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When are rangers going to be fixed?

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Well Ottolette, I agree with you on your points but why shouldn’t we be able to win a match 1v1 vs a thief, i mean whole meaning of the word “balance” is everyone to have fair chance, at least that’s what i thought when beginning to play gw2 (from release).

Everyone should be able to counter everyone (ofc i know that’s difficult to be accomplished).
But there are some quite obvious flaws in ranger’s class as a whole – pet being almost worthless & further reducing the player’s damage, as well as most traits & skills – which developers refuse to fix from the beginning & the worst is they keep nerfing the class.

(I cannot think of the reason to do so when you see 80% of the rangers have either rerolled to another class or quit the game straight of [as 2 of my friends already])

The more and more I read all the posts in all the classes, the more I realize that arenanet has instituted a Rock/Paper/Scissors moment. Hammer warrior beats thief. But thief beats ranger. And ranger may beat Hammer warrior if he’s kitten lucky, or gets himself a piece of newb warrior. I been reading the post for the last two weeks. All I’m reading is, how each class wants a better shot at beating another class, and they post what they beat all the time. To the point that everyone else in the forum post agrees with those assessments.

So either two things are going to happen. Either there will be a balance, where you get a shot of taking down every opponent class equally, or it’s a rock/paper/scissors. One class will beat one other type of class but not other. One beats two, two beats three, and three beats one. And if this is one of those rock/paper/scissors sorts of combat, then you will never gain a full edge on another class specific profession.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

New Ranger - looking forward

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

On the zerg vs. zerg, you need stability. I’ve smashed right through enemy zergs, found myself all alone on the other side, then smashed right back through the enemy zerg into my own unit.

When most people don’t realize for rangers is, when it comes to zerg, you don’t just stop and fight in a toe to toe combat. You keep moving, you make yourself a harder target, all the while still firing your bow, IF your using a bow while smashing into a zerg. Just keep moving and firing and a ranger does fine. Lot of times a ranger hits an enemy zerg and STOPS dead in his tracks, and that’s when a ranger will die. Fire, move, fire, move, fire, move. Just keep moving while firing, and you’ll be fine.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Race selection for ranger?

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Human, for my own personal story use.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Why rangers result in Bearbows...

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

I’m ranger main, since beta, I have not even ONCE put bear on my bar for pet. I don’t like bear, it’s attack to me is far to slow, and does a lot of growling which grates on my ears. To me, it’s to lumbering slow.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Getting 3 shotted by thieves??

in WvW

Posted by: KeyOrion.9506

KeyOrion.9506

Actually two days ago, got one shotted. 20k, one hit. Fought him several times, switched out armor, changed up skills. One hit, 20k each time. And he wasn’t even backstabbing. He was rushing, shadowstep, hit….and your down on the ground.

In one instance, it was two thieves doing the same thing, but instead of going down, I was first down, and then dead without a coup-de-grace. Which means, 1 thief knocked me down with 1 hit, and the 2nd did the same amount of damage in my prone form.

So 1 thief, for 1 hit, no backstabbing and I’m down, and if a 2nd enemy thief is present it’s automatic death.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Two things the ranger class could use

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Sounds like pets need a First Strike option.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Entangle for water

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Three million players, and I would hate to think I was the first person to come up with the link of Vines/Kelp being used for Entangle for both land/water combat.

That’s like saying I had the 1 in 3million bright idea, that no one else thought of. Then again kittah has always been special like that.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Personal story, human, makes me hate Ranger.

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Never had a problem in Claw Island. Then again, I dealt with that mission like I deal with live players. Find the nearest NPC that’s in trouble, free him by concentrating on that enemy and killing. Move onto the next NPC needing help. Pretty soon you have a core of NPC’s and a clear field area to retreat to in case things get dicey.

Know your surroundings. Know what you have, and where immediate assistance is located. Lure enemy to NPC’s which are free to attack. Do you do better in water than on land, lure the enemy into nearby water. Does height give you a better advantage, and does your location funnel numerous enemy into a small corridor.

Tactic: How will you deal with the enemy. Weaponry and skills, plan of attack.

Strategy: overall goal to achieve an ends. Location, location, location.

My tactic was to free up as many NPC’s as possible, in order to turn them into my Hero/Mercenary’s which were then more free to deal with anything I lured to them. This allowed me to have more flexibility on the field of battle, and I was able to have more choices on how to proceed to the next objective.

Forces which are free to maneuver are the forces that can achieve greater gains.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Entangle for water

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

I could never understand why Entangle for rangers can only be used on land.

“Well there’s no vines in water.”

No, there are no vines in water, but there is kelp. I don’t know how many diver’s I met here on the west coast that have been “Entangled” by kelp forests. Why couldn’t Entangle work in water. Vines for land, kelp for water. A few of the other professions have way of making a target rise/fall or remain in place during water combat. Why couldn’t Entangle be used for water combat.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Stealth issues

in Thief

Posted by: KeyOrion.9506

KeyOrion.9506

Ah yes, a ranger’s friendly Fire And Forget skill. Rapid Fire. Yes, it does track the path of a cloaked enemy. However, the skill has to be activated before a thief cloaks, or it won’t be locked on target. In fact it’s the only way I can track an enemy. A lot of other player’s don’t notice how our ranger arrows track the cloaked target. However…there are some that notice the tracking and head on that way.

Oh sure. Cloak, backstab us poor ranger’s while nearly perma-stealthed everything is kosher, but when it comes to a fire and forget from a ranger your going, “That ain’t right!”

Our arrows are stealth seeking masterpieces and shall not be touched! So sayeth the kittah! So sayeth the flock!

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Ranger spirit build

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Posted by: KeyOrion.9506

KeyOrion.9506

Don’t run the same spirit. If one takes sun spirit, the other takes frost.

Actually this works the best. Same thing usually occurred with Ritualists in Guild Wars 1. One rit would use one set of spirits, and the second rit would use a group of other spirits. This allows the rangers to use other support skills, while still getting the buff of the other spirits from other rangers.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

The State of Balance discussion

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

KeyOrion, what the meta essentially is, is what’s most effective, or at least what players believe is most effective. It exists for every profession and game variant, ranger included.

I’m sure a lot of people often ignore it, myself included, because they value what’s more enjoyable to them over the most effective way to play the game. However this does not make the game balanced or the meta non-existent.

Having a meta isn’t a problem; the problem is when the gap between the meta and alternative play-styles is too large. This is a problem we are seeing and why the games balance is such a disaster.

As it stand right now players are kicked for simply being certain profession and many professions only have a few competitive builds. This needs to change. The developers need to work to shorten this gap so that all professions are welcome in every aspect of the game, each with a healthy selection of competitive builds.

The different play styles is the thing. What everyone wants is to use just one build. One armor. One sigil. One trait. There’s something that works in a dungeon, but not in World vs. World. There’s something that will work in Player vs. Environment, but not in Player vs. Player.

Those that roll a ranger, but don’t stick with a ranger, get most of their info from just doing one thing. I’ve done dungeons, I’ve done PvE, and done a hell of a lot of World vs. World. I have two armor sets. One for PvE. the other for WvW. Why? Because my PvE armor is garbage in World vs. World. My PvE armor is paper in World vs. World. Ranger’s want their armor to work everywhere. They want an armor that will work in PvE, PvP and WvW EQUALLY. Unfortunately, all the other professions run certain builds that can take on one, but not the other. My PvE armor sucks against thieves, warriors, guardians. My WvW armor however gives me some additional damage and allows me to stay in the fight longer. I’ve ran straight THROUGH entire zerg’s with my WvW and LIVED. Sometimes, I’d run back through the same kitten zerg, two more times. I try that with my PvE armor, I don’t even get past the first wall of enemy troops. However, I use my WvW armor in dungeons, I have a slight drop in my health and die quicker, whereas my PvE armor will allow me to be the Last Man Standing.

A ranger is a Jack-Of-All-Trades. We got the ability to use Long and short bows, plus hand to hand weaponry. We need to focus on other weapons than just bows when it comes to toe to toe combat. We’re kitten ed on in dungeons because we don’t have a great variety of team BUFFS/HEALS. Our DPS is directly related to what armor runes we wear and what sigil and skills we use.

In fact, the only REASON why we aren’t added into groups, or kicked out of groups is directly in relation TO OUR DPS! Damage Per Second? Our ability to be ALLOWED to join a party is by the equation of our armor/traits/sigils/buffs, in order to produce the highest amount of damage within seconds.

Is that the Ranger’s fault? Is that the fault of the class? Is it the fault of the player?

No. That’s the fault of the kittens putting together the group in the first place. If the only thing they look at is the DPS, and not just having a good time for all involved, then it’s a kitten poor group to begin with. Screw them! WE chose the class that best suited our playing style. A player who chose warrior, chose warrior for the style of play. A player who chose Mesmer, chose the Mesmer for the style of play.

Just as a player who chose Ranger, chose ranger for the style of play. Should we be expelled or expunged because we chose a class that someone else doesn’t like? Probably not, but that’s not the ranger’s fault. That’s the fault of the group that keeps us at arms length, because it doesn’t serve expediency of the mission and some other player’s enjoyment of the game.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

The State of Balance discussion

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

It’s funny. The people that argue the most about having a Ranger in a dungeon group is either going to be a Warrior, or a Guardian. Oh sure, you can have an Ele in a dungeon, but they have to run Healing Rain to keep the Warrior or Guardian alive when their toe to toe vs. the boss. Sure, have a Mesmer in the group, and their illusions become Martyrs and suicide bombers.

The only reason Warriors and Guardians kitten on Rangers is that every kitten class has something that will help buff a Warrior or Guardian in combat. Except for Ranger. We have maybe a couple of pets with buffs, and Healing Spring. But we have to be sitting right up there with that assed Warrior or Guardian with the Healing Spring to be considered FULLY effective. Because we’re supposed to BUFF the stupid ignorant bashers in toe to toe combat.

I don’t know how many dungeon groups I been in, where the individual in charge has already layed out the “plan of attack”, has handed out the “assignments”, and “ordered” certain builds to be used…just for one dungeon. All in the name of expediency. I’ve been asked, or told, to “reroll”, and nearly 99% I’ve refused. There’s only 1% of circumstances where I will reroll. Either for my friends, or for my guild. The rest of you have two options when it comes to rangers in dungeons. Either deal with it, or don’t bother adding us. Your loss if you can’t figure out a way to integrate a ranger into your select little assault group.

I’ve done dungeons where I’ve stood side by side with warriors. I’ve run from one player to the next in support. I’ve lured or disrupted enemy attacks, giving others in the group breathing room to maneuver, refresh, or regenerate. Like I stated before in other parts of the Ranger forum, a ranger is there for the group. We are not there just for a single warrior or guardian who believes all the heals and buffs belong on them only, to make themselves look good. And sorry to say, we weren’t built as a buff support just for one guy with an attitude problem towards medium classes.

Warriors and guardians in dungeons are nothing more than glass cannons, crying that it’s everyone elses fault that their dead, and the ranger takes the brunt of that because we have so few GROUP support skills/traits.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

The State of Balance discussion

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

I still think to many ranger’s have the wrong idea of having one weapon, one build, one trait setup, for a meta that works EVERYWHERE…

The game is just NOT set up that way. Don’t look for a meta. Don’t even try to come down that there’s some mystical Meta Holy Grail for rangers.

What will work in PvE, will not necessarily work in Pvp. What will work in Pvp will not work in Spvp. What will work in Spvp will not work in WvW. And even in Wvw, what will work in Solo WvW will not work in Zerg WvW.

A ranger needs to get out of that train of thought. We do not have Meta’s. We do not have one armor, one rune, one sigil, one type of weapon that is going to make us the right hand of GOD in this game.

I tell people…let me rephrase that, I ARGUE with people that if their running in a zerg, then they need to be running zerg skills. Is your Troll Ungent going to help a zerg? No. It’s going to help YOU! What will help a Zerg in WvW? Healing Spring. And you won’t even get an ARGUEMENT with a zerg on Healing Spring. If you run in Zerg, do you think that Sword/dagger is going to help the group? No, your doing 1 vs 1. But in zerg, you use Barrage, your hitting multiple targets. Add condition damage to that barrage, and your helping the zerg, not just yourself.

You want to roam, you can run Troll Ungent, and all those 1 vs 1 skills. You run zerg, you run skills that buff your team, or condition damages, or damages overall multiple foes. What works for roamers, will not work in a zerg. What works in a zerg, isn’t going to necessarily work for roamers.

As for PvP, the only thing that rangers focus on is DPS. Which means the pumping out a massive amount of damage in a short time span on one target. If your in PvP oriented, you might think that’s great, and you’ll use your setup as a roamer in WvW. Well if your roaming are you going to focus on speed or damage. Roamers need to get in, and get out if their heading to deal with camps or sentries.

In other words, the Ranger is VERSATILE. We can do ANYTHING in the game. We just can’t do EVERYTHING with a single armor/build/sigil/weapon. And that’s what everyone is having a hard time with.

Everyone is looking for a Meta. One armor. One rune. One sigil. One weapon. One trait setup. And there isn’t one.

A ranger’s failure is, we can do so much, that we get pulled in four different directions on how best to do it ALL. Once a player realizes this then they move onto the next question.

“How do I like to play the game?” THAT, is where your going to be the most. And where are you the most? Exploring? Farming? Player vs. Player? Large World vs. World battles?

Don’t focus on the meta. You’ll just be blinded, confused, torn, because you want to do it all, and you can’t have it all. That’s our failure. It’s not a failure in the class, it’s a failure of a player to realize that, just because you can have the cake, doesn’t mean you can eat it also.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Bad class for role-playing

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

MMORPG.

Massive multiplayer online Role Playing Game. It’s not just RPG. It’s MMORPG. But that doesn’t mean that you can’t create your own story. And my ranger’s story is 250 years in the making. From the first battle raging outside the gates of Ascalon City, the insanity induced by the death of his family, to his eventual soul searching that would lead him back to regaining his sanity. My ranger’s story is one of rage and madness, traveling, eventual absolution and heroism.

But reading the whole first post, I’m sure it has more to do with the role of the Ranger itself in the game. Ranger’s are natural explorer’s, living off the land, all with a companion at their side. They commune with the spirits of the land in order to better facilitate a sense of balance in nature. They use both man made weapons , and natural terrain in combat. A ranger will trek far and wide, meet friends and foes alike on their sojourn.

In Guild Wars 1…for some odd reason Anet posted that Rangers follow the path of Balthazar…and I thought that the ODDEST thing. Even in Guild Wars 1, we had nature spirits, we had the bow, animal companions…and I thought, you know what…my ranger is a follower of Melandru. Why? BECAUSE IT MADE SENSE! Melandru was a atypical nature goddess. And ranger’s to me were part and parcel a nature class. Our armor was the skin of animals, our bows were hewn from the trees and forests, our most defensive skills were of a nature origin.

What are ranger’s? We the embodiment of exploration and nature.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Returning player here, state of the Ranger?

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

It’s always worth coming back and playing as a ranger.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Who's the Ranger?

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

A ranger uses more that just the Longbow. We have use of Axes, swords, daggers, great swords, and war horns.

The Longbow is used to hit the target, as the target closes the distance, but that does not mean we stay with Longbow, once Toe to Toe combat has been initiated. Most of the time, I switch to sword/dagger, in order to use the skills there to give me a greater amount of movement flexibility. Especially when dealing with thieves and warriors. If a Mesmer or Elemental wishes to fight me at range, yah, i’ll stay on the bow and hit them from range.

But to many rangers figure, all they have to do is STAND in a fixed spot, and fire the Longbow or short bow. We do not have to do no such thing. It is an inflexible ranger that does not use movement to keep himself from immediate danger. You want to stand in one spot pew pewing, while your being wolloped by a hammer warrior? You want to stand in that AoE circle being nuked? Then your inflexible. Switch to a weapon that gives you flexible movement. Sword/dagger gives you a good amount of dodging, while attacking or follow up with an attack. The short bow has a skill that makes you jump back out of an attack or pulls you out of an AoE area.

An inflexible ranger, is one that stays only with the Longbow.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Bad class for role-playing

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

=^o.o^= All hail kittah! Savior of the cosmos! Holder of the universal yarn ball of harmony! Slayer of poptarts! Enemy of the great god Lagg!

I’ve been roleplaying my ranger since the original Guild Wars.

You need a little bit of imagination, good self storytelling, a smidgeon of insanity, and WALLAH! Roleplaying. The Living World is supposed to be immersive content, which means your part of the story. You write or imagine the story that takes place around you.

“…his companion lay prone on the ground, hand raised as if to stop the landing of the killing blow. The ranger rushed the distance, bow in hand, and drew the arrow back. Upon release it flew true and straight, smashing into the figure with greater force than thought possible, knocking the armored warrior back. Osk’eer quickly regained his footing, picking himself from the ground, with the precious seconds bought for him by his friend.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Cavalier's Intricate Gossamer Insignia

in Crafting

Posted by: KeyOrion.9506

KeyOrion.9506

I suppose I should just buy whatever is posted, and sell them for 20g each, and make a killing on the market.

If you type in the word, “Cavalier” in wiki, it redirects to stats, but no insignia page.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Cavalier's Intricate Gossamer Insignia

in Crafting

Posted by: KeyOrion.9506

KeyOrion.9506

That makes it a “Pre-cursor” like item. Which means above rare drop. Boy, did I make a wrong choice in Ascended armor types.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Cavalier's Intricate Gossamer Insignia

in Crafting

Posted by: KeyOrion.9506

KeyOrion.9506

Where is it?

http://wiki.guildwars2.com/wiki/Gossamer_Insignia

It’s not listed, but it’s one of the items you need to create an Ascended Insignia. You can purchase it on the Trade Post, but it’s not listed by the merchant as a purchasable recipe?

Is this one of those items where it’s only found on a drop, like Pre-Cursors?

I type it in on wiki, and nothing comes up, total blank.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

LFG "No Rangers"

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

Give you a rough idea of how rough rangers have it when you get a “GLF, rangers need not apply” request. You can call us every name in the book. You can say we suck. You can say our DPS is bad. You can call us four letter colorful metaphors.

But the one offense that burns us, the one where we dig in, and the only time you can honestly kitten us off, is when you tell us to “Reroll”. Then…we get mad.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

LFG "No Rangers"

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Posted by: KeyOrion.9506

KeyOrion.9506

CLOSING

A ranger will see the Longbow as a weapon, not as a tool. But warrior sees it as a kiting tool. Thieves use it as a movement tool. And since it’s nothing more than a tool to them, they spit on rangers. “What good is a tool in combat.”

And that’s why other professions, when LFG, will mostly look at a ranger and go, “We don’t need a tool. We need damage dealers.” This is why other professions look down at Rangers. Either they figure we’re backup support with tools, or they figure that the Base weapon itself doesn’t do the damage.

Bows do great. They can do some pretty amazing damage. But you have to know the player themselves. Our combo’s are ENDLESS, depending on our runes on our armors, our sigils on our weapons, our Support Skills, and our traits.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

LFG "No Rangers"

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Posted by: KeyOrion.9506

KeyOrion.9506

PART 2

A true, TRUE, ranger, will look at more than just the weapon itself. What can I use in my skills, my traits, in order to increase my weapons effectiveness. The only real drawback, I will conclude, will be our pets. I think it was a balance issue with Anet. "Well rangers have pets, and this will make them overpowered for damage…so we decrease the damage of the base weapon for them. Unfortunately the AI on pets is incredibly dumb. With f1,f2, and f3 skills not always activating when you want them to. Frankly I use my pet as a meat puppet. So accordingly the Longbow and Short Bow damage loss was supposed to be made up in the damage your PET does to the target enemy. Most our pets were never that quick on attacks, were slow on follow up attacks, and were fighting to their own AI tune, rather than our little dance. Anet even used the same program for Pets from GW1 and ad-hocked it into GW2. What Anet never took into effect is the Knockdown/Retarget AI program. When a pet is knocked down, it auto-targets the nearest enemy. Unfortunately if your dealing with multiple enemies, it is no longer attacking the original enemy you locked on, it retargeted to something closer to it. I had so many enemies get away, heal, then come right back at me fully charged. And all I wanted to do was kick my pet. Knowledgable rangers always knew that the F2 skill was nothing more than a slapped stick on extra Skill #6 on our own main weapon bar. “But there’s only 5 attack skills on the bar….” Yah I know that, but F2 for pet literally made us have 6. But Anet has made it that almost anything can break a Stun, Daze, Remove bleeding, poison, fire, chill…that literally made the F2 skill on a pet completely USELESS, to the point that early on after Beta, I ran with Stalker just for the extra buff. I’m running around with Wolf now for Fearing my enemy off the cliffs of WvW, and/or Drake Hound to keep the enemy right where they are, to allow my compatriates in combat to finish what I started. I would have liked to have seen Collars, or Claw Gauntlets for pets, to give them an extra OOMPH! Pet Collars would have added a whole different dimension to pet combat.

Now back to bow. I don’t see that many professions, besides thieves, that will use any type of bow. I seen maybe couple warriors lately use a bow, but mostly thieves will use a bow. But warriors slur the bow, and still use it as a kiting tool. Even in WvW a Warrior will use a bow as a kiting tool against other PLAYERS?…and to me that’s just a stupid purpose for a bow against another live player. Unlike an AI opponent, most players aren’t STUPID to get pulled into a bad battle, if battle doesn’t need to be joined. But a lot of old time warriors from GW1 use “kiting” with a bow on both AI opponents, and LIVE opponents. Thieves only use the bow to get to nooks and crannies, or to shortcut spots, or to run away. To those professions it’s not a WEAPON…it’s a tool…and it’s not worth anything else. And for that reason many professions look at bows as useless. USELESS!

The best thing I liked about Longbow for rangers was Point Blank Shot. In WvW, nothing makes me smile more than using it on an enemy overlooking a cliff, not even seeing me behind him, or watching an allied guardian/warrior go down, and having me save their kitten from a coup-de-grace by knocking their opponent back 10 feet. Allowing them to get their butts back up and into the fight.

Dungeons. Don’t even speak to me about dungeons. I been in groups where the Guardians, warriors, ele’s and mesmers had all died, and I was still solo’ing the mob boss.

And also listed above, Yah, we got Healing Springs. Which means most players list us as nothing more than a Poor Man’s Healer, and we’re EXPECTED to go toe to toe with that Warrior and that Guardian, and that Perma Invisible Thief, to keep THEIR kitten up and running during dungeon runs.

You’ll get your support if the Ranger understand his skills and abilities. But if you only figure that the Ranger is supposed to support just YOU, personally, and only your lonesome self….don’t expect nothing. We are there for the Group.

We have skills. We have talent. We do have a few ranger’s that are a bit rough around the edges, but every good ranger will polish him or herself to a fine keen edge. But only with proper understanding and respect of their strengths and limitations.

A ranger is more than the sum of his/her bow.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

LFG "No Rangers"

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Posted by: KeyOrion.9506

KeyOrion.9506

Been playing ranger since first year Guild Wars 1. People who choose ranger, chose it for the play style. They wanted to hit the enemy at longer ranges. They felt that there was more safety, if you could hit the enemy at range, the better chance of survival you had. Even in Guild Wars 1, I had a build that I named “Last Man Standing”. Even that term was coined earlier in this thread. We did damage at range, and that is our style of play we preferred. But unfortunately Ranger was always considered a second class profession. Support. Sidekick. This was never more common, than in Hall of Heroes, Urgoz Warren, and The Deep. Ranger mains were always told to “reroll”. Do you have any other profession? We need 2 tanks, 1 nuker, 2 Healers, 1 Prot…so on and so on…usually the last person was just an added benefit. Rangers were considered nothing more than an afterthought after the CORE group was chosen and put together. And the CORE group, was never a ranger.

Support. We were there to support the base core group. Nothing more, nothing less. At times, yah it hurt. It sucked. After nearly six years, was lucky enough to find a group for Underworld. Was I bad player? How would they know if I never worked with them? No, I was a fully dedicated player. The groups, wanted 55 Necro’s, 600 tanks, nukers, bonders, healers, Minion masters….but never barely a single ranger. Second class citizens. 55/600 builds never worked to well with rangers, because the skills were not quite compatible for the builds. Our ability to cover large AoE areas were limited, unless we pulled the skills from a secondary skill set. Hall of Heroes was the worst. You had to be a certain rank, to join the group, and even then you had to have certain professions. Rangers were excluded just for being a ranger.

Now, come Guild Wars 2…Rangers are still classified as nothing more than support, sidekick…once again, we’re being classified as a second class profession. Mostly from those players who played the original Guild Wars. And this rankles a lot of long term original main rangers. Rangers don’t like to think of themselves as second class to ANYONE. We’re a profession all to ourselves. We have unique skills, with the proper combinations, runes, sigils, can do extraordinary things.

Barrage with Sigil of Hobbling, and you can slow the enemy down.

Rune of the Centaur, gives Sharpening Stone additional bleed time, add that with Sigil of Agony….

Hunter’s Shot quickly followed by Quickening Zephyr, then Rapid Fire could easily give up to, if all shots hit, and has been reported, up to 18k in damage can be achieved. But you have to be properly Traited, runed, and be seriously focused on the target.

When people look at DPS, or damage from the Longbow, that’s all people will focus on itself. The weapon. What traits you do, what rune’s you have on your armor, what sigil is on your weapon, and which Support Skills you have in your bar, will wildly change the damage you can do. But most people will not sit down and look at what will support the Longbow/Short Bow skills for a ranger.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Dec 10th Update Build

in Ranger

Posted by: KeyOrion.9506

KeyOrion.9506

I had already switched to Marksmanship & Skirmish two weeks ago, mostly because of an inability to find a balance between damage and defense. Noticing the traits updates, this is probably a good thing for me.

I had traited to 30/30/5/0/5 in order to deal out more damage in conjuction with certain skills. Invariably I got 60% increase to damage.

I was EXTREMELY laughing hysterically when I saw the changes to Thieves, because Anet had said they had FIXED the ability of thieves to perma cloak. From what we all have seen in WvW, this was NOT the case. And one on one, the thief usually had Rangers in a bind. So anything that would break that cloak sooner only helps me that much more. I used to use Lyssa runes in WvW, but after the thieves would be stealing 2 boons on my #6 rune…it kinda defeated the purpose of survivability on a backstab while cloaked.

I find it hard to believe though that people are all for the “boost” in ranger abilities. Notice the changes were to Traits, not Skills. The traits do not help the ranger with speed or dodging very quickly. And since rangers can no longer shoot “backwards”, rangers constantly have to move the “body” in order to have a proper firing arc on the target. Once that arc is lost, majority of rangers have to re-position themselves to a target that is spinning or jumping circles around them.

I found the only way to effectively deal with a fast moving, and up close target, is switching to sword/dagger, which allow you to match or evade attacks quickly. And lot of those traits don’t help in the way of hand to hand weapons vs. longbow or short bow. Would have liked to see something besides bleed/poison in either ranger skills/traits.

I think most Rangers would have preferred…a balance between good damage, and decent armor. What most newcomers to rangers don’t understand is, can’t get something, without giving up something in return. You want more damage, your gonna have to give up defense. You want more defense, your going to have to give up the damage. When ranger players saw the update, they figured ALL RIGHT, finally! We got something going for us. A little, but not by much. Traits, is a long way off than the skills we use, where Traits are secondary minders to help buff/debuff skills.

For some reason, and I’m sure Anet figures it’s the correct balance…that Pets are supposed to offset any lost damage/defense put out by a ranger. But the AI on pets is not that intelligent. Heel/stay/attack/lassie go get help…. I always thought it strange, that certain players could outrun a pet, like Stalkers or Panthers. I have players who are able to outrun animals that would run a man down. Would have liked to see additional speed on certain animals to run down the opposition, not just a skill, or a trait to buff it’s speed. To many times my opposition outruns me AND my pet.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Flame Ram Siege Timer

in Suggestions

Posted by: KeyOrion.9506

KeyOrion.9506

The Flame Rams in WvW need a timer, or the timer to be shortened. Someone is continually forcing a Ram siege cap in Jade Quarry Lowlands, in Eternal Battlefield. This is causing an inability to do proper sieges at enemy keeps and towers with Flame Rams, since we are unable to drop any.

I’m requesting that a timer be placed on Flame Rams, or the Timer to be shortened, in order to offset Spy/Saboteur for purposely creating a siege cap.

It’s forcing us into defensive operations, or siege from long range, rather than up close and at the doors of our enemies.

It doesn’t require that much thought on Anet’s part. And a Timer limitation is easier to control than to say, “Sorry, spy’s will occur, and sabotage is part and parcel of war.” No kidding. But if trebs, and golems have a short timer…why not that of Flame Rams also?

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.

Silver Doubloons now cost more than Ectos

in Black Lion Trading Co

Posted by: KeyOrion.9506

KeyOrion.9506

Really? I guess I should just hold onto my half dozen or so, before selling. I usualy just keep them for Crafting Recipies. Kittah says you never know what you need, until you need it. Badly.

When I’m cute, I can be cute. But when I’m mean, I can be very very mean.