Showing Posts For Lulleh.6714:

[Suggestions] Interface Stuff

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Posted by: Lulleh.6714

Lulleh.6714

Nice ideas :-) and add “give ppl their money back from crafting a hedge in guildhall!”

LOL! =]

[Suggestions] Interface Stuff

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Nice ideas, especially the achievement stuff. Hope to see individual achievements for my 7 legs!

Thanks! I can imagine you’d like that, it would feel a lot more rewarding in a sense, esp since I plan on getting them all myself while I can just use a handful of them on my Warrior. =/

Bottoms Up achievement bug

in Bugs: Game, Forum, Website

Posted by: Lulleh.6714

Lulleh.6714

It works, I did it today. Thank you Anet! <3

Attachments:

Shatterer Discussion [merged]

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Posted by: Lulleh.6714

Lulleh.6714

No problem, I will add more timers if I see any others. As for different timers later on, things affecting this could be partly if the breakbar is actually broken or not and also depending on the time killing the healing crystals. Or it’s just random and/or bugged.

Just did a run, the 1st one was a bit early (14:13 perhaps), second one was on the second (first there’s a purple breath, smash, smash, BreakBar (12:10)). We failed to break the first one, the 12:10 one was successfully broken.

The third was kinda late, at 09:13 or so. Might have been delayed since we broke the BreakBar prior to this + there was the Healing Crystals.

4th at – 06:52 (just after the Purple breath) – We broke this one as well.

The 5th one occured at 04:52. Not sure if we broke it or not, he did take off though. The last one occured at 02:52, exactly 2 minutes after the last one and 4 minutes after the one before that.

I can also add that the breakbars we did break, was done under 6 sec so the dragon didn’t take off.

To summarize:

14:13
12:10
09:13
06:52
04:52
02:52

(edited by Lulleh.6714)

[Suggestions] Interface Stuff

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Posted by: Lulleh.6714

Lulleh.6714

Now this is one solid post. :o

If I am to add to this I’d say – make Runes / Sigils salvable. Doesn’t have to turn into valuable stuff, just anything that you can deposit into the back or just vendor trash. All those useless Runes & Sigils that just take up space is quite annoying.

You’re reading my mind, it would save a lot of time if this was the case. Maybe it’s intended to have it like it is though, not sure.

Living World S1... I'll ask again.

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Uh, I like this. I’m not really a story person but I’m more concerned about the what, 2000 (?) achievement points that I’ve missed out on. Altho I think it might be a lot of work considering the zones has been remade so they’d probably have to make “phased”(instanced) areas for this to work. But to compensate they could just put it in the store for say 2k gems. I’d pay it 10 out of 10 times! =]

What is your playtime?

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

I’m kinda new… but here it goes.

Attachments:

Shatterer Discussion [merged]

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Really nice post, I’ll try to join a few runs as well and I’ll reply here or send you a PM (if you prefer that) with more timers so you can update your post.

Edit:

Here’s some timers me and a friend noted down on two different maps.

14:12
12:10
09:51
06:55
03:55

-

14:02
12:09
09:38
07:35

(edited by Lulleh.6714)

[Suggestions] Interface Stuff

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Yes, but then again I’m not good with coding so I wouldn’t know. I do get this feeling that once you start changing one thing, another one might break.

I did come up with some more stuff that I initially forgot to list though so I’ll just go ahead and do it here.

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Add Seconds to Chat Timestamps

What?
Make chat timestamps appear as : ‘hh:mm:ss’

Current State
Right now the chat timestamps only shows hours and minutes, but not seconds.

Preferred State
[19:54:53] rather than [19:54], it’s probably just an old habit from a different game but it’s confusing to think people wrote the same second. The only downside is less chatspace… so the best idea is probably to add an option with different formats.

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Tab between players in the chat

What?
When the chat “editbox” is open, pressing tab will “tab” between the last whispered player. (much like target previous enemy)

Current State
At the moment pressing tab while having the editbox open switches between the chat tabs (for me it’s Main & Combat)

Preferred State
Instead of switching between chat Tabs pressing tab would switch between last whispered players. Maybe I’m doing it wrong but in it’s current state I see no way of utilizing this, altho I keep switching into the combat tab wanting to type to someone I spoke to earlier. Another good reason is if the chat is scrolled down too far so you can’t scroll up enough (saving scroll time alone) to select who ever you spoke to.

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Individual keybinds for UI windows

What?
Add some extra keybinds for subcategories inside the Hero Dialog.

Current State
As we know, pressing H (Default bind) opens the Hero Dialog.

Preferred State
I don’t know if it is possible but it would be nice to be able to bind keys for the specific tabs. For example, Equipment on ‘H’ (like it is now), Build on ‘N’, Story Journal on ‘L’, Achievements on ‘Y’ and so on.

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Track Dailies & Achievements at the same time

What?
Let us track both the daily quests(?) & achievements at the same time. (in the top right corner)

Current State
Currently the daily tracker is replaced by the achievements tracker or watcher.

Preferred State
As said above, it would be nice to track both at the same time. Additionally adding Fractal dailies to this would be cool as well, showing all three. If things gets too cluttered one can simply click the header to minimize the category.

That’s it for now!

[Suggestions] Interface Stuff

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Posted by: Lulleh.6714

Lulleh.6714

@Ryyli, not sure what to reply to that lol. ^^

I mostly miss a side bar oder additional bars for: food, tonics, birthday gun, gizmos etc. Like there is in most other MMOs.

BTW: there are achievements for every single legendary since they introduced legendary crafting – well it’s for the precursor, but it’s a whole track.

The step from crafting the precursor to having the legendary is quite big though, it would be cool to have an achievement per legendary as well. Thinking about effort from the devs I think it’s very easy to implement (could be wrong tho!).

(edited by Lulleh.6714)

[Suggestions] Interface Stuff

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Agree with those. Excellent suggestions and after only three months of playing! I can’t remember offering anything that constructive after three months. I think I complained about some stupid thing.

Thanks for the reply, I happen to be very picky with details and while I only played this game for 3 months I’ve been playing this kind of games for about 10 years. I figured it’s better to share my thoughts (than not to). I hope I ended up in the right part of the forums though, I was a bit unsure but I couldn’t find a specific suggestions forum but don’t hesitate to move this if it’s all wrong!

As for a template I couldn’t find one either but I took one in the CDI forums and remade it a bit, it should get the point across!

I normally don’t make posts like this due to certain toxic communities but I figured I’d make an exception this time since this specific community is everything but toxic, it’s really nice to see.

Weapons slots, like the GW1 Equip Pack; it would be nice when I swap from Staff to DD, back to Staff my daggers returned to where they belong vs having that space now occupied by a claw, or some other spam drop. Being able to designate one bag as weapons only; or no loot so cons might be stored as well, would be very nice, no?

I have actually been thinking about this one, now that you mention it. I don’t know how to make this the best way though, maybe rightclicking a slot containing an item “binding” the slot to the item. If another item is manually put in that slot the bind is gone. Altho other items don’t appear in this slot automatically unless there is no other available slot? The problem is when swapping from sword/sword (for example) with a 2-hander. The offhand appear in the first available slot while the main hand just replace the 2-hander.

(edited by Lulleh.6714)

[Suggestions] Interface Stuff

in Guild Wars 2 Discussion

Posted by: Lulleh.6714

Lulleh.6714

Hello everyone! During my fairly short time in this game (3 months) I’ve came across different things that I’d like to see change. Don’t get me wrong, this is truly an amazing game and I simply want it to be even more awesome!

It’s mostly quality of life stuff but I think many people reading this will relate to these issues.

I found a nice template in the CDI forums so I’ll be using that.
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Item Links and Guilds [FIXED]

What?
Change how linked items is handled if the player is in multiple guilds.

Current State
Currently when an item is linked it goes into which ever guild is being represented at the time.
For example; if guild 1 is represented and we type /g2 followed by a linked item, it will go to guild 1 even if it looks like it will go into guild 2 as we wanted. This is usually followed by a “sorry, wrong guild” but now this one goes into Guild 2 (it was supposed to go to guild 1 as they got the link by mistake).

Preferred State
The optimal solution for this would simply be to have links ignore guild representation all together so that in the example above, the item would be linked into Guild 2 even though guild 1 is being represented at the time of linking.

-

Salvaging & Quality Warnings

What?
Add an option regarding the Salvaging Warnings that appear.

Current State
Currently, when trying to salvage an item that’s of Rare or higher quality the player is being prompted with a “confirm” window (This is a very valuable piece of equipment. Are you sure you want to salvage ITEMNAME?

Preferred State
The idea itself is very good, don’t get me wrong. It’s just, being decked in full Ascended (or even exotic gear), rare gear isn’t that valuable anymore making it more an annoying thing having to confirm this all the time. I can’t remember where I saw it but I remember seeing an option for this in another game. It was like a drop-down menu so if it’s set to “Exotic” (which would be my choice), items of Exotics and higher will prompt this warning but not the ones below. In its current (and default) state this drop-down would say “Rare”.

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Clickable Achievements

What?
Instead of having the earned achievement disappear, take me to the achievement please!

Current State
When I earn an achievement today, it pops up in the the bottom right corner, just above the minimap. If I click it, it vanishes! =(

Preferred State
While I do know it vanishes, I still catch myself clicking it expecting to be taken to that specific achievement in the Achievement UI. So instead of disappearing, clicking an achievement would open the achievement UI on that specific achievement.

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Let the Achievement UI remember where I was

What?
Instead of being taken back to the “main menu” of the achievement frame, have the game remember where I was when I close the window.

Current State
Currently, if you’re looking at an achievement or a achievement category and then close the UI window, the game “forgets” where you were and you’re back at the Summary when the UI is opened again.

Preferred State
Preferably the page would take me where I left off so I don’t have to navigate down the topics back to where I were.

-

Change the header “Return to previous menu”

What?
Separate the Arrow and the Header on achievements

Current State
Currently when “zoomed” into an achievement the top header thing says “Return to previous menu”

Preferred State
It would be nice to be able to go to the category directly from the achievement. For example if we’re looking at “Fractal Frequenter”, clicking the header would take me to Fractals of the Mists and not to the Summary (let’s assume I clicked this achievement in recently completed).

I can understand that some want to be able to return to where they came from, I suppose it’s just logical to me / an old habit from another game. In order to keep both, the arrow that’s next to the header could be separated from the header itself, keeping this feature within that arrow. (see picture below)

http://i.imgur.com/GgUbiAH.jpg

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Add individual achievements per legendary weapon

What?
Give each of the Legendary Weapons their own achievement.

Current State
-

Preferred State
As an achievement enthusiast I was actually disappointed to see there’s no achievement per legendary ( “only” for having up to 5). Planning to get them all, it would be nice to get an achievement for every unique legendary I soulbind. =]

I think that’s it for now, I’ll be replying to this post if I come up with something else. Thanks for your time (those who read this).

(edited by Lulleh.6714)

vial of salt wrong stats

in PvP

Posted by: Lulleh.6714

Lulleh.6714

I think it may be intended, partly due to the name but also the fact that it would be way to easy to obtain compared to the counterparts. (Timegated (laurels) / 1 per account (HoT story meta achieve (Viper stats))

Champion Mordrem Thrasher - Iron Marches

in Bugs: Game, Forum, Website

Posted by: Lulleh.6714

Lulleh.6714

I think the problem is simply that the wrong NPC is spawning. After doing some research there are two almost identical NPCs. The ‘Champion Mordrem Thrasher’ & the "Champion Mordrem Vile Thrasher’. The Vile one is part of a Lvl. 80 event in the Silverwastes. But somehow this is the guy we’re getting in the Iron Marches too, making the achievement unobtainable. =/

So in other words, I believe the NPC is working perfectly fine except it’s the wrong boss spawning.