Obviously meters can be useful, but taking them as required and the ultimate measurement tool is wrong.
For which group will it be helpful or qintessntial? Speed runners, guilds who are actively aiming for xxx first achievements, people who ENJOY min/maxing. Or when there’s no progress after wipe number y.
Who doesn’t “need” it: Players who can still clear a dungeon smoothly w/o any deaths and are at the end nontheless happy with the result. Players who don’t seek actively how to improve their gameplay.
And now the important part: No group is less worth than the others, no matter what the meters state. The reason is simple because it all depends on one’s mindset and playstyle. Obviously there will still be name claling by some uneducatable kitten-controlled individuals and vice versa. But if you are not explicitely in a group for speed runs or similar, don’t assume the meter is the one-in-all solution nor your right to “evaluate” others.
No you don’t. You made that clear already. You just want rewards handed to you using the path of least effort. You don’t want variety, you don’t want alternatives. You only want to get the reward “now” without putting any kind of effort.
Oh and “more repetitions of the content,” or “more time spent overall on the pursuit" are not “challenge”.
No, that’s simply cheap generalizing of an opinion that doesn’t fit into your raid-clouded mindset and thus is too outlandish to comphrenend.
I greatly hate Elitists, who claim that players not as godly and skilled as them are entitled just by demanding more build/stat diversity, whereas its mostly them, who act and behave in such a manner.
I hate people, who trashtalk about unskilled ones as if they know them personally and think they deserve BS for “ruining their game experience” A sad excuse for behaving like the worst of worse a human can or should be.
While “hardcore” player may complain more that the content is too easy, those complaints might also still be better for developers than “casual” complaining about content they will never experience. Hardcore player will experience all content in either case. The good ’ol problem is always about finding a healthy balance between both types of content.
Personally, I have never spent nor do I plan to spend money in the cashshop. I count myself to a strange form of player type because one day I like playing hours long and one moment to another I lose motivation/fun and log-off in the middle of whatever I was doing. A cat-like behavior or something like that lol. And I’m really only interested in leveling up, unless there’s really an item that peaks my interest and where the farm-time feels like actually progressing towards the goal. Instead of, for example, games where you quest/grind and grind, but don’t feel much of a progress due to the “insane” amount of exp. required to level up (not the case in GW2, imho!)
This is an MMORPG no farmvile you want to do be successful at a game you shouldnt be able to especially with a MMORPG by playing 1 hour a day its not fair to people who spend hours and spend time and effort working hard to achive something.
Pro tip: If you want to work hard to achieve someting, how about trying a real life job? There, your achievments do actually mean something, even after the GW2 servers will have been turned off.
How about you also complain that peole shouldn’t be allowed to solo because it IS an MMO afterall. So working hard (in a game!) with a group > solo rewards? SCNR
Guardian was my first character because I’m a solo gamer and wanted a class that’s relatively forgiving due to my bad dodge reactions/reflexes. And the Guardian seemed to suit my poor playstyle . Holy power was nice bonus and their Virtues looked cool with the three passive effects. Female simply because I usually like their models better, though GW2 found good options for both genders!
Switch to the present: I have leveled a bunch of other classes also to their 20s and while I like the Guardian itself, it feels slower in everything in contrast to Warrior (whom I made due to the female Norn cultural armor lol) and friends. Nontheless, I want to try going the hammer-route with her as I’ve come to like hammers and have gotten a bit bored/tired of the Greatsword (both with Guardian and Warrior, though).
I just use this thread for my quick question.
I have a general question about the damage calculation. On my leveling Warrior (~ level 32) I just switched from Great Sword to sword (currently stronger than my GS)and off hand. And I was wondering why, according to the stat screen, my damage was higher when I just equipped the 1-h sword than with 1-h sword + equipped off hand (in my case warhorn with a bit +power). I doubt it’s that important, but I’m using the infamous full-signet build with 10 in Arms + Strenght and the remaining 2 points in defense, I think.
Thanks in advance