Zerker needs to be nerfed, badly. I’m not necessarily opposed to a free respec on zerker gear like what they did with MF, but I don’t really think anyone is entitled to it either.
It’s odd how the people who say “zerker needs teh nerfbat!!”, never come up with a valid reason as to why that should be the case.
Yeah, the reasons are self-explanatory. If you can’t see them then it’s because you’re choosing not to, not because people aren’t presenting good arguments. It’s like creationists.
At any rate, as to whether it’s actually zerker stats or encounter design that’s the real problem – to me it seems to be some combination of both, but probably more the latter.
The stat problem is fairly obvious – Zerker represents the perfect triad where all 3 stats have high synergy and functionally no cap, leading to hyperbolic scaling in efficacy, which is pretty much unique to that combination. When you add in the general sentiment that offense>defense, it makes it no contest. The easiest way to address this is to either cap crit or adjust the scaling on it, especially since the crit scaling is the leading culprit behind all scaling issues in the game, including why condition damage is so good while leveling and so lackluster at 80.
The encounter problem is also obvious – most mobs hit too slowly, too predictably, and too hard. This basically requires you to improve your dodging skills and specifically not to rely on your natural defense. There are several potential ways to address this. Mobs should be less predictable and hit more often for less damage. They could also add additional benefits for Toughness and/or Vitality that benefit the active game, such as improving your Endurance regeneration or a chance to ‘shrug off’ conditions.
You are very wrong.
Bad players already DO wear soldier gear (or clerics, etc) and STILL get downed/owned by a lot of fights in this game. If those people wore Zerker gear, they would get destroyed even worse. I pug dungeon trains on a daily basis, I see all kinds of players; and for every good player there’s as many bad ones.
Do you think these people will be able to get through the game if they make it harder, just so people can’t use Zerker anymore? The game USED to be harder, before they changed it so much and nerfed every dungeon encounter to accommodate WP changes in dungeons. If they went back to how difficult dungeons were, or just made them harder than now it’s not the Zerkers that would throw a fit. It’s the ones that already find the game difficult.
Also the benefits you talked about don’t do anything to prevent Zerker from being better. You still just avoid damage with dodge rolling and such.
Honestly if they screw with my gear, I’m quitting.
I have 8 geared characters, almost done with full ascended trinkets on them (just accessories not done on some because I don’t do guild missions) and partially there for armor and weapons on my 2 mains… I HAVE tried other builds : condition necro, support guardian, celestial ele, etc… but honestly I always go back because you are just better with zerker gear. Better DPS and still have access to all your skills. I will change my trait setups to get vigor or something if I’m not as good with a class and not always go for top DPS trait builds, but in terms of gear it’s not a question. And that’s fine. It gives new players some leeway with soldier gear for example, letting them learn dungeons and encounters, then they can switch to Zerker and become better players. The other sets have their place in WvW and PvP, where builds are a lot more varied (although PvP is too shallow to really have tons of builds, when it’s just 5on5 capture the point).
If they just go out and make Zerker gear useless after it’s been objectively the best gear for 1.5 years, I will just stop playing. No debate, just done. I’m still enjoying the game, and actually am looking forward to more updates. But I will quit on the spot and never go back if they do something that stupid.
They had the chance to make gear balanced when they were still building game mechanics. They didn’t want the trinity, so by design DPS is the best choice. Support is still important, but in the forms of reflects, blocks, might, stealth, stability, CD removal, etc. You can’t remove the trinity but expect people to play support and healing builds. The game doesn’t work that way.
I already dislike that you can’t crit vs World Bosses as it’s just a slap in the face to everyone that gets Zerker gear. If they add more stuff like this to the game to make the gear useless, or even alter the stats on the gear itself to make it bad, why keep playing? 1 year of grinding different gear later, they may just change it all again to keep you playing.
When you fill out the request they will send you an email explaining what to do (you will delete it at their request).
Of course, be patient. I deleted 5 molten picks about 19 hours ago and still no gem refund. It took 1 hour to get the email from support to know procedure.
So expected it to take a while essentially.
Thanks for the interest guys, I’ve joined a guild so I’m erasing this post.
(edited by Kurr.4179)
Hi,
This is something that has been bugging me a for a while now. Some of the achievements for the Living Story are absolutely ridiculous.
Let’s take a look at some of the worst ones :
1) Crabtacular
This achievement required you to be EXTREMELY LUCKY and have 6-7 other players fail to dodge roll at the exact same time. The only other way to do it was to have everyone in a game accept to help each other out. I was never that lucky, like a ton of other players.
2) Southsun Survival 2500 points.
This required you to play around 10 hours of this mini game in the 2 weeks the Living Story part was out. Consider an average player, you’re asking them to put ALL of their play time into this single achievement. Terrible idea. 1000 should’ve been the max.
3) Invasion Canceller.
Stop the invasion in 13 zones. Sounds not too bad. Oh wait, the event is 45 minutes, so that’s 13 hours in 2 weeks again minimum (waiting for event to start). I also didn’t get credit for some zones on 3 separate occasions and had several people tell me they had the same issue.
But wait, let’s make it even worse! It’s not 13 zones. It’s 13 different zones. I work a fulltime job so during the week nights I see the same 2-3 zones while I play. On the weekend, I played all day one day and half the day another. Still only at 12/13 zones. This makes no sense. I play over 40 hours a week if not 50. Are you saying I’m too casual to finish this achievement simply because I’m not lucky enough to be on when the last zone I need is invaded? And hopefully I get credit for it!
4) The Liadri fights.
Ok, the 8 orbs thing I wouldn’t mind itself, as it’s meant to be a challenge that only a select few finish. No problem, I don’t mind not finishing that one. But the fight itself? Absolutely stupid. I know her attacks, I can dodge them; I understand the fight mechanics. But I can’t see the AoE circles because of the floor. I simply can’t see them at all. I have to dodge randomly. If I could actually zoom out like the rest of the game, I could see the black orbs over my head and play accordingly, but no; making the floor see-through isn’t enough, let’s lower the ceiling too.
This isn’t a challenge, it’s abusing game mechanics and people’s eyesight to make an unpleasant experience.
Now, the issue here is that all of these achievements are time restricted on top of that! If they had put Crabtacular in the activies for Crab Toss, I wouldn’t say anything. I still wouldn’t like it, but at least you have plenty of time to get around to it. Southsun Survival requires 500 games now. It’s painfully long; but at least it’s not time-restricted.
I wouldn’t even complain about achievements like Legendary Collector, the WvW and sPvP ones either. I don’t mind if they take forever or if I can’t complete them, as I can always get around to them if I feel like it.
But please ANet, when designing achievements that have a set limit of time for, take into consideration that someone that plays as much as I do can’t even find the time to finish some of these. I’m putting over 50% of my play time into Living Story achievements and barely playing any other content (which I guess you guys don’t want us to touch anymore seeing as I can’t run dungeons more than once a day making alts pointless now).
Some of these achievements are just frustrating and sap the joy out of playing this game. I’m a completionist and seeing a bunch of achievements I won’t complete because of time-constraints is really unfun. I stopped trying for all of them when I spent weeks trying to get Crabtacular to no avail and seeing you guys do nothing despite multiple forum threads from different users on the subject. The Southsun one I could’ve grinded and Liadri I could’ve tried 1000 times until I got lucky, but it’s just making content into something not-fun. I had accepted those, and now I just spend another 10 hours today with the last zone I’m missing being devoid of invasions.
Maybe I just don’t play enough for ANet with my 1550 hours played.
(edited by Kurr.4179)
^ That’s bull.
I tried again on Sunday night, and monday morning… always at least 5-6 people in.
I can’t even guest to a small population server to get into a near empty game, it’s always the same game no matter where I guest.
This achievement almost makes me want to stop playing honestly. I have pretty much every other achievement in the game and the ones I’m missing are long term goals and/or are permanently available. I have tried time and time again to get this, but nothing. I even stayed up one night and tried to play when no one was online —- even during the middle of the night there were 5+ people per game.
Just knowing that in 2 days there’s an achievement that I can permanently never get again despite having tried for days to get it is just demotivating to play this game. If at least the opportunity to get it was permanent, I could try again when I don’t want to break my monitor when I see anything crab toss related on it.
Add to that the fact that I wanted Sclerite weapons, but opened 15 boxes and got only crafting materials AND I read a log of someone opening 100 and only getting a couple of chests giving him anything but crafting materials… just freaking pathetic.
I can forgive the weapon skin and extremely bad drop rate on RNG boxes because I don’t care that much, but to make an achievement that is entirely luck based AND not have it be a permanent achievement… extremely disappointed. At least all the other achievements that were annoying (mad king clock tower, toyapocalypse, etc) were either changed or were doable even if they weren’t permanent (and I did toyapoc before they made it easy).
This one depends entirely on 5 other people screwing up at the same time, all while you hold a freaking crab. I even went to a low population server and found a game with 3 other people… 2 people were willing to cooperate, the last person just told us to kitten off and never managed to get it. It’s always like that : either too many people, no one wants to cooperate, or 1 person kittens it all up for us.
Honestly, I did all the other southsun achievs from day 1 they were available. This one? NOPE TRY AGAIN AHAH!
P.S : Yes, I know it’s just 1 achievement. I wanted to have a “complete” account, now it’s impossible.
Honestly if crab toss is gone in 2 days and they don’t change it to something that is actually achievable, then I’m quitting this game. No point for me playing when I can’t have a complete account.
(edited by Kurr.4179)
This achievement is a pain. I maxed crab toss related stuff (except this) on the day it was released. Tried crab toss a few more times since then.. still don’t have it.
I really wanted to get a set of sclerite weapons and yes, I am a pretty hardcore player (900 hours played so far).
I’m pretty sure I’ll have to give up though. With it being limited in time AND how expensive these boxes are, there’s no way I can get enough gold to get a set of these weapons (IE 6 tickets). If there was the option to just buy the weapon tickets, great, I would.
I agree with others that have mentioned how weird it is for ANet to put a lot of effort into new weapons, yet make them next to impossible to acquire.
I played Crab Toss for 2-3 hours and maxed out everything but never even got close to having this achievement, despite me usually finishing 1st/2nd in my games (meaning I had the grab very often).
Just seems to take a lot of luck. I guess it’s not the worst thing in the world but I don’t think I will be able to get it unless it changes.
I beat it a couple of days ago.
I joined a group on gw2lfg that was already at simin, that 2 people had left their group out of frustration.
When I got there we had 1 mesmer, 1 ele, 1 thief, 1 guardian, 1 warrior (me). We got her down to about 25-30% max before the thief and ele left.
We had as end group :
2 warriors
2 mesmers
1 guardian
The only way we managed to beat her was 4-1 and double timewarp with both warriors and 1 mesmer being full berserker, the other 2 being in exotics but not berserker. The 4-1 trick brought her to about 3-5% HP, we only had to place sparks once to beat her after that.
Both me and the other warrior had gotten a full berserker set solely for that fight.
My original post still stands, this fight is not fun and the way to beat it is not to understand the mechanics, but to brute force it.
Did it yesterday without any problem, with 2 rangers. Thank you Anet for making at least one boss in the whole game somewhat challenging. It’s probably the only boss that actually requires teamwork. The only thing that makes him hard is the fact that you need all 5 members of the team to know what they’re doing. No one can get carried here.
Lupicus and similar bosses can be done easily with only 1-2 good players but not this one, and that’s what makes it good.
Good gear is a requirement and it should be, as it’s path 4 of the most elite dungeon (as it’s level 80 one). DoA, UW, FoW in GW1 required way more skills, gear and knowledge so I don’t understand why all the crying. Maybe WoW didn’t have such mechanics. I am glad that at least this one boss isn’t so easy any random player can do it without trying. Point of “elite” areas is that they’re not for everyone, they’re only for those who are willing to spend their time on trying and getting a GOOD group together.However, once you know what to do the actual Simon fight takes less than 2 minutes and that makes him easier than most of the other boss fights in the dungeons. I do believe it should get buffed, as it’s too weak at the moment (when you know what to do),
The things about GW1 are just not true. I have GWAMM and used to speed run UW and DoA. Yeah they required some coordination.
No, they didn’t have any task requiring anything as painfully annoying and tedious as fighting Simin. Even all the pulling and running in DoA was not that bad once you got down the paths and mechanics. The problem with Simin is that even if you understand the mechanics of the fight and have a party made to fight her it’s still luck-dependent if you beat her.
Like I said earlier, once you understand the fight mechanics, it should just be a matter of whittling her down. Yeah, if you take 30-60s to do sparks, you shouldn’t be able to beat her. But the point of tricky boss fights is usually figuring out how to beat them then it’s supposed to be a do-able fight.
Also all you guys against changing her need to stop calling her challenging, she’s not. No group I’ve ever been in as ever wiped against her. She’s not tough.
A challenging fight shouldn’t be something that is so tedious it makes you want to stop playing the game. It should be a fight with a super-boss that drops crazy attacks everywhere. Sure you could add a mechanic or two in the fight to make it more interesting, but the challenge shouldn’t come from bad fight mechanics.
I recently changed the spark behavior in this latest patch – they should follow much better now. I noticed this thread was created yesterday, so I’m wondering if folks feel the sparks are still behaving badly? I watched our QA do it a few times and the behavior seemed to operate much better than it was before.
While they seem to follow a bit better, we still had multiple issues with them circling around the spot you need to put them in and wobbling a bit. Granted this may have been our fault somewhat with bad movements, but it was still awkward to place the last 1-2 usually.
You still can’t aggro the spark by hitting them, probably because they are invulnerable – I’m not sure if this is wanted (I guess so if it hasn’t been changed), but it would make them a lot easier to gather if you could hit them from range to aggro them.
I feel if someone aggros a spark it should follow that person only until it’s placed. Right now, if you run by another player, there’s a risk he takes aggro without wanting to do so. This can be problematic when the 2 people running north and south sparks get to the middle at the same time and the aggro goes nuts and sparks are a lot harder to place at that point. It’s also annoying if you’re fighting her in the middle, and someone gets petrified about the same time she stealths, which can interfere with the spark runner as that player can take aggro unwillingly.
I like the idea someone else proposed in this thread to make it a ring instead of 5 circles, so that you only really need to bring them next to the statue and not in 5 designated spots.
I understand all this strategy stuff, and we did most of that (foods, etc).
I just want people to understand that this is the ONLY boss fight in any dungeon path that requires anywhere near this level of preparation, and that you can still completely fail despite preparing intensely.
I just think it needs to be consistent with the rest of dungeons. It’s OK for one fight to be more challenging than others, but this is not challenging. It’s just tedious, hitting you head against a wall for hours in the hope that it works.
You absolutely cannot do this dungeon path without a premade group that knows what they are doing. If you manage it, you are lucky IMO.
And who says every dungeon has to be equal?
Other then DM title, there is nothing unique about Path 4 if you just want skins/exotics, which you can get by running other Paths.
Almost every dungeon has one path that is harder then the other 2, it gives people a way to still get tokens while allowing more organized groups to experience more of a challenge to complete the achievement.
DM title isn’t a necessity and you aren’t entitled to it.
I don’t think it’s coincidence that Arah is the hardest dungeon, Arah is the only dungeon with 4 paths, and the 4th path is longer and requires more organization then other dungeons and Arah paths. It’s basically the “bonus” dungeon to challenge people for DM title as far as I’m concerned.
Every game would be really boring if every single dungeon/boss was the same difficulty and you never had different challenges.
I don’t think you really understand.
We did have preparation. We did have a pre-made team. We were organized. We did have good gear.
It’s not that this boss fight is 1 step harder then the rest. It’s 10 steps harder.
The only way I can see us winning is with a perfect group, all gear with up to date ascended gear, all using the best food possible. Trying to assemble such a group is nearly impossible. The best you can legitimately ask for is a group with exotics/berserker that will listen, and you can send them food if need be.
I know the guy up there said he did it with someone with blue gear but I have no idea how someone is supposed to achieve that to be honest. Like the above person said, to even have A CHANCE, you need to trick the game with 4/5. That’s not good game design.
*edit : And I wouldn’t complain if this was a matter of skill, with hard to dodge attacks and such. But this is pure min-maxing and luck (like the above person said, sometimes she only stealths for like 10 seconds).
I understand all this strategy stuff, and we did most of that (foods, etc).
I just want people to understand that this is the ONLY boss fight in any dungeon path that requires anywhere near this level of preparation, and that you can still completely fail despite preparing intensely.
I just think it needs to be consistent with the rest of dungeons. It’s OK for one fight to be more challenging than others, but this is not challenging. It’s just tedious, hitting you head against a wall for hours in the hope that it works.
You absolutely cannot do this dungeon path without a premade group that knows what they are doing. If you manage it, you are lucky IMO.
It depends if you did it before or after the Jan 28th update, I did this with Kurr today. We didnt wipe even once (during the dungeon before Dwayna/Simin), great party
I remember reading somewhere they would reduce the sparks from 5 to 3. Guess not.
And Simin’s healing is obsurd, and we had good runners for the sparks anyhow.Seems to be a bug, cant be sure though
We did it today, but there were virtually no changes to simin, just some tuning to sparks. And like Weth said, we wiped multiple times yet we killed simin in 10-15 minutes. Must be an issue with your party.
Yep. Must be an issue with the several parties over the last month that I’ve had easily go through the rest of the dungeon to hit a road block suddenly at this boss.
My last team had one warrior, one guardian, one thief and two necroes (one had blue/green gear, 700 ach points). We got it done in 10-15 mins.
I seriously don’t understand what you are doing if you have three 3 DPS warriors and can’t do it.It depends if you did it before or after the Jan 28th update, I did this with Kurr today. We didnt wipe even once (during the dungeon before Dwayna/Simin), great party
I remember reading somewhere they would reduce the sparks from 5 to 3. Guess not.
And Simin’s healing is obsurd, and we had good runners for the sparks anyhow.Seems to be a bug, cant be sure though
Yep, 4/5 in our party had fought Dwayna before and knew what to do. People were geared, and players had 5.3k achiev pts, 4.5k and 4.3k and the other 2 were not newbs either. I know achievement points don’t mean skill, but there were no new players or anything.
we were running the sparks in around 10-15 seconds max
From my understanding, this seems to be your problem. 15 seconds is far to long for the sparks.
I’m not certain how you can be faster. We had a dedicated person for the 3 north ones (he stayed up there and waited for next batch) and 1 person doing tears/2 south ones as soon as she went invulnerable.
We tried having all 5 people attack her too, did much worse because of slower sparks.
Maybe 15s is longer than we took, more like 10s. It’s just an approximation.
Anyway, seems like I will just have to pay a bunch of players 10g each to do this.
Videos of Fractals 67-69
Guess it’s not impossible. They even 4 man 67.
Do you even know what this thread is about?
Yes, the agony damage. It’s a pain I get it, but other people have gotten through it.
We started with :
2 eles, 1 ranger, 1 thief, 1 warrior
After an hour of failures we switched characters to
1 ele, 1 ranger, 3 warriors.
Still no go.
Videos of Fractals 67-69
Guess it’s not impossible. They even 4 man 67.
I just made a complete post on this topic :
https://forum-en.gw2archive.eu/forum/game/dungeons/Arah-p4-DWAYNA-a-real-pain
Hi everyone,
I have attempted this dungeon path several times over the past month, and each time we fail at the same spot : Dwayna.
After the recent update, I had a hope she would be easier with the sparks change, but it really didn’t do anything for the fight. Now, I’m not here just to complain “Waah I can’t do it! Help!”. I want to explain in detail how frustrating this boss is.
Let’s look first of all at other dungeons. Every single path, be it story or explorable, of every dungeon is do-able with a pick up group. Some paths require coordination (Sorrow’s Embrace p1) and some are harder than others, but really all of them are do-able. If you look at the other paths in Arah, they are all relatively difficult but really you can finish them with an OK team, you don’t need perfect builds and such.
Now let’s look at Arah p4 :
The path is slightly harder than most, with Grenth also being an annoying fight (the first part anyway), but it’s only when you get to Dwayna (Simin) that it really becomes unfair.
The last party I had just now was perfectly coordinated. 3 DPS warriors with berserker gear, 1 person on tear/doing a bit of DPS when he could, and we were running the sparks in around 10-15 seconds max. We even used the 4/5 trick, where you pre-place sparks and let her heal to max so you only need to place 1 spark next time.
No go.
Not even close in fact. We only got her down to around 30% once and maybe 35-40% the rest of the time.
In total I have fought Dwayna for about 12 hours if not more. Each time we became more and more coordinated, adjusted our builds to DPS as much as possible, tried different spots (although it’s pretty clear the best place to fight her is on the south wall so you don’t mess up Spark aggro, we tried fighting her in the middle or outside the cave too), etc. Each time we failed in the same way.
I have no idea what we are expected to do better here. Almost everyone I see with Dungeon Master had completed this path when you could hit her when she was stealthed.
I don’t understand how this fight is supposed to be fun. It’s not even challenging, it’s incredibly tedious. It’s a DPS check 1.5-2 hours into a dungeon —- and it’s not a normal DPS check, it’s a ridiculous one. I’ve been in more than 1 team that was well coordinated, with well geared players all geared towards DPS that still couldn’t down her.
I check gw2lfg.com for groups, and I often see people offering to pay 5g or 10g per person just to get a group to beat her! That is NOT NORMAL!
Please, do something. Make her heal 1/3rd of what she does now and she will still be difficult for inexperienced players. The path will still be long so people will still run p2/3 instead. Anything really, to make he possible.
Once you understand the fight mechanics, you SHOULD be able to beat her, but that really isn’t the case.