think it should be looked at and changed to no activate the SaR of the trait if SaR shout is active already. (don’ know if something like that is possible, as i have no clue of coding.)
(edited by Hepatolith.6389)
Those are some really interesting ideas Lugh. How does hydromancy interact with multiple dazed opponents? The closest get the roots?
As @Hepatolith.6389 mentioned, echos+hydromancy = aoe daze+root
. You might even want to try and run double staff to abuse this combo ^^
you don’t really Need to
double hydromancy would be enough as going into Avatar proccs Primal Echoes, at least i think it did when i used it the last time.
Those are some really interesting ideas Lugh. How does hydromancy interact with multiple dazed opponents? The closest get the roots?
Nope, all enemies that get dazed and then damaged by hydromancy will be rooted, as they are all damaged at the same time. same as Glyph of Equality
(edited by Hepatolith.6389)
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
It was a bug if it blinded yeah, it was never meant to blind though.
A smoke field itself is meant to blind lol…engi bomb kit 4, thief smokescreen, black powder, etc…all smoke fields and guess what…they blind!
Just because every smokefield has a blind component to it which has an extra mention in the tool tip does NOT mean a smokefield HAS to blind
The smokefield never blinded in the first place, all it did was make your pet take no damage.
The assault nerf kinda sucked, but you have to admit there were rangers who were basically sitting on nodes, tanking damage and letting the smokescale kill their opponents for them. However, I don’t see why they had to change the hits from 7 to 5. They could’ve just shaved the damage down some more.
And finally, no more accidentally losing your cap because your smokescale dropped the field and your ele blasts it stealthing ALL your teammates causing you to lose the node.
Wrong. It did blind. We aren’t talking about the pve smoke scale. We are talking about OURS. It has blinded everything in its smoke field since beta weekend 3. Stop spewing facts you know nothing about. It’s bugged. Don’t F this up because you’re a ranger hater.
It was a bug if it blinded yeah, it was never meant to blind though.
Finally up to date on invites again, sorry for the delay o7
As you can see i’m a ranger main and i don’t even play Guard/DH so i didn’t pay too much attention to it.
Now to my question, while i think the trait and it’s CD are fine and totally in line with other traits that work like this, the CD only affects the trap part of the skill, which means you literally gain Aegis every time you get CC’ed which makes it nearly impossible to set up a burst on DH. So is it intended for the Aegis on CC to have no internal CD at all or is it bugged?
I’m pretty sure entering Celestial Avatar acts like you are swaping to staff (so it proccs the staff trait and the staff sigils, at least i think i noticed that)… Don’t nail me to it but i’m pretty sure Irenio also said something like that on the Stream.
Don’t know what would happen if no staff equipped tho.
lingering magic gives you a flat 20% boon duration boost and there are a few runes that increase effectiveness of certain boons or boons in generell
just a read the patch notes issue… WhaO shares all your boons with pet and vice versa which allows you to have quite a few boons permanently.
We don’t need some weird insane might stack + perma quickness tied around a heal skill. It’s janky and random and in all honesty not fun.
How do you achieve perma quickness? Or do you mean perma swiftness?
WS/NM/BM trait line, Zephyr’s speed, Quickening Zephyr, sigil of rage, WHaO is nearly perm quickness
aw come on
perm quickness protection and 10+ seconds 25 might is not op… :>
it’s ridiculous xD
Wyvern AA’s are horrible, they are slow (2 sec CD and 2 hits!) and stational so they will never ever hit moving targets and just be good for their f2’s
vs single targets obviously yes but not in a situation where you have to deal with more than one enemy. you’d need glyphs or traps then
Since pets count as allies (at least he stated that in the stream, no?) there’s actually some pretty good synergy between druid and pet since alot of the traits seem to factor in allies
With a group, though, the pet gets nothing.
well, yeah nothing especially dedicaded to pets that’s true, they’ll probably add some to the skills they want to address.
Oh and Wyvern’s AA seems veeeery slow which will make it even harder for them to hit moving targets… i mean it basically roots iself for 1+ second because AA are 2 strikes
There is a minor trait that dazes everything around you when you switch to staff. Add something like sigil of hydromancy (or geomancy) and you will instantly also proc some damage triggering the grandmaster.
Yep. Entangle everything around you when you swap to staff every 10 seconds.
Diabolical!!
yeah thought of that aswell, we gotta see what proccs first tho, the on swap sigils or the trait (or is it coded that on swap traits trigger before sigileffects?)
Since pets count as allies (at least he stated that in the stream, no?) there’s actually some pretty good synergy between druid and pet since alot of the traits seem to factor in allies
yeah but for trapper you have only one skill that does that, spike trap and it’s on a fairly long CD, and most builds have at least one way to get out of such a situation so you will have to bait their use of it and then you have not much to trigger it again at all because dog knockdowns are easily avoided
And alongside with it a Mountain Outfit exclusively for ranger.
“Tank” Amulets are a common ban in 1v1 servers so i get that, but (only) Dwayna Rune Dunno…. grove rune would be better anyways in a 1v1 :>
First of all: Bump, cause this thread shouldn’t get burried
And second, the build i’ve been roaming with recently
http://gw2skills.net/editor/?vNAQJATRnEqA9CitsAesActgBOhy/7B4w/XoAS8eY77AogVHA-TVDEABRpEyKlHEcBASUlltUCawDAgJlIkv/Qb6CoUFCAOCANqOwDHCgAAIA7cnpzdGY5KX5K35OnduzfuzduzSBYmWL-w
Sustain is stupid high and damage is okay i guess, although you need pet to land it’s stuff when you face bulkier builds
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