Showing Posts For Kill.6973:
how can you not love that black scythe and that hand??
Like i said the life blast animation is x10 better. I think the rate at which it travels turns me off, makes no sense that a hand that is about to slap someone takes so long to travel. The black scythe is awesome though.
@Fynd
Never knew the guardian/mesmers scepter was a burst weapon, hmmm.
Staffs are always suppose to hit harder than a scepter, it is after all a two-handed, not sure i understand what point you are trying to make…?
Want to talk about speed and its balance? Try rolling an ele and checking out its staff skills, observe the speed at which it hits the target then come back about to talk about balance.
Funny you only mentioned mesmer/guardian scepters when i’m indeed talking about staffs.
3 notes
1) it seems to be failing because of a rounding error which we are working on fixing right now.
2) we are buffing it next patch on top of fixing it.
3) carry on.
Jon, please tell me you are adjusting the speed for necrotic grasp (staff #1 skill for those that don’t know) so i can finally return to this game.
It is just slow and boring. Although i don’t like its animation and prefer something like life blast, i care more about its pathetic slow speed.
Ah yes. I think that one is awesome, however most of the ingredients are not on the TP lol.
Anyone know of a cooking guide that doesn’t require you to pay tons of gold to get to 400? I just spent 2g getting from 0-150.
p.s – if there are any other crafting other than artificer and jeweler that are cheap to craft feel free to say.
Does this include changing the character ears, because it doesn’t mention it? I’m an asura, just in case anyone is saying WTF.
The biggest issue we ( necromancers ) have is minions AL , Anet will be awesome if they fix it. XD
I think we have a bigger issue, assuming most to all necro uses the staff and not everyone would be a MM.
Biggest issue will be the staff #1 skill speed at which it will hit the target as well as its cast time. The staff damage is pathetic (marks included). Fix that and ill return back to the game. Last patch pretty much did it for me.
Anet said the necro is about survivability, if you can survive longer than your opponent then they will either be dead or run away
Agreed and they did say that, however ever since bwe2 they stepped away from that statement. Not going to talk about it because ANET does not read this section on the forums.
because leveling is so hard in this game… sight
anyway if u are WvW player then go to WvW and level therewhy they should change the game only because players with 10 alts gets bored to level them ?
Right because i said i have 10 alts….“sight”.
Leveling is subjective, it depends on person schedule and play style.
Judging by your reading and writing ability, I don’t expect you to understand but rather make silly judgement.
Then don’t play… Never understood why people want to "feel "they’re playing a game, but in reality they aren’t…
Besides if the point of playing game is to have fun, then it should never feel like it burns out or unwanted work. And if the point is other than that, then you are doing something wrong.
Perhaps i you have read the OP, i said going through all the 80 levels again is tiresome?
Where did you find anywhere in my posts did i say i don’t enjoy the game? I said i just want to get into endgame/WvW without the hassle getting 80 levels again.
As for leveling in WvW. Uh….try it at a low level then talk. ANET said pvp is all about skill not about gear and the like. Clearly that is not what it is in regards of WvW.
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You can level 0-80 just from crafting fairly easilly. I’m not sure if there are other games out there that are easier to level in but this one is pretty kitten easy. Making it even easier is asking too much.
I do not want to craft, neither does a lot of players. Why should we be forced to doing that. Some don’t even have the money to do so.
This game was intended to be the anti-grind game. ANET said they don’t want you to feel that while playing the game. Is this game easier to level than others? Sure. But it doesn’t leave the fact i have to go through 80 levels all over again. I think in gw1, they gave you an option during character creation to be a pvp character and i’m assuming it will cap to max level, not too sure on that though.
Crafting is the only solution you are offering…
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I’m sure there are those who don’t like to level, due to because they simply don’t enjoy the “grind” or pve in general. After hitting 80, i would like to make another character but im burned out. I can’t take another 80 levels of farming hearts and dungeons, its too much.I’m making a solution to solve this problem. Just as a side im a WvW/end game player.
When you hit level 80 you keep leveling, why not use this additional xp that you earned and and transfer it to another character of your desire?
I’m playing and putting time into the level 80 character, so this can be justified for those who say “so you just want a free level 80”.
Anyways that is just me, i think its an awesome idea. I’m just pissed off you have to complete 80 levels before entering the last tier dungeons and always being in a disadvantage during WvW.
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The only thing i was interested was how did he manage to get that coat.
Anyone knows what he is wearing, is that Hotw gear?
Will we ever be able to change our races? I’d like to see this implemented.
Anyways any news of this or did they say it will never happen.
Having given one point above, let me echo another:
Buff Staff #1.
Damage is not viable for the length of time it takes to build up Life Force. Either give it respectable damage or make it a crazy-fast Life Force builder at the cost of doing lousy damage for a while.
I agree, good point. I’d rather have the staff #1 skill to go super fast and to leave the damage alone. Only then will it be useful.
1) Long cast time, referring to staff. Make the staff damage/AoE better.
We only have marks when it comes to the staff which is fine, but at least buff its
damage. Unless you crit you are dishing out 200-400 damage with the staf Put
together its cast time and you do the math on how kitten it is.. Although i like the
utility the marks gives its damage is a joke.
2) DS is too weak and the skills are too boring. Time to revamp the whole system.
3) As someone posted before. Anything a necro can do another class does it x10 better.
ANET fix your kitten, you are starting to bore me. My respect is going down by the day with you guys. Look at all these threads making your lives easier to fix bugs/balance problems and yet nothing is being done, you should thank us.
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@ostracize I think in the OP I said I didn’t post it so it didn’t just become some cookie cutter build that everyone used(I said “as of yet” meening I will post it once we get some posts in here), and I wanted this thread to be a constructive bunker thread to see what everyone could come up with. You sir, are the classic call someone out without reading the post d-bag.
and nowhere did I post that my build is “awesome” loltroll
Pretty sure you said your build was awesome when you named your thread “necro the new bunker”. Right you will post everything just like Fiesbert did.
You start a thread saying you won’t post your build until others posts their build. Well try looking through this forums, you will see a lot of “bunker” builds.
Anyways, moving along now. I don’t want another “necro are overpowered” type thread.
Master death shroud, only then will you be fine…
“when will you delete this class”
I’d rather have that kitten skill go faster than increasing its range. Still too slow.
Spectral Grasp: This skill’s projectile velocity has been increased by 33%
I was expecting it to be increased to 50-75%%, but i lost faith in ANET with this profession and ill just take anything at this point.
Other than that, its pretty bad.
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LOL. That was awesome.
I’m loving the sarcasm with this community, through the hard times we are facing with this professions we can have good jokes.
All the necromancers tested every single build out there, but yet there is one more according to the OP.
This guy cracked the code be warned, and prepare to be overpowered.
Note that there are other ways of dealing damage (such as “mastering DS” and minions) but those are not based off of what we do with our skills 1-5.
Was that sarcasm? lol
To make every class best at one specific trait line would not be balanced nor enjoyable by a massive community that just wants to play their character the way they want it to. The difficult part is making each aspect of the classes balanced when posed against each other.
But that is where the problem stands.
As i said before, death shroud is the evidence when i said that the necro was made to outlast others. As long as we have DS, balancing will be broken with the necro. Lets say ANET fixes the bugs and buffers our skills that are known to be weak, imagine how OP we will be with DS. You can’t have a powerful build whenever you have a second life bar just look at BWE2, which is why this profession is not going anywhere.
Bottom line, either revamp this class including removing DS or make, like it was before, DS the main build.
It’s not fair to label necro as “not the one who hits like a truck but is supposed to outlast everyone” because the key is to diversify builds and viable ways to play every class.
in short, i disagree with your statement.
I think the current problem players are having with the necromancer is that they are realizing no matter what build they make, another class is far outperforming them with less or equal effort.
I’m not saying to only have one viable build which would be death shroud, im using many other builds that i enjoy but why ignore the build that was suppose to be the selling point of the necro? I’m saying that it should be a priority because that’s what sold the class, then focus on those other builds.
Their whole development and Beta weekend events when it came to the necro was to be the class to outlast others…that is why they added the death shroud mechanic,how can you argue with that?
I would argue with your last statement. I don’t know if you were around, but the “original” necro community had tons of complaints about what im saying. Whenever ANET added those well/crit/power/condition build they gave up or moved on. I did that until i realized im not feeling other profession.
Since development and BWE1+BWE2, i thought the necro was suppose to be the class to just simply outlast other professions. BWE2 we were known to be OP, because death shroud was dishing out tons of damage and i agree that ANET nerfed it. The problem was not because we were staying in death shroud too long though, so i did not understand that nerf.
My question is, what happened since then?
Everything changed from there. The class was suppose to put conditions then hop into DS and repeat. Maybe that is what Jon Peters meant with his comment of “mastering DS”. Only then will it make sense, but ANET approach to the class changes after BWE2 is not what i described.
ANET has been making this class offensive. Implementing power/crit/condition/well builds, while ignoring the soul reaping/mm/death shroud builds. This class was not meant to hit like a truk and the like. Is this because it will make your life easier with balancing, because i can understand death shroud can make it difficult? All i can say to this is what a disappointment, just bring back the old necro without the insane damage then we could master DS.
p.s – this is my approach when it came down to the necromancer, correct me if I’am wrong about anything but i doubt it. fix soul reaping trait-line.
If we don’t get anything this patch I swear…..
I’m probably going to give up on this char lol. Wasted too much time/effort on it.
More like give up on this game.
For me necro is the only class that entertains me and if you don’t like your profession then of course you don’t like the game because everything you will do in the game requires you to use the 1-10 skills/weapon swap.
What am i expecting? Make our fundamental skill aka Death shroud useful again, maybe?
On second thought, i suggest to just revamp this profession from scratch and start there, but thats just me.
Just put this in another post but why can’t we have cool stuff like this: https://www.youtube.com/watch?v=qcEWOC5YbYY
Not to mention that RIDICULOUS sound effect we currently have =\
That is pretty epic. Ya i was wondering having something like that, rather than that silly hand coming out of the staff. Staff is being used with, i think, every necro now in days at least make the animation worth while.
Please consider this ANET, small things like this turns me off with the necro.
Sine the staff is my main weapon, I would love the animation on necrotic grasp to change. I’m just not feeling the hand coming out of my staff, rather i would like a ball of black smoke or something to be the animation for it.
Compare necrotic grasp to death shroud skill life blast, then you will see why. Something like the animation of life blast is would be ideal, its just amazing.
Well that is just me, thoughts?
Everyone in this guild is pro, except dae.
You might want to consider joining.
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The staff autoattack is useless, but then again the current state of the profession is useless as well.
:o
I was so excited to finally see a mod reply on the necro forums….until i read this thread only to find out this has nothing to do with necromancer.
You can’t thank or applaud anyone if the necro section never got a reply from a dev/mod.
now +1 me
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