Uhm, no. Killing someone by pressing Steal, haste and then mashing one button is not skillfull.
Do you have 6 of them on your PvP gear? The rune counter also counts other sets even if they aren’t visible.
15k is something you can reach, but 31k? Not gonna happen.
No, definitely not the best pusher. There is so much AoE that you will surely be snared. Your stealth is so limited that once you pop out of it and plus with the revealed debuff you can’t stealth for another 3 seconds, you’ll just be sitting there stunned and then dead.
Snared? You have 2 rolls on short cooldowns. It doesn’t stop you from shadow stepping either. And dodging 2-3 times…
Lag + Shadow Step + Scorpion Wire = you pull people quite far.
But yeah, Scorpion wire is godlike in WvW. Your target pretty much dies 100% if it hits.
“Sword has more control than dagger” hahaha, what a joke.
Weakness is more useful than half a second of stun.
This made me lol. Dagger Storm is amazing for aoe in the open world. It inflicts major bleeding, direct damage.. and it slows everything it hits (which means you can essentially kite everything and not get hit if the mobs are all melee). To say thieves guild is the only usable skill in the open world is kind of absurd
…you’re supposed to be level 80? Why you’d want to AOE with dagger storm once every 3 minutes in Orr is beyond me. At least the thieves can get you out of a bad spot or kill something you couldn’t kill before; dagger storm is just a minor upgrade over your normal AOE options. Either it’s ineffective due to ranged mobs or you might as well spam 2 with shortbow+malice if they’re melee.
Dagger storm in open world PvE is terrible…
The thief class is not the most mobile class in the game. A warrior can run just as fast with a greatsword as you can with a shortbow. I’ve tested it out… the only skills affecting mobility I wasn’t using were Shadow Step and Signet of Agility. 2 init/10, Shortbow, Swiftness on dodge, Endurance on dodge, Signet of Shadows, RFI… but nope.
The more wonky the terrain, the bigger our advantage, but on flat ground? We’re by no means ahead of every class when it comes to travelling.
Thank you for a beautiful and balanced game but... *edited by moderator. staff call-out*
in Thief
Posted by: Humorless.1573
It was perfectly justified. It still does plenty of damage if you use it the way it was intended to be used.
Zero skill gameplay by combining haste with something like HS, Pistol Whip and 100B shouldn’t be rewarded as far as I’m concerned.
And if Heartseeker was your best DPS against bosses, you should be worrying about something else… lol
Thieves guild is the only usable skill in the open world, Storm/Venom are useless
Venom is the only usable skill in water
Thieves guild or Storm in dungeons/WvW
Any in sPvP depending on build
I’d go for Acrobatics just because it’ll actually allow you to escape and you replace 3 initiative with 2 initiative/10 sec. Your current builds kills one target and then most likely dies because it has low mobility, no endurance/init regen. It could work with roll for initiative and the heal/roll, but it’s still a risk.
Yes, death blossom is useless. Why would anyone want to kill a pack of 20 melee mobs without getting hit for even half your HP, if at all?
As for dodging, it’s called anticipating. It’s not monkey see monkey press 3, it involves thinking.
1. The link doesn’t work
2. It doesn’t matter what you do with S/P outside of Haste and pressing 3.
Signet of shadows was useless in sPvP the second they nerfed the active by removing the immobilize.
In any open world the movement is important just because walking is too bloody slow otherwise.
Shortbow #4 really should last longer, considering you can only use 3 other skills in between before you have to lay it down again. No idea why they made it so short and still 4 initiative when the combo field isn’t that strong.
P/P is a joke. Maybe it’ll be worth using if they increase the damage of Unload by 50%, but until then? The only way to burst anything is stacking bleeds with haste and then Unloading afterwards, and that gets you killed because you’ll have no mobility due to no endurance/initiative.
It’s weak in solo PvE too, only good for tagging mobs fast if shortbow isnt fast enough.
Condition damage build with dual dagger, shortbow or D/P.
Plenty of mobility/kiting options. With the right traits it’s sturdy enough to be annoying. At least 20 points into the vitality line (can’t think of the name) for 2 init/10 and endurance on dodge so you can stay mobile and draw out the fight while they bleed. Gets countered by cleanse/high sustain builds, but they usually don’t have the damage to burst you without you being able to outrun/kite.
Shadow refuge doesn’t take time to cast if you use smartcast, which is easily viable considering thieves don’t have a whole lot of ground target AOEs.
Blinding Powder is much better in group situations. The blind is a lot more valuable than the heal in most cases, because it -prevents- damage and it usually prevents more damage than Refuge would heal. Stealth duration is meaningless because people are often attacking; not hiding.
There’s a karma vendor selling aqua breathers in Bloodtide Coast, on one of the islands. Something related to inquest.