Need to fix green = win rest is fine
Salvage tool and bag space are must useful item in gem store if you ask me
Zerker party is only best if dungeons are easy(like all are atm),make hard stuff and people will want support,blast water and other stuff then just dps.
So easy to fix this on off hours the point is 50% lower than normal.
Night capers still get points for there server and get all there WxP champloot for there pve/karma train,but are not the only winning factor.
ye now u do 9 k dmg and not 11 k to a full tank on 3500-4000 armor ye still see a problem
That not the problem at all its the perma blind/stealth that class have;)
Anet need to add HARD mode to there dungeons that are for lvl80 with exotic+ gear,dungeon we have now are build for low lvls in mind that why they are all so easy.
You only lost 10 -14.4% at most
Give 5%crit heals to warrior and guardian,you can make lot more fun stuff with that than the boring traits they got..
New patch is awesome,thx Anet :P
3. Just play the game and have fun gold is overrated
How about lowering price on traits it was like 2gold for all before,now it force you in PVE or pay like 45gold for new character….
262 to 225 is about 14.1% less critdamage so it will be about 10% lower dps overall
Just add few pvp servers,see no harm in having open pvp in a pvp server
Traps,fear and stun should brake stealth,if you dont control your character how can you stay in stealth just silly
Just use them on your alt(your main will get the WXP as well)
A great idea rune that let you see stealth \o/
Stuns have hard counter already it called stability,immobility maybe need a lower cap time so it cant be like 20sec but any DR what so ever is a bad idea.
Edge of the mist,get to lvl 80 in no time in that pve zone+lot of karma,WxP
Think I will be going 10-30-0-0-30 axe/axe-LB
Think it will be the most fun as you can F1 a lot and will be one of best burst builds
F1 need a rework at least think literally no warrior ever use it …
Lets hope that underwaterweapon tricks works,or you will see zerg do underwater stack farming before rolling out O.O
This immune to crit is kinda crazy op,everyone that are going as crit dps get 66% of there stats removed when fighting a ele Oo
It is NOT overpowered. Its in a attunement that is NO threat. So you can’t crit them. You can continue to attack them and have no fear of anything because Earth attunement is simply no threat to anyone.
You just keep attacking them, force them out of earth to try and put you on the defensive at which point you can burst them. They could heal in Earth but Earth itself is no threat.
They just wait in earth for there cooldowns and then burst + heal up and go back to earth it will be crazy OP mate
Blade Shards - Where to hand them in?
in Battle for Lion’s Arch - Aftermath
Posted by: Killface.1896
Hope that GM was not a troll,I have like 20k in my bank taking lot of space ;O
Just buy my 25 character slot can never have to many alts
+1
Anet let this happen for people that have lot of alts
Yes we need it just look at EoTM it boring PvE karma train 24/7,no1 def any tower or keep they just dont care…
Most fun in WvW are the long keep fights,you guys got 21min of PvP thx to warrior banners….
Want to get keeps without hard fights just go pve zone EoTM
Green is winning color this week btw if any1 want to know xD
1.Elementalist
2.Thiefs
3.Mesmer
4.Ranger
5.Guardian
6.Engineer
7.Warrior
8.Necro
Well it Anet fault letting point income be same during off hrs,when most people are sleeping income should be 50% lower at least.
Night capers still get there WxP and loot but shuld not be the winning factor…
…or party with a necro or ele they will tag them all
Free servers transfers should only be given to low pop servers not low WvW rank,everyone play WvW during season even PvErs….
There is food/runes that counter that,blind is more disabling condition anyways as some class´s can spam it…
Gandara dont even use TS still they gonna win silver easy,at least its fun fighting them in prime time so much lootbags :)
It fine as it is,weaker server just need to play smart and have good def so stronger server will not focus on them and push with them when they attack there rival server.
Papper towers are always attacked the most so siege up your towers and try to get them to T3
Healing power/ Vitality /Toughness
For support/tank builds
Bad idea towers need to be taken and lost regular or it just become some boring siege war game,if you have scouts and commander willing to def T3 tower you will not lose them anyway Trep drain and ACs are so OP atm…
Its OP in PvP you get way to much damage as bunker but it still need a big boost in PvE tricky situation for Anet to balance…
This immune to crit is kinda crazy op,everyone that are going as crit dps get 66% of there stats removed when fighting a ele Oo
Why no bag/bank/character slots on sale…………………………………………………………..
So if you backstab for 6k you’ll heal 300 health? Wow, thats almost as good as the passive regen on HealSig post nerf (15th)! Oh, wait, its only almost as good if you can pump out 6k dps continuously :/
It not a backstab only build starting 3 5 2 like I sad before will give almost perma blind and stealth for backstab or just back off and do it again
What make it a god mode is -50% in stealth (you can use zerger gear and take hits)+the heals you do when you burst it will be 2-3k easy when you finishing them of with 2222 !!!!
Yeah Anet really dont like rangers and warriors now…
But eles getting immune to crit,thief 50%less damage in stealth,guardian getting same HP poll as warriors etc
You should have play warrior as main before update,they are getting nerfed to the ground after it ;O
My tanky guardian will have like 30k HP in WvW after the update so I may play him a bit more or my ele that cant be crit
You can be tanky in full zerg gear,the crit burst heal you and 50%less damage in stealth get make you a bunker,use 3 5 2 and you make crazy damage and go in stealth,maybe assassin stats will be better but going full dps will be good when you get heals based on your crits.
New traits btw :
Deadly Arts: Revealed Training – Gain up to 200 extra power when you are revealed, based on your level (Revealed lasts for 3s for WvW, 4s for sPvP)
Critical Strikes : Invigorating Precision – You are healed for a % of the strike damage dealt. The current rate is 5%. Does not work on ambient creatures.
Shadow Arts: Resilience of Shadows – Stealth you apply reduces 50% incoming attack damage (does not work against condition damges)
Acrobatics: Assassin’s Equilibrium – Gain 1s of stability when you are revealed. This is a high skill cap trait as you need to use it when you see a stun/daze coming and attack first to reveal yourself and gain the stability.
Trickery: Bewildering Ambush – Stealing applies 5 stacks of confusion for 5 seconds.
Warrior get this:
Strength: Burst Precision – Burst skills have an increased chance to critically hit ( Chance: 100%)
Arms: Dual Wield Agility- Your attack speed is increased by 10% when wielding a sword, axe or mace in your offhand.
Defense: Rousing Resilience – Gain toughness when you break out of a stun. The amount of toughness gained is up to 1000, based on your level and lasts for 4 seconds.
Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
Discipline: Brawler’s Recovery – Remove blindness when you swap weapons.
4/5 are totally useless as there are lot better old ones,only good one is Burst Precision for rifle troll warriors…
You go 0 30 30 10 0 in full zerg with travel rune,with the new grandmaster traits you can take the damage when you use stealth and heal up when you burst:)
Use P/D and Shortbow other stuff is getting the nerf hammer…
I agree, the 15.4.14, will be a BLACK DAY for all warriors, they are getting close to 10+, double digit nerfs inflicted on them in one go!
15.4.14 The day warriors everywhere die a little inside
You really want to compare your warrior nerfs against thief nerfs?
pops a bag of popcorn, I’m all ears.
Stealth didt get nerf or P/D but hammer/longbow got nerfd to the ground so we are free kill for you if we dont run away
Meh a good spot is subjective, using the same build for ages isn’t. Every profession has one or two builds(at least) which are good, but that changed for some.
Also, just want to point out something about healing; Warriors has way more hp than Guardians. What is considered a panic attack for some, is “oh you hit me huh” for another.
So yes, we have some builds that actually work that we been using for a long time. We need something that make us want to change and use more of utilities. Give us new toys which actually works.
Bone guardian can take 44% less damage almost all the time so 20k HP ca be more like 30k HP with insane heals,there are lot of builds for guardians but x x 30 30 x is best tank build and one of hardest to kill …
Warriors that like to do damage are gonna get hurt with this regain nerf,shout warriors tank will not feel it and be hard to kill like before.
I rather they didt do 8% nerf and let it be like necros life steal(not afected by healing power)warriors that are not shoutbuild need lot more healing capability not less Anet…