Personally, I would like to have a choice. A difficulty level for the story bosses that I can select. There is already the idea of it implemented, with the achievements. They could have designed it so you only pass “The Sky Is Falling” if you “complete the instance without being damaged by falling bloodstone shards or their explosions.” They chose to not do that but let you succeed even if you get hit a few times. For those who decide to challenge themselves, they implemented the achievement. And those achievements provide Mastery Points, which are otherwise quite hard to get in Tyria.
I haven’t noticed that leeway personally. My achievement qualification symbol always disappeared as soon as I got hit by falling shards or the exploding AoE, but maybe I had been hit beforehand without noticing it.
Otherwise: I thought that many fights – or lead ups to to it – were more annoying than “hard.” The “Protect Aurene” of E2 for example was simply hectic or messy, especially or maybe only if you want specific achievements (her shield above 50%). I always thought her shield needed to drop to a certain % before a large-is mob wave and as result Lazarus appeared (instead of that you needed to kill a certain amount of Veteran mobs).
Or the Vigilant achievement at the beginning of E3. Dulfy suggests to destroy the Portals and enemies before speaking to the wounded soldiers for an easier times, yet somehow the spawning mobs manage to defeat at least one NPC before I could destroy one Portal.
Episode 3 the last part where you travel with Braham and Rox through the dungeon: The final battle is not too bad (I had bad luck and got hit by his ice attack just before it died, disqualifying me for one achievement), but getting mobbed by Veteran, Elite and normal mobs on your way to it was somehow frustrating at times. Lously player skills on my part or not.
I for one want Lazarus to be an ally, even if only a temporary one. This may of course depends on how dire A-Net will portray the future threat(s) before all our Allies/friends rejoin for good (or bad). The current “party layout” seems like what I’ve seen in some cheesy drama scenarios (albeit not action/war-based), where the hero is temporary more or less all by himself due to some internal conflict. Here, we have Majory temporary leaving the party, Canach wanting to spend some quality time as a free person, Braham being Braham, Rythlok unavailable etc.
I do not doubt that, eg, Canach would join in on a “freelancer” basis lol, mind you. So that leaves us with Caithe (on her way to regain our trust), Taimi once Scrappy 2.0 is finished and Kasmeer whenever she appears again. And Aurene! I want Queen Jennah in Dragon Watch, seeing her talking about being envious of our "lifestyle.
And wishful thinking: Majory’s comment on becoming “embed” to Lazarus (maybe learning a few tricks as a result), makes me hope that this might have something to do with the new Necro Elite specialisation for the next xpack.
Speaking of Queen Jennah: I couldn’t play LS1 and only a tiny bit LS2, so how comes that our character – regardless of race – is so familar/friendly with her? Was that a (short) aspect in LS1/2?
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Basically playing against a warrior is unforgiving. Make a mistake and you die or can´t kill him while the warrior has room for errors. I can only beat worriors if i watch their toolbar carefully and am patient in what i do kiting and this needs time. Thers no fast kill against a good warrior. It´s no fun for casuals to fight warriors that are average or better. You need to understand the warrior´s capabilities and actualy pay atention to the small icons … And as mentioned a warrior duo is a killing duo that will burst down annything if coordianted.
What are these points youre making ? oh my kittening god. WOW you have to pay attention to when endure pain or berserk is being used instead of randomly hitting kitten…This kitten is hilarious,i just cant..Lmfao.
Grow up with your poor-man attempt of sounding snarky.
“Or, since everything is still overpowered, instead of buffing other classes lets just bring the 1 class in line. It just needs a few small tweaks so that its defense isn’t so kitten good while still putting out huge offensive pressure.
Change Primal Burst skills to count as T1 adrenaline skills. Forces the berserker to choose between more offense in berserk mode, or more defense without using it. Actually introduce a choice in the playstyle instead of just spamming berserk mode as soon as you can."
PvP and WvW only please. Thanks.
Geez, you don’t stand long in a discussion, do you? I wonder how (and if) you would survive a job interview…
That’s a beyond laughable comparison. If I had a Dawdler with that kind of nonsense as a potential employer in a job interview, that employer shouldn’t deserve me working for him, nor should anyone else bother to apply.
“The cost of leatherworking going from 0-400 is ~30G which is roughly on par with the other crafts using the other two materials. The difference comes with T6 which makes it ~70G to go from 400 to 500. It’s a little misleading to lump all leather together when the issue is just one specific tier.”
Yes, but a good chunk of the 400-500 expenses come from the Insignia (and some armor parts). For Leathercrafting, the raw required leather material takes ~ 50% of all expenses. For Tailoring the raw clothes material take ~1,7g of 37g, and surprise surprise, the leather parts around 10-11g. Not to talk about Armorsmithing, where 400-500 is a ta little cheaper (3-4 gold) than Fast Leveling 0-400
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I agree. The way up to the fight was actually fine. The profession-specific quirks were definitely a nice touch, which I’d like to see again further down the road. If I had to characterise the Cadeceus fight itself, the first to adjectives coming to my mind would be “tedious” and “gimmicky/annoying.” Not as tedious as Hearts and Minds felt (even though the feeling of it might have influenced/warped the real time it takes to complete it), but the “enjoyment” of beating on an HP sponge or spending more time in breaking a breakbar was hardly different for me.
At first I thought the dialogue with Majory was done this way because the Commander (here female Sylvari) was stressed out of bad things happening after another, but later on I realized it was simply how the VA of the female Sylvari sounds lol.
As for Braham: I also agree that I didn’t like his behavior. The main deal with his jerk reaction towards PCs new guild was that both talked past each other. The PC didn’t want to come across as sneaky in stealing DE away post-burial, while Braham probably thought creating and moving on with Dragon Watch is a sign of not respecting (or caring about) Eir. But overall, it’s still hot-headed Braham. Who put DE back in action, and in case of a Norn PC encouraged Eir to move on from the tragedy surrounding Snaff? And Eir certainly wouldn’t agree with Brahams plan to attempt zerging Jormag down. But I also want to state that I didn’t mind Braham during the main story of HoT (maybe because I haven’t played LS1?).
Mhm, I feel bad for derailing the thread like that: So yes, I agree that my gear is a mess. It’s partially so because I switch between my various characters a lot, thus being unable to really focus on a spec or character (and with my lousy ~100 gold I’m subconsciously too unwilling to really spend it in that regard). I’ll probably switch back to my Rabid Condi set and slap some cost-efficient runes on it as I’m purely into Open World PvE/LS. But thanks, I will sooner or later do some LS grinding.
Anyway: Yes, I managed to outlive Caudecus with that gear lol. In the worst case, do as I do and just run around and throw shards + use special action key. Things got more hectic once a Jade Armor appeared but if you are not a pathologic mouse clicker as I am, you’ll have it automatically a bit easer ;-)
A small correction after checking my character: I used the runes that were already in the exotics and/or weapon. I don’t like painting a false picture in that regard!
I hope it works as it should: https://gw2efficiency.com/account/character/Marina%20Blatthauch/share. As the Vatlaaw parts indicate, I’ve switched to the budget Condi Druid since HoT but used whatever I already have had (and found afterwards) to use in a power setup with Caladbolg.
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I just finished the fight on my (Power LB/GS for Caladbolg) Ranger and would consider myself as average to somewhere below-average skilled: I got downed A LOT over the course of the whole mission and as with Mordremoth mashed my heal button at every opportunity, but fortunately got only finished off once. I didn’t want to experience it pre-nerf as I’m a old-habits-never-die clicker and keyboard turner lol. I actually feel that, excecpt of bloodshard throwing and hitting counter magic, I hardly contributed to the fight and kept running in circles.
Overall: The small room didn’t help with the AoE circles, but to my own surprise the spinning “feature” wasn’t as horrible as I’ve read and thus feared (unless that was changed too). Without the more capable NPCs and on other characters who may require a better active defense usage? <shudders> Don’t want to think about it.
As reference: Except of Caladbolg and an Amulet, all of my gear was a mix of exotic and rare zerker Maybe a few green accessories in-between. No runes and sigils for that reason.
This whole thread just makes me chuckle though. Seriously, people complaining about sustain in open world stuff? I’ve never run a character with a lick of healing power or built for sustain in any way in open world and I’ve never had trouble happily mowing things down, including the new vets in LS maps.
Then be happy about your l33t gaming skills? I don’t know why people always want to indirectly brag about how “awesome” they are in the so-called trivial content parts of GW2. The whole mantra of “everything works in open world pve/LS/whatever is not raid” is as old and unhelpful (in general) as it can get. Like beating a dead horse²
Not everything in the game has to be at the level where you show up and you get a gold star, or in this case, a mastery point/achievement completion.
Certainly. But the idea of Ardid sounds fair enough to me. Don’t get me wrong, tough, I’m perfectly fine with ignoring the parts of content I have no interest in (I’ve yet to participate in any form of DS’ meta event, not done any Core Tyria mastery point rewarding world boss à la Triple Trouble etc) and while I’d like the mastery points, it was my own decision to not do that content. And I earned enough Mastery Points to to unlock the for me “most” important stepstones (Ley-Line Gliding, Stealth Detection, Poison Mastery, Exalted Existence + the complete LS3 track).
I think gold must be gold: only the best of the best should have the achievement.
Mastery points, in the other hand, are resources needed to make your characters grow, and their primary objective is to lead people into try different contents. Since getting bronze enough times proves the content has been tryed and played, further gating the MP doesn’t make sense.So: Gold adventures should get you AP and related rewards, maybe even exclusive titles. Mastery points should NEVER be linked to gold adventures.
Yes, I think this would be the best of two worlds if one is interested in maxing all mastery sections.
All of the adventures should reward futile perseverance and hand over the Mastery Points to anyone who fails, say, 100 times in a row.
This would just cause players to find the quickest way to fail rather than doing the actual adventure.
And? “We” are not talking about ascendent/legendary gear as a reward, but freaking simple mastery points. People who WANT and/or ENJOY doing the adventures will do them the proper way and/or doing it regulary to improve their time. Don’t provide another case of “I’m fine with it, so should everyone else!”
“If this were to be implemented I would hope it was for genuine fails, as in you actually were making progress and just ran out of time as opposed to someone just aborting it 100 times in a row.”
While failing 100 times continously sounds extremly tedious and mind-crushing, the logic of failing in a “legit” way, instead of simply aborting holds its mertits.
Sorry but no. If you want the reward from something then you have to earn it. Failing repeatedly is not.
Yet here we are, where you can fail events and still get minimal rewards for it (even within the same bronze/silver/gold category as with successful events) or it’s encouraged in the rare achievement requirement. And the masochist “leave it to me” achievement, where you basically have to die until you defeated the Veteran Mordrem Wolf, but to be fair this specific case appears to be rather developed around this “play style.” The only “earned it” part is in being persistent enough. Your original argument was that people would abuse it for the one-time only mastery point due to it being the easiest hypothetical way. The path of least resistance will always be there. See meta builds, optimal class composition wanted outside of the realms of speed clears etc. If they never played the specific adventures afterwards, they would likely neither do so in a legit way.
Besides, the dying x times was just one example. I think most of “us” would be happy for some legit adjustments if one were bothered with achieving gold at all costs.
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All of the adventures should reward futile perseverance and hand over the Mastery Points to anyone who fails, say, 100 times in a row.
This would just cause players to find the quickest way to fail rather than doing the actual adventure.
And? “We” are not talking about ascendent/legendary gear as a reward, but freaking simple mastery points. People who WANT and/or ENJOY doing the adventures will do them the proper way and/or doing it regulary to improve their time. Don’t provide another case of “I’m fine with it, so should everyone else!”
“If this were to be implemented I would hope it was for genuine fails, as in you actually were making progress and just ran out of time as opposed to someone just aborting it 100 times in a row.”
While failing 100 times continously sounds extremly tedious and mind-crushing, the logic of failing in a “legit” way, instead of simply aborting holds its mertits.
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“Also, something being my experience makes it a fact, doesn’t it? You might argue about it being/not being statistically significant, but you can’t argue about its validity, unless you call me a liar.”
No. It’s called anecdotal evidence, i.e it makes it valid in your case but not in an universal way. The same holds true in opposite cases as well. If you want to be cheap and explicitly victimize yourself with “unless you call me a liar” addition, please go ahead.
Ok, I have to say dis: l2p
Rly
Engi never wes a braindead guardian, and we dont need to be. Ft is great in burning right now, meta pve kit, strong roaming. Dats the best place for it in ages.
For wvw frontline joke go hammer, ft never been a great choice in frontline, it was just for making lootbags.As for ft5 – its great! A blind from the stun saved my life billions of time
It’s surprising how your inability to read shows with “L2P”, yet you managed to respond more or less within the topic’s sense in your post that followed afterwards.
I used the level boost on my Mesmer, simply because I had the remaining classes at 80 by doing it the normal way, and couldn’t be bothered to do it (again) on the Mesmer.
That being said, I enjoyed leveling my Ranger the classic way, while picking the occational pet on your travel through the zones. 25% movement signet never left my bar before I reached the the Druid talent.
What I found good on the 80 boost was the bags you get (if you haven’t crafted so far, or can’t afford the better bags on BLTP). The Strength, Vit, Toughness exotics, etc are better than nothing but certainly not something most would use out of free choice (even for “dedicated” Open World [Solo] builds, ignoring the “everything works” mantra)
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Never really understood the QQ over this. What is it used for again?
All exotic armor, and moreso for exotic medium armor. And it’s also used in Exotic Bows, but to a lesser extent.
Most of these generally have named counterparts that have most of the stats that can be bought for much less than crafting it on the TP.
Crafting exotic HoT armor has generally been a waste of gold. I mean it could be for the min-maxing, but in terms of pve is there much use in anything besides zerker? I guess for raids, but raiders that can’t afford exotics?
So I was thinking is there any other use? The only thing I can think of is if you’re really into making exotic marauders. Or Nomads. Or Celestial, but exotic celestial was always trash.
It doesn’t make any sense to me to spend so much on exotics, even before hardened leather was cheaper.
The usual case of just because YOU see no reason in doing it, does NOT mean there’s no problem or reason to make a fuss about it. Exotic Zerker gear is always ~3x+ more expensive than, for example, rabid gear. (~80-90 silver). And while you don’t see the problem, I rather prefer, for example, exotic Marauder on my thief due to my low skill level (which will hardly increase due to my playing habits), and I don’t draw much please of farming gold non-stop during on-off gaming times, so going for Ascended’s intended gold-sink spiral is in my particular case out of question.
But I agree that there are alternative ways, like the VB’s bladed armor where you can obtain most armor parts, without doing the whole meta (for the chest piece), karma if you have it en masse or find pleasure in farming it, and dungeons if you are into it.
As a short reference, GW2s action combat has nothing to do with it not having a trinity. Even Blade and Soul which’s combat is also action-based has some form of dependency with Blade Master and KungkittenMasters as tanks – as in skills in their talent trees that could manipulate the aggro generating % to some degree -, just without a real healer (Summoner had some support techs, I think).
I wouldn’t consider myself as complete Casual because sometimes I have a LOT of time at hand, but I’m an alt-o-holic and cannot decide on a character to really focus, tend to take extensive breaks once I don’t feel like playing anymore (months long, sometimes a bit more than a year) and have a really fickly gaming habit (i.e. sometimes I can play for hours, sometimes I simply switch between characters doing nothing and log out after a few minutes). So, I guess it’s like not “achieving” any substantial skill power-up for lack of better words.
I completed Hearts and Minds once after an handful of attempts, thanksfully without bugs! If I had to describe the whole chapter in one word, it would be “tedious.” Simply because you have to fight Fatty Dragon from Phase 1 onwards again. Maybe it felt more tedious because I was playing on a Rabid Condi Druid, which on the other hand let me tickle away on its HP when I had to dodge or run. I don’t feel as confident on classes I really am terrible with like Thief, Engieer, Mesmer, let alone trying it on Migraine Mode <shudders>.
I don’t know if it’s a bug or if I somehow moved too far away, but I had two times the scenario where Braham decided to move back to the other group members, instead of rezzing you or going with you towards the Chak pit after the quest-Chak was defeated and the NPC died. So maybe it’s not a bug and I moved too far back when I lured the big Chaks near the point where Braham first mentioned the pit.
First time was Dark Path, second time – today – Troll Path, where he only decided to help me fighting after getting hit once or so.
Was quite awesome to watch. Not something I could replicate, no matter how long I’d train (and lose patience)! All the orange circle spamming and the engery balls strongly reminded me of the various bullet hell games (http://tvtropes.org/pmwiki/pmwiki.php/Main/BulletHell). Something where I lose easily the overview and just don’t have the calmness for it
.
Also, raids in their current implementation are NOT hard.
Gearing yourself out over time is NOT hard.
There are plenty of people who will take players into raids who are not full ascended. Get your ascended trinkets and literally you’re geared enough to clear all of the bosses.
That people think that part is hard just baffles me.
You don’t find it hard. I do find it hard. I find it hard to see circles sometimes, because I’m colorbind. I think it’s hard if there’s lag, particularly because I live in Australia, and I’m 55 years old, and my joints don’t work like they did when I was 20.
This attitude of it’s not hard for me so it’s not hard is one of the things that make people resent raiding so much.
But making an easy mode is the worst possible way to make the game mode more accessible. The sense of love and enjoyment and feeling of success that comes from overcoming raids at their current level of difficulty is so satisfying.
Generating an easy mode sets us on a downward spiral of people only completing the content once and saying “oh, I’ve seen it, I’m pretty much done with it.”
Even if those modes have worse rewards, the impact of the story is gutted when there is no challenge. We saw that all the way through LWS1. There were other things wrong of course. But no, creating an easy mode is NOT the solution. A colorblind option? Sure.
If people played an “easy mode” of a raid and be done with it, wouldn’t they belong to a player group which the dedicated raiders wouldn’t want to “have” anyway? Most people seem to complain – ignoring rewards – about raids for being connected to the overall story, instead of raids having their independent (epic) one. I’m certainly not a “normal” player, nor in an MMOs target group, but I can get the same amount of fun from a story no matter how easy the encounter is. And while I don’t particulary care about raids as a whole anymore, I’d see no problems with a true story-mode (or an in-game spectator mode) without any kind of rewards so that it cannot be abused.
As for the overall identity question: I agree about the complaint about the Mastery grind. It may appear to be not tedious for people who love running meta events in HoT for most of their available gaming times, but personally it feels like a drag to get around 20k (without boosters) per event and need around 3,000,000+ experience. Whereas the Magic-thingy mastery in LS only requires a constant 508k per rank and you could feel a (larger) sense of progression with the 20k received. But to be fair, I don’t know if the different metas in HoT offer different amount of exp (i.e. TD offering more than, AB or VB).
I have hated in other games to see the divide between raiders (small %) and non-raiders (majority) and so much dev focus on raids that only a small minority of players would ever see at the expense of focus on content for the majority. One of the things that drew me to GW2 way back when was no raids. Sad to see that didn’t last. Just didn’t make sense for this game. Really, what has it added to the game?
focus on raids?
whats are you going on about?
they release VERY few raids and they even said that there are barely any people on the raid team
raids are not a part of general progression and are completely an option in gw2 for people who want that thing,and like the very small raid team there arent many raiders
Please read more carefully before you bother to reply with something. The “focus on raids” part did NOT refer to GW2 but to devs of other MMOs who have raids as the main progression method in the so-called endgame. He even stated *"I have hated in other games (…)"
Overall HoT has – for me – quite a few annoying issues, even though I can safely ignore the parts not affecting me (like raids, fractals, ascendents, legendaries). Some of the story achievements are simply kittened. Act II Leave it to me (klilling the mordrem veteran wolf alone in rabbit form). Or the Chak Killer one in Act III: Not that bad, but annoying, especially if Braham, instead of reviving you, had decided to wait with the others for you. Thank you Braham >_<. I want to slap the developer who decided it was a good idea to give a Chak also a defense-reducing acid attack and knock-down potential. Again, more annyoing than “hard.”
Or that the mastery hunt is still as tedious as in the beginning. I guess it depends on the event chain/magnitude, but 20k exp for 2.5 Million required experience is not fun. Only Diablo 3’s Pragon level grind feels worse. BUT that may just be me.
On the other hand, depending on the class I’ve come to survive better against the kitten frogs and the more dangerous mordrems. Even though I like some build diversity (i.e powers or condi), I found myself mostly with Condi builds as the exotic BLTP gear is quite a kitteneaper than berserker (or the seldom valkyrie) equivalents. As I’ve never played that much, I obviously don’t have tons of karma for the Orr zerker karma merchants, but that shouldn’t come across as a complaint.
“If 80 levels doesn’t teach you how to play your class properly then ‘Houston we have a problem’!”
Define properly in this case. I’ve leveled all classes, except Mesmer the right way through Tyria. But that doesn’t help me in some personal story instances or at certain open world areas if no matter where I dodge I’m swarmed by red circles or mobbed to death. Did I get better in any way overall? Maybe. In a mouse-clicking, keyboard-turning way lol. I still die more often than before on some classes. That’s not meant as QQing here, mind you.
“It wasn’t meant to say that every single thing in the game would be beatable by every build. That wasn’t even true in the core game.”
True but according to most of the self-proclaimed pro-gamer community here the “consensus” is “Everything works in Open World PvE” which is one of the least helpful phrases ever, at least if you are solo playing from time to time.
There is way to much garbage drops in the game and no way to easily manage your limited inventory. Perhaps a ‘sell-junk’ option that’s always available from your inventory form instead of having to find a merchant.
SWTOR was quite comfortable in that regard. You could send your companion away anytime you wanted to sell your junk drops. It took them – I think – 30 seconds as default.
So~ I beat Fatty Dragon with my Druid lady – RabidCondi, Troll Urgent, Spike, Viper, Flame Trap – today thanks to lucking out two times. Both ironically during the gliding phases: The first time I was hit by a rock but was able to get back in air in time. The second time, rocks again and the phase ended gut-based a few seconds before the downed state got the best (or worst) of me. I first intended to grind the mastery exp for Stealth Giding (as I read it would prevent you being hit by the rocks), but the tediousness was ulitimately not worth it before I decided to give the fight another shot.
The last phase of portal-stunnlock and beat on him was simply a test of patience until the mobs were few enough to finish the rift channeling and rushing to Fatty Dragon to apply as much damage as possible.
Again, I dread the thought, and won’t possibly do it, to finish HoT with my other characters – mainly my Engineer and Thief – as I’m quite terrible with the first and still testing Condi vs Power with the latter.
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Yeah, tedious feels like the correct word to describe the Mordremoth fight. I think, they could have been a bit more lenient with it and let you restart the Fatty Dragon battle in the last sub-phase before you died (e.g. the phase before the first/second gliding phase). That would help me to not lose my concentration (and motivation) after attempt x, especially as each attempt feels like you fought for “hours” and this imagination scratches on my (average) ability to focus (even though I can play for hours in general). What happened in reality is that after a while I start to feel tired and simply log out, intentionally losing all progress, and just switch between my characters or do something else – and I dread the thought to try the fight with any of my other alts – as the ranger feels like it’s much within my comfort zone for that kind of stuff.
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
AH! Thanks for the information. I should try to pay more attention as I somehow didn’t notice the purple shield (or it being responsible for the confusion). I turned from him away as well and just ran around lol (same with Mordrem-Eir and her burn-spamming attack). I may also try out if power damage and/or pure ranger feels less tedious during the whole mission. The rest is to not lose overview – which happens easily for me when things get hectic – during the gliding phase.
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).
Sorry OP but what do you want to hear? If your build doesn’t work with the boss then you need to change it. If I could do it on the old difficulty with 2 deaths on glass viper engi, so can you on this nerfed difficulty. Just don’t stop and move out of aoes all the time + prioritize the mobs and the fight will be easy.
I know such pansy questions are beyond the league of pro gamers, but c’mon your first question was clearly mentioned in the OP statement and doesn’t require a college or university degree to locate.
Here, I even copy+paste it for you “Is there an engineer build that I can use to complete this Cadecus fight.” The short description of his current build is there for reference and not to indicate he doesn’t want to adapt it.
I don’t think simply buffing classes is going to be enough, some classes need completely updated Traits/Skills and even (for example) Profession Abilities such as Necro’s Shroud. That’s a lot more work, I’d assume, than just increasing some numbers. Not just talking about Necro here either, Revenant (for example) is the worst class in my opinion thanks to it being clunky, unfinished and the fact that everything it can do, every other class can do better.
lol why do you as you ignore any other game mode than pve think you qualify for statements regarding class efficiency ? You have no clue about pvp, you have no clue about wvw so please do people a favor and first gain experience, afterwards you can write balancing novels.
Yet here you are, wanting to cater to PvP in whatever form only, newsflash master of tears, it’s not you who decides what qualifies as class efficiency. U mad broh?
Power or Conditions?
- Something that I have never really considered. I went with the map chat advice of using Berserker a few years back. Would the weapon choices affect my options? Example: Going with Longbow and Sword + Axe means I am better off with Power?
In most cases it does influence your choice. Longbow, sword, great sword, off-hand axe are largely power weapons, ignoring the side-effects of some skills and great swords more defensive orientation. Shortbow, torch (and sometimes dagger) are condi. Mh axe is mixed, but as far as I know is chosen for condition damage due to skill 2 for more bleeds. In your example, yes, Power’s correct.
As for Druid: While I’m also no fan of support specs due to my heavy solo focus (and with my low-ish level of skill the phrase “everything works in Open World PvE” does not apply), I also don’t want to miss the passive 33% movement speed bonus. Yes, there’s the 25% signet and a self-boon Ranger build.
“Of course a derogatory statement can only come from someone who chose to play a guard exactly for its simplistic gameplay that requires near zero thinking, making it a class for – that’s right you guessed it – dummies, who are not up for the really taxing challenge – to play a class that actually requires more brainpower than playing a class that almost entirely doesn’t require any skill to play yet still the odds of winning are always great.”
There’s absolutely NOTHING wrong with people wanting to play a simple class, no matter how derogatory you put it. And I assume you are smart enough to know the reasons for it, and that the reason doesn’t revolve purely around PvP or whatever strikes your fancy. That the self-proclaimed high-skilled gamers who play more difficult classes will start to complain at one point is nothing surprising, really.
It’s basically the same BS with BnS’s Summoners where some kittens keep on kittening nonstop.
Lmao can all of you stop talking as if you know me or make assumptions.
https://youtu.be/UHNbX2xdYkE?t=513
I’ve played S/D on a higher level than all of you here. Also S/P same situation (when it was strong af)
Nerf D/P all you want, none of the other sets will be viable in PvP, closest one or can be considered would be Staff.
Talking about weaponsets in general and S/D gameplay
https://www.twitch.tv/videos/123950964?t=1h59m30s
Also Jana, you talk about as if D/P is OP in SPVP, you aren’t even close to be remotely good or be at the top to understand how it is to PLAY D/P there. There for whatever you say has no impact because you don’t know how it is to play at a high level SPVP.
If you talk about this beloved wvw utopia i couldn’t care less what they do to dp there, remove it for all i care
http://imgur.com/a/vHtPF more oldschool screens from when i played S/D
Nobody cares abour your self-praising bragging rights.
I have been running an (old) Condi Bleed Druid build (based on https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-WvW-Bleed-druid/first) once I had the complete Druid spec unlocked. Overall, I still like it as a low-ish skilled lazy player, unless I’m getting badly mobbed like the Mordrem flock in Tangled Depth before you reach the zone change to Dragon’s Stand. I mainly use Druid for the passive 33% run speed buff, though. If Zerker gear wouldn’t be ~ twice as expensive as the rabid gear on the trade post, I’d switch around a bit more often here and there.
I have one of character per class, and only on the Guardian Cooking because it was the cheapest to level to gain a few character levels. As I get EASILY bored and nauseous from doing the same thing over and over and over (which for some ironic, double-standardish reason hasn’t applied to leveling characters through the same zones), I have about 80 gold <LOL> and refuse to waste it on leveling a gold-devouring crafting type, just to find something else after a few weeks and ignore GW2 for another couple years until I think “Hey, let’s take another look into GW2”.
Conditions are a viable source of damage, Orpheal. The sooner you and everyone else accept this truth, the happier you’ll be.
The issue with condi imo is that by cranking it to compete as an option for the zerk meta dps in PVE its become pretty oppressive in other areas of the game; WvW in particular. Yes, I realize that the wvw doesn’t even hit the balance dev’s radar for consideration which is an unfortunate reality of this game – but a guy can still hope, no?
That’s why it’s more important to demand for a proper balance split between PvE, PvP and WvW, instead of being like Orpheal who sounded sometimes like a bitter person because he got rekt too often in PvP, WvW or in both, or who wants his glorious Zerker or bugger off days back.
ele’s crit procs are weak and on long cooldowns, so precision isn’t very useful. I skip it in favor some some vitality. Ele’s low health pool makes vitality really nice. and if you’re running water, throw in some healing power too.
Do you refer mainly to Burning Precision in your first sentence? As I can’t find any other crit procs on a long cooldown, so that’d be a neat nice-to-know aspect. In that regard, the build build would be something like http://gw2skills.net/editor/?vFAQJArYhUMouhlNwoB0RsIAYut2ZbudIGsDKCBBgCwDA-ThxCwAn2fopyPIKBfpFAwJAwn6PAA-e, I guess.
And I honestly believe that you argue and “oppose” buff threads and threads like this just for the sake of arguing (aka you don’t see an issue with <insert skill/weapon/profession>, so you think that Anet won’t also see it thus it’s perfectly fine), seeing as you sound like a broken record and everything you say boils down to “everything’s fine. I disagree because I think that anet think” Be it here or in every profession forum you decide to post. You don’t care about how it was argued, but just don’t like the general idea.
The questions is not how to redesign Guardian but why? Guardian does have weakness and some weapons/skills are outdated, but overall, it is the most versatile class with the most options. It is also effective in every game mode.
If there is a redesign needed Rev are right there —-—->
While valid, you missed the point a bit. The opening posts clearly states that this thread is purely for fun (i.e. even if a profession does not or would not need a redesign for valid reasons at the moment). So the “for fun” part is the answer for the why question.
Two systems im glad are not ingame.
No housing. While it looks nice, it adds nothing in an MMO. Guild halls are much more important. As for fishing, what does it add? Do you have a food supply shortage. If not, it adds nothing to the game. If you want it for relaxation between heavy contends, you might want to close gw2 and instead try games like minecraft or fishing simulator, where relaxation is thr purposethats your personal opinion. Housing and fishing adds a lot for players who enjoy worlds that allow good immersion and have historically been enjoyed by many in great titles. See Morrowind, Oblivion, Skyrim, ESO, Wildstar, LOTR, Rift, Archeage, BDO, WOW amongst others. Not everything needs to have an Adrenalin hit/reward to be fun. Older players get this more than younger players perhaps.
Oh look, all these games have it, this game must have it too!
This is not an argument to have it added. If you want things like this added to the game you have to show how ANet could make money out of it. Or how it would bring in new players, so far everyone wanting added to this game are just “it would be cool”. Something being “cool”, is no reason to add it, the same as not liking something is not a good enough reason not to add something.
As I have said, these would add nothing to the game in the long run, and would be a system that would have to have a purpose to them out side of “I just want to fish and make my house look nice” ANet wants people to be active on maps, not all crowed around a lake/river not doing events, or making a “living world” where people help each other.
I can imagine it now,
“Champ on my tag”
(a few minutes pass)
“champ on my tag if anyone wants to kill it”
“No thanks, I’m fishing. Going to get me some loot”I remember when you could get a seahorse mount in wow by fishing. Everyone was doing it. You would see people all standing at the shore fishing, it was world of fishing craft.
Yeah because farming champs the upteenth time becomes more interesting than the last hundreds of times, right? Once you hit max level you have basically nothing major to do but to farm champs for open world stuff. If you truly enjoy it, who am I to ruin your personal fun? It’s that easy. So there would be technically <nothing> wrong in adding something like fishing. Rest assured, you don’t need to like it. And there’s no hard rule that other players on the same map as you would do it 24/7 either. If they were to still ignore your cheerful plea to kill the champ, there are probably other reasons for it.
The only form of competition in PvE that has “always” existed was the rush for server first, world first kills in raids or in leader board settings. Yet the formerly-mentioned seems only be known in MMOs where raids are the main (and sometimes only) endgame content.
I cant because i fall asleep while on pve…. easy and boring.
Then don’t do PvE?
I loved my Condi Bleed Druid during my time through the HoT zones, i. e. until the end of Tangled Depth story. I played her first as the standard power ranger but decided to switch to Condi Druid thanks to Kazi’s Guide https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-WvW-Bleed-druid. Don’t ask me why but suddenly the enemies dropped like flies (well… faster than before). I also thought that my Condition Reaper was “stronger” than the Power build. Mainly as I used Power when I had collected the necessary HoT hero points and felt in HoT despite pets quite fragile (due to my low skills).
“(3) Dulfy’s amazing list of solo hero point locations, and her videos bookmarked for quick reference”
Dito. Thanks to the the locations and how to reach them, I only had to bother with one or two hero challenges (as I ignored those in Silverwaste and the dry-thingy map), where a group would be required.
But otherwise I agree with the OP. Getting those narcistic responses à la git good, l2p lolz, or “I had no problem with it, so everything is perfect and you shouldn’t have any as well” is not helping anyone. Or “PvE is easy-mode just spec what you want.” Sorry, for being such a bad player but if it were so easy for me, I wouldn’t ask in the first place. Of course, I admit that my general dislike of those meta-event-only maps à la Orr or all of HoT doesn’t always increase my motivation or patience.
But yeah, frog enemies are pathetically annoying. Similar to Smokescale, which I love as a pet, but try to not catch their attention ever lol.
Making the game worse and ruining balance because “new players” or “people might not be smart enough to understand how skills work in multiple game modes” is a BS cop out excuse.
Games should NOT be made worse just because you feel the need to design around the dumbest person alive. I’m sick of this garbage mentality showing up in every game. Humans should not be coddled and treated like morons, they should be forced to become more intelligent and aware of things, but instead we just coddle them so much that the race as a whole is going to start getting dumber by the year because we need to cater everything to that one guy who is too stupid to understand that the steaming hot coffee fresh they just bought might burn their mouth if they drink it.
Disgusting.
Don’t worry, the second time you buy that hot coffee fresh, you remember it’s hot when you touch it.
Splitting skills for PvP and PvE seems to be fine for most of you. It may not be an issue if you only play PvE. It also may not be an issue if you only play PvP.
It is indeed an issue if you play PvE and PvP and both with multiple classes. The required skill knowledge increases drastically and ends up frustrating.
Also remember how confusing and unclear this will be for new players.
Don’t think in that limited mind please: just form your point of only playing one mode.
Please speak for yourself. You might end up frustrated and confused, but lets be real here. To think all new players are mentally deficient is a bad way to go about setting precedence for “balance”.
Balance should be done around the high end of every mode of play. Yes, this increases the “burden of knowledge” but that ultimately creates a healthier state as people have more information as a whole.
Thank you. I find this coddling mentality demeaning to all players.
You mean the players who don’t know how CC works? Who can’t execute a breakbar against the Shatterer or any of the Wyverns? The overwhelming majority who spam buttons at any open world event? The fair number who do the same in pug fractals and dungeons and raids every single day? You really don’t think Anet has justification for dumbing down the game when people can’t even handle dodging?
The playerbase can blame itself for this as much as a lack of dev resources.
Hello. I’m one of the dumb, mouth-breathing, skill-clicking players you just neatly described and I still am in favor of PvP/PvE skill split.