Showing Posts For Laika.8795:

S/D damage nerfed more than D/D (Math)

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Posted by: Laika.8795

Laika.8795

Never kept 7 guys busy while killing them all one by one slowly?

Nope. Pretty sure you haven’t, either. The stupidity involved on your target’s part is too great to overlook, I’m affraid. Furthermore, as others have stated, nerfing the damage as a fix to you exploiting the culling issue was not the goal here.

Good try, though.

Can we bring the bots back?

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Posted by: Laika.8795

Laika.8795

Even using the best farming locations for the highest price mat (T6 blood) you will only get 4-5 bloods an hour, netting you a total of 1g using the now inflated prices.

Farm T5 blood, which drops like crazy, and transmute it with philosopher stones. However, that is all I will say, knowing fully that this is a pretty weak attempt at a troll.

BAI!

S/P or S/D for pve

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Posted by: Laika.8795

Laika.8795

S/D is a lot more dynamic and fun.

S/P is basically just black powder and auto-attack, but it is ultimately effective…

Personal choice, I guess…

Condition / poison duration..

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Posted by: Laika.8795

Laika.8795

Krait/Affliction runes would offer two 15% duration increases for bleed. And yes, they do stack. And yes, the tooltip is a lie. Not sure where “poison” enters this conversation, however…

Anyway, got to the mists and test it out on a dummy. Keep in mind that conditions round off in such a way that if you’re not exceeding a certain value, you’re wasting a slot.

(edited by Laika.8795)

Condition builds Thread

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Posted by: Laika.8795

Laika.8795

I agree with fractal, but further the argument by positing that any DB-centric condi build is a noob slayer and nothing more. Show me a man who will stand in your caltrops field while you flop around like a trout, and I’ll show you an idiot…

I’ll occasionally roll this spec when I want to do condition damage:

http://intothemists.com/calc/?build=VcR3V;1ZwFb0V53PVd0;9;4O-J-O27;243;247-aZV8;2jwmAjw191Ft

Dev→Steal→C&D provides enough time to drop caltrops and fire sneak attack. When they run, Scorpion wire them back into your field and C&D→Sneak Attack again. Quick stack of lethal conditions that are hard to recover from.

SoM triggers constantly, and this is even good in group fights. When in a pinch (especially group situations) drop caltrops and hit your Daggerstorm…just watch out for confusion or retaliation…

Stacking toughness for Glass Cannon thieves...

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Posted by: Laika.8795

Laika.8795

Berserker Weapons w/ Emerald Orbs, 1/2 Valkyrie 1/2 Knight Armor w/ Emerald Orbs, 1/2 Valkyrie 1/2 Berserker Accessories (Valk Amulet/Berserker Back) with Ruby Crystals in all. Runes are over-rated, with their prohibitively expensive cost for “good” ones.

17.2k Health (w/ Practiced Tolerance), >300 Toughness, 48% Crit (w/ Sig of Agil) and ~75% Crit Dmg.

Healthy balance of everything I need, and very survivable (S/D).

why is it that steal skull is more powerful than any necro fear?

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Posted by: Laika.8795

Laika.8795

Not only does it deal damage, but it cripples and bounces to other targets! IMO it should only be able to do 1 of these things…

I agree. I, for one, choose bouncing to targets. Who needs damage or cripple, when you get a delightful animation and a splendid woosh sound?

After all, GW2 is all about the aesthetics!

Exotics, y u no drop?

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Posted by: Laika.8795

Laika.8795

The only chest I know of that drops lvl 80 exotics. (well a chance at it) is the Mad King Dungeon chest.

I got Zho’s Coat from Jormag, 0% magic find.

Why you shouldn't nerf backstab.

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Posted by: Laika.8795

Laika.8795

Okay, he closed the distance and is in stealth. Maybe you should CREATE some distance? The worst possible thing you can do is stand still or backpedal.

To further this argument, Steal→C&D is NOT infallible. We are very prone to miss if your target is moving. Stay mobile and you’ll have a surprisingly good chance at making him miss his gap closer and waste 6 ini.

And for the record, mug’s damage scaling needs to be toned down, anyone that denies that is hurting the class more than they realize.

Lack of any real loot is a huge problem for this game!

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Posted by: Laika.8795

Laika.8795

You guys are feeding this troll way too much… Getting him all cute and chubby like I’m sure he is IRL…

If you don’t see it, you’re blind… Just stop responding, he’s sitting around fully aroused pressing F5 to see your responses to his blatant ignorance.

Bumping a bit of common sense since this got burried at the very end of page 2.

No moar troll treats. No means NO.

Lack of any real loot is a huge problem for this game!

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Posted by: Laika.8795

Laika.8795

You guys are feeding this troll way too much… Getting him all cute and chubby like I’m sure he is IRL…

If you don’t see it, you’re blind… Just stop responding, he’s sitting around fully aroused pressing F5 to see your responses to his blatant ignorance.

what is your thiefs weakness thread.

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Posted by: Laika.8795

Laika.8795

^—This man speaks the truth.

Saw it coming....

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Posted by: Laika.8795

Laika.8795

This was probably done due to cheesy venom sharing builds, and coordinated stacking of multiple seconds of an unbreakable stun on one target. Can’t do that with Moa, and especially not ever 30 some seconds.

OP’s QQ is a little dramatic.

Can we consider removing waypoint/respec costs?

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Posted by: Laika.8795

Laika.8795

Maybe reduce the cost significantly for porting, but I don’t feel it should be free… The cost to get from Orr to Frostgorge can float at almost 5s, which is prohibitively expensive.

As for respeccing, and “retooling” I usually take that to the mists, where it is free… As far as I can tell, respec costs aren’t THAT bad…

Ankle Shots (Trait) FTW!!

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Posted by: Laika.8795

Laika.8795

Ankle shots is a horrible trait, especially for its tier… and… Seriously? You use caltrops AND ankle shots? Redundancy =! Efficiency…

Heartseeker missing way to much?

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Posted by: Laika.8795

Laika.8795

Just weening the “2” spammers off of it, is all…

Sword/Dagger: A replacement to flanking strike.

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Posted by: Laika.8795

Laika.8795

3 = Ravage the target, turning him around and stabbing him

You make “Ravage” sound pretty suggestive.

How Anet could make the Steal Skill Awesome.

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Posted by: Laika.8795

Laika.8795

Furthermore, everything you can steal is useful

This simply is not true, especially in PvE.

It is simply very true, with the exception of PvE. In PvE, yes, it becomes a lottery, and can yield pretty useless results. On this level, it needs a reassessment, but in PvP it is perfectly fine, and this is to what I was speaking to.

How Anet could make the Steal Skill Awesome.

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Posted by: Laika.8795

Laika.8795

Are you “checking” and “re-checking” in your own delusional mind?

Thief = Blinding Tuff
Mesmer = Consume Ectoplasm
Engineer = Throw Gunk
Warrior = Whirling Axe
Guardian = Mace Skull Crack
Necromancer = Skull Fear
Ranger = Healing Seed
Elementalist = Ice Shard Stab

100%, 100% of the time. But glad we have researchers like you out there doing all the legwork for us.

As for “how are you gonna learn the class before rolling it”… lol, learn to read?

How Anet could make the Steal Skill Awesome.

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Posted by: Laika.8795

Laika.8795

Only thing i don’t like is the total random nature of what you steal.

What is random about knowing what you’re stealing from each individual class?

Furthermore, everything you can steal is useful, you just have to know what to do with it. Sounds like a lot of people cannot grasp that concept, and should have considered this before rolling a thief…