Showing Posts For Lord Velar.1509:

Can we get arena pvp please?

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Posted by: Lord Velar.1509

Lord Velar.1509

This game is remotely balanced because people are forced to stay in little circles. There are builds in this game that will never die if they don’t want to. Healing revs, kiting condi thieves, some mesmer builds… There’s a reason why duel servers ban a whole bunch of builds from participating.

This is actually really accurate

I have a rev and a thief

MY rev however is just meant for annoyting tf out of ppl

But if I truly wanted to, I could condi bomb tf outta someone, force them to use all their defensive cds, then pop away, once a good few are back up I can rinse and repeat….usually at their point their screwed…..yes I know this could cause teams to lose cause I’m not decapping blah blah blah

But that was my point, I can make insanely deadly builds that cant be caught and so can many others, if we got rid of the way spvp maps are structures, revs, ele, and thieves are gonna need a nerf every month

Why are Thiefs so toxic for a PvP team?

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Posted by: Lord Velar.1509

Lord Velar.1509

If the thieves are competent enough to actually play the objective instead of chasing, and tunnel visioning on targets, they can do ALOt of work outside of a teamfight, and if they time their engage right, can help a teamfight swing in a few seconds as well (they just can’t, or shouldn’t stay in a teamfight)

If a thief can decap a point, thats great…if they leave that decapped point to chase someone around the map though while the enemy team properly rotates in the 4v4, its bad, and gives up the advantage the thief just gained.

Most thieves are too caught up in the “if its red, its dead” mentality and don’t play to their strengths of super-powering a 2v1, making priority targets waste time trying to kill them, or forcing enemy movements around points for long enough periods of time that the decap/point discrepancy becomes noticeable.

I have had excellent thieves on my team that feel like they are on all 3 points at once, at all times. Then there are others that you can see fighting in no-mans-land trying to 1v1 a DH for no reason….

Very very true, I don’t do so in unranked, but if I decided to play a ranked 1 I change my build just for that purpose, decapping

If its unranked however ill just say screw it and mess around, ive went 1v1 with DH’s and Heralds just for kittens and giggles (or to annoy tf out of them lol) so if you see a thief repeatedly doing that with points not cap……theyre only other option…is that their learning

Hell you can make a build that’s not meant for killing at all and craft yourself what I call the ninja build “you aint catching him and good luck seeing him”

Why are Thiefs so toxic for a PvP team?

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Posted by: Lord Velar.1509

Lord Velar.1509

They support in the form of +1s and decaps, which no other class can perform better in at the moment. Good thieves (1 in a team) can carry our mediocre ass through a winnable game.

Thieves are very polarized to their role and can’t hold a point due to having a naked HP bar (low defense uptime, thus low effective HP), and if you have more than 1 in a team, they have to spend so much time off point recovering there’s nothing to +1 to.

Having a Thief means that the share of attacks/CDs meant for him will be distributed to their 4 other teammates instead until his +1 comes, meaning it’s generally better to have more sustainy classes or players that can kite to stall for him. If you successfully hold out though, a good thief will make sure the enemy is always 4v5 because he nails the +1.

This is why having 2+ Thieves won’t work, because if you are getting 3v5’d all the time and dying, there’s nothing for those Thieves to +1 to, and if they get focused they have to bail and waste time doing nothing.

As someone who co mains a thief….I can tell you nothing he said is wrong

The only thieves who do hold their own like mine which is non meta, aren’t meant for capping objectives, even then I still have to be picky about what I do because even though I might have more health, I’m still squishy asf

Why are Thiefs so toxic for a PvP team?

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Posted by: Lord Velar.1509

Lord Velar.1509

5 DH or 5 Necros is a autolose. There are 0 classes where stacking is advantageous.

Revenant…. the boon stacking would become atrocious

Too much CC

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Posted by: Lord Velar.1509

Lord Velar.1509

In sPvP its hard to CC someone to death – you have nowhere near the damage the same dps/cc build would have in WvW. Most will also build tanky-ish due to stat combos.

So what class or combo are you actually talking about?

I main my necro from time to time, ive run into a ele Mesmer duo before…..its easier to die by cc than you think

I do agree that damage output is reduced in spvp in comparison to wvw, but, the damage is still ridiculously insane, my power crit build for my necros has seen 11k crits before two of those on a stunned enemy and its back to the respawn screen they go

Now my necros has a lot of health, most of the time its 28k, at rare times its 19k depending on my build, that ele and Mesmer duo not only kept me locked in cc, but there was enough condis on me to even impress me. I was dead before the mesmers ability that picks you up and slams you down was even over

GW2 has a huge cc problem and its not a good mix when you have everyone running around doing kitten tons of damage

Why no /gg?

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Posted by: Lord Velar.1509

Lord Velar.1509

I agree and disagree, ive had some times I was on that was getting demolished literally come back and win, like…..score was 200+ almost 300 to our 100 and something and we came back and won last minute so comebacks are definitely possible, just no where near easy to accomplish

However, if youre on a team and 1-2 ppl either quit early because “omg we just got wiped at mid in the first fight and were not even half way threw the match we might as well give up now” (Ik I’m not the only one who hates those ppl)

Then your definitely not going to win due to the fact that your outnumbered, unless you have a full team of bunker revs with an ele, you might as well just afk it

I’m half and half, it would be useful yes, but some people would abuse it which would make pvp even more of a headache

What goes best with a mesmer

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Posted by: Lord Velar.1509

Lord Velar.1509

Rev or Thief is your best bet, especially condi thief with condi chrono, that’s really rip then

Rev because…..well who doesn’t love an unkillable kitten constantly passing out boons like candy on Halloween?

The solution to matchmaking is: remove it

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Posted by: Lord Velar.1509

Lord Velar.1509

I see where youre coming from, and as I may consider myself pretty good…not godly, but pretty good now

I would completely hate fighting against a bunch of platinum players. Not to mention that changing the system could result in possible “mishaps”

I would rather not see a team of complete platinum players on one team while my team has all the “new players”

We’d get curb stomped beyond belief lol

I get where your going, but that can cause some unreasonable match ups

Help with players teleporting

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Posted by: Lord Velar.1509

Lord Velar.1509

Pretty much what alls been said here, as a necros main, necros players have (if I’m not mistaken) 2-3 abilities that allows them to teleport

The two abilities I remember are spectral tether and the worm

So if the necros doesn’t have a worm minion or is using spectral tether which youll see a swiftness boon (and yet again if memory serves correct) a shadow like aura around them

Without them then its either lag like Nighthawk explained

Or it is hacking, as for warriors…..ive never seen a legit warrior teleport so the same rules apply to them as well

An Idea to Spice It Up

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Posted by: Lord Velar.1509

Lord Velar.1509

I know I might get a lot of hate from this, but……..

I think Anet should remove traits completely. Now before you grab your torches and pitch forks I’m not saying that they should globally delete them.

What I’m saying is that, Anet should make all of the traits active permanently. For example, for necros instead of having to choose, Spite, Curses, Reaper and settling for it, those and the other 3 are completely unlocked, and not just for necros, for every profession.

You cant argue that “blah blah profession is op now” because it applies to all of them
I also think that all of a classes weapon abilitys should be unlocked and have the weapon you equip perform an animation matching it. For instance, Spinal Shivers is a focus ability, if you have a dagger or staff equipped the animation will be different, the ability will be the exact same in function and stats of course.

Lastly, I’m pretty sure this ones going to get me crucified, dumb down the insane amount of burst damage.

All of these changes synergize with one another. If they did this, then pvp matches would force players to play more strategically as zerging will be far less effective, which I consider a good thing, and this also gives players more freedom when it comes to playstyle due to meta builds no longer being a thing.

Ok, you can put me on a cross now

Gravity Well vs Plaguelands

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Posted by: Lord Velar.1509

Lord Velar.1509

Plague Lands is a condi reaper ability, stepping on plague land well being used by a condi necros will easily cut your health in half little time, all of its abilities doesn’t need to do damage cause the ones that do stack and are still effected from boons. With the right amulet and rune, even an ele is dead if theyre dumb enough to stand still that long

What's with all the thieves hacking?

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Posted by: Lord Velar.1509

Lord Velar.1509

You do know that there are traits and abilities that thieves have to stack stuff right?

Take Fury and Quickness for instance

I have a build that prolongs its usability, as long as I critically strike fury is refreshed at that point meaning that I have a kitten near permanent Fury boon as long as I’m in combat

As for what seems like crazy mobility, it really isn’t, thieves are the most mobile class in the game

I can use my evade for swiftness, short bow 5, sword 2, then shadowstep, and by that time if my target is in distance I can use steal to close the final bit of distance

If done at the right speed with well timed use, it can seem nearly instant

not saying that cheaters don’t exist, but you have to keep in mind that some ppl learn how to take something past its regular limits once theyre good with it

Gravity Well vs Plaguelands

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Posted by: Lord Velar.1509

Lord Velar.1509

I wouldn’t say that gravity well is better….at all…..

I run a condi necros from time to time which means 9/10, I already have condis eating away at you, now more specifically for melee or if its a group fight or I’m about to be downed Ill cast PL, anyone dumb enough to try and finish me up close gets ripped apart, anyone not paying attention is going to get eaten alive.

Plague lands is extremely powerful if utilized correctly, I use it especially for thieves, teef can step back and shoot with his pistol all he wants but he has two options, do that and play his luck that I don’t condi bomb him (I usually do anyway) or step near me while pl is active and get bombed that way

As for a couple conditions not being damage dealers I’m fine with that because at that point with the condis its already stacked you don’t need damage and the blind etc come in handy

Lastly, these are two different class abilities meant to do different things in different situations with different utility

It’s extremely stupid to compare them, however saying that PL is bad in comparison is worthy of a response

New Thief In PVP

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Posted by: Lord Velar.1509

Lord Velar.1509

Thank you all for the advice, I wasn’t looking for someone to hold my hand, but this ^ this is really all I wanted, simple advice

I’ll start looking into sindrener, I was watching Kuroi at first but, sadly he doesn’t play anymore

Yet again thank you all for the amazing advice and heads up, it is greatly appreciated

Can you fix pvp by nerfing condi?

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Posted by: Lord Velar.1509

Lord Velar.1509

From time to time I switch from power necros, to condi necros, I just recently switched back to power necros. Do you know why?

The last 2 teams I faced before switching back to power were all condi removal……they pretty much made my conditions utterly useless, I could put 5 conditions on someone (torment, bleed, poison, cripple, blind, chill, etc) and before I knew it…they were all gone and id have to try and spam them back on with little to no success

I don’t meant to be that guy…but condi really isn’t an issue once you know how to counter it

Ask yourself this:

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Posted by: Lord Velar.1509

Lord Velar.1509

Rewards are not the issue with pvp. However the rewards (most of them) are quite kitten tbh

PVP needs a rework imo, and one that puts every class on the same level and also destroys meta’s. What I mean by that is, you can put together a build you like and it works, no more needing to follow trends to be able to keep up with the rest of your team because of builds.

CC needs to be fixed as nothings more annoying than dodging 2 cc abilities to be caught by the third in which only a thief can dodge and you can not since youre out of endurance which follows into a cc chain and by the time that chain ends your dead due to the ridiculous amount of burst damage everyone is capable of. Hell my necros’ lich form can down 3 ppl who aren’t paying attention before it ends……..im sorry but that’s too much damage too fast

Back to the rewards

I like the transmutation charges we get (ik at somepoint they’ll be useless to) and the tomes which helps with leveling alts, I get to pvp which is what I mainly play for anyway and get a free level boost, what more can I ask for?

Yet again as much as I despise looking back at it, WoW did aa good job in terms of pvp

You cant cc spam someone due to diminishing returns and it doesn’t cost an ability to break cc meaning you have more freedom on what abilities you want to use and hotkey

WoW’s reward system is also better, not only is there a constant grind and fair reason to get that seasosns pvp gear, but pvp offers more than just reskins as rewards.

Anet did something innovative and I applaud them for that because in this day and age finding a developer with creativity and originality is extremely rare, however just as they got some things right, they also got somethings wrong

New Thief In PVP

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Posted by: Lord Velar.1509

Lord Velar.1509

I decided to roll from necros to thief and quite frankly I’m struggling to understand how to play it. My crit chance is 74%, ferocity 225%, and my power is 2075.

As for traits I’m running Deadly Arts, Critical Strikes, and Dare devil

As for weapons I tend to use d/p- s/p -d/d

The thing is is when I play with or against other thieves it seems like they strike faster and harder than I do. For instance the last match I played the other thief was 11-0 and I had died at least 4 times if not more by that point.

I tried watching youtube vids, but some of the vids I found were vague at times or didn’t clearly explain things so I gave up on it.

I try asking the other thieves since they obviously know what theyre doing, but I usually get told I suck or one day youll be good etc. I’m not sure how that’s so if when every time I try and learn from someone else I get talked down to.

So I’m making a last ditch effort to try here in hopes that at least someone will help me cause as I may enjoy it, I’m on the verge of deleting my thief and giving up completely

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

All in all, I’m pretty much just going to re roll to a guardian and a thief. If you cant beat them, join them right?

I’m sure it comes off that I hate GW2 or something, but to make it clear, I honestly don’t, like I said in previous statements if that was the case I would’ve deleted the game and not even bothered spending money on it let alone voice my concerns on the forums. I did so to draw attention to an issue that needs to be addressed.

Not because I despise the game, but because I want to see it succeed. GW2 literally has the potential to have some of the best pvp mmo experiences ever, but until Anet takes a look at it, it will still be in the same spot it is now.

It is highly enjoyable and fun, but theres nothing fun about dying constantly to the same cheap mechanics

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

Necro is actually OP and in need of a serious nerf.

I would gladly give up some damage for survivability

I’ll be honest, my necros isn’t bad, most of the time I can place top player in terms of damage on my team back to back in arenas. I don’t mean to play my own instrument, but I’m using it as I guess an example. The class does not lack damage at all.

9/10 If I go without pressure from the other team, I’m usually the cause of their downfall. However, necros has 0 survivability and isn’t really good at surviving. There is no point in having the potential to release so much damage, yet die in an instant. Last I checked you cant damage anyone if youre staring at a respawn screen.

Another example was a match on Legacy, I literally had 2 thieves whose sole purpose for the majority of the match was looking for me specifically. For the first 3-4 minutes I couldn’t leave spawn without getting ganked, by the time I realized that they were pressuring me, I was either stunned or immobilized and everyone knows by now that people who main thief knows how to throw out damage with it, so 1 is bad enough, I had 2 to deal with so it was pretty much.

Stun/immobilized…dead

Warriors don’t have this issue, rangers don’t have this issue, guardians, eles, engis, mesmers, even thieves themselves don’t have this issue, but necros do.

I understand that for a couple of seasons necros was a bit over the top, but that does not excuse the bad state its in now.

Like I said Condi reapers are easy to counter, all you have to do is cleanse the conditions and put pressure on them, its even better if you can keep up your boons. That’s usually how mine gets defeated.

Power/precision reapers are kind of the same, just instead of worrying about getting corrupted, just out match them in boons and cc them, they have very few options on how to get out of it if none at all while you on the other hand have quite a few, not to mention since theyre stacking boons you can convert their boons like a condi would. Theres an extremely high chance that because of that meta, they don’t really have a way out of dodging those conditions.

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

The top 100 necros players don’t complain because they don’t get to see the issues that the rest of us are complaining about.

Make a necros, level it to 80, and go do spvp, then come back and say that.

Youll be focused down and killed the second the other team realizes you exist in an instant.

My condi build is a staff/ scepter warhorn build. The last match I played today had, not a guardian, not an ele, but a warrior who seemed completely unaffected by my condi bomb and would keep me interrupted every chance he got.

Before that match my biggest issue was two thieves on the other team (1 was enough). All I could do is try and hide behind my team and that didn’t help, the entire time all I could do is just wait for the respawn screen.

Then there was the match before that where the other team just kept cleansing my condis leaving me wondering just wtf to do next.

Then there was the cc spam kitten before that one, I could barely get a spell out due to being knocked back 24/7, and don’t give me that “just dodge” crap. Necros can only evade twice and since most of the people I run against have more than two cc abilities I was pretty much screwed either way

Reaper shroud didn’t even help. I’d try to turn it on in the midst of getting burst down and all the life force I built up would seem to just vanish in the blink of an eye putting me back at my regular health and then dead.

Stop trying to defend that moa kitten too. Yet again once a necros is morphed into a moa that’s, it, theyre gonna die. I tried running away, evading away, nothing works.

1: you have too many conditions eating away at you
2: getting morphed doesn’t mean that the other team is going to stop attacking you
3:even if you do survive being morphed the second you return back to normal youre still going to get downed regardless, unless the other team isn’t very bright

Ive rolled a thief, Mesmer, guardian, and rev. I don’t seem to have as big of an issue with most of what ive complained about in this thread with those classes. If anything when I play one of my alts I barely even notice it. Yet I can sit here and pick out every thing that’s unbalanced when I’m playing my necros…..one hell of a coincidence if you ask me.

Necros sucks and bad and whether you like it or not there is no excuse for it.

I get the idea of it being the “glass cannon” class, but ive played many other mmos with glass cannon classes that did not fail this bad.

Yet again look at WoWs warlocks which are the best comparison in terms of role that I can think of. A warlock in WoWs pvp is feared and treated the same there as necros is here. Any experienced team will know to focus down the lock or pay the price for not doing so.

However, unlike necros they don’t have to just sit there and get there faces beaten in, they have at least 3 abilities that allow them to gain mobility alone. That’s not including the other defensive abilities they have and cc.

With where necros stands as I said before, you only have 3 build choices, 1 of which is useless and that is the toughness tank necros (youre still going to die in the blink of an eye and your damage will be trash)

The other two are power precision and condi necros, that’s it.

Condi necros can be defeated by cleansing condition and transferring said conditions so once that happens the condi necros is really just there for show.

Power precision is great however youll be heavily reliant on your reaper shroud which really doesn’t last very long if youre being focused or cc’d down.

Yet again….this is the only class that ive noticed have these issues.

You can hate me for saying it all you want, but Anet seems like they need to take a note or two from other mmos like Revelation, Bless, WoW, Rappelz, etc cause this is really a poor excuse for a casting class

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

[something something conspiracy theory]

At least one of us is having fun.

Nope just pointing out the Woe is necro posts tied to the witch hunt for thieves, and your justification is always the same Karl McClain thief video from 2013, I think it’s been posted 4 maybe 5 times now in a week, twice in this single thread even.

I feel honoured that you see fit to follow me with such vigour.

Follow? Nah it’s just hard to miss the ridiculous of posts that you make in Pvp forums majority of which always say the same two things Woe is Necro and Teef Op… and when you link the same video from 2013 to try justify your post in a lot of them… yeah it’s not hard to figure out what the next post will be. Lol glad you feel flattered though, I find it to be very entertaining.

Good lawd get a room you two silly gooses.

Nah, this is too much fun.

But back to topic.
I will say the amount of Woe is Necro threads is funny when the EU Unity tourney showed a lot of the teams used Necros and did well with it, it’s weird good players do well and don’t complain about Necro.

But some of the people starting the Woe is Necro posts started posts about having problem with cc from PvE mobs. #kermitmeme#nonofmybusiness lol

Youre comparing set up teams to non set up teams…..you do realize that right?

A necros without any support does not do well, a necros with support does very well

For instance in a match in Beta Coliseum I pulled almost 400k in damage to where in Legacy I only pulled 230k damage. Reason being…… in Beta I had the support of an engi and ele to assist me in staying alive long enough to put that kind of damage out

In Legacy I had practically 0 support and it was a complete struggle to even get that much damage out.

Necros is a class that can deal damage, but it cannot live long enough to do so.

Pro Necros=Supported Necros

The only person I consider to be a “pro” necros is Holts since he doesn’t need anyone to hold his hand

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

Welp I’ve come to the conclusion that pvp as a whole needs to be reworked completely.

I played a couple matches today and I noticed that there is no skill in GW2s pvp.

The team that wins is the team that spams the most cc and have the burst classes.

For 3 mathes in a row that’s how we lost, getting stunned, and immobilized till we were dead and since most if not all classes can throw out huge amounts of damage, it didn’t take them long to kill us

For instance at point B I had full health, full life force, all of my conditions were out and my abilities were on cool down, the second I decided to turn on reaper shroud and jump in the middle of the fight I got knocked back, interrupted, snared, and immobilized and before I knew it not only was my shroud gone, but my health was too.

Rangers were sitting back draining people from afar which yet again is unbalanced because no ranged class should have that advantage over any other ranged class in a game where popping big numbers against other players is a thing. Even hunters in WoW are subject to getting their faces smashed in if theyre not careful and almost every class can counter them

I forgot what its called but the ability that the “leaf” race gets, the snare, yet that needs a big kitten rework. I got snared trying to contest B, I tried to break it with (its not Rise but the other one) a shout and nothing happened, I was still snared and got burst down in the blink of an eye

I can continue, but I am truly baffled at how people can defend this

The game is fun asf (otherwise I wouldn’t still be playing it obviously), but it’s hard to sit here and pretend that it doesn’t have its issues

This aspect alone is making me debate on if I’m even going to give their next installment a try.

PvP has so much potential to be great, yet it feels like Anet doesn’t even care

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

There is 1 ability for 1 class I did forget to mention that I will never say is not broken and definitely needs to be fixed in pvp and that is the mesmers moa morph, I have never played a game, where another class can morph you into some useless creature, and you still take full damage from it.

Most of the other games at least make it to where taking any form of damage breaks the morph, I’ve literally been killed by a Mesmer (mind you I was around %70 health and had just filled my reaper bar) by them morphing me and before I knew it that “crap ton” of health I had had vanished…that ability is on my top 10 lists of utterly broken

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

Well, if you’re running one of the meta builds it’s absolutely crucial you receive support of some kind. Necros are simply not meant to be alone in PvP unless they are running some type of bunkery/tanky build.

Warriors do indeed have many CCs, however most of the CCs, if not all of them have had their cast time nerfed in a recent patch. Just time your dodges to their obvious telegraphs and you should do fine.

Guardians don’t really have too much knockback. Deflecting Shot + Shield 5 are the only knockbacks they really have. However, Spear of Justice (the tethering spear) pulls enemies. Deflecting Shot (longbow 3) and Spear of Justice are telegraphed, and can be dodged. Deflecting Shot is very obvious (bluish charge-up in front of the Guardian). A more off-meta Guardian weapon is the hammer which does have a fair amount of CC. In PvP however Hammer isn’t the best choice.

Also, it’s good for Guardians to “never run out of boons” in your case. Where are your boon corrupts? What Guardians truly do have a nice amount of are condition cleanses.

I’ve been interested in the turret Engi build I’ve been seeing in PvP, particularly the hard hitting one. Every Engi that runs turrets seems to run different specs, however there is one build that caught my eye. Won’t comment on the CC as I’ve yet to learn their build. For the most part, gyros should be better than turrets as turrets can easily be destroyed with power specs.

Rangers are definitely a tough class to duel against. They have longbow CC plus the root, and taunts. It’s tricky fighting them but can be pulled off especially in teamfights.

A good tip for Mesmers is to look for the Mesmer who has very natural movement (non-AI). Clones can never dodge like a player can. If you ever learn to play a Mesmer you should have no problem with identifying the real one. Also, the real Mesmer will show Alacrity (the purple smoky aura) right after shattering (shattering is when all the clones run to you and “explode”). When they run condi they are dangerous.

And finally Elementalists. The D/F Auramancer build is a tough one to crack, but manageable even solo. Necros (particularly condition Necros) should be able to defeat an Elementalist in a 1v1. They are significantly more vulnerable below 75% HP. There is an option in the settings that toggles enemy health percentage.

Good points, I’ve come along way and I wouldn’t dare say that I’m good by anymeans, but I’m some what decent which in my words means that I can still learn a thing or two

Reading your reply and Cy’s I’m starting to wonder if it’s just that I’m putting myself in too many situations where necros doesn’t excel.

I came directly here after leaving WoW and I’m still used to the Destro warlocks meta of “run in, gain embers, chaos bolt everyone dead…..walk away” mentality

I have tried converting boons before and tbh I gave up on it cause it would seem that the second I converted them the conditions would be cleansed one way or another anyway

As for telegraphing that correlates to my previous statement of the “wow” mentality I probably still have, could be me too focused on getting an ability off to notice and dodge, then again there have been instances where I caught it and tried to dodge, but couldn’t due to no endurance…which sadly lead me to the spawn

Idk I want to try and look at as if it’s just me, but when I’m playing I don’t feel that that would be the case

PvP Feels Utterly Broken For Necros

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Posted by: Lord Velar.1509

Lord Velar.1509

What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.

Fair enough, I will be honest I can still be considered new to the franchise since I only recently started playing earlier this year after watching Holts and Kuroi so I still have a bit to learn here and there.

There have been plenty of times where I literally just dumped all of my condis on an engi and watched him die a smug eating grin on my face

However I did come across a few which did quite a lot of damage to me and were able to lock and interrupt me quite well at times

Not sure if it’s due to inexperience of having to deal with them directly or not

PvP Feels Utterly Broken For Necros

in PvP

Posted by: Lord Velar.1509

Lord Velar.1509

Warning: Long post ahead, slight humor has been incorporated to ease the wall of text

Now don’t get me wrong, but I enjoy GW2s pvp system, its pretty unique and down right fun. Heck I even walk away from arenas I’ve lost with a smile on my face simply because I had a fun time either way.

However, I’ve played countless mmos where my main focus was pvp. There was 12sky, WoW, Rappelz, 4story, the list goes on and on, but I’ve noticed an issue that Anet hasn’t addressed and that is how horrible necros really is in pvp. Take WoW for example. During WoD even after it’s nerf I was still able to run Demo Warlock and at times out damage the dps classes and out live some tanks.

As of right now necros is not a class I can do that with. I usually find myself getting utterly spammed and stun locked by every other class, but never another necros.

Sure it has nice condi damage if your rotation is good. Sure your can run a power/precision build and get some damage in, but that’s where it ends.

You have no way of truly kiting, you have a total of 2 cc abilities at best which last a duration to the blink of an eye to other classes and forget about trying to tank damage cause every other class can either prance around you and down you or lock you down and turn your adorable full health bar into the dark zone in a matter of seconds.

Don’t even get me started on that fail of a reaper shroud. Yes it’s nice to have a panic button or a finisher button for when you just need to squeeze out a bit of damage to down and kill your opponent, but it doesn’t last very long when it’s gone in almost an instant when you’re dealing with 2v1s which some of the other classes seem to have an easy time dealing with so long as they’re accustom to their class.

Don’t get me wrong it can be fun at times and enjoyable. Just earlier today I was hitting 300k+ in damage from conditions which put a smile on my face until I started playing against teams that weren’t blind, unaware, and wasn’t crazy enough to wait until I finished my full rotation to put pressure on me.

Any class can easily lock you down or do your job better than you. Guardians seem to never run out of boons and share a common trait with warriors which is never ending knock downs you cant avoid. Engineers and rangers out range you and while the engis have their turrets and that annoying asf non stop knock back you either try to charge through to kill the engi and get put down or you run get shot in the back like youre in south central, but the rangers like to play “I can hit you while my pet interrupts you, but you cant hit me” game. Revenants even have a game of their own they play which I imagine is “I can out live 3 of your rotations, but can you outlive 1 of mine?”. Elementalists with the right build tend to put on a poker face as if they’re taking you serious, but deep down inside theyre laughing at your attempts while healing and tanking you (I’ve literally faced and ele who 1v4d me and my team mates and we couldn’t down him….tf) and lastly, but sure as heck not least you have thieves and mesmers.

Now I do understand that mesmers have a high learning curve and I respect that…..but good ****ing lord how the heck do you decipher which clone is the actual player? Maybe I’m kittened and don’t notice that theres 1 with blonde hair while the rest have pink, but I’ve faced a few where the clones seemed endless and I literally couldn’t tell what was a clone from the player and by the time I even got them to half health I was dead….would be nice if necros had some sort of defense like that…..and no…..reaper form doesn’t count.

Thieves oh you glorious sneaky little devils. I love performing a dua with one, but I absolutely loathe having to fight one. Out of no where you’re stunned, you try to stun break, youre immobilized, you get out immobilization with %50 health left and you cant even retaliate cause it seems like theyre gone, then out of no where low and behold it turns into an Eminem song with guess who’s back and before you can even hit a keybind your back at spawn.

Every class seems to have something special about them that makes them tick, stand out, and gives them an amazing advantage over other players if they utilize it to their full potential.

Necros on the other hand…..I mean yet again theres reaper form…..I guess…..I mean the 4 seconds of grace period when youre getting focused is nice……I guess.

TL:DR PvP seems to be horribly broken and imbalanced especially when it comes to a class which has so much potential in which the developers doesn’t care to even slap a Band-Aid on

The amount of spam has literally pushed me on edge of uninstalling a few times.