Necro or Reaper? Necros are strong but not that powerful as Reapers. Reaper has by far the best and easiest defensive tools in the game, just enter reaper shroud and laugh at your opponents, especially if they play condi builds, which deal zero dmg to you. You can easily 1 vs 1 anything (with exception of Warriors maybe), you can survive 1 vs 2 for quite long, your dmg is insanely op.
Would you be so kind, Anet, and nerf reaper shroud for additional 30%? Ty!
Ummm ,kitten no
With full health and a full life bar ive been taken down in a matter of seconds by just 2 ppl sometimes one
Yeah no, definitely a kitten no
There are builds
I run condi or power depending on how I feel
If I can kill 1 with my power necros, why cant anyone else?
I mean yeah they have knockbacks sure
But just about every class has stability, and invuln period, or blocks they can use
(i don’t feel like warriors even have an excuse)
Youre best bet to kill them off really is like i said, make them burn their energy and if needed cc them (cc’s really the best way to deal with any bunker build tbh, maybe not eles but the rest are screwed, its just like trap guard, cc them and kite them at range and they go down pretty easy right?)
I mean, rn part of pvp is the over use of cc, why not use it?
Ok so (as I’m sure everyone else has) there has been kitten ear non stop threads about ventari rev needing to be nerfed and I’m failing to understand why?
I’ve always managed to kill bunker revs (I can literally still count on 1 hand how many I lost to) especially when they were alone, if you can spike your damage high enough in repeated bursts and not just bursting immediately like a crazy person…they’ll eventually (actually itll be a bit quick) run out of energy for a short period
In that short period theyre extremely vulnerable, boon stealing on them works pretty well too which will empower you and weaken them further because now they have to worry about their health even more
My issue with all of these posts are….just like any other bunker spec except maybe eles and engis
Revs fall and die once 2 players who know what to do get to them, at 3 if the rev isn’t dead its really a l2p issue then
I literally haven’t seen a rev solo 3 competent people or more
I mean the fact that ive killed quite a few solo should be saying something and I don’t consider myself anywhere near good
Last season I made it to plat in 12 matches
This season I’ve only managed gold (I’m really just in it for the wings tbh, but still)
Ik for a fact that I’m not good so how are so many ppl struggling with this build
All it can do is bunker, it cant deal damage, its sustain isn’t very strong….I just don’t get it
Boon sharing rev, ok yeah that’s understandable, but bunker rev? Yeah I’m not understating
What….are you serious……
lmfao
If this was unranked, you more than likely only faced easy teams
Or, youre not very high in ranked
Ive been playing necro since I got this game and once I started playing against skilled and experienced players
My opinion completely changed
Whether I’m on my guard, thief, or mesmer
Necro players are usually my first targets, not because theyre dangerous, just because theyre easy asf
Kite shroud then burst, once that happens youre gonna be having a hard time
Or the entire enemy team constantly targeting you first….or always lmao
reallllllllly? They got sssooooo many things to fix before this lolllll Rev had they share of nerfs almost to the point of not playable calm your tits
It is by far the most silly bunker build you can play at the moment, so your point seems to be void
look at Brazils video: https://www.youtube.com/watch?v=JAKGVlVCf_o
Ever see a bunker ele almost survive pressure from an entire spvp team?
See even though I asked that I already know that your answer is no
However, ive never seen a ventari rev handle that many ppl even 3 none competent players
This was tier 2 plat last season….
From my understanding they got buffs this time around sooooooo……..
Are you people real? Like seriously
You really believe that a ventari rev is going to withstand the new specs damage?
Did you even play the pvp beta cause I feel like you didn’t
Know what, if you see a ventari rev survive a dead eye, scourge, or mirage
Then ill come back here and tell you you were right lmao…oh wait….that’s never happening
Ive only ran into 1, and I do mean 1 ventari rev I didn’t stomp into the ground
How anyones having issues fighting ventari rev is really beyond me
Necros, ranger, guard, and engi all do everything better than what ventari can soooooooo yeah
no
Speaking as one of the best Ventari revs on NA, the problem most people have fighting this spec is the fact that they can’t contest the node / kill the ventari. The build can 2v1, even 3v1 (if opponent team is kitten dumb). If the ventari rev knows how to use kite spots, rotate through its cleanse/alacrity heal (both consuming roughly the same energy) it can’t be killed in a 1v1 and could easily stall a 2v1. I’ve had almost no problems facing s/d condi thiefs (1v1) on the build nor any other class/spec. In terms of relating it to necro… that is odd. Since necro is designed to do damage, Ventari isn’t. Engi also doesn’t have as much knockback/decap potential as Ventari rev (side-node potential). The elixir X is its fastest way to get the decap (which has a 50/50 chance) . Ventari also dishes out more healing as a whole compared to engi (terms of team fight). Ranger, again, does not compete against its knockback nor support capabilities that Ventari currently has. It can be seen as an alternative Ele if not every other ventari played it for its selfish decap potential (more recent post about the ventari pushing 1v3 and dieing instantly). It has its pros/cons compared to a support ele.
I don’t disagree with what you said as I myself had a ridiculous ventari rev so I know what you meant
Ive seen a few engis and eles handle 3 ppl with ease
Rangers are just able to be tanky asf
I main necros most of the time, it has plenty of cleanse, healing, and tanking
Well it used to have plenty of tanking, my build used to be able to literally tank 3 ppl at a time on necros all while laughing and dishing out crazy damage, its no where near as tanky, but it still can soak damage
Guard can be incredibly tanky, I haven’t tried it myself but I have a friend who mains guard and his build is the same, tanky as ever
Idk I just don’t get how
Whether I’m running power or condi on any build I tend to handle ventari revs easier than I do shiro revs
Ppl cant stop blameing thief for everything, if you lose, you lose because you didnt have thief in ur team, in other hand when you got one in ur team you lose because of him. Btw any class would kill you when ur skills are on cooldown, and when thief unload his burst he can’t run away(not enough initiative), if you rly have 10k h on thief you would know how to counter it, condi of glass doesnt mather, i love when they waste Steal for nothing, after that yeah most of them will run away. Shadow step cd is fine, could be lil lower, but it’s ok.
I’m sure the devs laugh as much as I laugh reading some of these posts.
These two posts just reinforced what I said
The witch hunt is so real that ppl are complaining about a skill that do 0 damage and cost a lot of initiative, like, dmn near half your initiative
People cant be pleased, this is why the devs laugh about pvp
If youre complaint actually made sense I’d agree with you, but this is just too stupid
Conditions really aren’t op at all
I run conditions on 2 professions which is my necros, ranger , mesmer
My thief and my guard are the only 2 I use condi on and no I don’t follow the meta, I took the time to think outside the box on my builds, so yes as they may have the potential for ludicrous amounts of damage (my burn guard squeezed out 600k+ earlier today in a match)
They also aren’t all about spamming nor aoe (for some reason the community gets this idea)
What I find that’s happening most is in most 1v1 situations, people tend to do what I call “panic cleansing”
This occurs when I’m primarily just toying with people throwing a condi or 2 and they over react thinking I’m about to burst and then waste all of the 2 cleanses they had
At that point I unload and watch them die in the blink of an eye
These same builds that pump out crazy damage has also been out cleansed which is why I usually argue that it’s pretty much either a
l2p issue or a build issue, nothing wrong with the game
Now ofc if 2 or more people are running condi and they burst you, well no kitten youre gonna die, it wouldn’t be any different if they were power (I consider power cheesier)
Condis not broken nor op
When I first threw together my condi thief build people would tell me all the time that it was cancer, it was cheesy, I was only using condi because I sucked as a power thief.
Combine that with the idea that everyone thinks that “my 3 condi evades is where the damage is coming” and we get witch hunts in the forums
The truth of the matter is I’m just a bit more experienced
The only aoe ability I had for that build at the time was all on my shortbow
Every single utility had to be used at the given moment or else its back to the respawn screen I go
Just because a condi build seems op, that doesn’t mean it is
Try running it and see how you do with it
(before any supposed “legendary” players try to hop on my reply, the only thing that was the same about my s/d build was the traits themselves and ofc that poison trait in DA, everything else was different and the traps I used in pvp had to be predicted or placed correctly or else id barely manage to do much, that build wasn’t hard to counter either)
Ive only ran into 1, and I do mean 1 ventari rev I didn’t stomp into the ground
How anyones having issues fighting ventari rev is really beyond me
Necros, ranger, guard, and engi all do everything better than what ventari can soooooooo yeah
no
Ok so lets nerf guard blocks
Necros shroud again
Rangers range
Eles asepcts
Revs energy source
Warriors might stacking and endure pain
Mesmers shatter
Engis turrets need another nerf
See how stupid that sounds
You want to nerf a weapon skill on a profession based on mobility………..did you think that through?
(if you did youre lying)
Thieves’ short bow 5 is one of the only exhaustible abilities in terms of mobility
Nerfing steal is an even dumber idea imo
What you want thieves to have to run around like everyone else moving slow asf cause if that’s the case then why even have thief as a profession anymore?
I mean sure nerf it, but in return I want perma swiftness, oh wait that’s gonna cause ppl to kitten even more
I feel like youre new here tbh
Thief has kitten near 0 defenses, no blocks, no invuln period, nothing besides stealth and mobility, and you want to nerf the core reason the profession exists? I’m sorry, but to me that’s just stupid
If youre health is low and your defensive cd’s aren’t up….any class can kill you regardless, not just thief
Ive did it to people on my burn guard, necros, ranger, and Mesmer, it’s not something specific to thief so idk where you were going with that
Well no kitten we’re gonna run at low health
Invis doesn’t equal invincibility and we have nothing besides evades which people over exaggerate to the extreme ( we really only 1 more than everyone else, the only difference is that we get a trait that gives us vigor to work with and even then, no, perma evades are no longer a thing)
So what you want me to stand there and let you kill me?
Foh
As much as I hate to be that person who says this, if you’re not the one who isn’t carrying their weight on your team, then someone on your team is causing drag vs someone on the enemy team carrying. As long as your dealing DPS and taking objectives, you should be okay for yourself. However, the downfall of Solo queue is the 4 random people you’re going to deal with every single game, and spoilers: These people are picked from the same pool of people you were playing with during this 2-3 hour period, so its highly likely you had someone on your team who just wasn’t doing enough and you were unfortunate to have that person on your team several times in a row. You’ll probably get a lot of “get good scrub!” hate cuz you’re complaining about losing, but sometimes, no matter how good you are, you can’t carry a sinking ship.
Simple Answer: Solo Queue has “those moments” – Especially when you’re pulling from the same queue of people over the 2-3 hour time frame you posted.
It’s been happening to me too: The worst parts are when my gains only give me +13 point score, but my losses give me like -20 point score, meaning despite me having an approximate 50% win ratio this season, I’m still losing points.
As noted, your MMR increases/decreases based on the skill level of the enemy team and your team.
This is my issue with ranked
I placed tier 2 plat last season, this season because half of my teams couldn’t keep up with the other team I suffered
Id get 2 or 3 top stat awrads (all for the exception of 1 match where I let my frustration get the best of me so I accept that lost fairly)
However, I despise the idea of being punished for that
Imo if I play on that level as an individual then that’s where I should be
Because of those teams ive been placed in gold and instead of if being like last season where I won most of my matches, I’m constantly shifting back and forth between losses and wins
That’s not fair to me and it needs to be changed, just my opinion
Reaper is in a bad state? Have you tried the core necro recently?
If reapers not in a good state why in sam hell would I go back to core?
I’m not sure how you can talk about spam.
Most skills do have a cast time and also a rather long recharge.
Or are 30-40 seconds not enough?
Should we go higher? Do you want to play with your auto attack mostly?How about every skill on 60 seconds, would that reduce spam?
I’m not saying that the powercreep HoT introduced is good, far from it, i would love to see a lot of balance changes but you can learn how each class works and counter most of it.
Most Dragonhunters don’t even use full traps anymore but a set of two, maximum three because they loose out on utitility otherwise.And many people (ab)using multiple stunbreakers or some with a lower cooldown, sure, but you should ask why they see this as neccessary.
A lot has to happen to make this more skilled again but spamy?
Not sure i can agree on that point.Also: Trying to put TERA and GW into relation to each other really doesn’t work. I’ll admit i never played TERA for long because the game just doesn’t fit my taste but it isn’t similiar enough to try and compare.
Someone I agree with
GW2 is no where near as spammy as everyones making it out to be
Spam what your weapon skill 1?
That’s about the only ability that I can think of anywhere in the game that doesn’t have a cd, every other ability has a cd which like you said is anywhere from 30-40 secs long
God forbid youre on Mesmer cause then your cds can get really bad
Is GW2 pvp competitive, no, heck no, the devs, balance team, and most of the player base knows this so why try to turn it into something its not?
A block that depletes endurance? In GW2? Are you high?
Yeah imma stand here and try and block this power guard smacking me around like a pimp with his shield while my only means of dodging slips away
That would be horrible for even WoW standards
TL:DR
To OP hell no
To Lou Good man lol
Power is no better, my power necros has broken 500k+ in terms of crit damage in a single match, if you tell me that you prefer that over condi I’m gonna have to call you a specific kind of special.
Even after nerf he hits for 400k+, any idea how hard it is for even 2 people to survive pressure by 1 person?
Condi may be primarily aoe (depending on build)
but that doesn’t mean its op
You can cleanse my 16k bleed stacks all you want, you aren’t walking away from a 9k, 10k, and 11k crit that land
pls pls you just didnt say that. if you manage to do 500k dmg its means the enemy team manage to heal better, which means you took longer to kill.
those state doesnt say a thing.
i am a healer. one game i achieved over 800k healing. other fights just 150k. with the 800 my team didnt manage to kill fast and with out they did great killing faster.
conditions atm are hard to dodge during team fight. in 1v1 its easy to handle. thus its need your team to focus the condi first cause if they left untouched from range like necro they can do massive aoe dmg on point.
mesmer more easy but tricker in the right hands. you need to kill illusion fast. or dodge blind the shatter.
Ummm no, not at all really, it doesn’t mean I got out healed if I have top kills and top damage as my top stat awards
Especially if my team won, if we lost, 9/10 everyone was everywhere
So no, scoring big damage does not mean that I got out healed cause if that was the case (don’t mean to toot my own horn here)
But that would mean over half my matches I just simply got out healed and theres plenty of teams that would like to argue against that
Thief has poison, guard has burn, and Mesmer has confusion
Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough
thief has bleed, poison, immobilize and cripple and few torment easy to stack – high easy stacked – overpowered
necro torment, chill and bleed – high easy stacked – overpowered
guard burn, and bit cripple. – high easy stacked – balanced
rev got torment and burn and chill – low easy stacked – underpower
mesmer – confusion and torment – low medium stacked – balancedcondition class needs to have balanced between high stacked with 2 conditions or low stacked with more than 4 conditions
It went over just about everyones head, but yours, and even then yours a bit too as well, you just got a bit closer
My point was that, every class SPECIALIZE in a specific condition such as
Necro= BLEED
Thief= POISON
Guardian= BURN
Most condi cleanse abilities cleanse anywhere from 3-4 conditions, every class has at least one that can do that many and more abilities that will still cleanse but even less.
So if you cant put a build together that will cleanse at least against 1v1, you as I said have a l2p issue
Ofc if 2 condi players are on you youre going to get over loaded with condi, that’s a no brainer, yet its no difference if those 2 were power (at least with condi you have cleanses to counter it and invuln periods)
I wouldn’t say that condi is op in any sense, its actually balanced compared to power
As for condi rev…..ive never died to one…..literally…..they usually always get pressured and tend to die pretty fast
My point is, cleansing against 1-2 players is possible
Against an entire team is highly unlikely, but that doesn’t mean condi is the issue
Power is no better, my power necros has broken 500k+ in terms of crit damage in a single match, if you tell me that you prefer that over condi I’m gonna have to call you a specific kind of special.
Even after nerf he hits for 400k+, any idea how hard it is for even 2 people to survive pressure by 1 person?
Condi may be primarily aoe (depending on build)
but that doesn’t mean its op
You can cleanse my 16k bleed stacks all you want, you aren’t walking away from a 9k, 10k, and 11k crit that land
Hang on — Your complaint is that there are skilled players in Unranked?
Oh, I get it. You wanted to farm Unranked, but you got farmed instead.
My complaint is there is no reasoning between the matchups (and more often enough, platinum players show up). Do you think it’s fair for a copper rank to consistently play against platinum? If you do, that’s messed up.
Yes I do, that’s how you improve, you get to that level of skill by playing against players of that level of skill
I don’t complain when I’m fighting against legendary players, I look at it as a chance to study and learn from them
Losing is apart of life especially when its by an entity that’s more experienced than yourself…you should know this by now
We have been slowly moving over the last year to being purely condi meta.
Condi damage mostly come from ranged attacks or non avoidable projectiles/AOEs. Power damage requires much more precision to land damage.
Power damage is subject to much more damage reduction mechanics. Toughness. Protection, which is easily to obtain and maintain on most classes. Several classes has mechanics to limit or stop power damage. Condi? Not much. Resistance is only usable by Warriors and Rev, and is only reliable for Rev to stop condi. Then you have cleanse.. which is all or nothing mechanic..
Lastly, it seems condi damage is becoming more and more AOE based damage now between Necros, Thieves and Rev. Just spam the point with multiple conditions. Power builds on the other hand either lack the AOE capacity and do not benefit from stacking the way condi damage does.
In 1v1 or 2v2 condi damage vs power damage are fairly balance. More than that the condi AOE spamming + AOE CC render everything else obsolete. Why bother with accurately landing power attacks when you can spam an area continuously with tens of condis? It is not uncommon to get hit by 15-20 condi in under 5 sec. This is broken..
Cleanse….literally….just cleanse
the only professions that can dish out constant condi damage like that are guardians and necro and even then they cant keep up the stacks once you completely cleanse (which isn’t hard)
Thief has poison, guard has burn, and Mesmer has confusion
Just watch those specific stacks depending on class (necro has bleed btw), then cleanse once those specific stacks are high enough
Condi thief isn’t even as strong as it once was. I’ve had to change my condi thief build twice now
Maybe its the people I play against, but I rarely face teams now on my condi thief that cant handle me (cleanse for some reason)
Like literally, once you cleanse off the burst we either run or fight and the little damage our sword does only isn’t really enough to kill anyone
Some of you just still have l2p issues
I agree for gold only reward track. Too much clicking and salvagng and selling, opening a bag in a bag in a bag …… to infinity.
I have bag space for days on some characters and this is still an issue, I don’t want useless equipment, mats, none of that, if I wanted mats Id go farm for them in pve
Then you have the tiny bags and the rest that gives you even more worthless crap
Why do you not cleanse?
See how stupid of a question that seem?
Now imagine how we look at your thread….yeah its stupid
You either run power or you run condi
Tf you want everyone running around being forced to play the same bs? Don’t like it find another game or adapt and keep moving like the rest of us
Not trying to play GW2 like its a brand new mmo in 2000 just cause you don’t like something
You got killed CC and conditions all the time without be able to fight or improve, and then you chose to come on the forum to cry and ask to nerf what you’re unable to kill.
Just a L2P issue, nothing more.
Make more practice and have fun.I really love the “nerf condi” and “nerf CC” threads <3
I agree with nerfing cc (I get the worst of luck running into teams that spam and chain it)
Condi however isn’t an issue
If you don’t run condi cleanses and die by it you deserve it point blank
If only anythingnin this post was even a little more than partially true, and not full of blatant over exaggerations.
Initiative has finite amount, it’s tied to all weapon skills and weapons.
The Evades have been nerfed every recent balance patch and nowhere near Perma Evades.
Thief is designed to have the highest mobility but it has its limits, and other classes have almost similar Mobility and Kite potential.
Thieves lose a lot of mobility with the new ES since you know they have to be completely stationary to use the high Burst skill.
Lulz teleport to the other side of the map lulz SB 5 is only 900 range and cost 6 initiative if they were actually in a fight they won’t have full Initiative and let’s not forget Initiative doesn’t reset on Weapon swap, Shadowstep is on a 50 sec cd and is only 1200 range port but those pesky things as facts Evade people almost as much as Perma Evade thieves.
death knight elite, hammer and bruiser type of necro…..bone armor skill, life leech, great self healing etc elite could be summon army of dead….i know i know too much wow but i like wow death knights
Instead of death knight (for obvious reasons lol) I think Wraith Lord would be a good one
(oh kitten with that “that would be op” bs, if you think that would be broken then I wouldn’t buy pof or the next expan, Id end gw2 right here lol)
I’d like to see sword skills become a thing for necro or maybe even dual swords
I think the spec would be great as a defense/tank melee role
We have enough ranged attacks and our only melee skill set, well, the skill set is fine, but gs moves way too kitten slow compared to the rest and on top of that, that’s our only option for melee
I see a lot of people ruining either condi or power, or both
Maybe a few people actually made a post that would help power reaper
Reaper itself is already in a bad state rn, don’t make it worst especially with pof growing closer
(edited by Lord Velar.1509)
That’s not really a good argument. All builds have an difficulty to reward ratio. That reward, however, changes a lot when people don’t know how to fight a particular build because it is new.
You’re assuming that Anet should balance around an outsize reward that occurs only when they fight people who don’t know how to play—or choose not to take cleanse—and who are fighting a weapon set (sword mainhand) that until recently wasn’t common or even played. That isn’t balance. That is rewarding players who refuse to adapt.
As to your issue, where a condi thief took down your team but you could beat them. That is when you say, “I’ll focus on shutting down that thief.” It isn’t like you, platinum ranked thief, has no ability to refocus your efforts for maximum effect. If your team is dead no thief can solo the entire enemy team. So save your teammates. Carry them. Tell them they should take more cleanse in the future if they want to beat those kinds of builds (need more defense when you don’t understand what you’re fighting).
thank you ty so much, I run condi thief and my build isn’t easy nor is it a face roll
(I think condi thief got stealth nerfed at some point though, my build was breaking 500k damage, and yes I feel like that’s fair damage if cause I cant face roll and win, now I might break 300k. Idk if its only certain parts of condi thief that got nerfed so some builds were effected and some weren’t yet I digress)
Yet again though thank you, its nice to find someone that gets it
learn to cleanse, poison is one stack
kitten its not rocket science
Yep I agree, barriers are too little to be decaying that fast
I’d like to not see them decay at all and we’re gonna need them to be a bit bigger
Unless they tone down the damage from the new specs, those 5k-8k barriers even if they start sticking to us aren’t going to do crap because a lot of my builds can already muscle 7k crit damage with that not being part of the burst
Scourge is great, but if its gonna compete with the other classes it needs better barriers
Also why not make it Sand Wraiths or something?
Id rather be able to choose a spot to raise it and then choose to have 1 or more stay with me or attack my targets
I just don’t like having to micro manage sand shades, theres too much going on in spvp for that
You guys are missing the point.
As en engie, i could slot Elixir C and be good with conditions, but its so kitten painful to dedicate an utility only for condi cleanse, when it could be used for something else, other survival utilities, uutilities that could improve your build, more damage, etc.
Theres nothing fun in sloting a forced cleanse only becuase a bomb condi dealer is around, in other words, its a counter that its not fun to play.
Actually, you seem to be missing the point. If something is problematic for you, then counter it. That’s kind of the name of the game. Choices. Give and take. Condi clear DOES improve your build. If you would rather not run condi clear, then you risk dieing to condi. Live (or die) with that decision but don’t start crying about it not being “fun”.
Who told you necros was tanky lol. I used to main necros, I even started off with and took it to plat
Don’t get me wrong necro can suck up some damage, but please don’t let ppl fill your head (I have about 800 matches played, over %50 of that is necro)
If you play against a competent team that’s not gonna let you slide by, youre going to struggle and hard.
Necro has damage for sure, but one thing it does lack is survivability
So unless you plan to duo que or look for teams which want a necros (those are rare) you wont really get to enjoy it that much
If you can manage to kite correctly and have a team that will peel for you or not screw you over youll be fine, without youll die pretty fast
But as far as it being as tanky as an ele, yeah, kitten no
Good profession for having fun though overall though
Want to hear an even better joke?
Renegade
Like why tf does Rev still exist at this point lol
#RevIsTheNewNecro
Thanks for making pvp unplayable due the elite spec beta test. Everywhere there are these new OP skills and people who have zero clue about pvp just testing the skills.
Why not make a seperate queue for the elite specs or better open up a real testserver instead of this nonsense.
You realize that this gives them time to make adjustments right? Like you do know that, that’s the purpose of a beta right?
Notice how when HoT was in its demo stage and we had a lot of power builds? They were insanely strong too, not so strong now are they?
Ill never understand why people take beta tests to heart
Every class can condi cleanse with ease……..
If a d/p thief can get 10k-14k back stabs, I don’t doubt that a staff vault thief can do that
Ive run 3 builds without trickery…..literally….I just started GW2 earlier this year and its rare for me to switch builds soooooo……
It needs to have its thief 1v1 calmed down IMO.
Add weakness procs to shadow shot or heartseeker and some staff skills to make condi thief more sane…
I disagree entirely, the last thing anyone should want is hybrid thieves running around melting ppl with condi and 2 shotting them
We’re already under a witch hunt, no need to add fuels to the flames
Condi thief IS NOT OP. D/p is way better in so many ways. Thief is a +1 role, and d/p will always be superior due to on demand stealth and the damage burst. If you think condi thief is OP, you need to get a better duo partner to carry you out of bronze xD
Let me put you some perpective, as an engi, when i get basilisk venom’d outta nowhere i instantly release elixir s so i dont get blown by a power thief combo, i reengage the battle in my favor if possible.
This was my normal method, but this method backfired me when i tried a condi thief, got the same thing; steal, basilisk venom scenario, i release elixir s…. im trapped in elixir s dying in conditions, im ded, now i have to decide etiher take elixir s or elixir c, and i cant tell wich one to take because thiefs dont have 1 viable build only, its the only class that made me had to decide on get a hard condi cleanse utility, no other condi build was this opressive in condition bombs.
Wait till you run into a plat burn guard or a plat fire ele or a deathly chill necros, youll realize quickly that, in all actuality, thief isn’t the worst offender
I stayed in platinum/top 250 all three seasons and I have not seen any fire eles or any offensive eles that were remotely effective. Condi thieves on the other hand are a dime a dozen and very deadly.
ive run into a few, yeah they aren’t as common, but good lord do they hurt
At that point if I lose, idgaf no where near as much as if I had lost because my team couldn’t compete
Until match making is fixed and people stop getting kittenty match ups this will forever be an issue, I got knocked out of plat for losing 7 matches in a row thanks to team mates who couldn’t compete with the other team. Each match except for one I took top damage, kills, and something else which was usually defense or offense.
Yet we still lost and I paid the price for it, I had to struggle to make it back to plat after that. To me that wasn’t very fair at all.
My team wasn’t on the same level as myself and the other team so I had to endure losses, I don’t feel like that’s fair to me because I’m 1 person, I can only carry so much.
Nothing against others ofc and people still learning, but win I play a ranked match I want to play against a team in my tier while having a team of my tier
Not play against plat teams with players in gold acting like theyre silver
Thanks for the posts guys, this helps a lot for a returning GW2 player after 2 years.
I was trying to swat flies in my room recently, and all of a sudden I Mr. Miyagi’d myself and realized fighting Thieves/Daredevil’s (Mostly DD) was like trying to swat a fly.
Anyway, I dueled a few thieves and crafted a better build with some helpful Warriors who’ve been playing more often recently.
Really it’s not so much Thieves that are the issue, it’s Daredevil’s, the extra dodge and ways to get Endurance back get’s them all over the place it’s absurd. Like a fly, gotta swat em and maintain the energy and strength to continue the swatting till they go splat.
Now….about mesmers..
That’s not just daredevils, brother. Base thieves are pretty kitten stupid too with a near endless supply of dodges and blinds.
Shortbow? Gives a dodge on demand.
Pistol off hand? Gives blind on demand.
Double Daggers? Dodge that bleeds
Healing skills? Has a dodge on a 20sec cool down.
Acrobatics? Makes dodging cheaper.
If I recall correctly… there’s a dodge in the utilties.
Blind in the utilities.
A “GET OVER HERE” if you want to run away like a kitten.
Oh… and one of the trees gives the thief boons for successfully evading attacks.There’s a reason why Bruiser build thiefs are so uncommon. It’s because they can prety much dodge anything.
…..you really just over exaggerated that, and I mean over exaggerated
There are no endless dodges, eventually due to endurance and initiative burn out we either fight or run
Not to mention the dodges aren’t actually still yet endless, just like how we have to time the frame at which your ability begins to dodge it you can count the frames to where our evades will end
That is how I win 90% of my thief on thief fights, instead of spamming like a numbskull and I know how their evades work, I simply count and then steal to cut them off from dodging again
Matter of fact ive had plenty of other players from other classes do it to me
Each evade has a frame, it starts, then it ends, you can catch a thief between the evades by timing it right, your reflexes need to be on point, but its do able
Not to mention that also, a thief with that many evades isn’t going to be doing much in terms of damage
The best a build like that is for is for capping, decapping, and quick and I do mean quick +1s
2/10 nice try
I run a hybrid build, similar to how the old chill viper builds used to work but a bit different
If youre running complete power, imma pray for you
Condis the way to go now, unless youre playing on a good team or a team that supports you then go for it, but if not run hybrid or condi cause its your best bet
(Anet doesn’t know wtf theyre doing with necros, scourge and reaper are prime examples)
“Cleanse”
I play in plat when the season ends, how does no one know what a cleanse is by now
“cleanse”
Because everyone has an unlimited amount of CLEANSE!!!!!!!!!!!!!!!!!!!!!!!!!!!
A good thief would not instant burst ALL their condi in one go.
That’s my point, as a thief whether I’m condi or power its well known that I’m not gonna blow all my cd’s at first contact
So since this is globally known then that means everyone knows that
Since everyone knows that, why not tank the pressure and counter pressure? That puts the thief in a bad position and we’re usually forced to either burst or back off
Since aa good thief is going to pay attention to every little thing you do, we’re gonna know that you have blown your cd’s and cleanses yet and if we blew ours we’d be wasting it
This opens the floor for other classes to make us waste our evades
Thieves run off of initiative which prevents us from weapon spamming, the really good skills that are good counters to other classes weapon abilities cost a lot of initiative to use, our weapon ability 5 always cost 6 which is just about half or more of our initiative.
Time it right and cycle through your weapon skills and you’ll force the thief to back off for the moment
The fact that I was literally able to sit here and explain this (I can go even further in detail with it) is really just sad because to me, if you know we’re not gonna blow our cd’s immediately, then why tf would you not plan around it? If you know how thief functions its not hard to counter
That’s with any class really
Condi thief IS NOT OP. D/p is way better in so many ways. Thief is a +1 role, and d/p will always be superior due to on demand stealth and the damage burst. If you think condi thief is OP, you need to get a better duo partner to carry you out of bronze xD
Let me put you some perpective, as an engi, when i get basilisk venom’d outta nowhere i instantly release elixir s so i dont get blown by a power thief combo, i reengage the battle in my favor if possible.
This was my normal method, but this method backfired me when i tried a condi thief, got the same thing; steal, basilisk venom scenario, i release elixir s…. im trapped in elixir s dying in conditions, im ded, now i have to decide etiher take elixir s or elixir c, and i cant tell wich one to take because thiefs dont have 1 viable build only, its the only class that made me had to decide on get a hard condi cleanse utility, no other condi build was this opressive in condition bombs.
Wait till you run into a plat burn guard or a plat fire ele or a deathly chill necros, youll realize quickly that, in all actuality, thief isn’t the worst offender
LMAO yeah, my plat badge must be fake
Funny thing is, most of us on the forums are usually plat and higher, soooooo your point was?
….Necros does not need damage at all, which is why i semi agreed with someone on my post about scourge possibly being the master of condi
Necros needs more survivability and mobility than anything else and more importantly and invuln stage like the rest of the classes, and no i wouldn’t mind trading in some of our damage for it
High risk high reward is kind of op. I play spec that have higher risk than thief and low reward as kitten. I don’t even understand why thief have stealth because they can survive without stealth better than many other classes.
What about engis? Rangers? Mesmers?
It make sense for thief to have invis since its the rogue class of the game
And that’s not exactly true, even as an s/d thief, if i don’t land steal on the other thief that does I’m going to be in hot water
So what you want guards and warriors to have invis?
And what class is that? I have a necros, a ranger, a guard, a Mesmer, ive had a rev too
Before patch there wasn’t any class that wasn’t able to compete with the rest, and even though necros’ shroud trait got nerfed and band aid, i still take to damage with him every match so I’m confused as to what class youre referring to
Also, invis doesn’t equal invincibility so even after they go invis you can still damage them
So what was your issue with thieves having invisibility again?
The amount of teleportations the thief or I think Daredevil has is ridiculous.
They dive back and forth between stealth and teleporting somewhere else it almost feels like hacking.
I play warrior and sometimes it’s downright absurd.
If a skilled thief can explain to me how this works, I’d like to know.
Essentially I want to learn what the build is, since it’s so common and cheese, their weapon/utility skills and general rotation.
They may seem ridiculous, but they are very much needed for pvp as thief is meant to be risk vs reward
High risk, High reward
Meaning that we can dish out tons of damage, but cant really take any and those teleports and invis’ are really our only means of defense unlike guards who have blocks and other classes who have invulns
Shadow step, bow 5, theres a trap that has a teleport with amazing range to it, most weapon sets for thief have at least 1, etc
A good thief with even the meta build will manage to chain the teleports to cover long distances
As for the invis’, if I’m running power i either use them to escape outnumbered fights i know i cant win, or to get a free back stab in
It seems unnecessary at first, but once you get a good understanding of it all itll make sense
Youll also understand why there’s a “witch hunt” for thieves lol
Actually no, I don’t main Ventari Rev at all.
I actually main auramancer.
You can take several seats now.And if you think only Mender’s deserve to be the ONLY VIABLE support amulet.
You actually can go find the door right now.
Because the fact that you are trying to advocate and push supports builds out, and only try to pull offensive builds in says something about YOU.
I want an equal balance of support and damage, thus far you have only talked about wanting to gut /support/ amulets.This is not Call of Duty my dude, this is a game that needs to have Support, Bunker, Damage.
Not damage, damage, and more damage.
Smh, as I said, keep QQing, I’m gonna enjoy every moment of it while you cry and whine about not being able to deal with a class.As the person has said above me, you have a L2P issue.