Showing Posts For Kill.6973:
anyone have a link to the specific dev comment regarding aoe?
“AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.”
Jonathan Sharp said it during the patch notes, apparently they seem to switch their “philosophy” on the necro every month.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889
I don’t play this game anymore, but idk why you guys think they will nerf the marks radius lol. I’d really laugh and thank ANET for sealing the deal.
2. With epidimic, and the amount of control necro has over conditions, they are hands down the best condition class in the game. The fact you even included condition warrior in your comparison does say a lot about your pvp experience…
3. Condition necromancer are one of the best 1v1 profession in the game if properly used; keep in mind I’m talking about skill capped condition necromancer.
4. It’s true.
5. Necromancer doesn’t need a revamp, they are balanced. Not op, not up, just that… balanced. Pet, drain/vampiric and burst builds, in the other hand, need to be fixed.
Um…what point are you trying to prove? Trying to say im wrong on something?
I did say, if you read the posts above, that necromancers are only conditions and that they do well in at that. So all what you just said pretty much proved my point, i guess thanks.
Yes i could put out more conditions on a rifle warrior with quickness, same goes with a ranger. What you are saying is AoE conditions with epidemic, that’s different from a single target, with AoE a necro wins. Single target i whip out tons of conditions with a ranger/warriors.
Ranger: lolspam #1 shortbow
Warrior: quickness rifle #1, full bar —-→sword immobilize F1 skill.
Necromancer sure as hell need a revamp. Note that a class mechanics is everything about a class. They aren’t OP nor broken, however that Death shroud needs to be looked at into something else, it is simply not working.
Necro are balanced in a way that we can only use one build in pvp, conditionmancer, other than that well post a video or something in tpvp because i have seen non so far.
Kill I’m not going against you but on the forums 99% of the posts are pve or wvw people that’s why every build is that way… t/s pvp builds don’t really exist outside of aoe condition/well area denial builds because the only suggestions they get are for pve… Suggestions that players make for pvp get completely brushed under the rug and if it’s something that would work for both it REALLY gets shot down by the community…
Honestly I don’t see the class improving all I can do is keep playing and hope to god that a.net does something good sooner or later for the class… I don’t like being stuck into a condition only role for pvp when I was able to do direct damage back in the beta weekends… In pve and wvw I can get away with my axe build just because I can mix stats and make a much more powerful build then I can in s/t pvp.
tl/dr
Stats in pvp need to be mixable not just all on a neck and then runes.. It limits the build options immensely.
Ya, i agree with you. I don’t know why i even bothered arguing with a person who doesn’t focus on pvp.
p.s – he is still attacking me look at the posts above. Moving along now lol.
Perhaps your expectations are too high.
Conditions: not underwhelming. Perhaps you’re doing it wrong.
Tanky/damage: no problem here either, 2nd or 3rd tankiest class in the game.
Vampiric: Could be better but definitely not underwhelming.Post video or all what you are saying is simply pathetic. Perhaps you are doing something wrong with other classes when you say necro is in the top tank class.
Conditions: I can put more and quicker conditions with a ranger/warrior than a necro.
Tanky: any other class can beat this crap. Engi/warrior/guardian/D.D ele/ranger.
Vampiric: LOL, not going to even comment on that.The class is simply bad, it needs a revamp. I tried all the other classes and it is far much better in terms of balance than the necro (i do enjoy the necro/mesmer the most though).
Oh and p.s – Engi also have the right to complain, they are on the same boat as us. But at least they got a good bunker build.
Search the following terms in the forums: zintair critmancer, how to hit like a truck, juggermancer, mr.freeze.
I think you probably have recently just hit a roadblock and decided to complain on the forums. Please read the listed threads.
And i think you just go back to PvE. I’m talking about pvp here.
Have you even tested out your “juggermancer” build in tPVP? Please do and then come back.
Hitting like a truck? Try hitting people with those wells verses people who actually know how to dodge the dagger immobilize.
Mr.freeze? never heard of it but im guessing it has to do with chill. I tried a chill build, it is team focused though.I am not just talking about pve, and i do in fact test my builds in pvp.
If you’re going to complain on a public forum, act prideful, and refuse to take advice, you only succeed to make yourself look ignorant.
If you paid attention to actual posts in threads instead of just glancing at the OPs, you might learn a few things.
If you don’t even practice enough to know how to fear, snare, or immobilize someone in a well bombing move, you shouldn’t be making claims as if you have the experiencd to dismiss the validity of such builds.
You’ve never heard of the mr.freeze build so obviously you havent even tried to search before you posted, never run an attrition based control build, and you try to minimize its viability saying “its meant for team play” when you are asking for pvp advice.
If nothing pleases you and you do not wish to learn on a forum, you can go play another class.
Take advice from you? I know people who do tpvp on a daily basis, i take advice from them on how to improve, not from a pve hero.
I saw what other classes are capable, and whenever you said “search up those builds” i know they are fail verses people who actually know what they are doing.
In pvp it all comes down to being a conditionmancer. But show me a tPVP to prove me otherwise. Other than that please don’t lecture me about pvp anymore.
On the bright side ill take your advice during pve, cheer up.
Perhaps your expectations are too high.
Conditions: not underwhelming. Perhaps you’re doing it wrong.
Tanky/damage: no problem here either, 2nd or 3rd tankiest class in the game.
Vampiric: Could be better but definitely not underwhelming.Post video or all what you are saying is simply pathetic. Perhaps you are doing something wrong with other classes when you say necro is in the top tank class.
Conditions: I can put more and quicker conditions with a ranger/warrior than a necro.
Tanky: any other class can beat this crap. Engi/warrior/guardian/D.D ele/ranger.
Vampiric: LOL, not going to even comment on that.The class is simply bad, it needs a revamp. I tried all the other classes and it is far much better in terms of balance than the necro (i do enjoy the necro/mesmer the most though).
Oh and p.s – Engi also have the right to complain, they are on the same boat as us. But at least they got a good bunker build.
Search the following terms in the forums: zintair critmancer, how to hit like a truck, juggermancer, mr.freeze.
I think you probably have recently just hit a roadblock and decided to complain on the forums. Please read the listed threads.
And i think you just go back to PvE. I’m talking about pvp here.
Have you even tested out your “juggermancer” build in tPVP? Please do and then come back.
Hitting like a truck? Try hitting people with those wells verses people who actually know how to dodge the dagger immobilize.
Mr.freeze? never heard of it but im guessing it has to do with chill. I tried a chill build, it is team focused though.
The only good thing about necromancers is condition builds. But then again like i said, i can put better ones with my ranger and maybe a warrior. And im not sure what you are trying to point out with those builds you posted, all of them are pretty much useless in pvp.
(edited by Kill.6973)
Perhaps your expectations are too high.
Conditions: not underwhelming. Perhaps you’re doing it wrong.
Tanky/damage: no problem here either, 2nd or 3rd tankiest class in the game.
Vampiric: Could be better but definitely not underwhelming.
Post video or all what you are saying is simply pathetic. Perhaps you are doing something wrong with other classes when you say necro is in the top tank class.
Conditions: I can put more and quicker conditions with a ranger/warrior than a necro.
Tanky: any other class can beat this crap. Engi/warrior/guardian/D.D ele/ranger.
Vampiric: LOL, not going to even comment on that.
The class is simply bad, it needs a revamp. I tried all the other classes and it is far much better in terms of balance than the necro (i do enjoy the necro/mesmer the most though).
Oh and p.s – Engi also have the right to complain, they are on the same boat as us. But at least they got a good bunker build.
(edited by Kill.6973)
That is nonsense. Getting your crafting to level 400 + crafting your armor won’t cost more than 10 gold. You should definitely have at least that much by leveling your character to 80. If you spend your money on gems (for character/bank slots) or other stuff, well, you brought it on your own. It is no reason to complain it is a “grinding” game.
The only reason to grind is to get a nice skin.
That made no sense. You just contradicted yourself.
You are saying no, this is not a grind because you can craft the gear. But then saying the reason to grind is to get nice skin. In conclusion, then ya it is a grinding game because the skins are part of the game.
Most of the gear is through dungeons, while there is only three different armors which is earned through WvW(which is a big grind, check your facts on how many badges it requires), karma, and crafting.
Flaws with Karma and WvW: it is specific sets. WvW is pure soldiers gear, Karam gear is soldiers gear or some condition damage/healing power.
All of the good looking gear, including weapons (ya…tell me to get those crafted pearl ones), is earned through the dungeon. If i don’t like three pieces of armor, i’m being forced to grind dungeons.
Part of the big reason why i bought this game was when ANET said “we don’t want you to feel like you are grinding, blah blah”.
Dungeons? This is just the biggest grind of them all. Why is it we have to grind the same dungeon more than 20 times just to get the armor, weapons are not even included.
But wait, dungeon x is just for looks. What you really need is dungeon y, for the stats. That means you must farm the another dungeon….20 times.
What if you have an alt. You must farm couple of dungeons…20 times.
Then we have Fotm, dear god. I’m not even going to start on that one.
What i’m proposing? one or both of the following solution.
1) Make dungeons less time consuming, but rise the difficulty level. This would mean right before we start a dungeon we can choose either:
Hard mode- Increased difficulty.
Easy mode – same difficulty as we have right now.
Keep in mind these two options balance out between the people who actually wants a challenge and people who just want to get the gear quickly.
2) Increase the amount of tokens after completing the dungeons. What i’m about to say might be extreme but at least enough tokens for one set of armor. That will mean you have to farm the dungeon at least 6 times, which to me is a reasonable amount. Don’t forget about the weapons so completing the dungeon will require from 2-6 extra more times.
The dungeons are fun (respect to Rob), however it becomes tiresome and boring once we have to grind it to get endless amount of gear. This is just my opinion, the end-game dungeon fanatics will probably rant on this one. I can see it coming.
(edited by Kill.6973)
You didn’t get any replies because it wasn’t posted in the warrior forums :p
I’d like to see improvements to the banners as well. Warriors are in a big need for protection. If i could see a way of getting protection, it would be with a shout and/or Banner of defense as a way to get it.
Banners being locked in one place is a major flaw, please fix it. As well as giving us the weapon stats when equipping a banner, that really sucks.
p.s – would doubling the stats given by banners be OP? I find them kind of weak but not in a way that it sucks.
(edited by Kill.6973)
Did you learn how to ds?
Clearly he mastered DS.
3) Continuing to give hope in ANET to change and try to listen to the community.
It’s a two part reason really.
Ya i understand that, however i try to make it more in general way. There will have to be plenty of options if i made it that way because each person will have his/her own opinions.
6) Ignore the idiots whining and making flame bait posts and appreciate what we have as a class.
I like the underwater buffs, as fighting underwater in general is a humongous pain in the kitten Locust and gluttony buffs are also very nice. Makes it easier for my axe build to get over 50% meter so that I can get the damage buff.
Yeah, I’m a bit frustrated that Necros need a bit more, but Anet is sincerely trying to find ways of helping the class out without making them OP. I prefer the bit by bit approach they’ve been taking rather than just throwing a bunch of crap out at once and then causing all hell to break lose. The majority of the people complaining are probably just the typical whiny children that want everything to be fixed ASAP and anything less makes them feel inadequate.
I mean, last night fractals I was hitting 4k Ghastly Claws in my axe build. Sure, I’m still improving my gear, but that damage, combined with the Gluttony buff, means that I had no shortage of meter. All those speed buffs is also only going to mean good things when I start working on my vampiric dagger build.
TL;DR: Shut the kitten up and stop whining like children just because you’re not the OP flavor of the month. Trust me, it’s not as fun as you may think.
Hmm interesting
Complaining over a complaint. Crying over a cry. The real child is you, no one here is cursing and banging their heads on the pc (with the exception of Deadfly.3268).
@Kill.6973
To make them more diverse? All you had where 3 options about whining. You had to add more cause it was a biased survey from the get go and not everyone feels that way about necros.
He trolled you cause you made a QQ post in the guise of a survey and acted like no ones ever done that before. Pretty cut and dry.
um three options
1) quit the game
2) quit the profession, to a different one
3) continue to hope on ANET to change and listen to the communityWTF is the problem with those three? Still you forget, because your reading comprehension fails, that i changed it after the first poster. Bro you are just really dumb, you are making yourself look really bad.
Please just leave…go troll somewhere else
The problem is i’m a troll that like to make false assumptions and i like to whine and moan at people. There are plenty other threads out there stating the problems with the necromancer with no red post, go try to fix it there. These forums need a bunch of new posts filled with people trying to make the class better. brrrrroooo.
Fixed the post for you.
@Kill.6973
To make them more diverse? All you had where 3 options about whining. You had to add more cause it was a biased survey from the get go and not everyone feels that way about necros.
He trolled you cause you made a QQ post in the guise of a survey and acted like no ones ever done that before. Pretty cut and dry.
um three options
1) quit the game
2) quit the profession, to a different one
3) continue to hope on ANET to change and listen to the community
WTF is the problem with those three? Still you forget, because your reading comprehension fails, that i changed it after the first poster. Bro you are just really dumb, you are making yourself look really bad.
Please just leave…go troll somewhere else
(edited by Kill.6973)
4. Was fine with my necro before the patch, fine with it after the patch. Real no brainer there.
@Kill.6973 Don’t hate on Ratphink.4751 for calling you out on what this post is all about. This is a thinly veiled “QQ i’m quiting post.” When you went back to edit in the 4th option you forgot to switch out the “three decision” part. Crying on these forums has been done before and is getting old.
Who here made one of the three decision after seeing these patch notes, and months of neglect + disrespect ANET has shown the necro community:
Did i forget to put a 4th additional option, to make the answers more diverse? Sure. I thought the third option was reasonable however the options shouldve had more to it, sue me…
Your argument is invalid. I edited it long before he had wrote and even seen that there were three options to start with. I changed it the minute i saw the first reply/post on this thread. I was hating on him because of the troll comment “can i haz your stuff”.
Please you got nothing on me, no one called me out on anything…
The thread title stayed the way it did. A survey.
Sorry I don’t fit your complain thread. Although I still have complains about necro and like to see some changes… I still enjoy this class.
What complain thread…people really got to learn the purpose of matters. This is a survey do you not know what the definition of a survey?
Now, the crazy thing about surveys, it’s to gather everybody’s opinion on the game. Not just to reinforce your own views. So if this was supposed to be a “I’m quitting” QQ thread, it should probably be renamed because Survey is a little misleading otherwise.
Uh, i did not reply to any other comments that said they either are still playing the game or quiting. No clue where i enforced my own opinions on people.Once again your logic amazes me.
You came out trying to be a troll with the cliche “can i get your stuffz” comment but failed. Try better.
Let me redirect you to this thread —→ https://forum-en.gw2archive.eu/forum/professions/necromancer/December-14-patch-notes-Feedback/first
So if you guys are quitting, feel free to Mail me any swag you’re leaving. No sense leaving it behind. Looking forward to logging back into my necra on Wednesday and to actually play for the first time in almost three months. I’ll consider it an early Christmas Gift.
Oh, and I’ll join Hugo and take Number 4. Left Canada enjoying my time spent playing my Necro main, and he’ll be the first character I log back in with upon my glorious return to the homeland!
So, let me get this straight. You left to Canada about three months ago, came back without even playing a necro (post-launch) and decided to give your three year old answer “feel free to mail me any swag you’re leaving”.
Interesting logic there. Feel free to reply to this post after playing and agreeing with me your experiences. Judging by the fact you just logged on, you most probably don’t know which skills/traits are bugged, so come back after a week.
Oh and p.s – this is a survey, don’t worry about others matter on things, you are just a typical moron. Moving along now…
(edited by Kill.6973)
Doing something that has not been done before on this section, at least from my knowledge. Hopefully this will show ANET where they are standing with their customers.
Who here made one of the three decision after seeing these patch notes, and months of neglect + disrespect ANET has shown the necro community:
1) Quit the profession, and moved onto a different profession.
2) Quit the game.
3) Continuing to give hope in ANET to change and try to listen to the community.
4) Loved the recent patch, still playing the necro.
I’ll start and say i chose number 2, because the necro is the only profession i enjoy and the neglect to key bugs/balance threw me off after waiting since BWE3.
State the number/reason behind your decision.
(edited by Kill.6973)
Etc etc, im done with the QQ ive moved on to depression.
I moved on to a thief, try it someday. I have no regrets
<3
I never found them fun so they kinda just sit at 80.
edit: now since they fixed nothing of note for necro i guess he will be the same.
Ya im most probably not going to enjoy the thief for so long, ill most likely quit after level 30 and leave the game.
Etc etc, im done with the QQ ive moved on to depression.
I moved on to a thief, try it someday. I have no regrets
<3
But yes, it is comical how much ANet hates the necromancer profession.
I guess they didn’t like the cake we sent them @ Halloween.
um….bump lol?
Keep the QQ going, and don’t forget to mention that you are quitting the profession as well. That is what ANET wants to hear so they can /delete the necro, let them win.
Their problem gonna limit it to only transfer 1 stack of each uniqe conditon :p
Oh god lmao. That would drop necro population from 2% to 0%.
Wow, i seriously laughed irl. That was epic.
And ya i felt the “AoE being too strong” comment was somehow directed to us. After all they like to bully us because we are the 2%.
/signed
Please implement this, i too was a necro up to this patch. Lets not get into the “balance” issue with the necro or any other classes and lets stay on topic.
I would actually like to see this happen.
Eh, give it a try. However when you finally see how everything is simply broken and no response or action from ANET is being made, you can’t say you weren’t warned.
I strongly suggest you do not go on and cap a necro.
Bugs (most in the traitline) is not fun….
You are not going to do any decent damage. If you want a necro for the staff, just leave now lol.
screw you ANET….seriously you are a bunch of bullkitteners. No respect for you guys anymore, and one of the worst experience with class balance i have seen in MMOs.
1. We now can confirm you don’t care about the necro because it was listed last.
2. Everything you just said was a lie, and against your original “philosophy” of the class. remember when it was all about outlasting other professions? YA screw you again.
3. You just lost even more customers, Good game you won.
Quite simple if you ask me.
Clearly ANET has no logic…
All i wanted it for them to buff the kittening staff speed to balance with other profession staffs…i don’t think im asking too much.
How does one have a nerve to post this type of thread in the necro section….
Go to the general discussion section and do me a favor and /delete this thread.
I’m on the verge of quiting this game myself. ANET is not what i expected, and i thought that they would be different from everyone else but its just the same old same old.
I monthly buy gems, but not anymore. Since this is F2P i can’t really say im “quitting”, however im not going to play this game anymore and im simply just not going to support ANET anymore (money wise).
ANET, all i can say is you are a big appointment.
subscription cancelled
“I monthly buy gems”. Er, after all this neglect and terrible patches “used to buy gems”
I’m pretty sure that brings money to ANET, subscription or not
For all those complaining about the underwater changes or saying they prove Anet has it’s necro priorities wrong:
They added finishers and fields across the board to all classes. It has nothing to do with necros, it proves nothing about necros.
Oh yeah man, those underwater combo fields were a much needed fix!
/sarcasam off
I’m on the verge of quiting this game myself. ANET is not what i expected, and i thought that they would be different from everyone else but its just the same old same old.
I monthly buy gems, but not anymore. Since this is F2P i can’t really say im “quitting”, however im not going to play this game anymore and im simply just not going to support ANET anymore (money wise).
ANET, all i can say is you are a big appointment.
A-net obviously wants everyone to roll thieves so they don’t have to worry about balance – I’m going to roll a thief today.. I’m done with the Necro.
Haha +1
I’m rolling a ranger right now, perhaps the bows speed will make me think why i ever played a staff with the necro. I’m done with the necro as well.
Ever since BWE2, anet did not but kill this profession. If the ranger doesn’t entertain me then i’m done with the game.
I was not impressed with these changes at all… I am shocked…. SHOCKED that they wasted so much time on our water combat, which really was not even an issue for me at all….
Agreed. How can they possibly focus on underwater nonsense. 90% of my fighting is on land.
We were stressing to fix our bugs, make the staff more efficient, make the DS traitline including DS itself useful, Minions AI, life siphoning and this is ANET response.
Ranger
-Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%
I guess ill start it.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012
Necromancer
-Vampiric: This trait no longer triggers when projectiles hit allies.
-Feast: This trait’s recharge has been reduced from 12 seconds to 10. Damage has increased by 15%.
-Frozen Abyss: This skill is now a blast finisher.
-Foul Current: This skill is now a leap finisher, a poison field, and has its recharge reduced from 15 seconds to 12.
-Dark Spear: This skill is now a projectile finisher.
-Deadly Feast: Skill recharge has been decreased from 18 to 15.
-Wicked Spiral: This skill is now a whirl finisher. Recharge has been decreased from ten seconds to eight.
-Signet of the Locust: Passive movement speed has increased from 10% to 25%.
-Quickening Thirst: Movement speed increased from 10%/5% to 15%/10%.
-Reanimator: Decreased the degeneration rate of Jagged Horrors.
-Terror: Damage is increased by 50% if the target has any conditions on them.
-Spiteful Removal: This trait now removes three conditions when an enemy is killed, -but can only trigger once every 10 seconds.
-Crimson Tide: This skill is no longer able to fire at enemies behind the player.
-Plague Blast: Updated projectile to fire from a more logical area of the necromancer.
-Gluttony: Life Force gain has been increased from 5% extra to 10% extra.
-Updated Corrosive Poison Cloud’s skill fact to display the proper duration of the applied conditions.
Overall i think they focused and buffed things that were meant to be left on the side. The only positive that i can see is Signet of the locust passive speed increase and gluttony.
I must say i’m very disappointed.
EDIT – After reading every other profession notes, I can say that this class will now be locked away or to extreme cases /deleted. To those, such as myself, who fought to get improvements for the staff particularly with its ridiculous speed, you will be very disappointed.
Warrior
-Increased the velocity of arrows fired from Longbow skills by 30%.
Thief
- Ink Shot: Projectile speed for this skill has been increased by 22%
Ranger
- Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.
Guardian
- Spear of Light: Velocity has been increased by 50%
(edited by Kill.6973)
@ ANET will there ever be race changes? Come on i know you want to.
Anyone know if they spoke about this, coming to the gem store?
Not completely satisfied.
Don’t get me wrong though, those are some awesome changes. However for a big update like wintersday its not much.
The main thing i can’t stand is when people use a catapult behind the gate to push attackers back, not sure if it is intended but if it is not please fix.
Signet of the Locust gets buffed to passively grant 15-20% movement speed, and more explicitly doesn’t stack with any other passive boost except swiftness.
I actually second this. The rangers are getting a speed buff, why not us?
Change the passive to 25% , it is so useless atm. Oh Jon Peters where are you. Do we need to send you a cake to grab your attention again?
if you’re mind is set on farming bags/badges in WvW to get invader gear, run w/ full outblown berserker gear and use dagger mh and just melt people and buttonmash F.
do this w/ cover of others. you should get around 20-30 badges per hour.
Pretty much this. I think power build necro are a joke, so i go all out crits with berserker gear.
For WvW i get tons of loot by spamming my staff marks and my wells (make sure you trait for it to be ground targeting, its 900 range). Don’t really care too much about survivability because its a zerg out there so you are screwed either way.
I’d love to know what JP has planned for us
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Thanks for the laugh, i really needed that today. Don’t need to explain why i laughed irl, assuming we all play a necro and seen all the patches since launch.
Thread should be renamed to “Pointless time zone date speculation”
Not sure i understand changes when it comes to the necromancer, but here it goes.
1. clicking the four skills in DS will be a lot easier, thus we finally master death shroud
2. fixed 1 out of 70 buggs
On a more serious note: If i don’t see that god kitten increase in the staff projectile speed, it will just seal the deal that i will never buy ANET products again.
Are we not able to make the chests anymore? I just recieved 9 mystery tonics, 3 boosters, and lots of candy corn. No boosters are appearing on the mystic forge (one in LA), and when i put a mystery tonic the candy corn greys out.
Anyone know how to get a mad king chest now?
I was just stating the problem with it, i don’t believe its my job to make a solution. Last time i checked i’m in the medical field. Dislike is a word you used to belittle this situation. I’m just upset, like most, that other classes such as an ele have a decent auto attack staff speed.
Staff, to me at least, is my primary dps output and to see it being avoided most of the time with its speed is disappointing, let alone its damage is weak but that’s not what we are discussing atm.
Just admit you don’t know what you’re talking about, there was no speed change to necrotic grasp and no reason why a scepter auto should be on par with a staff auto attack wise.
I know exactly what I’m talking about regarding anything related to necro ; I’ve been reporting class bugs / editing the wiki / keeping track of class changes since BWE1.
If you want to continue your inquest against me with your buddy Kill.6973, do it elsewhere – I’m just here to help.
Stop crying and saying people are out here to be against you, from what i see you are the only one calling out people by saying “enjoy your journeys to Azeroth”.
There is one simple argument that most people on this thread agree and stressing.
tehdirtyfivethirty.3507, UndeadPriest.8632, TheWalkingDead.7298, XiL.4318, and lettucemode.3789 are the only ones pretty much discussing this “issue”. 4 out 5 are saying to not compare a scepter with a staff.
If you played the game before the November 15th patch, then logged in on the 15th, you would notice that Necrotic Grasp velocity was changed along with the scepter speeds and not documented like they were.
Never happened without ANET confirmation. Even if they so called changed it, it is still one of the slowest auto attack in the game….there is no point for the “change” because it is pretty bad.
I think you are confusing between the speed and the range. Range increase? Perhaps.
The speed at which it travels, same old.
@ Fynd
I’m pretty sure Jon Peters knows what other classes staves auto attack speed is at. It is pretty obvious how bad necrotic grasp is, and needs no further explanation.
Where you serious about the “logic” for a staff auto attack being stronger than the scepter? In that case a sword should be in par with a greatsword or hammer when dealing damage. Get real, there is no argument there.
p.s – Forgot to mention but your facts are completely wrong. They changed spectral grasp…not necrotic gasp. So even if i did not mention in my first post, what you said about the speed with the 2 slowest auto-attack projectiles in the game is false.
