Showing Posts For Lord Rheios.4152:

Does anyone actually LIKE their class?

in Guild Wars 2 Discussion

Posted by: Lord Rheios.4152

Lord Rheios.4152

Short version: I know I love my Guardian. Even focusing on condition. I just wish I could have made my first build work with my playstyle.


I know I love my Guardian. I was personally just a little bummed to find how squishy I think I was when I went 30 Zeal/Radiance + 30 Virtues + 10 Honor/Radiance (I tried a few builds without going Valor. I was creating the character from an RP perspective where he was more a Zealous-Honorable/Radiant Charr [ideas was something akin to a witchhunter. A little bit of Imperial Space Marines too.] than ever really Valorous. Rather a stupid reason for picking the traits perhaps but that was my problem.)

That and the negative reaction for try to play my guardian as Condition focused. Honestly I think before I started looking for ways to “improve” I was the best off. I’m thankful for all the advice I got but it got a little disconcerting at first. Although I’m really pleased to see Dire as an armor type. I was interested in something like that for a while.

I still love him and he’s my main though. I also started up an Ele and it felt good, a call back to my Ele/Warrior from GW. Ranger’s really fun and I’m interested to see what I can do with my Necro, though he’s just reached level 20 because of a scroll and I lack a lot of time to play at the moment.

I deleted my Mesmer early. I love the concept I just found that I felt like my Shatter was underwhelming and not as fun. I’m considering either giving it another try or playing an Engineer for a little bit next, once I finish setting up my Guardian with the armor pieces that I want.

I’m also reading over the Pyroclasm stuff in the Guardian forum. Its good stuff. Wish I had seen it sooner. It will likely effect my build. Resetting points is a cheap so maybe I can work something different to enjoy the Guardian even more.

-Took down pointless prime post-

in Guild Wars 2 Discussion

Posted by: Lord Rheios.4152

Lord Rheios.4152

As to the spoiled vegetable comments:

You’re conflating issue pretty severely. It’d be closer to finding a department which you note has an dependence of bruised fruit. Should that fruit be bruised, most likely not, but its hardy salvageable.

Regardless, it seems I may have misunderstood the issue I was attempting to address.
I’ll see if I can get the thread closed down then, since its pointless to express a sentiment that no ones really unaware of. I’m just that weird dude in the room saying the blue coach is blue while everyone raises a quirked eyebrow.

-Took down pointless prime post-

in Guild Wars 2 Discussion

Posted by: Lord Rheios.4152

Lord Rheios.4152

I also work in Software development for Insurance, but as an external consultant. I’ve been working for the same Insurance company for 6 year now. We have teams that do the work. Normal 40 ~ 50 hours work weeks + time putting stuff in production at service hours (10 pm +) or in the weekends/Sunday night.

If you are working 80-120 work weeks, your quality will suffer greatly.

That is true. Perhaps it was assumptive of me but I know game devs tend to work longer hours than regular developers for longer amounts of time. I’m not sure of it exactly and how it is for every company. I shouldn’t have assumed but I was addressing a non issue anyway.

-Took down pointless prime post-

in Guild Wars 2 Discussion

Posted by: Lord Rheios.4152

Lord Rheios.4152

It’s the same fallacy as assuming someone toiling 15 hours a day at a work camp cares deeply about their country.

Guess what. ANet’s devs don’t necessarily have a say in their own game.

In the worst case scenario (such as with many generic dull-grey military first-person shooters), it goes like this:

1)Publisher that knows nothing about game design decide to implement horrible feature A or terrible game direction B;
2)Chief gameplay designer grinds his teeth, and grudgingly tries to salvage the mess by implementing the orders in the least destructive fashion;
3)Programmers are already busy with something more substantial, like making the game push more than 5 FPS, but their suggestions aren’t listened to;
4)Content creators sigh and go back to finding solace in drawing pretty things for content that will be seen almost never anyway.

Now, I don’t know what goes on at NCSoft or ANet exactly, but you don’t have to be a genius to take an educated guess.

This was kindof my point, but it seems I may have had a fundamental misunderstanding about what people were complaining about. I thought it was devs, perhaps it was simply Anet management priorities. But even then its hardly something to freak out about. SOMETHING has to be priority. If there a business its the things that there calculations provide them revenue.

The concept that someone toiling anywhere for any length of time doesn’t have SOME investment in their work either displays a distinct lack of work ethic on part of that person, or an acute level of desperation. I’m not quite clear which would be more depressing, but I’ll acknowledge the assumption may be falling to a fallacy.

I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Lord Rheios.4152

Lord Rheios.4152

Okay, I’m always really supportive of what Arenanet as a whole have done, but I must say, the marketing/managers who made the decision to make so many events on such short time schedules really did choose poorly in my opinion. It forces the devs to have to work on new content to stay on schedule, probably instead of the backlog of improvements they’d prefer to make, and when I work long hours myself, including on weekends for the past 4 months, makes it hard to get in enough time to join in any of the living story content. And I REALLY want to.
Not a lot that can be done now, but I agree with at least that observation.

Condition Guardian healing on burn?

in Suggestions

Posted by: Lord Rheios.4152

Lord Rheios.4152

I was trying to think of something to help the concept of a guardian, especially one based around conditions, that didn’t rely so heavily on the Valor tree or a Greatsword to stay alive. Honestly this is in no small part because I love using the hammer and hate feeling so shoehorned into that particular tree for all my healing, especially when I’d prefer to cap out my Virtue and Radiance trees and maybe have a few points left over to throw elsewhere.

Now I figure Burning changes are eventually coming, maybe they’ll impact this to make it op, I don’t know, but I was thinking that putting a Grandmaster skill in Radiance (or somewhere else other than Valor really. Anywhere else) that’s something to the effect of “Heal yourself for whenever you burn an enemy”. I originally considered “Gain Regeneration while you are burning an opponent” but I’m pretty sure that’d error on the side of wildly OP.

While I admit my motivations trend toward the selfish there, I don’t think the idea is insane, does anyone concur? Would this give something to the Guardian to help support the concept of the Fanatical witch hunter burning the wretched and such?

Balance wise I’d guess the skill would heal more than the Greatsword’s “on every hit heal” and less than the healing you get from meditation skills. I’m guessing something around altruistic healing but on burn might make sense.

(edited by Lord Rheios.4152)

Pyroclasm: The Definitive Guide to Burning

in Guardian

Posted by: Lord Rheios.4152

Lord Rheios.4152

This is awesome. I’ve actually been running a burn guardian since the beginning, with a bit of a fun composite build some of the awesome people hanging around the HOD forum helped me out with (lots of burn, not as much as detailed here, I don’t believe, but also some self healing and crit to try and keep me in it a little more. I enjoy it thus far), and the general consensus was that I’m nuts. But I’m glad I’m not the only one who was willing to play with burning focus.

Post Your Build Thread

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Posted by: Lord Rheios.4152

Lord Rheios.4152

My build’s something like this: (I want to call it something fancy. Maybe Burning Judge, but we’ll see…)
http://gw2buildcraft.com/calculator/guardian/?3.2|2.1d.h16|b.1d.h1i.f.1f.h17|1b.78.1f.78.1b.78.1f.7p.1b.78.1f.7p|2y.e12.2y.e14.1f.66.1b.62.1o.66.co.9b|0.k31.u16c.0.k28|0.0|x.13.12.15.1i|e

and I intend to go Rabid and Apothecary on my gear. Although there is NO dungeon based Apothecary gear, which I feel is a bit of an oversight.

(edited by Lord Rheios.4152)

Possible bug: Cannot salvage back slot items

in Bugs: Game, Forum, Website

Posted by: Lord Rheios.4152

Lord Rheios.4152

I am having the same issue. I have a gem I wanted to change out to a ring, but I can’t salvage it off of of the Sentinel’s Perch Scout badge.

If there’s no intended fix, could there at least be a warning on the items saying that certain ones won’t be salvageable?