To someone who said elementalists can not live without triple cantrips, I say it’s also equally rare to see mesmers without blink and decoy, warriors without shouts or stance, thieves without shadowstep and signets, or engi without grenades and toolkit, ranger without lightning reflex and all that jazz.
This. Skill/utility balance in this game is fricken awful. I’m still yet to find anything that comes close to water/arcane/cantrips. In 2.5 years, the crap skills/traits are just just as crap, the situation has not improved.
The reason why water/arcane/cantrips is always the best choice is that the basic design of the class is flawed — the base defense is too low, which guarantees that survivability traits/utilities remain king.
Yep, the core of the class itself is very weak.
70% of our traits are garbage.
Our cantrips are decent.
Our survivability and damgage is weak-mediocre.Like i said in the previous posts, we exceel at nothing, we are jack of all trades, master of none, even more so, we are less than average at them actually.
If you combine all the weaker aspects of the elementalist into one and add its versatility in the mix, the class is barely average.And the only reason why elementalist is viable at the moment, is because compared to 1 year ago, almost every single class was nerfed in some way, as i look through the patch notes and the gear was slightly improved for PvP.
If you want to say that Elementalist is one of the best classes in the hands of a good player, then the same could be said about ANY other class aswell, infact, ANY other class, in the hands of an excellent player, will be stronger than the elementalist, with less effort required.
Don’t go running around watching Youtube videos of the 1% of the elementalist elite mopping the floor with pugs, then thinking the class is very strong, the truth is, that 1% of the warrior elite, 1% of the thief elite, 1% of the necro elite, and others will mop the floor with that elementalist with little to no effort.
Wrong. After not playing gw2 for almost 2 years I hopped into pvp on an elementalist, a class that I started playing a week ago, copied the meta build and dominated over 2 dozen players in 1v1s. It’s not a hard class to pick up. You can literally mash 2345 and rotate through the 4 attunes and end up with enough damage output to take someone down while being obnoxiously hard to kill. I lost a single 1v1 against an engi because I ignored and underestimated turrets due to being ignorant of the changes and got outplayed. If you have a good feel for all your skills d/d is easier than something like a thief, which requires a lot of timing and positioning. As ele you just go in and keep applying pressure, your opponent is the one that has to find the burst window to actually kill you. And then you hit mistform and ride the lightning out. Well played.
As far as traits and skills go, whoop dee doo. I’ve played thief/necro/warrior at 80 and all of them have more worthless than useful traits and skills. It’s a problem with the game, nothing unique to ele. There is no problem “inherent with the class”. If anything it’s funny how you have more sustain options than a necro.