Actually I think it counted as a dungeon. It gave me my monthly for completing it when I had only one Dungeon run left. (Which was a pleasant surprise.)
Initially I hated the way it just dropped me into it and I had a hard time with some of the torment thrown around. (I was on a low level alt Ele without any cond removal save one of my water skils.)
When I went back and tried again I found the characters interesting or at least funny, even if would have been nice to find some command orders to read off of Krait corpses or something. Overall I’ve enjoyed the event thus far.
(edited by Lord Rheios.4152)
So a fun question to ask to help direct the conversation a bit: What aspects of your favorite television shows would you think would be cool to see reflected in a game medium?
To a large degree, the things we want to accomplish with living world overlap in a lot of ways with what a television series does. Or another example of our goals: if you bought your favorite RPG and the story was constantly expanded or continued, for free on a regular basis.
I’m not saying we’re doing all of these things above, those are simply the goals we have to help make Gw2 unique and something innovative in the genre through a dynamic living world we envisioned 7 odd years ago.
I personally think we have a lot of work to do to get to the point we’re succeeding on these goals, but with every step along the way we’re learning an incredible amount. Some fantastic ideas and comments in this thread, and many of them match our own feelings on living world and what would make it successful as well. Many of these ideas are things you’ve all been suggesting for months (or longer) and will be reflected in future releases. Remember what you see today we started work on 4-5 months ago (or longer), so the lag time to adjust to feedback and what we learned isn’t going to be instant, it’ll come in waves of evolutions with each round of feedback and discussion.
I’m hoping to get a little clarification here on something. By “episode” it sounds like what your goal is, is something close to a TTRPG’s session, which I think is an acceptable goal. (Or at least a better example than a tv show. You watch a tv show for 1 hour a week, you can play a single session of D&D for a broader range than that.) Does that sound accurate?
<From here on in its more nebulous personal opinion and idea that I’m expressing.>
However it’d be important to note that the players really drive the session, so it’d be nice if the community’s choices, even if there’s more binary ones, had a way of driving that story. (Or at least help direct you to the beginning of the next session, so that there’s of transitional smoothness. Not just THIS and then THIS.) And related to that, it seems like you’re trying to use the current sessions to create a story arc, which Ithink is important to distinguish between the two. The rewards should last the length of the story arc, and, imo, should be a cumulative thing. So if every new release brings related rewards to that arc, they cumulatively add to the last release. That broadens the time for people to work towards what cool things they want, as opposed to only getting them for a brief window. (I do however support the idea that the rewards should all use the same, for lack of a better word because we don’t need more, currency. So you’re choosing the things you like most if you’re short on time, but its still possible to just get everything but that’s harder to manage. More of a spitball.)
And I think this final note is important: If you guys think you need more time, call off a session. The players will be bummed, but in this thought process you’re our DMs and we’d much rather play a well written work of yours than something you rushed out or stole from a module and shoe horned in. And at the end of a story arc, leave some rest time. You don’t need to just rush into the next arc. If you build up a cohesive story that our characters decisions actually feel a part of, there isn’t a need to worry about us waiting. (And I’m aware of the difficulties with the direction being chosen by a group. I still wanted the Charr to be the winner in that election, but I think we could all live with things turning out differently sometimes as long as it looks like things are happening because of it.)
Just my single copper piece.
Do you remember when Halloween farming was fun?
Guild Wars 1 remembers.
SO NOSTALGIC. Dangit. Now I’ll need to reinstall GW on my new computer and go do the Halloween events there too.
I would actually love to see the two games merged a little more. (I love GW2, but I’d pay my left arm to also play Charr in GW.)
Anyway, I’ve noticed the deadness too. Its a real bummer. And with the one boss roaming, he just comes in and butchers the two people in there twelve times until we all leave again. Its sad because I really actually enjoyed it when running by myself occasionally. Sounds like I can guest to solve that though. Sounds good to me.
I think this is a decent idea.
I actually enjoy the underwater content as a guardian, but I might be weird.
My ele feels shortchanged on his elite though. Really should at least modify one other one of the elites to work underwater too.
I was running around with GH a bit last night in the Mad King’s labyrinth, but switched it out after a little bit. Its kindof neat when it actually lands on an enemy you want it on. Usually it just went off on the plastic spiders and rarely the champs. (I’d love for it to have hit the Lich lord, just to try throwing some slowdown on his health recharge skill, assuming that it’d apply. I’ve never really tested it.)
I think I’m becoming jaded. I read that title as if it was full of dripping sarcasm and was wondering what the complaint would be.
+1 for pleasantly surprising me.
Be forewarned though, I can see this turning nasty in a little bit. Prepare for the dread mire that may form, and godspeed.
Its rather a bummer to read this. Things have just started to settle down at my job now that we’ve released some of the new healthcare stuff (not the government one) and I had missed Teq’s event. I’m hoping to go back and get a chance at him, but if its so dead that will prove frustrating probably.
Me and some guildies have been playing around with how burning mechanic works (or lack of rather) since most other conditions have some wonky effects. Poison reduces healing by 50%, chill adds 66% to your recharge rate, torment does double dmg to moving targets for example. We kinda decided on changing burning into like a 3 tier condition based on intensity. To put it simply tier 1 is a basic burn that does moderate dmg like say 75% of what it does now, when the stacks get high enough it puts the condition into t2 which could be like 100% dmg, and past that with more stacks puts it into t3, which is the really fun part. The debuff starts applying t1 burning to nearby targets while doing intense dmg to the original target lets say 125%. To me it sounds logical cuz fire spreads right? and it will add more options to a guardians condition dmg build since it is extremely hard to play if at all. Just an idea we have been playing with.
That could be interesting. Fire spreading would make sense, but how do you think that’d play into the Necromancer’s epidemic?
Its just an idea atm so nothing really thought out behind just a basic idea. But I think it would be kittenely amazing to have a necro epidemic a t3 burn XD. Of course a balance to that could be they only spread the t1 version of it
I don’t know. T3 burn, or any higher teir conditions sound like a solid way to break up zerging a little. Who wants to stand close to the burning dude if you get set on fire? Add in Epidemic and I honestly think I’d sit with people only for short amounts of time in general. Although that might mess with the current condition meta even more in pvp/wvw, I think it’d help PvE a good bit. Maybe even if they gave it to certain champ monsters, it’d require some spontaneous reaction. (I’d actually like to see some random generation to the Champs that spawn so that they always have a few different abilities.)
Me and some guildies have been playing around with how burning mechanic works (or lack of rather) since most other conditions have some wonky effects. Poison reduces healing by 50%, chill adds 66% to your recharge rate, torment does double dmg to moving targets for example. We kinda decided on changing burning into like a 3 tier condition based on intensity. To put it simply tier 1 is a basic burn that does moderate dmg like say 75% of what it does now, when the stacks get high enough it puts the condition into t2 which could be like 100% dmg, and past that with more stacks puts it into t3, which is the really fun part. The debuff starts applying t1 burning to nearby targets while doing intense dmg to the original target lets say 125%. To me it sounds logical cuz fire spreads right? and it will add more options to a guardians condition dmg build since it is extremely hard to play if at all. Just an idea we have been playing with.
That could be interesting. Fire spreading would make sense, but how do you think that’d play into the Necromancer’s epidemic?
I certainly would like a “we hope to do” list. I understand their wariness to post it however. People would take it as a promise when its not something developers control 100%.
EDIT: I tried to make this more polite. It was needlessly trolly before.
Game balance is insanely difficult if your goal is actual variety. The more options you allow the more the system takes on a life of its own. It organically develops and refines builds to become an apex predator, and if you think its easy to fix emergent apexes while still allowing synergizing abilities, or even abilities in general, you’re probably not experienced with any of the D&D 3.5e/4e arguments on the net (and both those systems had game breaking builds). It has to be done in steps and GW2 has a very little foundation for this after doing away with the original trinity. (Something I am thrilled with, even if we have to clear bramble out of the way….and put a bridge over a wash…and fight wild zombie pygmies.) So while I’m disappointed to hear that warrior has gotten a shout buff, it may have been needed in reaching their distant goal. Another class may see similar treatment next and so on until they finish with everyone. And they did try to give us buffs in this patch while fixing, what was from the beginning, bugs. Personally those upgrades could tie well into my build someday, especially if they broaden our ability to be condition users. (Which was my original goal for my Guard since the beta. The limitation of fire only has been discouraging but I’ll trust them to extend the option in the future, and keep building my Guardian to use such a build.)
Hopefully they re-institute the PoV 2 condition clear effect as well, for those who make use of it.
(edited by Lord Rheios.4152)
Falunel kindof said it all, but I’d add that, if your worried about holding back any harder core players with a Pug (pick up group), just start up an LFG tool entry of your own. (LFG can be found under the Contacts [two little upper torsos] ) Just put something like “casual, <mode -story or explorable>,all excepted” or whatever variant you can make from that and you should be able to collect plenty. Add something like “mentor requested” or something, and its possible that a more experienced player looking to help will jump it. They’re usually pretty understanding from my experience.
You should have some time before you have to worry about dungeons though. Enough time to know if you like the class. If you do stick with it. If not try something else. I thought I’d love the mesmer and get to make it work for myself in beta but found the leveling a little too dry and their illusions not to my personal taste, but when I tried Guardian I started enjoying myself a lot more. (I’m thinking of retrying Mesmer or making an Engineer, which looks pretty fun too.)
Other than that I hope you have fun!
I’m with Teraphas. That’s how I’d think it should be handled. It’d make punting people out of the field worthwhile without being too op.
I prefer Lordi to GWAR personally.
I care thus far, though I’ve been slow to play it because I got buys saving the world form other threats.
I'm just to where your mentor (my vigil mentor in this case) dies.
And I cared. I consider him an awesome character.
I haven’t made an opinion on Trahearne. He seems to me like just a smart guy to bring along. A tactician who has knowledge of Orr. But I hear he fights with you, which seems strange to me. Why would you send out an inexperienced, lightly armored tactician with a fullblade to the front lines to fight with the experienced foot shock-trooper?He’s actually a very experienced combatant, and will have access to a very powerful weapon. He’s the first born of all Sylvari. No, he’s not a firstborn, he’s THE firstborn. He’s the oldest of all Sylvari.
He is? I got the impression that he was incredibly knowledgeable on my Charr and an excellent tactician, but he seemed like he didn’t have very much intent to fight at Claw island until the attack actually hit. I mean he stepped up then, but it seemed more like a “had to fight” sort of situation. Maybe I just got the wrong impression from his intro.
And did anyone else have issues with the dragon at the end of that displaying? He kept flickering out on me after I moved too far away and I have draw distance on max.
I care thus far, though I’ve been slow to play it because I got buys saving the world form other threats.
I'm just to where your mentor (my vigil mentor in this case) dies.
And I cared. I consider him an awesome character.
I haven’t made an opinion on Trahearne. He seems to me like just a smart guy to bring along. A tactician who has knowledge of Orr. But I hear he fights with you, which seems strange to me. Why would you send out an inexperienced, lightly armored tactician with a fullblade to the front lines to fight with the experienced foot shock-trooper?
Well I think I’ll respectfully bow out now. I believe we’re using slightly different quantification for what’s bad in the game and perhaps how we’d like to approach playing it. And I think that’s fine, so long as when we’re pugging we try not to step on one another’s toes. (speaking figuratively. I’m just saying I think we can be respectful of one another’s positions without agreeing.)
And, as always, don’t think I decrying the importance of optimizing a build towards being useful. I simply don’t think that, in a casual pickup group, particular builds are contributing so little they should never be used. But that’s a personal opinion.
In game Polls:
Barmen.
You talk to a barman in a tavern, they chat yto you, ask you questions, you give your responses.
Anet get their poll.
Player recieves tankard of ale for their time.Encourage participation by making “visit tavern for a drink” a daily achievement when a poll is needed
This is actually kindof brilliant.
My personal top three topics I’d like to see addressed:
1. Roleplaying – Expand the meaning of our starting choices. Like what the heck happened to my Charr’s father. Etc. Will my choice of zealousim come to haunt me in some form? That kindof thing.
2. Condition build viability in PvE – How to make condition builds a viable alternative for all classes
3. Ascended Gear – Tying it to the world in some meaningful manner (meaningful being more than JUST making it, or buying it.)
Speaking of currency:
If you’d be so kind Chris, what the heck are the laurels in-game? All the other currency has some basis in the world one way or the other. Where are those things coming from?
This boils down to almost a non issue. The people that want to speedrun found an optimal system gear, assuming specific conditions and so focus on it. Both in and out of speedruns. That’s fine, we can all agree they’re allowed their build.
The assumption that it be REQUIRED is wrong however and some basic agreements might make it entirely more enjoyable an experience for everyone:
1) If you don’t specify what you want out of a group in the LFG panel, you are completely at fault when Non zerker or non speed runners join. That is your fault for assuming. (And specify both. Its possible there’s zerkers who don’t like to speed run.)
2) If all you can find are speed run/zerker only groups; make a new one. Just post up “non-speed run, fun run, any build” or something similar. You’ll fill in about a second. Because obviously there’s plenty of people who enjoy variant gears and they’ll be right there. And, zerkers, if you join such a group and then complain about builds you’re being purposely annoying.
3) The variant of above. If a lfg says “zerker, speed run” or simliar and you don’t meet those requirements? Don’t join. That’s obviously a highly focused, probably rather driven group and you won’t have fun with them if you’re not.
4) No one shove their build and gear choice down others throats. Its insulting regardless of what party does it.
5) zerker gear is not required to clear content. Hence it is not required. Anyone treating it like it is the only possible gear worth using is assuming a lot and can be ignored. It might be optimal for speedruns, but might not be optimal for individuals. That doesn’t make you superior, just differently focused in this same game.
6) For the love of the Khan Ur, be polite with one another. If you can’t come to an agreement, walk away from one another. None of this is worth losing life over. And that’s what stress does. Cuts off your max years of life.
Galatrix – that was just as general as they were being and just as rude. To everyone else playing the game. If you don’t like the game that’s fine. Personal tastes stand for a lot. But please don’t insult the intelligence of those playing. Just stay tuned until they either fix the game enough that you’d want to play it again while making some polite suggestions to help attain your vision, or don’t and go. But insulting people won’t win you any allies.
Also I disagree greatly with what I heard in that video and I only got to the part on risks.
I hate risk and avoid it, but I value those willing to take it. Its the soul source of major forward motion in anything done. I’d have recreated GW with a few changes. They tried to give us an entirely new game. One I’m enjoying, even in spite of the bugs and changes I’d like to see made.
And zerkers isn’t required to clear content, so you have a choice in build. But let’s not revisit CoDzilla arguments part 2.
(edited by Lord Rheios.4152)
I’ve refrained from commenting because it was about speed runs, which I do not do. However, “play badly”? You should really quantify that with “at speed runs” or something, because generalizing like that’s largely unfair. Not system optimal is not bad. You can wear other armor types (zerker’s too, its a fine type, don’t misunderstand my point here) and so long as you don’t drop all the time and are polite in the group, then you’re hardly bad at this game.
At best you can say you’re more skilled at certain aspects of the game then others, in the same way a professional sportsmen is better than a highschooler or college kid doing the same thing. None of them are bad, or they wouldn’t be playing or improving, the professional is just further down the same path. He’d hardly insult people for not being where he is, he’d give his advice, and leave it at that. Not berate others for taking his viewpoints. More experienced != right about everything for everybody.
At worst, you’re the sportsman who’s still in highschool or college trying to use his own skill at something as an excuse to lord over those who potentially have no interest in what your game is. So your words don’t get through to them and all they hear is “Sound and Fury, signifying Nothing.”
Edit: It is worth noting that it seems like Galtrix brought a little personal baggage into the wider discussion regarding specifically speedruns. Yes he should have been more polite, but neither of you should let this deteriorate into an insult match. We’re all better than that here.
(edited by Lord Rheios.4152)
So far as abuse goes, if they were appropriately spontaneous they’d hardly be farmable.
Well if Stonemist could be leveled (flattened to the ground) (the destructability thing I guess?) you’d want to defend it just as much at some point.
Actually, even dispensing with all of the above, I’d love for a way to just level that castle anyway. I doubt my server’d love me for it but I hate that freakin’ thing. Everyone has tunnel vision on it.
I do like the players as builders concept (home keeps should stay constant) and the more focused mastery for things like group leading or roamin, though I question how they would balance those out to stop people from turning entire zergs invisible or something and springing on the enemy. Which would be a cool tactic once, but annoying next thousand times
I’m not really clear what SilverWf’s point was so far as PvE vs PvP. If you read this Silver, could you explain a little more?
(edited by Lord Rheios.4152)
We earn laurels and use them, as valuable items, to trade for rare artifacts from the history of Tyria. I’d just like a reasoning as to WHY we’re getting them and how they’re valuable, provided in game in some manner. Most currency is pretty obvious. Coins you pick up from enemies that ate people with coins, or had their own (typical rpg/D&D stuff). Karma is the general good will of the populace, and can be increased by drinking what probably adds up to jugs of charisma potion. Dungeon tokens are pretty much taking the place of bandit scalps from Baldur’s Gate, proof that you’ve slain foes that threaten the peoples of Tyria through violence and corruption. Badges of Honor seem to represent slain foes in the mists, effectively dog tags from alien worlds that seek to force their influence into your own. Fractal relics are ancient artifacts recovered from the shards of the past to be used by science. Etc, etc.
The only thing I’m not really clear on an in character reason for obtaining are Laurels. Where are these chests containing them coming from? I’m thinking it has to be from somewhere important, and I’m tempted to think they’re rewards obtained by a ritual comprised of preforming a particular set of actions that unlock holes in the world to some treasure vault contain the chests we receive.
And if that’s the case. If we’re getting our chests that way, I’d like to eventually like to explore their origin. Perhaps through some enemy, very roman in approach. A Caesar (maybe somehow tied to Balthazar?) commanding his legions to attack Tyria from some alien place, demanding the return of his treasures.
It might also be a good way to introduce a war spear weapon. (A spear out of water, with the specification of War to delineate its use on land.)
Now that last part is purely a fun idea I had, but overall, I’d like to see some origin for Laurels and daily chests provided in game.
Disclaimer: If one was already provided, and I missed it, please let me know. I’d like to hear it.
These suggestions are getting worse, anet’ll just make it require exotics to open and you’ll get greens and blues as loot. Fun for gold sink. Somebody will publish results in the first week showing 100 runs versus using those items as mystic forge fodder and getting better end results from just tossing the items in as regular forge uses.
Acceptable point.May we were getting over excited about the idea. I’d like to hear your ideas polish ours. It’d just improve everything altogether. And a properly discussed idea probably has a better chance of being estimated on by Anet.
Can you imagine the sheer undiluted joy of someone getting maybe an ascended or precursor item from the dungeon after beating it? The individual appears in a burst of smoke shouting with joy in game and out as he touts the success he skirted by with. (maybe finishing Z off while downed) That’s memorable moments right there.
I’m not sure about time limits. I find them irritating as I would prefer these things not deteriorate so that they force direct damage, as opposed to maybe a condition class being able to weary them and still succeed. I worry we have too much content that people feel pressed to do that.
This is a good point. And I wouldn’t mind seeing the monster’s location and type vary actually. So sometimes, maybe its a massive dragon general, other times maybe its a destroyer, or a full size Gigantis Lupicus. Maybe even god/dragon shades or something.
If they give me the option to have my charr climb* a freakin’ kaiju and beat it to death with a hammer I would be so there.
*climbing is sortof semantic here, but that’s kindof a fun idea by itself. the concept of fighting other worlders as we climb up this great beast to kill it for the bonus could be crazy.
Not just how many, but their rarity. So if you’ve all been trying to get a precursor you’re dungeon has a multitude of champion level enemies or something. (which will thereby increase the rarity of the dungeon drops, increasing the chances of getting even superior items. Maybe not the precursor but high end stuff regardless.)
This could get crazy. Really fun, but crazy.
This could be a really fun dungeon actually. Maybe you open it up by submitting 4 random items of some common type that annoys Zommoros, so he zaps you and your party down and forces you to run his dungeon, but you break out and give him what’s for.
It’d also be relatively within the GW2 spirit of poking fun at things.
Unarmed would be sweet.
Its hardly random. There’s so much anger in this forum you could show it to religious zealots (any of them, lets not be discriminatory) and they’d step back and go “whoa guys, chill a little.”.
And some of it is warranted, most of it less so, and it kindof feeds itself until everyone loses their reason and focuses on the negatives.
And honestly, I don’t think the rage level is indicative of the actual player base, but like all things, that’s heavily tinted by my opinion.
And I honestly would have expected this sooner. And much more rudely. Some of the posts are really inflammatory and I’m certain its hard not to just whip out the ban hammer in a rage, or at least respond angrily. I’d have been tempted myself, especially if they work as hard, and for as many hours, as I think they do on this game.
Honestly the dismissal is probably just because he’s just sick of certain zerkers (not trying to be passive aggressive there, just general.) trying to shove their build down his throat on the forums. Because one must admit, the “discussions” around it get very, very heated. Plus I thought there was some establishment that Zerker in WvW is harder to pull off, so its likely a mute point anyway.
Regardless, so long as his goal isn’t to speed run (which I know I personally don’t find fun), but to play with friends or just pug, its really his prerogative. He can maximize his potential in certain gear (not system potential but specific concept potential) that he thinks fits him and be just as successful. Maybe not clear content as quick, but like I’m assuming here, no speed run, so why does it matter?
And you can bring all that and still have good Dps in non zerker gear. You just won’t have optimal dps. Moderate to good would be more average, Zerkers gets you higher than that, in my understanding.
But I understand your point. I blame all the aggression (and people insulting others) around the play style preferences on the forums for making a heated environment where these types of misunderstandings happen.
Numbers look nice for WvW.
As far as PVE.
“And no, I don’t want to play as a zerker.”This line lets me know you don’t care about being the best group mate possible. Any build will “work” in PVE. Since you don’t care about maximizing your potential, then yes that will “work”.
-Sigh- Take your elitism elsewhere. You’re not wanted here.
Wait so its only Elitist if you are pro Zerkers? What do you call people who outright are against Zerkers like the OP? He didn’t post any build, just a statement of “Will it Work” and that he won’t go zerker. Isn’t the process of outright eliminating a possibility worse than advocating one?
Not especially. His choice to not play zerker is just as subjective as your own enjoyment of the gearset. However, an assumption that he “doesn’t care about being the best groupmate possible” was very rude. He very likely wants to maximize his effectiveness within a specific gear he enjoys (especially if he’s rping).
There’s nothing inherently wrong with zerkers until you start treating other set ups like lepers because they don’t play to your specific set of enjoyment.
Also ‘pro zerker’? That kind of suggests his point. I’m not saying you’re not an excellent zerker, or that good zerkers aren’t great at damage mitigation, but some people just don’t enjoy the tightwire gameplay. Assuming that makes them ‘less pro’ because they choose not to do it (even if they can) makes you elitist.
Lord Rheios Approved.
I love the new system, it allows greater versatility of playstyle for anyone. You don’t HAVE to do just one thing. And that’s a pleasant change. (System still has kinks but I’m not too concerned about those. They’ll be polished.)
(Premature response: Yes some people believe that Zerker/DPS focus is all you have to stat for, and if you have a focused, well oiled, maxed out group, it probably is. But that’s a playstyle preference and shouldn’t be expected from everyone you meet. If you ARE expecting it from everyone you meet, and are considering them a bad player for not stating YOUR way, regardless of effectiveness, I would like to say I’ve met you before. You’re THAT guy at every TTRPG I’ve ever stepped into. The guy who can’t stand to just reach peak effectiveness at a character concept (the role as earlier mentioned, in an rpg) but must either dispense with the role and achieve maximum system effectiveness, or directly aim their role at all times towards that goal. And there’s nothing wrong with that, I’ve done it, but its a personal choice and cramming it down people’s throats makes you the guy who makes everything as uncomfortable as that time at the family reunion when your uncle talked nothing but politics.)
[The above is not to slander anyone who runs full Zerker and enjoys it. I’m hear its pretty fun. That was a general statement aimed at the more forceful proponents of the build. And it should be properly extrapolated beyond zerkers. ANYONE shoving their build down other people’s throats? Being a dink. I only specify zerker because I’ve seen the hardest argument around that.]
I honestly want to see a mainhand torch for the Gaurdian. With skills like:
Wrathful Lash – Lash out with a flaming whip (Balrog cough) striking and inflicting Burning damage to foes in front of you
Inquisitor’s Brand – Place a symbol on the ground that inflicts damage and Torment to enemies within it
Becon of Faith (Pilgrim’s Becon?, pilgrim as in pilgrimage not buckle hats.)- Launch an orb of light that blinds enemies as it travels through them, and removes a condition from allies. Detonate it to Grant Regeneration and Swiftness to allies and Burning and Cripple enemies. (This one is the least thought-out, probably’d be on a high cooldown if detonated.)
But that’s just because I love the torch concept on Guardians.
Wouldn’t mind a bow either.
I wonder how they’d work a dagger offhand, actually. Maybe make it primarily thrown? I ‘ve only seen Vapor Blade do that. But that might be enough, I’m not sure.
(edited by Lord Rheios.4152)
I seem to notice the disconnect between both groups of people. One group thinks that viable is equivalent to optimal, and for the sake of speed running and what have you, it is. And their enjoyment seems to derive from obtaining mechanical advantage and mastery over the system. The connection of possible builds to provide optimum benefit and then running them, is enjoyable.
The other side seems to be pointing out that largely all dungeons are preformable in whatever manner you’d like if you drop the time limit and focus on enjoyment of perhaps a different sort, one of just the playing itself and perhaps the camaraderie that even a PUG aligned against adversaries may provide.
Really the two ideologies aren’t so disparate. Both groups goals are to have fun. One increases their fun via a time limit and optimized build, the other through a focus on play content and a group challenge in potentially sub-optimal but enjoyment enhancing gear.
The two groups probably should avoid each other in gameplay when possible (they hurt each other’s enjoyment), but there’s no real reason a person couldn’t be both, although a different set of gear would apparently, and perhaps understandably, be expected.
So I’d suggest the OP determine which of those play styles he’s seeking to emulate here and plan accordingly.
Feel free to let me know if any of that was overly assumptive. It just seems to me that this broke down into a yelling match when it needn’t have.
GvG is not casual play. You don’t just go out and run whatever you want like in other game activities. If you want to GvG you accept that you will have to alter your build and play style to go along with your team’s strategy. I am not saying it is a good stategy, because it doesn’t sound like it is, but for GvG you subscribe to your team’s strategy or don’t participate. GvG isn’t really ideal for selfish players.
I think it was noted earlier, it should be a two way street. He should have to drop his entire build just for them, and they should have to carry what they see as weight. (Even though, as you said, Hammer is a viable choice.)There’s probably a compromise or an explanation that should make both parties happy here.
And with most guildies you expect some sort of camaraderie, understanding , and guidance out of them, not forum style berating for a preferred build. (In which case I’d agree he might want to start looking for a new guild, but I don’t know how close and established he feels in this one.)
Even then, I’m not 100% willing to say GvG would be completely free of casual play. You’ll never be legends, but I’m sure casual people have found a flow and enjoy just playing it.
Man it’d be tempting, even if they couldn’t balance it.
Variations could also be acceptable, if they didn’t want the chill to completely negate burn or something. (Thus invalidating half of radiance’s stat increase, if someone went into it it for signets or something. Frostbite [Frostburn?] anyone?)
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I disagree Obtena. I’d find chill or immobolize to both be very interesting options and ones I’d try out if they trait-ed properly for me. To be fair though I’m not highly invested in optimization for things like speed runs and such. More like optimization towards specific RP based concepts.
I think Chill can be really cool and plays towards a concept of an order focused and controlling enforcer of justice. Something about that just screams chilling opponents to me. And that’s all I need. I’d be using it now, save its down a tree I honestly didn’t expect it to be + its unrealistic current penalties. (would agree on all weapons at the very least.)
(Mechanically however, it doesn’t synergize with much outside of just keeping people put/slowing skill regen, which may hurt its usage. The concept of immobolize might appeal to other people more because it’d work with the Vulnerability stacking from immobolize in the Zeal tree, I think.)
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If no one feels chill, they could change it to a slightly shorter duration immobolize on crit. (Holy chains/brand binding you to one spot.)
I’m tempted to say that they should move it to the Radiance (Zeal for duration?) tree and add as a Grandmaster ability “Deal X% more (straight? condition?) damage to chilled(immobilized if changed), enemies.”*
*Some self interest may apply.
GS simply because I like giant swords.
All the more reason you need.
Also: That’s what she said. =P
I enjoyed greatsword but over time began to lose interest as, at the time, everyone else was using it as well. So I shifted through some weapons and tried the hammer, and really enjoyed it cc and protect symbol. So Hammer is one of my faves as well.
I also really enjoyed the Sword and Torch at low levels but I’ve changed it to scepter and torch , just for survival.
After that I like that staff, but haven’t decide if I want to drop torch for it, since I LOVE the torch so much.
(I’d main hand it if I could. Just the idea of a witchhunter setting flame to my foes after beaming them with a hammer is cool.)
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Guild Wars 1 having so many expansions was the few negatives I had about it. (Huge paid expansions are a bad thing because it forces anyone who wants to be competitive to buy them. If they can work continuous release into expansion and still thrive as a business, they should.)
I can agree with a timelimit being bad, but I’m not sure about Tequatl being instanced.
I like the concept of him being accessed in the open world. I’d just like to see him start moving inland and destroying stuff with a small army after times up.
Raids can be a good idea, personally never been interested but that’s not something I’d hold against others and take their fun.
Dungeons are a lot of fun content but for Guild Wars, the concept of the rp they try to work in (and should work on some more) was the best part for me. I’d like more RPG in my MMO.
As always personal opinion in the above.
This is a nice idea. And would be a cool addition if they tied it to the Personal story. So that it was like the editable journal from Baldur’s Gate 2.
Especially if your personality (noble, militant, etc) effected the journal entries.
8/10 Rhendahk sounds a little strange for a charr but to be honest the alliteration does lend it well to Razeflint. Although I’m wondering if he’s from the the Flint warband or the Raze (like in razing the castle) warband. Also- does he use the rifle much? (flintlock, harr harr.)
Grazzt Mercykiller. From the Killer warband. He’s a zealot who seeks to bun to ash or crush all the enemies of the charr. Otherwise he’s simply loyal and devoted to his comrades, including his childhood sparring partner Reeva, who befriended him after they defeated a foe together in younger days. His father’s arrest stunned him into being a bit more merciful.
He’s finished being decked out in CoF armor, but with his Zealot’s Mantle shoulders and a possibly a draconic helm. I also want to get him Entropy as a main hammer.
Attached my backstory, it was kinda long, but thought some would be interested in how he became Mercy killer. TLDR: His innocence was spoiled by meeting someone so vile he felt no Mercy for them. So he killed his Mercy and meted out his view of justice on them. He's a little off but overall good.
Attachments:
Grazzt Mercykiller – Guardian (which I’ve tried to make based upon a zealous crusading witch/traitor burner kind of idea.)
Grazzt I actually modified from Gratch. (Sword of Truth series)
Mercykiller taken from Planescape’s faction for inspiration too.
…and I know that honestly chaps my hide. I’ve been working on bucking the trend since the start, trying to make a relatively viable sustain burn build with good vitality and toughness mostly through equipment, damage (through similar % damage increases mentioned by the op) , and lots of burn.
Kindof my thoughts on what I wanted of my character (I chose the Fanatic’s Mantle):
I AM THE HUNTER OF WITCHES AND INFIDEL GOLD LEGION! BY THE BLOOD OF THE KHAN UR AND THE FIST OF RUINBREAKER I WILL SEE OUR ENEMIES BURNED AND BLOODIED AT MY FEET!