I’ve been wanting capes since closed beta. Not capes that only reach to your butt though, real, long capes.
He never actually uses magic in the book and that scene is not very descriptive (which is intentional – those two scenes were described as conceptual art for DE, not intended to mark what they actually did, and the first one takes place in the Jade Sea, where DE has never been).
You’re right about the staff from Caithe, but even though Logan and Rytlock aren’t using their trademark weapons, you can clearly see they are heavy classes nonetheless in the cinematic, plus Logan’s a guardian, and guards can use GS. I believe Caithe’s staff is a special case, because Anet already had a caster in DE, which is Zojja, so they had to rework Caithe.
I’m not talking about cloth armor colors, I’m talking about the color of the projection of magic the character’s making, which is depicted as glowing purple/pink. Chaos armor comes to mind as being purple.
I haven’t read the books, but I’m assuming this piece of lore comes from the book itself:
Master Snaff was an asuran golemancer. Snaff was a highly regarded magical theorist and inventor before he encountered Destiny’s Edge, but the group helped him develop and hone his talents even more. Snaff specialized in the creation of enormous combat golems, but many of his smaller inventions focused on using telepathic control instead of machinery. In the final battle against Kralkatorrik, Snaff grappled with the mind of the Elder Dragon directly; he was even able to successfully control it for a time.
I’m confident Snaff was a Mesmer, with the inventorpart present because of his Asuran race isntead of being an engineer (After all, you can make an asuran ranger but your personal storyline lets you pick your first invention).
What other thing can explain how he was able to make mind-controlling inventions, other than his understanding of chaos magic/the mind as a Mesmer.
EDIT: Lol you seem to agree with me in this 3 year old post: http://postimg.org/image/5xjch7mkv/
(edited by Knuckle Joe.7408)
ETA²: And yes, Option C is also OP
I meant vulnerability instead of invul lol, my bad that would be horrible.
Does anybody use hidden killer today?
I don’t know about the rest of the community, but I believe hidden killer its kinda weak for a grandmaster trait. Personally, I absolutely never use it because no quarter is a no brainer, and the new invigorating precision is very good aswell. I believe hidden killer should guarantee a hit because the logic is that you are taking your enemy by surprise, how can you block an attack when you don’t know where is it coming from? Watching a thief enter stealth should be synonym of extreme danger instead of making you just sit with your blocks/aegis. Plus it has no synergy whatsoever with any attack that hits multiple times.
My suggestions to revamp the trait would be any of the following:
A: 10s ICD, while in stealth, your next attack always critical hits, is unblockable and ignores the effects of blind.
B: 25s ICD, Entering stealth gives you 5 seconds of fury and your 5 next attacks are unblockable
C: 10s ICD, When entering stealth, your next attack is unblockable and applies 10 stacks of vulnerability for 5 seconds.
D: 100% crit chance and unblockable. Next time you would be revealed by an enemy skill, ignore it (20s icd).
E: When stealthed, your next stealth attack is unblockable and has increased damage based on initiative left (1% per ini).
Does it sound too op? I would like to hear suggestions.
(edited by Knuckle Joe.7408)
At 0:20 you see Snaff wielding a staff and doing a big magical attack, and all the following scenes show his figure with purple light (mesmer?)… he was either Elementalist or Mesmer.
snaff was killed by kralka, an elder dragon, not a lieutenant…
kittening anet.
Everybody and their mom stealths in this game now, allowing them to reset fights. I’d say that’s the biggest problem for war.
Rangers stealths
Mesmer stealths
Engi stealths
Thief stealths
Make “Fear me!” reveal players and lower cooldown.
It was definitely not a bug/exploit, it was just anet saying: “kitten, we screwed up”, and applying a bandage to fix it.
Take a look at what they did with frost bow. It was doing astronomical amounts of damage to large hitbox monsters like Bloomhunger, so what they did? they nerfed DAMAGE COEFFICIENT instead of FUNCTIONALITY, this translates to frost bow still being able to hit with all impacts but doing overall less damage.
Why the kitten didn’t you do the same with scorched earth anet? what’s next, meteor shower hitting only every .5 secs? Don’t be lazy and do balance the right kittening way.
(edited by Knuckle Joe.7408)
