Even using the best farming locations for the highest price mat (T6 blood) you will only get 4-5 bloods an hour, netting you a total of 1g using the now inflated prices.
Farm T5 blood, which drops like crazy, and transmute it with philosopher stones. However, that is all I will say, knowing fully that this is a pretty weak attempt at a troll.
BAI!
S/D is a lot more dynamic and fun.
S/P is basically just black powder and auto-attack, but it is ultimately effective…
Personal choice, I guess…
Krait/Affliction runes would offer two 15% duration increases for bleed. And yes, they do stack. And yes, the tooltip is a lie. Not sure where “poison” enters this conversation, however…
Anyway, got to the mists and test it out on a dummy. Keep in mind that conditions round off in such a way that if you’re not exceeding a certain value, you’re wasting a slot.
(edited by Laika.8795)
I agree with fractal, but further the argument by positing that any DB-centric condi build is a noob slayer and nothing more. Show me a man who will stand in your caltrops field while you flop around like a trout, and I’ll show you an idiot…
I’ll occasionally roll this spec when I want to do condition damage:
http://intothemists.com/calc/?build=VcR3V;1ZwFb0V53PVd0;9;4O-J-O27;243;247-aZV8;2jwmAjw191Ft
Dev→Steal→C&D provides enough time to drop caltrops and fire sneak attack. When they run, Scorpion wire them back into your field and C&D→Sneak Attack again. Quick stack of lethal conditions that are hard to recover from.
SoM triggers constantly, and this is even good in group fights. When in a pinch (especially group situations) drop caltrops and hit your Daggerstorm…just watch out for confusion or retaliation…
Berserker Weapons w/ Emerald Orbs, 1/2 Valkyrie 1/2 Knight Armor w/ Emerald Orbs, 1/2 Valkyrie 1/2 Berserker Accessories (Valk Amulet/Berserker Back) with Ruby Crystals in all. Runes are over-rated, with their prohibitively expensive cost for “good” ones.
17.2k Health (w/ Practiced Tolerance), >300 Toughness, 48% Crit (w/ Sig of Agil) and ~75% Crit Dmg.
Healthy balance of everything I need, and very survivable (S/D).
Not only does it deal damage, but it cripples and bounces to other targets! IMO it should only be able to do 1 of these things…
I agree. I, for one, choose bouncing to targets. Who needs damage or cripple, when you get a delightful animation and a splendid woosh sound?
After all, GW2 is all about the aesthetics!
The only chest I know of that drops lvl 80 exotics. (well a chance at it) is the Mad King Dungeon chest.
I got Zho’s Coat from Jormag, 0% magic find.
Okay, he closed the distance and is in stealth. Maybe you should CREATE some distance? The worst possible thing you can do is stand still or backpedal.
To further this argument, Steal→C&D is NOT infallible. We are very prone to miss if your target is moving. Stay mobile and you’ll have a surprisingly good chance at making him miss his gap closer and waste 6 ini.
And for the record, mug’s damage scaling needs to be toned down, anyone that denies that is hurting the class more than they realize.
You guys are feeding this troll way too much… Getting him all cute and chubby like I’m sure he is IRL…
If you don’t see it, you’re blind… Just stop responding, he’s sitting around fully aroused pressing F5 to see your responses to his blatant ignorance.
Bumping a bit of common sense since this got burried at the very end of page 2.
No moar troll treats. No means NO.
You guys are feeding this troll way too much… Getting him all cute and chubby like I’m sure he is IRL…
If you don’t see it, you’re blind… Just stop responding, he’s sitting around fully aroused pressing F5 to see your responses to his blatant ignorance.
^—This man speaks the truth.
This was probably done due to cheesy venom sharing builds, and coordinated stacking of multiple seconds of an unbreakable stun on one target. Can’t do that with Moa, and especially not ever 30 some seconds.
OP’s QQ is a little dramatic.
Maybe reduce the cost significantly for porting, but I don’t feel it should be free… The cost to get from Orr to Frostgorge can float at almost 5s, which is prohibitively expensive.
As for respeccing, and “retooling” I usually take that to the mists, where it is free… As far as I can tell, respec costs aren’t THAT bad…
Ankle shots is a horrible trait, especially for its tier… and… Seriously? You use caltrops AND ankle shots? Redundancy =! Efficiency…
Just weening the “2” spammers off of it, is all…
3 = Ravage the target, turning him around and stabbing him
You make “Ravage” sound pretty suggestive.
Furthermore, everything you can steal is useful
This simply is not true, especially in PvE.
It is simply very true, with the exception of PvE. In PvE, yes, it becomes a lottery, and can yield pretty useless results. On this level, it needs a reassessment, but in PvP it is perfectly fine, and this is to what I was speaking to.
Are you “checking” and “re-checking” in your own delusional mind?
Thief = Blinding Tuff
Mesmer = Consume Ectoplasm
Engineer = Throw Gunk
Warrior = Whirling Axe
Guardian = Mace Skull Crack
Necromancer = Skull Fear
Ranger = Healing Seed
Elementalist = Ice Shard Stab
100%, 100% of the time. But glad we have researchers like you out there doing all the legwork for us.
As for “how are you gonna learn the class before rolling it”… lol, learn to read?
Only thing i don’t like is the total random nature of what you steal.
What is random about knowing what you’re stealing from each individual class?
Furthermore, everything you can steal is useful, you just have to know what to do with it. Sounds like a lot of people cannot grasp that concept, and should have considered this before rolling a thief…