I’ve played the game since LS1, quit a month after HoT released, and now I started playing again, and the more I played the more I realized how changed the game is now.
And by changed I don’t mean content, features or mechanics being shifted around or added, but the core of what GW2 used to be seems lost.I came to GW2 after years of hardcore raiding in WoW, it was something new and different, and altho it wasn’t the “WoW killer” everyone expected it to be, it was fresh and interesting enough to be unique and have its own place in the crowded MMO world.
Everything was focused on cooperation, I was literally shocked by how nice the community was ingame compared to WoW, the content was designed for large numbers of players, etc…Now, I don’t know anymore, it just feels like all those things are just there in the background, with GW2 now focusing on raids, and the community shifted massively with this change. That old content is still there ofc, but it’s just that, old content, that…it’s there.
- The amount of salt, elitism and player base split makes this game no different than any other MMO now, especially with meters being introduced to the game. Players will always choose to be first in a numbers competition over helping someone else. It’s the nature of competitive gameplay.
- You also now have mandatory holy trinity as well if you want to succeed in top tier content. Not needed for open world content, but like I said that content it’s either old or not really relevant. You don’t really need a holy trinity if you do old content in WoW either for example, or for mindlessly killing horses to skin them for leather.
- You don’t have any gear treadmill, but you now have the mastery treadmill if you want to succeed in end content, it’s like potayto/potahto, still a treadmill that will get obsolete eventually. Tell me how I can use the Itzel mastery in LS3 please, or the Exalted one, or the Nuhoch. Doubt they will be useful in any new content ever again. But you needed to get them because Anet gated some content behind those masteries, so they weren’t really optional. It’s the same as farming for a tier of gear that will get obsolete when the new fancy one appears, e.g. the new LS3 mastery track.
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TLDR; What makes GW2 different than any other generic MMO right now?How would you convince a WoW player for example to come and play GW2 today? Because I can’t think of anything else but “well it’s like WoW, but different…it has asuras instead of gnomes, and you don’t need 100 addons to be able to get into a raid…yet”
I 100% agree with it been playing 5 years i can now stop and can tell you this HoT broke the game in a way. For pve not so much but better. But for wvw and PvP it’s chaos. Skills were not hiting as hard like it is now (aka powercreep). Classes as before HoT was more skill play and the trait lines like leet specialization didn’t carry the player you actually had to be skilled as player. Now with the leet special trait it requires little to none to play. Also, good luck playing core now cause leet is broken vs core users.
I get it hought why they allow the state of the game. To bring in new players so they feel just as good as the vet players. So, now its been over a year… anet it’s time to tone it down or release a new trait for more skill play or make full core traits relevant again.
(edited by Last Warrior Lord.7248)