Showing Posts For Looria.8019:

[Suggestion] Make Thief CD based profession like everyone else

in Suggestions

Posted by: Looria.8019

Looria.8019

Thieves are what you would describe as a glass cannon. Taking away the cannon part just leaves shattered glass. I think you just got pubstomped by a good thief and think they should be slow like the rest

I am giving my suggestion to ArenaNet.

Im not going to argue with you here, especially when you dont bring any constructive and valid feedback into the discussion.

And FYI no, I eat thieves for snack with my Guardian and Ele.

[Suggestion] Make Thief CD based profession like everyone else

in Suggestions

Posted by: Looria.8019

Looria.8019

I think you misunderstand what the majority and minority is in this case.

Majority are ppl playing this class because with two skills you can kill enemy players. Minority are those who are using other skills to do that because as you said its more enjoyable.

It will still be as enjoyable as it is now, because you will still have all skills, but you just wont be able to spam Heartseek 5x in a row or Pistol Whip or any other skill for that matter. You will need to make combos from all skills in your arsenal (as any other profession) to beat your enemy. Not just two.

[Suggestion] Heartseek fix

in Thief

Posted by: Looria.8019

Looria.8019

Warriors aimed shot is very easily dodgable or even worse reflectable back at him. And he can only use it when he has enough Adrenaline which he again gains only by attacking you. This is something completely different.

If some skill does high amount of damage you need to give players the chance to avoid them. Take Dragons Tooth for example. Big damage, 2,5s to land. So much time to avoid.

This wouldnt take 1 skill away from Thieves bar. It would just cause Thief to think carefully if they dare risk using the skill or not. If they do, and time it so the target cant avoid it, then it hugely pays off. If they do but target avoids it, well thats what is skill based game about.

[Suggestion] Make Thief CD based profession like everyone else

in Suggestions

Posted by: Looria.8019

Looria.8019

This isnt just about heartseeker mate. I mean yes everybody is complaining about this skill and I already made a thread with suggestions how to change this skill to make it overall better.

You can already see threads being made about Pistol Whip and more will come. Really removing innitiative and making the skills Cooldown based is the only way to put this class on the same level as every other profession in the game.

[Suggestion] Heartseek fix

in Thief

Posted by: Looria.8019

Looria.8019

Dae, yes I was thinking about this too. It would be all about how much damage would it do with 1 innitiative and with full innitiative. It would have to be in the way so unless it costs high amount of innitiative, it wouldnt be really effective.

However with this even with 1 innitiative with low damage it would still be gap closer. So maybe making it that you can use it lets say from 5 innitiative and the more innitiative you have the more damage does it do.

Ofc you cant have one skill doing 45k damage because that would just break the game. It needs to be reasonable. Also because its high damage you need to make sure that players have the opportunity to dodge it. So Heartseeker would not be usable from stealth so players can see the incoming animation.

[Suggestion] Make Thief CD based profession like everyone else

in Suggestions

Posted by: Looria.8019

Looria.8019

Hi ANet,

This suggestion will solve all your problems with this profession. Get rid of innitiative and make Thiefs skills CD based same as it is with every other profession.

No other profession can use one skill twice in a row (except nr1 auto attack skill). As long as Thieves can spam #2-#5 skills multiple times in a row you will always have balance issues with this profession. And it also makes the profession very shallow because by spamming one skill you can deliver big results where with other professions you need to combine other skills to get the same result.

I understand that you wanted to make something different and unique. And if every profession had some sort of energy, it would be something else. But in the current state, having one profession without CDs is not a good idea and you will only pay for that in a long run.

Regards,
Looria

[Suggestion] Heartseek fix

in Thief

Posted by: Looria.8019

Looria.8019

Sup guys,

Ppl are complaining so bad about this skill its not even funny. I dont like to throw around that something is OP or not, cause not everybody really understand the definition of something being OP.

Instead I will say this. Heartseek makes Theif class very easy to play and delivers with one skill high results compared to what other professions need to pull off to match it.

I think the problem with Heartseek is poorly designed. That skill is gap closer, has no CD, you can use up to what 5 in a row? and the lower your target is on HP the more damage it does.

There are multiple ways to fix this but I am thinking about one particular that would fix this whole issue.

This game has always been about choice. Do I pop this skill? yes or no..if I do, i might be able to block the next attack but i risk it going on CD and I wont have it available for blocking next attack, which might be even bigger than the previous one. As Elementalist, if I jump from Earth Attunement to Fire attunement, I need to be aware of the fact that by doing so I am loosing a lot of toughness but gaining some power. Its a risk…and I need to make risk assessment if its worth it or not in the particular situation.

Problem with Heartseek is that it has no risk. You can use it multiple times without anything to loose. Eventually you run out of innitiative but thats usually not a problem because by then the target is dead.

FIX:

Ok, the fix I would propose would be to increase the damage of this skill. Now you are sayin..are you serious? Why increase? Get the hell outta here… Just listen. Increase the damage of Heartseek, BUT make it cost total innitiative. (There are some builds that give you more innitiative, so thats why I say total innitiative instead of strict amount..)

If you do this, you are giving Thief a choice. A risk he needs to assess. Do I use this skill that will do big damage and close the gap between me and my target…BUT it will consume all my innitiative, or do I not use it and use the innitiative on some different skills.

This will bring more “depth” into Thiefs gameplay, potentially making the class more enjoyable to play rather than just heartseek spam until im out of innitiative, and it will certainly silence the whiners.

This is just one of the many ideas how to fix the issue with Heartseek. Please use this thread to give specific “CONSTRUCTIVE” feedback how to change/modify/redesign Heartseek rather than just “buff this” and “nerf that”

EDIT: Oh and I would just like to add one thing. The reason why we even have issues like this imo is by giving all classes CD based skills and have one professions where spells have no CD but cost some energy.

There isnt single profession that can use one skill twice in a row except autoattack nr1 skill. If Thief had CD based skills like every other profession and had no innitiative, most certainly we wouldnt be facing this issue.

Regards,
Looria

(edited by Looria.8019)

Rewards, not just in dungeons..

in Suggestions

Posted by: Looria.8019

Looria.8019

Right, make the items dropped from dungeon soulbound so it doesnt ruin the economy or something.

But I want to feel that my time spent in the dungeon is rewarded. I can go the dungeon 50 times and not get a single item I can use. And if you call “reward” item that I work for and then sell it for 2s because I cant use it, then we apparently have very different ideas of the word “reward”.

Display only items usable by me

in Black Lion Trading Co

Posted by: Looria.8019

Looria.8019

Hey guys,

so this feature is in TP I dont really know why cause it makes absolutely no difference if I choose it or not.

Lets take example. I am Elementalist, level 45. And I want to check out if I can buy some shoulder armor. So by definition, if I choose that I want TP to display only items uable by me, it should show me ONLY light armor and ONLY lvl 1-45 items. Other shoulder armor…heavy or medium or higher level than me is definitely NOT usable by me.

This thing has been in the game like this since the first beta. Can you guys please fix this feature so it actually makes sense?

Cheers,
Looria

Rewards, not just in dungeons..

in Suggestions

Posted by: Looria.8019

Looria.8019

Hey guys,

I have been in all beta tests and played since day 1. Have one full exotic lvl 80 Ele and 20 pvp rank. I enjoy PvE very much but there is one thing ruining it for me quite a lot.

Rewards.

When I kill some awesome boss that took me and my group 25 mins to kill and he drops some blue item I cant even use, thats just like a kick in the nuts. You did a great job with giving everyone their own rewards from bosses, thats great. But can you please take this system to another level and actually make sure that I at least come out from dungeon that I spent few hours clearing with 1 single thing I can use?

Without rewards…either cosmetic or better with stats, completing dungeon feels like waste of time and ppl will not be coming back there.

Thanks in advance for looking into it.
Kind regards,
Looria

Buff World Bosses

in Suggestions

Posted by: Looria.8019

Looria.8019

I agree that world bosses are very underwhelming. I actually expected them to be some sort of raids and need of at least one guild (40 ppl?) to be in a group and really organize what is going on, have tactics. Rest of the ppl would just tag along and fill the gaps. But kill Claw with some random 20 ppl who are doing nothing is just useless.

Elemental bugs/glitches thread.

in Elementalist

Posted by: Looria.8019

Looria.8019

This bug has been in the game since betas and I will keep posting it until it gets fixed.

Switching to Air attunement while having target selected activates auto-attack. It is very annoying especially when are you trying to run away from mobs, switch to air attunement, character starts attacking the mobs, you are slowed – in combat.

Please fix this already.

Thanks,
Looria