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Bad Economy

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@Mesket you are absolutely right there but what i have to disagree on is that legendaries require an insane amount of farming and gathering and or playing the market. But playing it is the fastest way to get money. It will always be.
If you are a game designer you can choose the richest players to be either excessive grinders, buisness men or the most skilled players (which would be a pvp only game ^^ ).

Why legendaries are as expensive and as troublesome to get as they are was purposely chosen by Anet. They wanted it to be a kittening annoying endless task which takes you years. The average players at least. Look at me i started after the karka event and i still miss gift of might gift of magic 250 globes and 85 charged LS…

I’m not complaining though. I knew it would take me really long. I thought i could do it in under a year but i’m not too sure about that either xD
Just do your dailys play the game gather some gold and do the things that you like most^^ Even if it takes you 2 years you’ll get it eventually

There currently is no other option then making an AION, an EvE or a FPS :P (it’s a little exaggerated on purpose). But thinking of these design options i have the feeling that GW2, although it is more the 2nd type, isn’t doing too bad.

Bad Economy

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I really don’t get why people are against an economy… seeing from the forum posts it seems that people actually want a game where every item has a fix prize… let’s say 1000g for high end items and every enemy you kill grants you 5 copper. Now you know exaaaactly how much time you’ll need, there are no random loot drops and no other kind of drops…

What? Does that sound boring to you? Well guess what: people actually like loot. They actually like the ability to sell things for a price they seem fitting. But are people that understand the market evil? Is it a bad economy if players can decide prices THEMSELFS??? I think not..

Another example of “evil” market players: if i bought 100 ectos at 14s ea ( ~ 5-6 months ago) in order to craft some exotics and my exotic armour. But then i decide that i like dungeon armour more and i start farming it. Well surprise 5 months later i still have my ectos and they are 40s now. Am i an evil market manipulator now?? Because that is basically what market flippers do… this is neither evil nor a bad economy.

It let’s you a lot of freedom but appaerently that’s not what players want…

Well just like RL, the poor like to hate the rich for the sake of being rich. They seem to think that the poor class deserves as much wealth as the rich, but they don’t want to make the sacrifices that the rich make.

The big difference is that “the poor” here, are playing a game, by the game theme and think that “the rich” who just make rich by staying the same place (LA) the whole day are not.

In an epic fantasy game where dragon spread terror and villages get raided by centaurs… who deserves the reward? the Hero? or the Merchant?

This game made a wrong turn somewhere…

PS: DONT FORGET THIS IS A GAME! A FANTASY GAME! NOT MONOPOLY!

But as long as there is an economy people can get money through trading. Take GW1 for example. How many players have bought ectos off of unknowing ones that sold them for 6-7k and sold them for 9k? Or the bracelet of truth (i guess it’s called in english) which were flipped all the time for money. Or BDS or froggys or celestial foci.. i could go on about this but i guess you see the point.

The problem is that GW2 makes players very well aware of ghe trading post and the opportunites that go hand in hand with it. Although this is probably one of the best decisions they made, since everyone’s now able to participate with an almost common knowledge, it leads to people crying in the forums about how unfair it is of other players to make a profit…

Bad Economy

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I really don’t get why people are against an economy… seeing from the forum posts it seems that people actually want a game where every item has a fix prize… let’s say 1000g for high end items and every enemy you kill grants you 5 copper. Now you know exaaaactly how much time you’ll need, there are no random loot drops and no other kind of drops…

What? Does that sound boring to you? Well guess what: people actually like loot. They actually like the ability to sell things for a price they seem fitting. But are people that understand the market evil? Is it a bad economy if players can decide prices THEMSELFS??? I think not..

Another example of “evil” market players: if i bought 100 ectos at 14s ea ( ~ 5-6 months ago) in order to craft some exotics and my exotic armour. But then i decide that i like dungeon armour more and i start farming it. Well surprise 5 months later i still have my ectos and they are 40s now. Am i an evil market manipulator now?? Because that is basically what market flippers do… this is neither evil nor a bad economy.

It let’s you a lot of freedom but appaerently that’s not what players want…

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

So i thought a lot about this topic because it’s really interesting for me. I came to the conclusion that the gem conversion and the influnce conversion are major gold gold sinks!
If i take my gold and convert it to gems (which doesn’t give them to other players) and spend my gems on one of those cute quaggan bps i actually destroyed money didn’t i?

As of buying influnce for your guild. If i spend 2g on influnce for my guild i destroyed my own money aswell. It’s kinda unuseful because there’s nothing you would actually need it for but it might be a possibility :P

That gold is given to other players. But they do not receive all the gold that you had spent converting to gems, due to the tax, which is the gold sink.

How is it given to other players? I always thought that the more people confert gold —> gems the more the prize of gems is rising? It would make it more expensive for everyone O.o

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

So i thought a lot about this topic because it’s really interesting for me. I came to the conclusion that the gem conversion and the influnce conversion are major gold gold sinks!
If i take my gold and convert it to gems (which doesn’t give them to other players) and spend my gems on one of those cute quaggan bps i actually destroyed money didn’t i?

As of buying influnce for your guild. If i spend 2g on influnce for my guild i destroyed my own money aswell. It’s kinda unuseful because there’s nothing you would actually need it for but it might be a possibility :P

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@CassieGold aaaaah ok i see my mistake now i was kinda calculating the item currency to money and assumed that it would be lost currency in that respect money.

So as for our exampke the simple thing that happened was inflation? Like i said i’m terrible in economics and such words should always be used with caution ^^

Edit: I think the problem with more money sinks is that if they ever consider adding buyable exotics they’d put a price tag on ectos and t6 mats at the same time. I believe that they won’t do this so another idea is to make more awesome looking rare skins availabe for hard coin purchase or buyable lodestones, which in fact would also affect the exotic and legendary market. I guess you can’t introduce more money sinks without infuriating the community :/

(edited by Lucas of the Desert.2165)

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Another example would be: Imagine 2 guys. Both have 10$ and 3 fish each. In a hypothetical economy (for this example neither is money created nor taken out) the overal value are 10$ and 6 fish (let’s asume they are 3,33$ each or any other value depending on their dependance on fish).

Now let’s think about what happens if someone sold the other one 1 fish for 4$ even. Now one has 14$ the other one 4 fish (overall stays the same just an exchange). If the onewho bought the fish now broke it or makes it untradeable (by licking it or w/e) it is taken out of the economy. There are now only 20$ and 5 fish left.

See what i mean? By taking out an item you also take out gold of the economy!

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@CassieGold i am well aware that we need gold sinks in an economy all i wanted to ask is whether soulbinding is a kind of gold sink or not.

I suppose my example was badly picked, what i wanted to emphasize is that by soulbinding you remove the item value of an item out of the economy which represents some kind of gold sink to me. (Apart from still being able to vendor it which in case lowers the gold taken out by a few silver)

Why there is no auction time limit on TP?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I’d guess prices will not only skyrocket but the market would run out cometely.
What would happen to the precursors? Sellers would take a huuuuge step back and w8 until buy offers are in their reach of prize.

Like i said i’m only guessing but i think this might harm the cadual players even more. People who flip items, watch trends and hoard their items (screw the word “market manipulators”) will still make their profit one way or the other. It just requires more thinking. Imagine the casual players though. Nonone would dare to sell, instead they’d just click sell to highest offer..

Althoug this would make the economy more complex (which i’m a huge fan of ) i suppose that it would be the cause of some serious outrages of the community

Does the economy need more gold sinks?

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I may be very wrong on this so please exlain me my fault but: Isn’t almost every item you buy and soulbind a gold sink???

If you for example buy a precursor, storm, you exchanged your gold for something that has a value of 150g. No complains there. It was a simple exchange. (Except for the listing fee of 15% nobody lost or gained something) But now by equipping it you make it soulbound and untradeable! You yourself just lost 150g. That’s how i see it.

The mystic forge is rather a lottery than a gold sink. You have chances to get items that inherit a greater value and chances that you get things with lower value. You either lose gold or gain gold, therefor i think you can’t overall call it a goldsink because chances are that you might earn gold.

Btw selling stuff to the vendor is neither creating nor destroying money. It’s a simple exchange. If you don’t sell them you still have the valie they’d be worth.

That’s how i think about it, please note that i don’t have an economics degree nor am i very into economics so mind me please^^

Soul binding an item is not a sink, here’s why:

Let’s say there is 1,000 gold circulating in a very small economy. You have 100g, and another player has an item that they are selling for 100g. You buy that item, the other player receives 85g (15% in TP fees) and you receive the item. There is now 985g circulating in the economy.

Now you soul bind the item. There is still 985g circulating in the economy. You have not removed any additional money from the economy.

How do you count gold? Do you count the value of items in or not? If not then you are completely right. But if you see it’s value as just another currency of gold then you are wrong.

If i buy an item, which would just be a currency exchange then, the only gold that is lost is that of the trading fees, but then there would be another sink in me soulbinding.

Imagine someone owning a dusk in that little economy (and let’s asume it’s price would be fix) so there is 1000g in the economy and one dusk (500g). Grand total of 1500g. If i now buy the dusk 75g is lost but there’s still 1425g in the economy. By equiping it i take the dusk out of the tradeable items —> it disappears from the economy. There’s now 925g left in it.

That’s how i see it at least

(edited by Lucas of the Desert.2165)

Does the economy need more gold sinks?

in Black Lion Trading Co

Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I may be very wrong on this so please exlain me my fault but: Isn’t almost every item you buy and soulbind a gold sink???

If you for example buy a precursor, storm, you exchanged your gold for something that has a value of 150g. No complains there. It was a simple exchange. (Except for the listing fee of 15% nobody lost or gained something) But now by equipping it you make it soulbound and untradeable! You yourself just lost 150g. That’s how i see it.

The mystic forge is rather a lottery than a gold sink. You have chances to get items that inherit a greater value and chances that you get things with lower value. You either lose gold or gain gold, therefor i think you can’t overall call it a goldsink because chances are that you might earn gold.

Btw selling stuff to the vendor is neither creating nor destroying money. It’s a simple exchange. If you don’t sell them you still have the valie they’d be worth.

That’s how i think about it, please note that i don’t have an economics degree nor am i very into economics so mind me please^^

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@Gregorius What you seem to miss is that Arenanet has a lot of other things they are working on currently. Hundreds of things even. They won’t change the way to acquire precursors. Since they are passively working on the Scavenger Hunt the first changes you will see will mostlikely come in a few months, whinig on the forum isn’t gonna help you sorry.

Changing the probably most wanted weapon in the game can have huge influences and it must be thought through. If it get’s any easier, for example by making all dungeons or getting wvw badges very dedicated hardcore gamers will have the ability to just mindlessly farm them over and over and you’d see it dropping to 10g or something within weeks (even if you make it once per charakter) which will force many player who worked their kitten off here on the forums or out of the game.

We all know there are many bad things about random drops (pls stop using the word rng…) but there are good ones aswell! Rich and or hardcore gamers or completely equalized with all the others. The lucky one gets it, someone who has gold isn’t more likely to get it than others (having in mind they dump the same amount) and even extremly skilled players who could easily farm a skill challenge once a week to get them don’t have an advantage.
Many people consider this being “unfair” but it is in fact pretty fair if you see it objectively

Ok big boys, let's brainstorm

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

This will be completely ignored by the devs, but who cares.
So for fun’s sake:

How do we make legendaries remain as rare as they are now without a huge gold sink?
Keep in mind this must be doable by everyone without exception, as long as they put effort into it.
So some people cannot solo Lupicus, or do extremely difficult jumping puzzles.

Shoot.

Great topic idea, i played with the thought of creating a similar one ;D

You can’t please all people some will just be unable to do the most simple thing.
Having that in mind i vote for a super ultra hard jumping puzzle 200 or 300 times harder than halloween jumping puzzle which takes at least 1 hoir to accomplish if you belong to the top 1% jumpers.

Everyone can attend (maybe in a lvl 80 area or LA or whatever) luck doesn’t count neither does money Maybe something like the end boss in super meatboy if that name sounds familiar :P

~Lucas of the Desert

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@Surferboy and @Nozdrum
I totally agree with your posts! The main problem is that it is frigging hard to get a precursor. So people come here and complain ( != suggest something useful).

Think about it: if they made a precursor obtainable through story completion everyone would have one. What would happen next? 90% of the community would go buy lodestones, unid dyes and silver doubloons… over night prizes will not only sky rocket butbreak the ceiling. You’d have lodestones at 40g unid at 2g and silver doubloons at 10g each. This would break every casual gamer.

And before you scream: “there is no skill required” “this is just a grind” try to actually make a suggestion and tell us how you would manage to make it hard enough that it is still legendary. Furthermore arenanet should’t use all their programmers just for the legendarys… there are many other things that are worked on.

Lodestones

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

You are not ment to farm for anything in GW2.. that’s the whole point of DR. You are encouraged to do a variety of things, and lodestones then become available for gold,karma,fractals and coe. I don’t know why monsters are able to drop them bit my best bet is that arenanet wanted to give a few lucky map explorer a suprisingly reward. They didn’t want us to farm them over and over again.

People don’t get that they are supposed to be VERY rare drops. I still need 85 charged lodestones and i’ll get them just like i got the other 15: doing CoE runs with the guild, doing fractal dailys and maybe use karma for the jewelery boxes.
The thing is that they should be hard to get they are designed that way. It’s not like you can farm a week or two to get your infinite light or your gift of lightning/weather (which i am going for). It should take you months to get it but then you’ll appreciate the hard work you did and you are satisfied with your reward.

If that’s too long for you or you don’t like farming (playing the game) for them then i have one thing to say: don’t get them. It’s not required and no one forces you to get that weapon. Just go for a other skin if that’s too hard or too timeconsuming for you.

Why do I think that Precursors are fair price

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Thank you OZtheWIZARD,
Wonderful topic and finally some more people who understand that the way it is is the best way right now.
Most people tend to think that Arenanet should create an epic Quest line or incredibly much content around the legendarys and that is just so wrong. Those items are not meant to be endgame. Neither does Arenanet focus on legendarys nor do they want everyone to get one. All people can is complain about the current (not broken) system and they demand an update all around legendarys just for them to get it easier.

What people tend to forget: “Market Manipulation” requires a lot of skill and doing it propperly is not as easy as you think, they should therefore be rewarded… coming fom someone who lost very much gold at trying to play the market.

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

@Sauzo and @Surferboy
I guess my words sounded different in my head then what i actually typed. I meant: there definitly are prize caps which are just not met. So yeah the precursors will rise because, as i stated above, people still buy it since it’s less expensive than trying your luvk in MF.

The thing is: they will eventually have a limit. That is for example when prizes are 1200g+ and just one player alone figuered that if he trew 900g into MF he is almost guaranteed to get at least one precursor. That way he has a profitable success and starts spamming the market. Until then, you are right there, precursor prizes will still rise.

Some consider this unfair some (probably those who already have a precursor/legendary) consider it fair but all i can say is that this is the way it is.

As for the 24 times rise: well i referred to ectos since they are commonly used and very well know. I bet sone items rose far beyond 24 times, investing in these would have caused you to make enough money for having a precursor. Furthermore the money making is not fully based on ectos. You now get many other drops that also increased in prize.

Btw a time limit on the tp would crush almost every casual gamer. Hardcore market gamer (please stop with the market manipulator term, just another fashion word) would still make their profit. They buy all the (very little supply, due to insecurity of the sellers) off and wait till demand rises and then make a even better profit. It would play in their hands since most are already lost with a mere 15% listing fee. You’d see buy offers exaggeratimg waaaay faster than now since there won’t be a single sell offer anymore..

Nvm back to topic: Gold acquisition is much faster than back then, with the right investment e.g. 100g into ectos, t6 mats, unid dyes, karka shells, whatever you would have doubeled, tripeled or even 24th timed your money.

I don’t want to be mean but th whole point of legendarys was from the beginning that they were not supposed to be for casual gamers. They are not required nor are they essential for anything, it’s purely cosmetic and no one’s forcing you to get one. The bar was meant to be high. For the top 5-10% hardcore gamers.

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

I swore ANet said this game wouldn’t be a grindfest…yet everything in it is a grindfest, the precursor being the biggest one of them all. And if you just started this game, don’t ever count on getting a legendary. That boat sailed. You will be playing a catch up game you never will win. Precursors were 25g when the game came out, 5 months later, 600g. Fast forward another 5 months and you can expect to see 1200g precursors as inflation continues yet the means to make gold will remain the same. If you make 20g a day now, you will make 20g a day in 5 months unless ANet magically introduces a “cost of living” bump to all their mobs, DEs and dungeon chests. This is biggest issue, there is no “ceiling” for precursors but there is a cap to how much gold you can make physically(i mean you do need to sleep and work for a living i assume).

There are a bunch of things you got wrong in this post: First of all there clearly is a ceiling to the precursor prize. When it starts getting less expensive to acquire it in the mystic forge that is when prizes will have a cap. How many exotics you actually have to burry then is a different topic.

About the rise of precursor prizes: you are right. Precursors are still not as expensive as they will be because people are still eager to buy them off he TP. Only when player stop to buy them and go make them theirselfs then they will fall. And FYI 25g back then is different from 25g now. Since you are not only getting gold from monsters but loot too, being the main source of income, you have to take into account that ectos were 14s ea back then not to mention t6 mats which where even lower.

I wouldn’t call it inflation because people not really have a major disadvantage. It’s just easier to acquire more gold faster which means prizes adept to it. It has always been as difficult as ever to get a legendary, which is just as intended. On the other handside i have no idea of economics

(edited by Lucas of the Desert.2165)

Post your legendary progress!

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

1) Meteorlogicus

2)Well not really actually i’m partly done with all gifts, but i haven’t finished one.

3)Main goals are: Gift of Might and Gift of Magic: about 20% done, Gift of Weather: 15/100 charged Lodestones, 0/100 icy runestones, 159/250 obsidian shards, 19/250 ectos, 264/500 badges of honour and that’s about it

4) Don’t give up on your journey. It may be tiresome and it takes forever but you can do it! As for the precursor: i got lucky and noticed after the karka event 3/5 people got a lrecursor ( i didn’t) and everyone sold them. That was when i sold absolutely everyhing i had, all crafting mats, all ectos, every lodestone and core i possessed ti buy the precursor for 40g.
That was the time my journey began, having nothing, not even full exotic, but storm and a friendly guild and i hope that in a few months it’ll be done

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Hi everybody,

I was wondering about the drop rate of precursor in the mystic forge. Do we have any official NUMERIC information on this topic ?
Not the common answer, the higher the level and the rarity, the highest your chance.
Since Christmas, I already threw over 1’000 rare daggers lvl 80 in the forge, and quite a few exotic as well: got nothing.
Using Magic Find runes, stuff, boons and so on didn’t help.
So let’s have a look at it. 1’000 weapons give 250 tries, 0 precursor. With 100% magic find bonus, is the drop rate really still below 1 over 250 ?

Magic find is, as far as i know, only influencing monster drops. Neither Mystic Forge results nor dungeon chests.

And don’t misunderstand drop rate. 1% doesn’t mean you get one on the 100th try. Some may need 50 trys a few unlucky 2500.

Tell me Precursors aren't a problem

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

The usual response of someone unable to comprehend a simple sentence that states: I don’t want to play the market, never did, nor will, nor do I want to see others do it!

Please do us all a favor and plague some other forum with your brainless comments.

I don’t want to spoil you but almost every MMO nowadays has some kind of an economy. And people who understand it will always make a profit. That’s a given. That was possible in GW1 aswell… i personally made sooo much loss but i think it still is better than a gindy MMO imo.

Stop Precursor Elitism

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Question to all the precursor complainer: Would you be satisfied if they made the precursor obtainable by completing a Jumping Puzzle twice as hard or even harder than the halloween JP?

And if you awnser yes to that, because you probably think you are able to do it, imagine the outcry on the forums. People don’t want a real skill challenge because at least 95% would then not be able to do it. At the curren drop rate someone will eventually get it even if it takes a year or two.

Just think about it: Someone can’t get a legendary simply because they are not the top 5%. The problem is then that they’ll never get it! That’s even more depressing for the majority…

About the gamers and a staff member

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Well i hope you excuse me but this thread will be a shoutout to the gamers who are concerned about the economy and to john smith. I read the code of conduct that you are not allowed to quote the name of one of arenanet’s staff and or arenanet itself in the title but i just want to thank you, John Smith, for making such a nice and good functioning game .

All those people complaining about the current state of the game are those that wouldn’t be pleased if those changes came eitherway. Please just continue to do what you are doing right now and don’t bother too much with all the hate posts.

I additionally want to thank you for replying so frequently on those forums! It must be a pain to hear the playerbase (that posts on forums) complaining that they don’t get heard but you on the other handside get flamed for every little thing that could get misunderstood.

I hope you still enjoy giving us advice and or notifications because there is still a minority of players that welcome every post of you. I myself am very glad that you bear with us through all those, excuse me, childish idiots that scream in excitement every new word they learn (RNG, Strawman, Market manipulators, (and any oher conspiracy theory)….) without thinking about the consequences their changes and “suggestions” (flames) would bring.

Thank you very much, you have my deepest apology as one of the playerbase, for us beeing so narrowminded and hasty

(I am a casual – hardcore player i play around 1-4h per day, am close to getting my meteorlogicus but it will probably take me another 3-4 months to complete it^^ Pardon my english and Greetings from Austria)

Skillful play? We condemn you.

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

It’s so sad to see people not understand how a forum and how feedback should work. -snap-

-snap- You assume that I take forgranted the struggle with I would say that is a act from a simple minded fool who feels he / she needs to protect her / him self.

I am not judging anyone.. i just read a lot in the forums and i notice that people often state what they want for the game without thinking or at least giving a suggestion. All they do is complain and that’s a huge difference.

If you really do know how hard it is to make it skillful then why aren’t you leaving a suggestion? All people do is complain… and (hate/flame me or not) i rather think that your post right now was meaningless. All you stated was that my post is meaningless without actually responding to what i said.. if the gameplay or the rewards aren’t challenging or good enough for you that’s too bad but how about givin a SUGGESTION? What would you like to have implemented? What could they do to improve what’s wrong with the current state of the game(in your opinion)? All i did is asking a few questions and it would be great if you could reply instead of calling my post “meaningless”

Skillful play? We condemn you.

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

It’s so sad to see people not understand how a forum and how feedback should work. I don’t want to criticise you but hey what do you expect them to do now? How should you accomplish “skillful play”?? If PvE is not hard enough for you then go play PvP. Have you ever tried to program an AI? At least we have to dodge in this game and watch for our enviroment. Compare it to other MMOs.
Believe me i really don’t want to offend you but i am sick and tired of people leaving completely unrealistic “suggestions” whil they have no idea how incredibly troublesome and unbelievably hard to program, if not impossible they are… What we have now is far superior than compared to other games. If you don’t like it leave and play chess. A game that rewards skill more than anything else..

Make rare item accountbound/reward skilled players

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Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

funny is your native language german too? :P
back to topic: You are seeing it too idealistic. First of all you can do a hell of a lot money if you know how, where and what to farm. Secoundly it is way harder to get rich with the trading post then by simply farming stuff.
Just think it through: how can someone make profit with the trading post? The money he gets must be accumulated somewhere. They get it from those players that don´t know what they are doing, from those that try to make money with the trading post and from those “experts” that can´t even evalute a 15% trading fee. People who get rich really know what they are doing. It goes beyond calculating whether this crafted item will give me a profit or not (that´s why they all don´t by now).

Your other point is basically that the game is too easy i suppose.. well then good job you now belong to the lucky 1-5% that actually don´t have a problem with the new mechanics and you are getting used to it. But many others don´t. A perfect example is CoE with the destroyer (path 3 i think) where alpha comes and literally destroys every unexperienced group. I can understand your point but think about the others. Many players will severly struggle with such things. Ok this might be a bad example because you can actually beat him with two experienced guys alone who rescue the other ones while they are stuck in a crystals, but the point is that ArenaNet tries to entertain its whole audience as good as possible and a real Hardcore mode hasn´t been added, which will allow very skilled players to get even better rewards or titles.

The only good advice i can give you is to stay patient, content will get harder and more rewarding (although Ascended gear is a step in the VERY wrong direction) and don´t underestimate the TP. Since it is ruled by the community you have to be smarter than 95% of the players to actually earn money

(edited by Lucas of the Desert.2165)

Regarding Ascended Gear, High-End Items and WvW

in Guild Wars 2 Discussion

Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Well i thought a little bit about it and i´ve come to the conclusion that i will go for The Anomaly becasue it indeed has an awesome skin. I´ll even take into account that i have to farm an ascended gear later on so i can transmute it :/

But the Sapphire Pendant is completly broken. Pls tell me if i am wrong but it has no skin whatsoever is curently worth 30g and will be useless when the first Ascended necklace comes out…

Btw: they said that they will continue to add Ascended gear with later patches. But that was obvious. If they just introduce one item with better stats then they have to introduce the rest too :/ so it´s just a matter of time until some items eventually even all exotics will get obsolete…

Gear up with bug spray!

in Guild Wars 2 Discussion

Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Great post i totally agree with you! Should be reposted as often as possible!!

Is THIS going to be Lost Shores?

in The Lost Shores

Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

XDD it has been ages since i last saw this video ;D god i love the content and espacially the music videos of Fire of Spirit!!!

Lol i can exactly remember when i saw this video while still playing GW1 it´s from 2007 :P God this brings up memories xD

edit: Just like this awesome piece of them: http://www.youtube.com/watch?v=SXH_TIDrZVA&feature=related

(edited by Lucas of the Desert.2165)

Regarding Ascended Gear, High-End Items and WvW

in Guild Wars 2 Discussion

Posted by: Lucas of the Desert.2165

Lucas of the Desert.2165

Hi everyone,
I am Lucas of the Desert, i am from Austria but i play on the Underworld Server [EU] right now. My Question is: If you introduce a new max-stat gear what happens with the other “endgame gear”?

What happens with our exotic items? Will we have a disadvantage over players with Ascended Gear? What happens to all those great Mystic Forge items like The Foefire´s Essence, Infinte Light, Mjolnir or Halloween Exotics?

I am not a hardcore player, i managed to have a full exotic gear by now and my next goals were a sapphire pendant and the Anomaly… Will these items really have lower stats than the new average items? Or do you plan on making the Ascended gear so rare and hard to get that only a few can afford it?

So you have 2 options: You abandon every exotic weapon/armour or you give a handful of player a minor advantage.
Eitherway I personally am not very happy with this announcement. I played and adored GW1 and it´s the same with GW2 but i have a bad feeling about this..

Yours, a dedicated fan for almost 4-5 years i think,
Lucas