Showing Posts For Hunterdan.4921:

Explorable Dungeon Difficulty

in Fractals, Dungeons & Raids

Posted by: Hunterdan.4921

Hunterdan.4921

Yeah, this one just takes practice. Watching for his charge, and rolling right as he fires it. Or if you’re ranged, you can just duck behind a pillar, which is what I typically do.

This is actually my favorite encounter so far. If you mess up, you die.

AC Explore Mode Path 3

in Fractals, Dungeons & Raids

Posted by: Hunterdan.4921

Hunterdan.4921

Brewbeer is right. You don’t need a “perfect” combo. I completed path 3 last night with two Guardians, a Ranger, Warrior, and an Engineer.

It was certainly a challenge, but once we got the mound spawn pattern down, and realized that we absolutely had to kill the breeders while dpsing down the mounds, it was cake.

Have all 5 members of your group dpsing the mounds. With one focused on cleaning up anything that gets to one of the collectors. Forget about the other one. While moving from mound to mound, have melee try to grab any and all spawns. If you keep the spawns on the mounds, the AOE will take them down rather quickly.

My largest gripe, is the hit detection on the mounds themselves. As ranged, I received “Obstructed” and such quite often. I got around this by quickly strafing back and forth. Alternating A and D. It seemed to work rather well. But yeah, I hope they fix that soon.

Why i dislike dungeons, and find them badly designed.

in Fractals, Dungeons & Raids

Posted by: Hunterdan.4921

Hunterdan.4921

I mean no disrespect, but I do disagree on some points.

You guys mention a number of times that the “trinity is not dead” because you’re forced into support, control, and damage roles. I don’t necessarily find that to be true. The group I run with tends to change up our builds as we progress through a dungeon. Taking the wep / utility skills that would be most helpful in a particular situation. You may call this being “forced” to change how you would like to play, but wouldn’t this be considered strategy? If I want to defeat X challenge, utilizing Y will give me an advantage. I mean, I tend to think that if everyone could just run every encounter the same exact way 100% of the time, it would be rather boring, wouldn’t it?

I took “removal of the trinity” to mean that I am not selecting a class that plays a single role. I’m not playing a dedicated healer, or dedicated tank. I’m playing a ranger, doing damage, (Though, not as much as I would like, haha.) taking a few support abilities to assist in the survival of my party. I dps, heal, buff, and rez. I can do everything.

I do think some of the instagib tells should be a bit stronger. The Nightmare dogs for example to do a charge run that will pretty much take you out in one hit. It’s rather difficult to see. But I do not have an issue with one hit knock outs in general. No one is supposed to sit there and take hits. You have to move, dodge, and learn the fights. Even the trash pulls. My personal favorite fight is the first AC explore fight. If you screw up, the guy one shots you. I feel it’s justified. If your party succeeds in avoiding his grapple lines, he’s rather easy.

Again, I mean no disrespect. I’ve no interest in telling you that “you’re wrong! lolz!” We’re just sharing opinions here.