Showing Posts For Lenneth.1372:

Option to disable customizations in WvW

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Posted by: Lenneth.1372

Lenneth.1372

All you have to do is uncheck the Enable Hi-res character textures on the graphics menu before going into WvW, it lowers the resolution on npc’s and other player characters, but requires a map change to go into effect. They already have a setting in place for those who need it.

Having generic armor and dyes would still tax the system, as it would STILL be rendering them at the hi-res if you have that checked, so you wouldn’t notice a difference, and I doubt the color of someones armor or the types of weapons you have taxes your video card all that much.

Larger Parties

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Posted by: Lenneth.1372

Lenneth.1372

Its better than most people’s reason for getting commander currently.

And the only things that scales are events, not regular mobs. So if you have 10-20 people in a group rolling through the maps, enemies will not live long enough to be tagged by all of said groups, and people will complain.

Then they’d have to increase mob attack/defense/hp in order to account for the larger groups, which would make it harder for solo or small groups to kill. And they couldn’t dynamically adjust every mob in the game because it would require ridiculous amounts of server resources.

(edited by Lenneth.1372)

Larger Parties

in Suggestions

Posted by: Lenneth.1372

Lenneth.1372

You can already have 20 man parties in WvW with commanders…. You don’t need them in PvE though, it would wreck the balance of a lot of things.

Killing Zhaitain...

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Posted by: Lenneth.1372

Lenneth.1372

Seeing as you can’t solo the Dragon Lieutenants, what makes you think you can solo the Elder Dragons themselves? That would just be silly.

Larger Parties

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Posted by: Lenneth.1372

Lenneth.1372

Anything more than 5 in most areas would be a little silly tho, most enemies can be solo’d and a group of 10+ people would just faceroll the zones. It would go against the balance of the game if they added that in. Only area’s like Orr should have higher party counts, since a lot of the events there actually require at least 10-20 people.

Make it feasible to not use an offhand weapon

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Posted by: Lenneth.1372

Lenneth.1372

How could you equip just a shield when it would only apply to main hand weapons, not off-hand.

People complain about there not being enough skill variety, or having to use the same skills all the time, and no new weapons and so on. This would help solve one of those problems without actually having to add in an entirely new set of weapons with skills and traits to balance them, which would probably take quite a bit more work.

The offhand glove type for the stats and skills would work as well, making it less confusing on the stat comparisons.

Transmute stones no longer work on some gear

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Posted by: Lenneth.1372

Lenneth.1372

The Fine Transmutation stones are for if ANY of the gear you are transmuting is level 80, be it appearance or stats. The regular transmutation stones are for level 0-79 equipment. They have been like that for as long as I can remember, and I think they said that even in the beta.

Make it feasible to not use an offhand weapon

in Suggestions

Posted by: Lenneth.1372

Lenneth.1372

The problem is that one-handed weapons are balanced to have less stats than two-handed weapons. Either they’d be encouraging players to gimp themselves in terms of stats (which would be basically just a trap that no one who knew better would use anyway) or they’d have to somehow double the stats for a mainhand only when an offhand wasn’t equipped.

The latter might not even be possible without reprogramming the entire system.

This is not true.. there are “offhand light” abilities as thief, for example if I’m using a dagger in my main hand and nothing in my offhand, I get “offhand light” abilities (of course meaning nothing equipped in offhand) to compensate. Now they could easily do this with any class, it’s not a programming impossibility like you’re saying because it has already been done. And before you say that it’s just for dagger it’s not.. It works for every weapon for thief.

Exactly. All they would have to do is come up with some additional skills and increase the stats a bit, and it would be feasible. It would give more options to the player, and since it wouldn’t be all that difficult to do, why not? Since when is more a bad thing.

Make it feasible to not use an offhand weapon

in Suggestions

Posted by: Lenneth.1372

Lenneth.1372

If they did something along the lines of check offhand on equip/weapon swap, and if no offhand is equipped, scale the weapon to 2h stats and add the 2 bonus skills, and if there is an offhand, it remains at 1h stats and only has the 3 skills.

Then its just a matter of figuring out what kind of skills to add, and all that jazz. For Guardian, the sword could use either a parry or some kind of defensive buff type of skill, and then maybe an attack that adds burning or something, to go with the theme.

Make it feasible to not use an offhand weapon

in Suggestions

Posted by: Lenneth.1372

Lenneth.1372

You could just trait it. Add it to one of the sword traits or something like that. I don’t think it would be that hard to make it viable. They could figure out some way to make it work if they wanted to. Or have it scale the weapon with no offhand equipped. They do things like that already with the scaling.

Make it feasible to not use an offhand weapon

in Suggestions

Posted by: Lenneth.1372

Lenneth.1372

Something that would add more to player choices would be to have main hand weapons have 2 more skills if you don’t have an offhand equipped, since for thief, the only way to get some skills is to not have an offhand. Would love to just use a sword on my guardian, since It can be somewhat viable with the blinds I get from Flashing Blade and Virtue of Justice.

(edited by Lenneth.1372)