Showing Posts For JaeleCt.3967:
There are alot of counters against stealth… l2p…
Couldn’t help but notice you didn’t mention any of them.
Sic em, whatever the engie “sic em” is called, interrupting d/p HS in BP, pbaoe after they stealth, immoblizations, running in the opposite direction so they’re forced to use a shadowstep. block/aegis and dodgeing after you see aegis strip. there are likely more that im forgetting, be creative.
Dont complain about having to slot a skill specifically to counter a theif, we’ve had to slot daggerstorm ever since the RF buff just to have a chance of not dying immediatly to rangers.
In WvW, it’s a ridiculously no-risk, high-reward mechanic that has little counterplay save from using stealth traps. The very notion that Anet had to introduce a trap in WvW to combat a single character mechanic tells me it’s broken.
If I would fix stealth, I would prevent stacking the duration and preventing new applications of stealth being applied while already in stealth. This would fix most problems stealth brings in WvW while still keeping it a viable combat mechanic.
Shadow refuge would have to be redone if this change was made, obviously.
stealth traps were not put in place because of theives. it was implemented to counter zergs from chaining mesmer veils.
as a theif who runs s/d, i do like the idea about not being able to stack stealth, even if i dont really have trouble stopping a d/p theif from doing so with steal’s daze.
[quote=4785400;Cygnus.6903:]
Whenever i have bad days on my theif its mostly because i just make dumb decisions over and over again… those are the days i go play a different character for a bit.
if i notice the person im attacking is running a condi build while im running a glass s/d build i just immediatly disengage and run away. condi builds blow me up
my enemies salt sustains me when im on my theif. im on an all sodium diet at this point
almost full glass theif running s/d can easily crit for over 4k with the last hit of the AA chain. they might do more sustained damage than we can but they have no where near the burst, especially because theyre hardest hitting attacks (RF and Maul) are both quite telegraphed and easily dodged
maybe itll be an offhand burst skill11111
mines 48% before food/oil and fury buffs. seems to work well, i feel like i crit more than not
final thrust got the special that it had in gw1, way better than what it was when it was an AA…
what rimmy said. works well vs. mesmers too lol
ive gotten qq on about half my alts. when healsig was buffed into awesomeness id get qq for that (even tho at the time i was still using healing surge) gotten it on my stealth spamming theif, running s/d :\ (if anything im spamming dazes left and right.) got in on my terrormancer necro whos running the friggin meta zerg build with no dmg on fears, vs. enemies too stupid to stay out my wells. and lastly got it on my RF spamming ranger after mauling someone with gs… idiots are idiots and thats why they lose.
it seems mesmers in general think theives are OP because were pretty much a direct counter to their power builds. we kill them super quick because theyre glassy, we can keep up with their shadowsteps with our own, and can counter stealth them if they manage to get one off. its been like that since the beginning, weve always blown up squishy mesmers