Showing Posts For Icealen.3802:

Is it bad to keep coming first?

in Bazaar of the Four Winds

Posted by: Icealen.3802

Icealen.3802

FYI…if you play the sprint game long enough (many times over in a row) eventually the number of players will dwindle to just you. You can then be #1 with no other players racing against you.

Problem solved.

Kites y'all

in Bazaar of the Four Winds

Posted by: Icealen.3802

Icealen.3802

For anyone who supposedly has not received their free kite, please check your email box to make sure you don’t have 10 email messages saved in it. Your mailbox only allows a maximum of 10 messages; the 11th and future messages are never displayed until you delete some of your old email.

Just thought I’d pass that on.

bazaar kites and the JPs

in Bazaar of the Four Winds

Posted by: Icealen.3802

Icealen.3802

Ahem…yes, you are correct in that jumping puzzles should be optional, and they are. I must also point out one fact you forgot…those kite achievements you’re ranting about having to get are also OPTIONAL.

More fire themed equipment...

in Bazaar of the Four Winds

Posted by: Icealen.3802

Icealen.3802

I’d be willing to bet if Anet came out with a new end-game “black fire underwear” set of gear with stats better than anything else in the game, everyone would be wearing it. Heck, people would wear or equip a pine tree if it was powerful and the “in” thing.

That’s just how it goes.

(edited by Icealen.3802)

Achivement Points.

in Bazaar of the Four Winds

Posted by: Icealen.3802

Icealen.3802

I personally don’t see the “fun” in achievements and feel no need to obtain them. When they go off, they go off and I’m surprised by them (I usually say oh, I didn’t know they had an achievement for that), but that’s the extent of it. Nothing more.

I also really don’t care what anyone else has for achievements. To me, achievements are just time spent playing the game – something I do anyways. I don’t need a numeric counter to know how much time I’m investing in the game.

I say don’t let achievements run your gameplay experience, but vice versa. That sounds much more enjoyable to me.

Apparently I missed the fireworks display?

in Dragon Bash

Posted by: Icealen.3802

Icealen.3802

You remind me of the person who’s racing to the riverfront on July 4th trying to get his family to the fireworks on time because he knows they start promptly at dusk and then complaining because he didn’t make it.

Plan ahead a little more. See when the fireworks are going to be lit.
Ask people. Read. It’s what you’d do in real life on 4th of July weekend in the USA, isn’t it? And you’d sit around waiting for them to start, slapping mosquitos and lighting sparklers and whatnot, wouldn’t you? Why not kick back and sit in Lion’s Arch and enjoy the conversation/people. Popping in 5 minutes before they start is not what you’d do in real life on the 4th, is it?

Not any different with the Guild Wars Dragon Bash fireworks. Just plan a little more next year.

Grab a lawn chair and sit and chat. To quote another game’s famous dead NPC, “Stay awhile and listen”. Show up early, engage in conversation/merriment, and enjoy the show.

(edited by Icealen.3802)

Achievements Are Ridiculous

in Dragon Bash

Posted by: Icealen.3802

Icealen.3802

And you just now realized that purposely chasing achievements is silly? Wow.

I always have to laugh at people who purposely set out to do achievements.

My feeling is they’re more designed to go off during random game play, like to make you say “wow, I didn’t know they had an achievement for that” when one does go off.

I don’t think they’re designed as a “checklist” you need to look at beforehand so you make sure you complete all of them. You’re just making the game into grindy nonsense by doing that. You should be playing for fun, not doing things just because you think they need to be done to fill some achievement requirement.

Don’t do that to yourself.

(edited by Icealen.3802)

Dragon Bash music in character select.

in Dragon Bash

Posted by: Icealen.3802

Icealen.3802

Yes, it does sound kind of like “In the Navy”. It’s a pretty basic tune. I think that was their intent. They made it a simple tune everyone could play on their new Marriner Horns.

100 Jorbreakers mistake or sticking around?

in Dragon Bash

Posted by: Icealen.3802

Icealen.3802

Has anyone thought about this from a Guild Wars 1 perspective? Maybe Anet intends the Dragon Bash to be a yearly event, not unlike holidays in Guild Wars 1 that occur every year. Maybe their intention was not for everyone to earn the wings right away year one. Maybe their intent was to have you save up your candy to eventually earn your OWN wings down the road. Maybe that’s why the candy NPC is permanent. Hang onto your candy. Add to it next year. That’s what I’m going to do.

What has happened to our community?

in Last Stand at Southsun

Posted by: Icealen.3802

Icealen.3802

I agree.

I myself gravitate towards glass half-full thinking people (in real life too). Somehow playing a game with crabby people just doesn’t sound like fun to me. It is, after all, just a game.

My advice to new players – avoid the forums like the plague. Play the game from start to finish and form your own opinions. You’ll enjoy the game much more that way.

(edited by Icealen.3802)

6000+ Baubles per hour! "Updated Dig spots!"

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

This is for the most part the run I’ve been using and it’s very efficient. I now almost have the 375 super baubles to obtain the skins I want.

I will add that I do one run a day in regular mode (not infant mode) just for the glorious chests. The rest of my runs after that are all infant style!

Screw Tyria...

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

It’s the baubles! Shiny, round baubles.

If they’re green, yellow, red, and especially purple, all the more exciting! Good, clean fun.

Really happy with ArenaNet team and work

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

But we had a LOT of help from Maclaine Diemer and Leif Chappelle for music (Lief contributed weekends and evenings because he’s a designer here, not a musician) Jerry Schroeder and Drew Cady making our sound effects and environment sounds. Our effects team: Jens Hauch, Paul Whitehead, Patrick Axlen, Daniel Henley, James Showecker, Lee Bledsoe (Our whole FX department wanted in on the action!) Dave Beetlestone is our environment art lead and helped up navigate the fine line between retro and ugly.
And Peter Fries did our editing and wrote the best shopkeeper line: “I see now that all my hording has brought me only sadness.”

Of all the amazing and fun things about the SAB, the SOUND for me was indeed one of the biggest flashbacks. Being the odd type of gamer who can instantly identify a game by a mere 10-second sound clip of game play, I really appreciate all of the work they put into composing/editing the music and creating the sound effects true to old school form. Kudos!

As for the shopkeeper quote, Josh, yes – it made me laugh hysterically when I first read it! Maybe it rings a little too true for me – time to clean out my bank vault.

Thanks again for a wonderful April surprise like the Super Adventure Box. I look forward to more pleasant surprises like this.

Lets figure out some drop rates!

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

Josh has already stated odds are 1 in 50 way back on page 1. Why is this thread still going?

Pure Genius

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

The Super Adventure Box IS pure genius. I absolutely love it!

The Princess Miya is Moto. Miyamoto!

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

Doesn’t Moto give you your POINTY STICK after the princess has already left?

SAB, open world zone like zelda 1

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

Hmm, while I disagree with some of your more specific requests (16-24 bit? what does that even mean?), I would love to see either some kind of level or alternate “quest mode” in Super Adventure Box that offers an “open world” exploration/adventure style of gameplay reminiscent of Zelda.

Actually, can you imagine if Moto introduced Tyria’s first MMO? I’m picturing something visually similar to the current Super Adventure Box, but our characters run around in it using special avatars that actually fit the graphical style. It could be a cute, small-scale, simplistic representation of 8-bit Tyria, complete with Rytlock Brimstone in Raybans. Or, it could also partially poke fun at old MMORPG tropes (quest log with stuff like “kill 10 boars” in it, etc.)
Extra bonus points if some NPC comes by the Super Adventure Box and complains that Moto isn’t adhering to his “Manifesto.”

NES is 8 bit, SNES/SEGA/TG16 is 16 bit, NEO GEO is 24 bit graphics

Out of those I like NEO GEO’s graphics the best.

Most of the games for SNES were 16-bit but technically, it was game cartridge dependent; i.e. Donkey Kong Country, the second best selling SNES game of all time, had 32-bit graphics.

Just have to add that my favorite 8-bit machine, the Commodore 64, still sits on my desk right beside my PC and I still use it regularly.

(edited by Icealen.3802)

Super Adventure Box gives me motion sickness

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

I’ve ran hundreds of runs in SAB and have experienced no motion sickness of any sort.

However, my hands still sweat when I’m high up in the trees making some scary jumps from leaf to leaf or balancing on the tree limbs.

I absolutely know Anet did this right if my mind perceives danger from falling in a video game. It’s an absolute rush for me and I love it!

Here’s to sweaty palms!

Delete character farming

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

Why is what anybody else is doing in Super Adventure Box any concern of yours? I never understood this mentality.

Just enjoy the SAB for what it is – a truly great April addition. Play YOUR game and stop worrying about what other people are doing in their games. Rest your mind in the fact that you apparently earned your baubles “the right way”.

Reminds me of the “nosey neighbor” syndrome to be honest.

IMO, GW2 is the best game ever played

in Guild Wars 2 Discussion

Posted by: Icealen.3802

Icealen.3802

I like GW2 too.

The Mystery of Beedogs

in Super Adventure Box

Posted by: Icealen.3802

Icealen.3802

I just love super adventure box!

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Icealen.3802

Icealen.3802

I don’t think more or new content is the best answer.

Let me get used to and familiar with the content that’s already there, develop connections with the characters/storyline/NPCs, etc. It’s through playing time with existing content that I’ll develop a connection with the game, not through mindlessly throwing new content at me that means nothing to me yet.

Heck, I didn’t even know where the two starting areas were for the new content (Diessa and whatever the other one is) having not made a Norn or Charr character at all. How can I be attached to refugees who are in some area of the game my Human warrior has never been to? Since, I have quickly stopped my progression in Orr to go back and find/explore these new areas just to experience the new content.

I think “pre” in GW1 was so hugely popular for the simple fact that everyone was really familiar with it. It never obtained any new content at all in six years, yet people still created permanent characters just to reside in pre. It is the place most people developed a connection with GW1. That says a lot about familiarity and not “newness”.

Thoughts on the March 26th Patch

in Guild Wars 2 Discussion

Posted by: Icealen.3802

Icealen.3802

Isn’t it a little premature to be offering “opinions” on the first day of a patch? I mean, how in the world anyone could have insight into whether it’s better/worse, etc., on day one is beyond me.

That’s kind of like voting in the President on Tuesday morning and then on Tuesday evening saying “Well, now that President Obama’s been in office for 12 hours or so, what are your thoughts on how he’s doing”. Kinda silly, isn’t it? Ya, I think so too.

Level cap increase past 80? Y/N

in Community Creations

Posted by: Icealen.3802

Icealen.3802

I see the word “level” come up a lot in this post and others. To me, Guild Wars isn’t a leveling MMO at all. It never was in GW1…and the same follows suit in GW2. When you really think about it, what you start out doing at level 1 is what you will also enjoy doing at level 80. The numbers are just scaled up – that’s all.

So what does “post 80” even mean? To me, nothing. I will do the same things I enjoyed when I first started playing.

I think people need to get over this “leveling” thing that other MMOs have engrained in their brain.

Post 80: my opinion

in Guild Wars 2 Discussion

Posted by: Icealen.3802

Icealen.3802

I see the word “level” come up a lot in this post and others. To me, Guild Wars isn’t a leveling MMO at all. It never was in GW1…and the same follows suit in GW2. When you really think about it, what you start out enjoying doing at level 1 is what you will also enjoy doing at level 80. The numbers are just scaled up – that’s all.

So what does “post 80” even mean? To me, nothing. I do the same things I enjoyed when I first started playing.

I think people need to get over this “leveling” thing that other MMOs have engrained in their brain.

Jumping Puzzle Feedback [Merged]

in Wintersday

Posted by: Icealen.3802

Icealen.3802

Get rid of the forced progress rate. No one likes being “pushed” from behind to beat the clock. It feels like there’s an invisible wall pushing you forward – not fun.

Instead, keep the timer but let it be unlimited – if it takes someone two hours to go through the puzzle, so be it. Post the fasted “top 10” speeds somewhere on a plaque in Lion’s Arch? That way, people will still be able to complete it as fast as they can if they wish, and people like me can enjoy the wonderful holiday atmosphere without being pushed from behind to race through it.