Showing Posts For Liraz.8062:

Clock Tower--My FUN 5 hour experience

in Halloween Event

Posted by: Liraz.8062

Liraz.8062

I am right there with you and would like to encourage anyone who is at that multi-hour mark to NOT GIVE UP! I am not good with jumping puzzles and am far from a reflex gamer, and after two hours of trying I was about ready to give up then, but then I took a break and came back and gave it another try. After about six hours of work, I finally reached the top.

This puzzle, while fast, does not have to be about reflexes at all. It is about memorizing a pattern of movements. Over time, you become faster at it just naturally by moving by instinct instead of by looking at the puzzle and reacting to the next jump. It is by no means easy (I have anxiety issues and get dizzy playing this game, and have even had a panic attack in Obsidian Sanctum) but it can be done by almost anyone through perseverance and practice.

I am so proud of myself for reaching the top right now. I shrieked with delight when I got there. My husband is looking at me strangely (he gave up a while ago!) but it is worth it.

Firstwatch Irregular Company – RP, Tarnished Coast

'Gates of Arah' Meta Event Bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

This is still busted on Tarnished Coast. Huge disappointment.

Firstwatch Irregular Company – RP, Tarnished Coast

BUG: Mobs and players suddenly "appearing" (pop-in)

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

This is really awful in towns especially for me, but I’ve seen it in WvW as well. I’m fairly certain this is not an issue on my computer’s end, particularly. This invisibility problem did not always exist.

Firstwatch Irregular Company – RP, Tarnished Coast

Please Rez Vollym! Need that event for daily

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

He’s been broken for several restarts, despite being bug-reported for a while now. It seemed to be a popular farming event so perhaps Vollym’s death is intentional.

Firstwatch Irregular Company – RP, Tarnished Coast

Defeat Utcua Skill Challenge Cannot be Completed [Merged]

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

He’s broken on Tarnished Coast.

I am really getting tired of running into the same problem in every map. I hope ArenaNet gets their act together on these soon.

Firstwatch Irregular Company – RP, Tarnished Coast

September Monthly Achievement Reset over the weekend?

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

“My question is if we complete it again before the October Achievement comes around are we going to get rewarded again?” – Yes. I’m currently working on monthly achievement completion number 3 as it has reset multiple times for me.

Yep, same here. I am on September monthly completion #3.

Firstwatch Irregular Company – RP, Tarnished Coast

Waypoints: How do they work in lore?

in Lore

Posted by: Liraz.8062

Liraz.8062

It’s possible that they’re taking credit for it, lest we forget that in GW1, map travel was possible by humans before they knew asura existed.

Firstwatch Irregular Company – RP, Tarnished Coast

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

No idea. It worked at 5:00 AM PT this morning on Tarnished Coast. Best I can offer you. Will it break again? Given their track record I will pessimistically say “oh, probably”.

I also did mine on Tarnished Coast at about 6:30am PT. I can at least confirm that the failure to respawn issue is fixed. My guess is that it is probably still subject to the same bugs as the other skill points are and that it will eventually get “stuck” at some point, though.

I do appreciate ArenaNet finally addressing this issue and hope they fix whatever’s getting the skill points stuck in the first place soon.

Firstwatch Irregular Company – RP, Tarnished Coast

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

A mod could edit someone’s post for caps locks, but not respond to the bug affecting the most players in the entire game. Pathetic.

They are a bit busy counting their money to respond to support tickets and bugs, it appears.

Firstwatch Irregular Company – RP, Tarnished Coast

dissun's mine skill challenge bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

This skill point is broken again.

Not that it’s a surprise; there are dozens of skill points broken and for some reason ArenaNet can’t figure out how to put an automatic reset timer on their skill point NPCs.

Firstwatch Irregular Company – RP, Tarnished Coast

Waypoints: How do they work in lore?

in Lore

Posted by: Liraz.8062

Liraz.8062

On the original question, I really doubt Liraz was asking for the in-game technical details of exactly how waypoints work. We don’t need any, “the device creates a stable wormhole between superconducting rings that have been placed in fixed positions elsewhere in the galaxy.” We just want to know, from a character perspective, about the actual requirements and limitations of the waypoints.

Right, I’m not asking for the technical details of magi-technobabble so much as I’m asking how do they work from the user’s perspective. When my character’s using a waypoint, what exactly do they have to do, and what are they experiencing and seeing? That’s the kind of information I need.

Firstwatch Irregular Company – RP, Tarnished Coast

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

You would think that something that is preventing players from 100%-ing the map – which, in turn, is preventing them from world completion rewards and creating legendary weapons – would be a little higher priority than this after two weeks. Really disappointing.

Firstwatch Irregular Company – RP, Tarnished Coast

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

This is still broken on Tarnished Coast as of this evening. I check every day and it is never fixed. I have bug reported it multiple times.

Firstwatch Irregular Company – RP, Tarnished Coast

Size issues and clipping?

in Norn

Posted by: Liraz.8062

Liraz.8062

The larger female norn bodies have serious clipping issues with the back of many medium armors, I’ve found. Nothing sillier than seeing your character’s butt protruding out the back of their coat.

Firstwatch Irregular Company – RP, Tarnished Coast

Humans need some love..

in Lore

Posted by: Liraz.8062

Liraz.8062

The humans are the historians and the statesmen. Their culture once dominated the entire continent, and their past litters the world. They have deep links to both the Priory and the Whispers, and they are the only race to have faced down darkness in recent times and survived. It was their choices and actions that laid the foundation for why the races that flourish today are able to do so.

I understand your frustration, though. They are also socially backwards, seeming to retain outdated ways of thinking and prejudices, finding petty biases and social class worthy reasons to trample one another. Many of them hide inside their decadent capital city and try to ignore the wars outside, as if their race is not dying out. They are masters of nothing but the past, clinging to absent gods and the vain hope that they will somehow be delivered from the inevitable.

I can see why you’d be frustrated, OP. The humans are a race whose time has passed, and it often seems like they’re passed over in terms of “interesting” lore. Everything that was ever exciting about them happened in Guild Wars 1 instead, I think.

Firstwatch Irregular Company – RP, Tarnished Coast

Mists War: What's the deal?

in Lore

Posted by: Liraz.8062

Liraz.8062

I’d love real answers to the OP’s questions too! The NPCs that talk about the Mist War talk about it as if it’s this thing that has always existed and somehow threatens each world’s existence, but doesn’t explain the how or the why.

Firstwatch Irregular Company – RP, Tarnished Coast

Waypoints: How do they work in lore?

in Lore

Posted by: Liraz.8062

Liraz.8062

If we accept part of it as game mechanics, then why not the whole thing, though? Where’s the line between what’s convenience and what’s lore-based? This is why we need clarification on how waypoints work so we can make informed and logical arguments about the effects of waypoints on the world and how our characters use them in roleplay.

Firstwatch Irregular Company – RP, Tarnished Coast

[Suggestion] Character Remake

in Suggestions

Posted by: Liraz.8062

Liraz.8062

Even if race-changing was to become an option, I hope we get the ability to rename a character first, since many character names wouldn’t make sense as their new race.

Firstwatch Irregular Company – RP, Tarnished Coast

Suggestion: Show us when someone last logged in, in the guild chat/friends list

in Suggestions

Posted by: Liraz.8062

Liraz.8062

Agreed with both of the first two posters. As a guild leader, these would be stellar metrics to have at my disposal. Trying to keep track of these things manually is difficult for someone who holds a job and sleeps every now and again.

Firstwatch Irregular Company – RP, Tarnished Coast

Soo horses...

in Lore

Posted by: Liraz.8062

Liraz.8062

There are definitely horses in Tyria, and the NPCs mention them both in GW1 and GW2.

They existed at the time of Orr, since there were undead horsemen in GW1. The imagery of knights on horseback persists even to the present day Tyria (check out the pictures of the festival in DR, for example), and two of the guild symbols it is available is that of unicorns.

Pictures depicting horses and horselike creatures from the wiki:
http://wiki.guildwars2.com/images/thumb/5/59/Carnival_01_concept_art.jpg/800px-Carnival_01_concept_art.jpg
http://wiki.guildwars2.com/images/0/09/Guild_emblem_48.png
http://wiki.guildwars2.com/images/8/8b/Guild_emblem_49.png

There are also horses mentioned in Edge of Destiny, page 97:

In Edge of Destiny a herd of wild horses is seen through an asura gate when Logan, Rytlock, and Caithe flee from the Destroyer horde in the Dwarven ruins.

“Visions. Beautiful visions… a grassy plain where wild horses ran… a deep lagoon encircled by leaning palms…”

There’s horses in the concept art:

http://wiki.guildwars2.com/images/thumb/4/48/Human_architecture_05_concept_art.jpg/800px-Human_architecture_05_concept_art.jpg

This lore bit here also mentions skilled horsemen:

http://wiki.guildwars.com/wiki/An_Empire_Divided:_A_Selected_History_of_Mysterious_Cantha_for_the_Traveling_Scholar

And here’s a dude in original GW that mentions riding horses:

http://guildwars.wikia.com/wiki/Zumo_the_Beggar

Hey, hey you! I was riding my horse to the other side of town and I ran out of hey to feed him to get there. Spare a few gold so I can feed him and be on my way?

So there are definitely horses in the lore, all over the place.

The better question is, why don’t we SEE any horses in Tyria?

Firstwatch Irregular Company – RP, Tarnished Coast

Butter

in Suggestions

Posted by: Liraz.8062

Liraz.8062

Considering the amount of butter I see dropped, I’d think this game was sponsored by Paula Deen.

Firstwatch Irregular Company – RP, Tarnished Coast

[Suggestion] Character Remake

in Suggestions

Posted by: Liraz.8062

Liraz.8062

I don’t know about a race-change, but I would really like to be able to alter appearance and character name post-creation like I coul d in GW1.

Firstwatch Irregular Company – RP, Tarnished Coast

Request: Remove WvW from World Completion

in Suggestions

Posted by: Liraz.8062

Liraz.8062

I also agree with the OP. There is no reason that someone should have to queue for hours and hope that their server is strong enough to take all of the points they need to complete the map. There are some servers that may never, ever, own Stonemist Keep, or own it so infrequently that they’re never awake/home at the times they do have it.

Firstwatch Irregular Company – RP, Tarnished Coast

In-game calendar for guilds

in Suggestions

Posted by: Liraz.8062

Liraz.8062

I would love to have this. /signed

Firstwatch Irregular Company – RP, Tarnished Coast

Remove "Kick from Guild" from right-click

in Suggestions

Posted by: Liraz.8062

Liraz.8062

Agreed! I have almost clicked that far too many times already.

Firstwatch Irregular Company – RP, Tarnished Coast

Add a role-playing sub-forum to the 'Community Corner' section.

in Suggestions

Posted by: Liraz.8062

Liraz.8062

There’s already a nearly-4000 user strong base of roleplayers on Guild Wars 2 Roleplayers. – if you’re looking for a stronger RP community, that’s the place to start!

Firstwatch Irregular Company – RP, Tarnished Coast

Waypoints: How do they work in lore?

in Lore

Posted by: Liraz.8062

Liraz.8062

ArenaNet has always seemed to strive to give their gameplay mechanics an IC introduction, even when it didn’t really make much sense otherwise. There was something akin to waypoint travel in GW1, too, and there were quests that introduced it, but no one has ever explained the how or the why.

I guess it’s just confusing to people because there is this amazing technology but it doesn’t seem to have had any impact on the world in general. Teleportation still seems this mystical thing that even the heroes are mystified by, from Logan’s reaction during explorable Caudecus’ Manor, and NPCs in Lion’s Arch seem surprised and confused by the ability to go anywhere instantaneously via asura gates.

It’s why I asked for clarification in the first place, since the reality of it isn’t matching up with the IC way it was introduced.

Firstwatch Irregular Company – RP, Tarnished Coast

Waypoints: How do they work in lore?

in Lore

Posted by: Liraz.8062

Liraz.8062

I’m hoping we can get some details and clarification about how waypoints work. Right now, we know is that they are asura-created, but the finer points are kind of a mystery. Some questions are:

1) How does one use a waypoint? Is it a device that you carry on your person, or are you bound to each waypoint individually? Is there a more technical explanation? Can one person’s waypoint use be tracked by others?

2) Do you have to register with anyone to use the waypoints? Who is the money paid to? Can anyone use them, or just our heroic PCs, and why? How commonly are they used, and how many people use them/know about them? Why don’t NPCs use them to travel, or enemies to infiltrate behind the battle lines, or criminals to escape justice?

3) Are there any limitations on waypoints? Are there limits on where they can be built or used? Why can’t goods or pack animals be waypointed and are instead limited to using the gates instead? Are waypoints ever dangerous to use?

A lot of these questions have an impact on roleplay in that they impact how travel, warfare, trade, law enforcement, and so forth work in the world, so I’m hoping Ree or Jeff, or an ANet employee that just happens to know or can pass these questions on, can help fill in the blanks.

Thanks in advance!

Firstwatch Irregular Company – RP, Tarnished Coast

Guilty Tears/Timberline Falls bug

in Bugs: Game, Forum, Website

Posted by: Liraz.8062

Liraz.8062

I noticed the exact same problem on Tarnished Coast – the gate is closed and the event that is needed to open it is bugged out. The waypoint nearest to it, Ogduk, never comes out of contested state either.

Firstwatch Irregular Company – RP, Tarnished Coast

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Liraz.8062

Liraz.8062

I am ticket 120828-015981.

It was submitted on 08/28/2012.

The only response has been an automated one apologizing for the delay.

Firstwatch Irregular Company – RP, Tarnished Coast