You know I may have missed it but I didn’t see them say anything about the Tablet disappearing when you swap out of the legend, just if you move a certain distance from it or overload it. Maybe with traits and stuff you can give all sorts of passive effects on ticks within the Tablet’s circle but still be able to switch freely between Ventari and another. It does say when you first attune Ventari that you get his tablet summon skill though so that makes it kindof up in the air.
Tablet is linked to Centaur stance.
the first skill summons it.the rest of the skills control it.
changing stances and not having it disappear would leave no control and the first skill useless.
Partially my point. I’m not sure you have to summon it again once its out unless you dismiss it or move too far from it. So my assumption, and its just that, is that the tablet might stay out if trait-ed or something. Maybe even giving passive benefits or something. As a result when you switch back you wouldn’t need the resummon skill, you’d just get your modified Skill Bar.
I’m just trying to think of ways it might make sense to combo with the consistent Legend switching that the Revenant is likely to do.
You know I may have missed it but I didn’t see them say anything about the Tablet disappearing when you swap out of the legend, just if you move a certain distance from it or overload it. Maybe with traits and stuff you can give all sorts of passive effects on ticks within the Tablet’s circle but still be able to switch freely between Ventari and another. It does say when you first attune Ventari that you get his tablet summon skill though so that makes it kindof up in the air.
Does anyone know if summoning the Shield of Courage also forces people back with it? Like a push? Its a little bit in front of you so I was wondering if you could use it like a shovel to just shove people into traps. (I don’t think so, I think its probably like the Revenant’s reflection smoke wall that just moves through people, but I can dream.)
That being said its pretty darn cool as is, and I’m looking forward to my guardian stacking bleed and burn, along with the other virtues. The max Justice on block does allow a nice opener with aegis so while not amazing its a decent minor trait. Pure of sight is the only minor trait I’m actively annoyed by and that’s just because I didn’t really plan to pick up bow. I’ll live with it without real issue though. I don’t get a lot of use out of Virtuous Retribution in PvE all the time either, and only intermittent use out of the blind on Justice(when I’m low on foes to quick kill so that I can’t recharge it I’ll hold off from using it. Especially in story instances. The foes there don’t seem to recharge it at all, which has been a problem forever. Not sure why they don’t.)
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If you want comic relief, zone out of the warzone to stay in the comforts of your noble quarters, dabbling with steins of ale, omnomberry pies and you can have a laugh with oooooooopaloooooo the frakking quaggan or similar.
Leave my dark and terrifying Maguuma jungle to me, I’ll go vanquish Mordremoth and then maybe in the aftermath, we’ll see this place gradually change to let light back in. But for now, it’s time for dark atmosphere and setting.
And Mr. Faren in his trunks can go kitten off to Southsun Cove for all I care, he’ll last 1 second against these Mordrem agents.
Faren might have increased in competency since his little stint with a mad sylvari. I imagine torture is a pretty good motivator to improve your self-defense abilities. Especially considering all of his sword training was by some clown named Bongo the One-Eyed. (I’m not entirely sure if the guy was actually a clown, but one can hardly fault the assumption.)
Was checking the wiki and maybe there’s a rare chance for some of the Zealot watchwork stuff to drop in the Aetherpath too. We might be able to get it from some salvage materials that Aetherblades have a chance of dropping. Not sure, and its probably a lot of work for very little gain but I think I might try it this weekend.
Does anyone else think that 4-5 hours per day sounds a little high? Might just be my job but even at my most active play times (I’ll admit I’ve waxed and waned a lot over the years) I’m lucky for 3 hours during a weekday. Bunch more on weekends at my waxing points so maybe at average?
Stacking in dungeons definitely gives Trap Condi Guards a place, if nowhere else. Although I think their Elite trap is still disappointing for their trait. I’d liked it to create a consistent vortex that hits multiple times, something like an ele underwater vortex on land, instead of just a single hit and a slow. That’s one condi clear and its done. (although the single bleed might shield it)
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You don’t kill the Grawl because they worship the wrong religion. As far as I understood it you destroy their totems because having them around riles them up and causes them to act violent. Because they frequently go to war with other tribes over differences in religion because the Grawl are zealous about their own religions. (Often made worse because they worship beings of power and often in the GW universe these are forces of violence. Even the grawl who worship Balthazar, whom they call Badazaar, use his status as war god to form up combative groups that attack anything nearby.)
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Characters that show the new Specializations
in Guild Wars 2: Heart of Thorns
Posted by: Lord Rheios.4152
My estimation is that Marjory might die( or they’ll try to res her sister?) and Kasmeer will end up turning to Chronomancy (through Glint’s cavern maybe?) to literally turn back time to save her. That’s purely fan guess though.
I also think Braham’s time with his mom will lead to the DragonHunter order of Guardians.
We still haven’t seen how Taimi might change. I’m half expecting Taimi’s golem to just start wielding a massive hammer or something.
I have a hard time seeing Rox become a druid though. Something about it doesn’t really seem to fit. Unless she finds a Grove of militant, gladium charr Druids that accept her and give her a place to call home or something.
I’m glad to see that some people are getting what they want. Perhaps it’s my own fault for still loving the defender type in a mmo without the Trinity system or perhaps it’s the meta’s fault for pushing everything besides dmg zerk out of the game (pve). overall I’ll wait and atleast try it because of having over 2500 hours logged on my main guardian. But, I’m pretty sure I’ll b moving on to a new class as I can’t see myself attacking from afar with a bow and laying traps. I’m working on a ele atm and I have all other classes maxed so I’ll have some options.
On another note, I hope this meta dies and is burned never to return. I tried to play my passive healing, tanky, concentration build with mace/shield and staff in fotm and dungeons and Ppl auto kick me for not being zerk. I think something is seriously wrong when the game has so many armor types and Ppl only use zerk or assassin mix.
That’s why I just ignore the meta and create my own groups for everything. I’ve been playing a condition guard. We are not a popular folk.
Regardless I do hope they patch up the shield at least, and while I think most of our other trait lines will probably be more limited changed, perhaps they’ll be a slightly more defender-y build for you.
I am looking forward to the Ele’s Tempest as well though. I’ve wanted to go sword/focus or sword/dagger on my ele for a while. (assuming they get sword. They might be getting axe for all we know.)
I’m having enough of this. Guys, before you throw your impressions and feelings of the phrase “big-game hunting” around, please research the term. It is more than fitting for a dragon hunter… it is a necessity even…
Dragon hunting is fine for a big game hunter.
guardians are not big game hunters.
Even Jon said they were supposed to be more like witchhunters.
No, dragons are not this game’s version of witches. They can’t both be game and witches. And no, dragons aren’t evil. They’re basically elemental forces and part of the cycle of the land.
I’m confused how the dragons aren’t evil. They’re obviously sentient. And they eat the worlds magikittenil everything’s dead, all the while corrupting everything they contact. They don’t HAVE to do that, Glint’s the great counter example (albeit I guess she WAS a minion too.) But dragons and their minions plan and act both strategically and tactically to conquer and destroy. That seems pretty evil to me, albeit they seem to get smarter as they absorb more magic. Mordy seems pretty reactionary right now while Zhaitan was planning a full scale invasion of Lion’s Arch with amassed forces and a stealth attack.
Regardless the world DOES treat them as evil, or at least a corruption to be hunted down and burned out. Burning out the dangers of the world sounds decently witch-huntery and guardian-like to me. Even the trap makes sense since they’re forced to hunt a stronger foe and attack them by trapping the places they walk or rest. (Plus I imagine if there’s an order of Dragon Hunters for Guardians they’re going to be a bit of a paranoid lot. Seeing as how a crapton of Lion’s Guard silvari turned sides and helped bring down a bunch of those pact airships. I can see them trapping the crap out of everything.)
I’m not saying the name’s NECESSARILY a perfect indicator of what it is, it does seems to rely at least somewhat on undisclosed world actions that we haven’t seen. That being said I CAN see how traps work with the guardian. Although them being light construct traps with the appearance they have seems a bit weird to me.
Honestly this doesn’t sound too bad. Having two skill types of “Tome” that were otherwise pretty much unsupported was kindof strange to me. Although I think rounding it out with a Consecration Elite would be nice too. Don’t think we’d get it in now, of course. With the Signet constantly healing and providing a single mass heal to the part, and the Shout likely having a shorter cooldown than ANY tome, I can definitely see some new build ideas coming from them. I think RF might still be the most popular. of course, but the others can at least try to compete now.
I figured everyone’s unique ability was getting a modification, or an addition, with the Elite Specialization. Mesmers got their f4 time reset and Guardians got the updated virtues. I figured Deathshroud would either get replaced or updated in some new way. With WHAT, Elephino.
I thought during one of the interviews they said they were completely reworking the shield? Does anyone else remember that or am I just nuts?
If they are reworking the shield then thats great news. Unfortunately it doesn’t help too much with dragon hunters though where they have some longbow specific traits. Although i gotta say my main gripe on the class is the traps…Traps just don’t meld well with the guardian concept imo (other’s opinions may differ). Still seems really left field to me. Look at other spec’s for examples on melding… Ranger (nature, pets, bows) goes to Druid (nature still so it melds well, then magic and tba stuff), Mesmer (trickery, Manipulation, displacement) goes to Chronomancer (Manipulates time so it melds well, other great stuff but i don’t play mesmer) and Guardian (buffs, defending, etc) to Dragon hunter ( Longbows, traps, damage, lots of cripple, etc.) Not much similarity here.
Arguably Guardian CAN be very militant in its defense. My guardian was always much more Torch tossing heretic-hunting ,Flame Legion slaying, Charr zealot than any bulwark against a foe. The best defense is a good offense and all that. From the way that Peters describes it, I saw the Dragon Hunter as a specific application of that same zealous urge to punish the wicked who would harm people. Which groks to me.
So you’re setting traps to slow enemies and leave trials of blood so that you can find them, stake them to the ground, ignite them in flames, and smite! Smite the dragonspawn before they can reach our homes! Our spawn’s fahrars! Hunt them in all the dark places of the world and bring searing light to them. Trap the paths where they hunt, the places they rest, their training ground, their warrens. Only when they are destroyed is this world safe!
So pretty much you’re still “defending” in the more general sense of preventing harm even before it can look at others. And its not like you can’t still buff. Defense still has a spot even for a DH, it just seems to me more about defending your small Inquisitorial squad on missions than everyone in a wide swath.
At least that was my take on it. Others have very different opinions of course. I wonder if they could have synced things better if they downplayed the “hunter” part and focused more on an Inquisitorial outlook, or made it sound more obviously a Paladin order type of thing.
Regardless I can see where people hoping for a little bit more “Last bulwark for survival” would be disappointed by “Smite the abomination” style play. Guardian’s always been a bit weird that way because it seems to try and incorporate both concepts. Which is a bit more wide conceptually than say Dexterous Warrior or Berserk Warrior .
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I thought during one of the interviews they said they were completely reworking the shield? Does anyone else remember that or am I just nuts?
I was playing through and noticed this the day before yesterday too. I was thinking it might go one of two ways. 1) Instead of Deathshroud we get Stances in F1, F2, and F3 that do something interesting. And then we also get shouts as our skill. 2) The stances will be the new skills and they’ll use life force to maintain but be powerful, to try and give us something else to do with life force. Although in that case I don’t know what our Death-shroud change might be. Maybe some kindof vampiric mechanic where we can expend life-force for direct life-leach or something? No clue.
This has been explained more concicely in previous posts above but I’ll do my best.
Your perception of “Witch Hunter” is leather covered wares with daggers and crossbows. However, in the context John trys to convey is that the Guardian is a type of righteous person who feels Justice has to be done on a more personal level. He’s taken it upon himself to fulfill these daring acts, much like that of a witch hunter’s persona.
In that sense, Guardians are indeed the right class for the job, more so than any one else.
That is not a Witch Hunter. They are Morally Ambivalent, ends justifies the means type personas.
Actually that fits the guardian fairly well too. Specifically any Guardian who picked the Fanatic’s Mantle at the beginning of the game..
" Long ago, I determined my path, and nothing will sway me from it. I’m stalwart in my beliefs and immovable in my loyalties. The weight of my pauldrons reminds me of the burden I carry"
That sounds pretty unwavering, ends justify the means, and “witch-huntery” to me.
Now admittedly a Visionary doesn’t match up with this as well.
I’d figured Dragon Hunter came from Braham working more closely with his Ranger mother. She started teaching him how to use a bow and literally hunt thing, specifically the draconic quarry he’s oath-sworn to help you destroy. So Braham learned to hunt dragons for his crusader-like dedication to actively protect people and your character can be similarly focused.
My bet is that(from a conversation I just had with Jory in my replay of Season 2) that Necromancers will get stances. She said that Rox knew “all sorts of cool stances”, which could be interesting.
I actually am sortof interested in traps. I’d use them on my ranger if he was a condition build, and I might even use them on him regardless if there was more support for them. I know there’s the size increase and recharge time traits for a Ranger, but honestly that just can’t compete with something like Survival’s remove condition or Shout’s giving regeneration and swiftness.
My hope is that, since my guardian has been conditioned spec from the start of the game that the traps will fill a nice niche for him, and have support on them that will allow me to get away from just Meditations.(Although I would miss Judge’s Intervention if I do like Consecrations and Traps or something.)
I don’t mind the name myself. Although I also like some suggestions I’ve heard elsewhere for it like “Dragon Knight” and “Draconeer”.
Plus if Dragonhunter is Guard/Ranger I have this great mental image of Guard/Necro being “Witchhunter”. I don’t mind so much that they didn’t use the other names suggested, I think they should be used for other mash ups. “Zealot” sounds great for a War/Guard, and I like “Paragon” for a Guard/Eng. Not sure what Justicar could fit though.
Sorry, got off topic naming things that don’t exist outside my thoughts.A Guard/Necro hybrid is already going to be implemented. It’s being called “Revenant”.
Revenant is pretty darn flexible as a channeler, and can imitate the combo, but I’m talking about the actual thing so that its less spiritual ritualism and more Van Hellsing burning someone’s corpse.
I don’t mind the name myself. Although I also like some suggestions I’ve heard elsewhere for it like “Dragon Knight” and “Draconeer”.
Plus if Dragonhunter is Guard/Ranger I have this great mental image of Guard/Necro being “Witchhunter”. I don’t mind so much that they didn’t use the other names suggested, I think they should be used for other mash ups. “Zealot” sounds great for a War/Guard, and I like “Paragon” for a Guard/Eng. Not sure what Justicar could fit though.
Sorry, got off topic naming things that don’t exist outside my thoughts.
Ferious Winds - worst trait ever designed?
in Guild Wars 2: Heart of Thorns
Posted by: Lord Rheios.4152
I can see a use for Zealot gear, assuming they make it easier to get. Although I do run an Assassin/Cleric build on my Ele for the kittens and giggles. I don’t really care too much for meta or anything. Although I also don’t intend to run Air right now, and the separation of stats from lines makes those trait seem kindof weird and unrelated.
My idea would be to set more powerful burns at the front of the queue but time Burn differently. So that every time a burn would get bumped out passed off the end, the highest level burn does its damage more quickly. Quite literally you burn them down faster. The more burning applied the faster the burns damage. Kindof the inverse of bleed. Bleed increases overall damage as each stack hits on its own and hence more rapidly, while burning stacks increase the speed in which its burning damage procs one at a time. That’d also hopefully keep clearing the queue out faster until it could start accepting more burns in general. Now I’m not sure how the’d balance a cap on that. Like if ticks could only get down as low as half a second or something it’d sortof defeat the purpose but I’m not sure how balance would work when burning starts doing its full damage all at once, on apply almost, just because so many people are throwing out burning.
Note: To clarify, the burn would still result in its total damage, it would just be dealt out more quickly. Rereading that it sounded like I was advocating cutting time down altogether, which would actually nerf things. I’m talking about dealing total damage of the original (burn duration’s number of ticks * damage/tick) just over fewer ticks.
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I also love that path’s boss. And he’s a pretty solid enemy. Not particularly one shotish, has a cool little lag on the rock wave that requires you pay attention, and the entire group can end up in the lava, not party wipe if they can come together.
Sadly the path itself is a bit of a pain to pug, or at least seems to take forever. A coordinated effort is needed on the torches which can cause problems.
I’d like a main hand torch.
If they have mainhand torch I might weep a little. I was dreaming of a mainhand condition-based torch on the Guardian since launch.
As for what I’d be interested to see: Mainhand and offhand Offense based shields. But that’s probably just because of my enjoyment of Cao Ren in Dynasty Warriors.
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Conceptually the Revenant reminds me of D&D 3.5’s Binder class a little bit. I’m kindof pleased with the way they incorporated the Ritualist and Dervish together. I look forward to seeing more of their lore.
I’m thinking we lose the Pet’s F2 skill and maybe gain some passive bonus instead based upon the pet’s family? Or maybe we lose F2 but the Pet can’t die? I think that’d make a lot of people happy.
Although they might end up locking us to one pet or something for it not to die, instead of the F2 thing.
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Well I’ve heard no mentioning concerning dungeons and their respective drops.
Zealots (Keeper’s)(power/precision/healing power) is based on sprockets, and they cost quite a lot, but aren’t timegated, and just for sale at the BLTP
Celestial (Wup-Wup)(all stats) is fully dependant on Charged quartz crystals, which are account bound and timegated. So not available at the BLTP, the base material for charged quartz crystals , being quartz crystals are available at the BLTP.
Nomads (Ventari)(toughness/vitality/healing power) is dependant on ambrite sheets and not timegated, the ambrite should be avaialble on the BLTP
Sinister (Vearata)(condition damage/power/precision) is dependant on charged ambrite and timegated due to the charged quartz crystals, but the charged ambrite are for sale at the BLTP as they are not account bound.
Neither the celestial, zealot, nomads or sinister insignias and inscriptions are available on the TP, All being account bound.
Nor are the Wup-Wup, Keeper, Ventari or Verata insignias and inscriptions.However the armor and weapon recipe’s are available on the trading post for all stats listed above, as are the Celestial, Zealot’s and keepers insignia and inscription recipe’s.
The other recipe’s are available from the Master Craftman (Wup-Wup) or from drytop and silverwastes gameplay (Nomads/Sinister and Keeper and Verata’s Insignia & Inscriptions)Be aware though that Keeper’s recipe’s are EXTREMELY expensive (for a full set of ascended zealot’s heavy ARMOR you should expect to pay as much as a legendary! (2300 gold for the recipe’s and 400-600 gold for the armor itself))
Thanks for the detailed information. Most of it was what I was a little afraid of. Zealot gear was my goal, just for exotics. I wanted a full set for a Beast Master ranger build I was going to try out. (Points down the pet tree with Zealot gear and other healing sources to try and increase pet uptime, along with melee damage and might and fury buff stacking. It’d never win prizes but I thought it could be a fun build overall.)
But yeah I’ll just try and figure out a mixed stat build that equatable instead. I saw the expense, in addition to my finding crafting very dull (I still need to get 400 armorsmithing on another guy to make my gift of blades for my ascended back gear. Yes its been that long) and so was hopeful we’d heard something.
@Others: thank you for answering as well. I appreciate the feedback.
@any dev that might happen upon this in the forum (queue laughter): There’s an idea guys. More stat avaialability. Eh? wink wink, nudge nudge. Yeah you can ignore me. And thanks for a great game. =P
I’ve seen reference to this a few times in other threads not specific to the concept, so I figured I’d ask. (If I have missed any in my searches I do apologize.)
Does anyone know if there’s any intent (or mention of it with HOT) to add the new stat combinations like Zealot or Sinister to dungeon runs in a similar manner to what they did with dire gear? Right now they appear to be craft only. And of course out of my own selfishness, and the fact that I’m not super pumped about crafting, I was hoping there was some talk of other ways to obtain them in the future.
I kindof want to see mainhand torch. And maybe something with a witch-hunter like theme. Especially to go along with the new anger towards the sylvari that Rytlock is touting. Maybe make the mainhand torch a condition focus with attacks that deal burning, torment, and maybe bleeding? I had an example concept posted up a long time ago in a different forum. Might pull it up later and post it here.
That and, honestly, I want to be a fire-blasting heretic-hunting zealot on my guard. If I can shout “FOR THE KHAN-UR!!” like a friggin’ world relevant, Charr, Imperial Space Marine I’d be pleased.
This will be entirely dependent on whether or not specializations will let me dual wield torches on a Guardian. If so, then I’ll probably hold off. If not, I’ve been psyched to see something attached to the Ritualist for a very long time, so I’ll definitely hop on it.
1-2. Because this is such a big request, and really wanted – Changes to support a condition focused Guardian, such as more conditions – even if they’re only accessible through traits
3. Fix Permeating Wrath to either do an area around the opponent and further increase the damage of activated Justice, or just change it to a constant local emission of flame from you character on activation (still grants the burn attack to allies but you get a ring of constant burn damage around you for several seconds instead of the usual boost.) Actually those are just ideas but something done with Permeating Wrath.
Seems to me if everyone saved like 10-15 people and then went and farmed events after that we’d probably all be fine. Granted that doesn’t count afkers like might be needed but I account for them by the fact that I enjoy saving the people, so I imagine others like me would still be doing it just for the giggles.
Next Backpiece upgrade for ascended only?
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Rheios.4152
I think its probably fine, so long as the coloring part of the next update can be earned and saved until people who are still trying to save up some mats can craft it later. If the coloring thing can’t be saved and has to be activated at a specific location, it won’t be the end of the world, but I know I’d be bummed. Outside of that the wings are probably one of the best items I’ve seen. Very casual friendly to make and they give me a reason to actually get to crafting 500 on more than my first profession. (I stopped when I got to 400 weapon craft back when that was the highest. )
Grazzt Mercykiller: We weren’t the “bad guys”. HUMANS threw us out of our homes, OUR territory, OUR HERITAGE. We simply did what was necessary to get it back. The searing was earned. We hated to destroy the lands we called home more than any human mourned that land’s loss. But it doesn’t matter. There are new threats all around, and the sins of the past may echo as one of them, but they are no longer the absolute concern. The treaty grants us what we need to face true threats. Should humanity ever forget itself again, Charr are always willing to remind.
Edit: I misspelled threw as through, how did I manage that one?
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It’s the perfect response to having your home, your family and your life destroyed in fire by an army of creatures.
We like our tea & cookies North American lifestyle, believing that we’re better because we’ve read a good book. But when the zombies come up from the sewers and you’re having philosophical debates with yourself, the barrel of my gun will already by hot from pointing it at the face of everything that comes near my home and doesn’t look like me.
Sublimated sociapathy at it’s ugliest.
Hardly, he’s not saying stop feeling empathy for everyone, just everyone outside your group. The nationalism’s probably more accurate. And that’s the most basic and original of human culture and emotion. Our entire BRAINS (see monkey sphere) are engineered for tribal groups. And the way you keep your group alive is one of two ways, trading and interacting peacefully with other tribes for materials, OR killing them and taking their stuff. When the other tribe has shown itself as hostile, you do the second, and remove all memory that they ever were. Actually that second part isn’t true, you’d just assimilate the survivors, but really the concept is more inline with self defense imo.
Why was there no chance to thwart the attack?
in Battle for Lion’s Arch - Aftermath
Posted by: Lord Rheios.4152
We as players knew form prior event that LA was going to be attacked. So why were we neither there or able to defend initially when Scarlet attacks? Same way we are there when a world boss pops up.
If this is ‘living’ story why not even chance to thwart her during that attack, such as using troops and weapons of pact fleet in our capacity as a commander. Destroying more of Scarlet’s resources and damaging her operation before it can drill or damage LA to its now presented state.
Seem that the ‘Living’ and by that meaning any influential impact of players have, is irrelevant to the story outcome. The only influence we have is achievement and loot for ourselves.
Think of Pearl Harbor.
/thread
The U.S. knew that war was raging and people were being killed by Axis forces, so the attack on Pearl Harbor never should have happened, right?
My two cents:
Somewhat different situation. Pearl Harbor wasn’t expected by anyone because we were just brokers during the start of WWII. We sold weapons to both sides and just kind of ignored the whole genocide thing for the most part. We saw no reason to be attacked, as it was actively harmful to the war effort on both sides. (Which is probably one of the reasons Yamamoto thought it was an absolutely terrible idea. And shameful because he thought it was a pansy move to stab someone in the back.)
Plus pearl harbor’s 2,500 some odd soldier deaths probably could have been cut down at least a little if some of us could HAVE SUMMONED METEORS FROM THE F-ING SKY!
That being said, I understand full well why it was implemented this way and really I just think of us as those ships away from the Harbor by luck during the attack. We’re probably having a similar, if significantly less intense, feeling of “If I had been there I could do something”. There’s no knowing, we weren’t, so we clean up the wreckage as best we can.
An interesting conversation happened last night. It boiled down to the individuals being the most verbally aggressive seem to believe they are acting as a motivating force to force people to improve. While the contrary of encouragement is trying to convince people to actually improve. On the whole I’d estimate the second approach is more effective, but at least the first group might, on the whole, be doing it without malice?
Just relating a conversation. Anecdotal of course.
Closest I’ve ever gotten (my second 4/5) was in an OF. It was impressive, because I’d reached 4/5 before but it didn’t feel as smooth as this time. I went to lane 2 to change things up and ended up fighting the ln 4 boss too, and both times the platform I was on just melted the kittens. Mad props to the the people I was with. And we apparently nearly had 5 but one platform had a problem where 3 people loaded in dead somehow. Or that’s how it was described in /map by others.
Yeeesss… -steeples fingers- When Marjory falls “tragically” in battle, I will be there for Kasmeer to collapse into my arms for comfort. All is going according to plan…
Except you will have to elbow Lord Faren out of the way, because he has been in that exact place ever since he and Kasmeer kissed that one time, when they were four.
Kasmeer wouldn’t go for either of them. And what’s this talk of her being a betrayer? Aside from the being pricked by a thorn = “oh she might get corrupted” thing, nothing suggests that something bad will happen to her soon.
Yes there is. Its the rules. Whenever someone’s finding comfort and renewing happiness, especially on the anniversary of something tragic, they MUST be slapped down my life and circumstance. =P
I was on HOD yesterday and 4/5. We got SO close.
I love this fight but, amusingly, I felt like I was getting worse at it for a while. I got a couple of higher level yellow gear, but it was completely non specific in spec. Everything from Rampagers to dire to clerics. So I picked up more focused gear and improved some. The third boss is not to be scattered on it seems. Though 1 and 2 don’t seem to be difficult unless you’re trying to solo dps them down, and then its more of a time thing. (Granted I’m not in the zerker meta with my ele. My actual zerker character is still leveling.)
I predict its Majory who bites it and sends Kasmeer into a pit of despair over how everyone she loves always dies. But that may just be because I want to sup from the sweet chalice of her agony.
And I mean that in the creepy way, no the sexy-creepy way.
I’m unclear if that makes it any better. =P
You don’t need high end computers though. Just out the game settings at their lowest and you should be fine. This applies to the majority of players. However, the ones attempting to play the game by playing on a system that barely meets the requirements will still have issues.
Yeah, I kind of like the game to look good so I’m not gonna do that. That’s just a useless answer.
Imagine if you went to your garage because your car is making a strange noise when going over 50 km/h, and they told you to just drive slower than that, it wouldn’t satisfy you either now would it?
Wrong analogy. It’s not that the computers are having hardware issues, it’s that they’re subpar. Also, just because you want the game to look good doesn’t mean that my answer is just “useless”.
Its not about subpar rigs. It doesn’t matter if you load in 20sec or 11sec if you can die in 6 sec…
Figured I’d also point out that load times are more than a function of graphical or even processing power. If the network you’re on (or your router) is acting as a choke-point that’s capping your download & upload speed.
So far as Trait progression goes for vertical progression, what about something like out of Path of Exile where we unlock additional trait points from special rare tomes that we get from completing difficult solo or group quests? (So really its closer to GW1, but I never got that far. Ele/War all solo was not kind at times. =P)
(Actually I’d say just take a look at the Path of Exile passive skill tree for fun, even if its not something flows with GW2. I don’t think Guild Wars 2 would ever need a skill tree this big, but I like the concept of separate paths to things. Kindof a pipe dream thought. Also seperate for GW2 – it probably wouldn’t be shared across class, but the concept of getting to different parts of the tree through different paths could still be interesting.)
Passive skills/traits for POE : http://www.pathofexile.com/passive-skill-tree
Anyway that’s my random fart in the wind thought I had.
I love the game and think its kind of the devs to set this up at all. Its very hard to listen to people throw ideas around without any idea of the cost associated without slamming on the panic breaks. But you guys are managing it, overall, better than I would be.
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Reflection wall doesn’t pulse, but I guess tick isn’t the same thing really. Hmm…maybe I would need to change the description. Good catch. Consecrations are pretty stationary, though, so most enemies leave them. I was considering that some of the counter to the amount of stacking.
Sigils was supposed to be Signets, but I’m an idiot. =/ I figure that fixes the opness.
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I enjoy the concept of building a condition Guardian. (And the practice. I play a condition Guard right now. I get destroyed in WvW solo but that’s just because I’m terrible at PvP. I mean I still DO it, but I’m slow improving because I don’t do it often.) Which is a problem because of the lack of multiple conditions. Hence the idea. But I do understand the PVP condition meta is apparently a monster. Its really two separate issues in my mind.
I haven’t really considered balance or thought deeply on some of these yet, but I was just thinking this morning about ways to include more conditions on a guardian, and it seemed to make sense to put them on the Radiance condition tree. So I came up with these ideas. Granted they probably wouldn’t help a ton but they seemed creative and fun to me.
Zone of Peace – Enemies within the radius of Consecrations are confused. (Stack confusion for each tick)
Headsman Verdict – Shouts inflict Bleeding on enemies
Inquisitor’s Mark – Signets inflict Torment when activated
Reflections on Impurity – Meditations inflict poison when used
<>Frost Bond Ancestors – Spirit Weapons inflict chill when commanded (Probably’d be a short chill with the lower command cooldowns)
I don’t use Signets or Spirit Weapons a whole lot. Signets because I have a hard time bringing myself to give up their benefit and activate them sometimes, and Spirit Weapons more for just lack of playing with them. (I really should give them a shot)
<>I’m aware that the Spirit Weapon one doesn’t really add damaging conditions. There’s already A Fire Inside and I wasn’t sure to expand on that, or add the above. Other, alternate(different name), ideas were Spirit Weapons inflicting vulnerability on attacks, blinding on summon, or maybe inflicting a new condition that increases damage from other conditions. That last one being the least realistic. (Although it’d be funny as heck if the spirit weapon one inflicted something like Toxin. I just love the weird sound and trippy effects.)
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Hell, I’d take Shaman’s stats (to my understanding that’s the problem you can’t get the chest to other people who’d want it.), but I am banking a little on the meta changing , as they specified they were working on Guardian condition damage builds, amongst other things. (Granted I’m also not really concerned about minmaxing. I don’t do Fractals and I only play casual pug dungeons for fun.)