As to the spoiled vegetable comments:
You’re conflating issue pretty severely. It’d be closer to finding a department which you note has an dependence of bruised fruit. Should that fruit be bruised, most likely not, but its hardy salvageable.
Regardless, it seems I may have misunderstood the issue I was attempting to address.
I’ll see if I can get the thread closed down then, since its pointless to express a sentiment that no ones really unaware of. I’m just that weird dude in the room saying the blue coach is blue while everyone raises a quirked eyebrow.
I also work in Software development for Insurance, but as an external consultant. I’ve been working for the same Insurance company for 6 year now. We have teams that do the work. Normal 40 ~ 50 hours work weeks + time putting stuff in production at service hours (10 pm +) or in the weekends/Sunday night.
If you are working 80-120 work weeks, your quality will suffer greatly.
That is true. Perhaps it was assumptive of me but I know game devs tend to work longer hours than regular developers for longer amounts of time. I’m not sure of it exactly and how it is for every company. I shouldn’t have assumed but I was addressing a non issue anyway.
It’s the same fallacy as assuming someone toiling 15 hours a day at a work camp cares deeply about their country.
Guess what. ANet’s devs don’t necessarily have a say in their own game.
In the worst case scenario (such as with many generic dull-grey military first-person shooters), it goes like this:
1)Publisher that knows nothing about game design decide to implement horrible feature A or terrible game direction B;
2)Chief gameplay designer grinds his teeth, and grudgingly tries to salvage the mess by implementing the orders in the least destructive fashion;
3)Programmers are already busy with something more substantial, like making the game push more than 5 FPS, but their suggestions aren’t listened to;
4)Content creators sigh and go back to finding solace in drawing pretty things for content that will be seen almost never anyway.Now, I don’t know what goes on at NCSoft or ANet exactly, but you don’t have to be a genius to take an educated guess.
This was kindof my point, but it seems I may have had a fundamental misunderstanding about what people were complaining about. I thought it was devs, perhaps it was simply Anet management priorities. But even then its hardly something to freak out about. SOMETHING has to be priority. If there a business its the things that there calculations provide them revenue.
The concept that someone toiling anywhere for any length of time doesn’t have SOME investment in their work either displays a distinct lack of work ethic on part of that person, or an acute level of desperation. I’m not quite clear which would be more depressing, but I’ll acknowledge the assumption may be falling to a fallacy.
Okay, I’m always really supportive of what Arenanet as a whole have done, but I must say, the marketing/managers who made the decision to make so many events on such short time schedules really did choose poorly in my opinion. It forces the devs to have to work on new content to stay on schedule, probably instead of the backlog of improvements they’d prefer to make, and when I work long hours myself, including on weekends for the past 4 months, makes it hard to get in enough time to join in any of the living story content. And I REALLY want to.
Not a lot that can be done now, but I agree with at least that observation.
I was trying to think of something to help the concept of a guardian, especially one based around conditions, that didn’t rely so heavily on the Valor tree or a Greatsword to stay alive. Honestly this is in no small part because I love using the hammer and hate feeling so shoehorned into that particular tree for all my healing, especially when I’d prefer to cap out my Virtue and Radiance trees and maybe have a few points left over to throw elsewhere.
Now I figure Burning changes are eventually coming, maybe they’ll impact this to make it op, I don’t know, but I was thinking that putting a Grandmaster skill in Radiance (or somewhere else other than Valor really. Anywhere else) that’s something to the effect of “Heal yourself for whenever you burn an enemy”. I originally considered “Gain Regeneration while you are burning an opponent” but I’m pretty sure that’d error on the side of wildly OP.
While I admit my motivations trend toward the selfish there, I don’t think the idea is insane, does anyone concur? Would this give something to the Guardian to help support the concept of the Fanatical witch hunter burning the wretched and such?
Balance wise I’d guess the skill would heal more than the Greatsword’s “on every hit heal” and less than the healing you get from meditation skills. I’m guessing something around altruistic healing but on burn might make sense.
(edited by Lord Rheios.4152)
This is awesome. I’ve actually been running a burn guardian since the beginning, with a bit of a fun composite build some of the awesome people hanging around the HOD forum helped me out with (lots of burn, not as much as detailed here, I don’t believe, but also some self healing and crit to try and keep me in it a little more. I enjoy it thus far), and the general consensus was that I’m nuts. But I’m glad I’m not the only one who was willing to play with burning focus.
My build’s something like this: (I want to call it something fancy. Maybe Burning Judge, but we’ll see…)
http://gw2buildcraft.com/calculator/guardian/?3.2|2.1d.h16|b.1d.h1i.f.1f.h17|1b.78.1f.78.1b.78.1f.7p.1b.78.1f.7p|2y.e12.2y.e14.1f.66.1b.62.1o.66.co.9b|0.k31.u16c.0.k28|0.0|x.13.12.15.1i|e
and I intend to go Rabid and Apothecary on my gear. Although there is NO dungeon based Apothecary gear, which I feel is a bit of an oversight.
(edited by Lord Rheios.4152)
I am having the same issue. I have a gem I wanted to change out to a ring, but I can’t salvage it off of of the Sentinel’s Perch Scout badge.
If there’s no intended fix, could there at least be a warning on the items saying that certain ones won’t be salvageable?