(edited by Many Pesky Monk.3140)
Showing Posts For Many Pesky Monk.3140:
that was me saying gw2 is antisocial (topic got deleted btw)
i agree with everything here,which is basically the same point
Did you delete it or did Anet delete it?
Creating a party/group isn’t needed because of how loot and kill credits work. As far as I know you can just help someone kill a mob and you get credit for it.
I have seen certain mobs in zones which requires more than one people. I’ve seen people calling out other people on the chat to kill a big mob somewhere.
So you do need each other at certain pointsYou can’t do certain DEs alone, so you wait for a few others to join. Isn’t that grouping? You end up doing the DE with 3-5-10-20 people…isn’t that grouping? What’s the difference?
I can’t comment on the community feeling cause I just started playing the game, even though I pre-ordered. But yeah I see what you mean, it’s awesome to have a community, to know people for their skills, or bad attitude etc
Yeah but see, you get grouped automatically without being grouped up if that makes sense. You don’t actually need to be like “hey, wana group up and do some DEs?”. You don’t need to talk to people other than mention where the DEs are happening, and to tell others to revive you.
I saw this post here claiming that GW2 is Anti-Social. He is right, to a point. Just a misuse of words. It’s not that it’s anti social, it just lacks social depth…or social aspects which have made MMOs famous. Take WoW for example. It didn’t became famous because of it’s super amazing gameplay, matter of fact, that game really sucked in terms of gameplay until patch 1.8. What made it famous was it’s social aspects. If you did something awesome, raid or pvp, you were known throughout the server. Guilds had recognition throughout not just the server, but the entire game. Players that did dungeon runs in x amount of time, or just overall skilled players were recognized. Everyone knew the trolls, the world pvp gankers, thekitten etc. It had a real community. That is something this game lacks. A community worth staying for.
Most of the people that play WoW are bored of WoW. Why do they stay? Because of the friends they have made, you truly make long lasting friendships..well before you did. Not so much after BC. But anyway my point is, that this game needs something like that. It plays more like a single player rpg in an online world. You don’t need to group up with people or make friends, you just do your own thing and interact with people only when needed.
DEs for example, because of the way it works, you don’t need to group up to do them. Just go to the DE, let other players randomly come, do the event and everyone leaves. No one groups up to go do other DEs and such. In dungeons, most pugs don’t even speak other than mention how to mechanics work. Then after the dungeon, everyone leaves without grabbing adding for future dungeon runs etc. They just leave like they were in an LFG queue. There’s no need to group up with people and do things with because of the way the game is, while it’s great..it also has that flaw that you don’t really make friends or group up with people to do activities. It kills the social aspect of the game. I think that’s what the other poster was trying to say and I completely agree with him if so. Thoughts?
They were originally intended to be that way. You get a piece of awesome loot at the end of the dungeon, along with the tokens. If I find the link I’ll put it up. They obviously took that out of the equation and idk why.
@ Brewmaster.
If that really is the mentality Anet is trying to instill in players, this game is going to be very underpopulated after about two months. “fun” in an mmo is progressing your character. I’m not saying there needs to be a geargrind, but there needs to be a reward for all your hard efforts not just..hey do it for fun man. If we’re going by that sense, might as well play mario kart all day.
Point is in an rpg, mmo or otherwise, you are ALWAYS rewarded for your hard efforts. The witcher 2, you get awesome mats and loot and money for killing bosses and doing certain quests. WoW, you get gold and epic gear for completing raids. In GW2? Some kitteny blues and greens not even worth salvaging, you might as well vendor them. To get the good gear skins you have to grind the dungeon about 60 times for a full set without a weapon. Trying to instill a “do all this hard work just for fun and no reward” is going to be their downfall. This is 2012, people like to be rewarded for their endeavors. That, is fun.
Also the gear treadmill isn’t gone. Instead of stats, it has been replaced with skins.
I’m not sure if it’s an issue, but theres no way of exploding the most convenient bone minion. It could be related to the necro minion AI but theres sometimes one minion attacking and one next to me. When I activate putrid explosion, the one next to me explodes instead of the one next to the mob. Also, when one’s health is lower than the other, I would assume and hope that when I use putrid explosion that would be the first to go instead of the one with full health, then the other one just dies. It’s quite annoying. There should be a better way of determining which one explodes first.
This. Is. Epic! Please add this into the game..or atleast allow certain mods to be used. I still don’t understand why we can’t use mods, it makes playing a bit more fun and interesting. In any case, I approve of this 100%. Should definitely be added into the game.
I took a look at the PvP armor locker and though…why isn’t there one for PvE? The whole point in getting the “best” gear is for aesthetics. They offer no better stats than any other exotic gear. If you transmute your gear to something else you want, that previous gear is destroyed. The skins you worked, and farmed so hard for is gone. So if you ever want to look like that again, you would need to farm them up again or spend gold/karma etc. Simple solution. Add a PvE locker for the exotic gear sets and weapons (especially legendaries), so we can just switch between skins if we have the transmute stones or whatever.
I miss social things in GW2, people just pass by, it’s like I’m playing with NPCs.
I completely agree. It’s like playing a single player rpg in an mmo’s world. Theres no need to group with others, other than dungeon runs. It’s kind of hard to make friends and have a community because of it…it sucks. GW2 lacks a social setting. It’s whats made mmos so popular. The only reason people even talk to each other when out in the world is to either be revived, ask where things are happening, or ask where a certain heart or spot is. That’s it. Quite hard to make friends when it’s like that.
Very very awesome to hear that boss mechanics will be looked at, I am so happy to hear that. But colin, I have a question for you. What about the incentive to do these dungeons? Doing them 60+ times for the tokens for dungeon gear is extremely grindy. The drops in the dungeon just…suck. They’re only good for vendoring for a few silver. I was very disappointed when I saw they didn’t drop any of the dungeon gear or rarely drop any exotic/rare gear. It makes getting the tokens feel like such a big grind.
As others have mentioned, some explorable modes are much longer than others…and you still only get 20-30 tokens per run as well as the repair prices/money gained throughout the runs. Will any of these be addressed? Is this the way it was intended? If you can reply to this so I can gain a better understanding, it would be wonderful.
But then who do we fight in Arah story mode?
One of his generals? Like his highest commander? Or maybe Zhaitan himself, but we don’t kill him. Only weaken him, and in the mega event we fight a weakened Zhaitan.
Clearly this doesn’t apply to level-capped players, but have you considered targeting content at a higher level than your character? I prefer difficult content, so personally I tend to look for content that’s 2 levels higher than my own.
But that’s not really an excuse. I thought at whatever level, DEs were supposed to be challenging because of the downscale. Wasn’t that one of the selling points of this game? The entire game being endgame, being able to go back to lower level zones and still be challenged? If you are recommending going to higher level zones to get more of a challenge, then that means there is a problem. Am I not right?