PvP state is a sad sight. I haven’t logged on it weeks, not even to test the new pvp map type. My main issues are:
1) More game types, what the hell is Anet doing. It’s been months, release another dam game type already.
2) There needs to be a separation of players in hot-join. Why not make brackets with the ranking systems 1-10, 11-20 etc so at least players with relatively same experience levels in pvp are matched against each other. Rather than new players getting stomped or constantly being stomped by players who have just simply played much longer.
3) Increase the glory points for point captures/defends etc rather than just pure kills. With a point based objective game type only…..kills should not be the main glory gain.
That’s my main three, so many others but those need to be addressed before I log back on. I keep watching the forums but Arenanet isn’t even addressing the community anymore. Extremely disappointing.
You won’t wee new game modes in the near future because the “class balance” made around conquest. Imagine a CTF etc where thiefs porting around with flags(huss huss i don’t want too see this picture)
If the game stays as just “Conquest” PvP will never amount to anything large. Maybe like 5% of a player base would be fine with one variant.
Regardless of the amount of maps, the balancing issues (which for me is huge since Ranger’s are as useful as a fish out of water which is disappointing since the massive buff to underwater combat for some inexplicable reason), bugs, and tournament wait times. I am tired to the point were I haven’t played in 3 weeks because of Conquest.
I’m not saying the variant is bad, but the only variant so long after release? Are you serious? The game could have 10 new maps added and if they are still Conquest, I’m still going to wait for patch notes for new types before I even bother. It’s frustrating me enough that I don’t even care to play WvW or PvE either. I still haven’t played on the new PvP map because I found out it was conquest. Does this bother as many as I think it would? The mists have been empty and anyone who loves PvP is not going to sit around rehashing the same variant 24/7. In particular, where the hell is capture the flag?
Guild Wars will never attract a large pvp community if this is not going to be addressed. Even the idea that people are leaving because gear is the same is ridiculous. Halo 4 gives you the exact same gear level but they have over 8 different variants already (it’s been out for 3 weeks!) and its attracting huge attention.
I’m not playing because of the constant Conquest game variant. I’ve been on a 3 week break now and until I see a new game variant being added, like where the HELL is capture the flag! I’m not playing, PvP, PvE or WvW. Just not going to bother.
Arenanet needs to address the PvP community because I remember 3 weeks back, the Mists were absolutely dead. You can’t make a game with such high PvP hopes then only offer Conquest, its complete suicide. What is World Of Warcraft up to now? Last in Lich King there was 5 different variants I believe, which is still low for PvP gaming but still, if somehow Blizzard managed to think of game variants, I’m sure Arenanet can.
Nikko, I haven’t touched my ranger is weeks since there is really no reason to bother with the class.
I’m sick of conquest. I love the game and the mechanics but as of right now. I have not touched GW since Halo 4’s release. It’s sad but I can’t bother. I love PvP but the same exact game variant is driving me insane, literally up the wall. Not to mention that the guild system might as well just be a organized chat log with nothing else. I still haven’t got my main to 80, maybe because he’s a ranger and they are worst than a mesmer’s clone right now but still.
I hate complaining on games, especially since I love GW2 & Arenanet but honestly, can we address the obnoxious issues at least in a statement of whats to come? Rental arenas is not what I wanted to see next. There needs to be more game variants for PvP, that all there is to it. Every game with a system know for its great PvP releases with multiple game variants. Why GW2 is still conquest? I have no idea.
It’s getting brutal. There needs to be guild changes now! It’s in the title of the game so why is the guild features the most pathetic system in the game? Even Guild Wars 1 had a much much! better guild system and support and that is almost decade old development.
Well my ranger still is useless. Guess I’m going back to Halo 4 until next patch and hopefully then it will be worth playing him.
So disappointing, I haven’t even played the new PvP map yet either which saddens me. I just cannot stand doing one more dam conquest variant for a while. At least spirits are somewhat being addressed, they needed it badly.
Hopefully. The last patch didn’t seem to do a great deal :/ Like a new PvP map is great but still only conquest? Even balancing issues didn’t have a huge address. C’mon guild upgrades! Next patch.
Why not just delete them if they just wanted to “cover it up”? Ban your accounts too.
Get a grip, the merged threads were nigh identical and repeating themselves.
That’s exactly what halo waypoint does. lol
There is a problem if there is only one game type, the classes clearly have balance issues. It’s easy to point out certain ones need fixes.
I love the Spvp but I get tired of Conquest non-stop and just fighting against usually 5 thieves on the enemy team because that seems to be the major presence. I started playing in the 3 days advance with my group of friends. There is nine of us who currently play, at the moment myself and two others still play frequently. The others already got tired and are playing older games again.
I don’t want Guild Wars 2’s player base to drop any lower but without other game types PvP is just going to keep dropping. It can’t get any more obvious. I haven’t play since Halo 4’s release even, hate to say it but I don’t have an interest in point & hold non-stop, getting 3 shotted by thieves or running away from Bunkers because we can’t do anything to them.
I think the banner would be a great add. It would give Guilds more personality and they could represent themselves much better. It would be a great skeptical in WvW too if there was a large grouping of say 15-20 guild members and their banners marking the group.
Added Assault game variant below main list. Too large to fit. I love this game type and I only would play it on every other MMO I’ve played. Hopefully this idea is something others want to see as well.
Yes, guild members have got to show up on the map, I never know were to find them. Especially with the 5 person party cap, kind of why I thought of the Guild Band idea which would help but mini-map icons for guild members is something I really want to see.
Full Account Character List
Since we’re already a member of a guild with all of our characters, it makes sense that the guild roster have some way to list all characters on an account. This is especially important for tradeskill numbers. How is my guild to know that I have an alt with 400 Tailor and 400 Huntsman if it only shows the character I’m currently playing?
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There are a lot of Multi-guild suggestions, but I have a suggestion that may be less work:
Multi-guild Solution 3
I’d like to see a feature that allows the player to optionally set (per character) the guild that the character will auto-represent whenever the character enters WvW or sPvP, and the guild that the character will auto-represent whenever the character enters a PvE zone other than a city. This may solve many people’s frustration with the multi-guild system.
I like the full character list idea. Very interesting and would definitely be helpful in managing guild member’s alts. Good idea!
Just Added Classic Slayer to the list. I have many variants I want to add but have been busy so keep checking in for updates, please forward all ideas too! If you think the score for slayer is too high let me know. I think it’s a good amount and I love slayer based games so I want to see this.
Oh I forgot to add in the hold the objective the objective does damage to the person holding it and it does larger amount of damage over time to the point where it will one hit him if he holds it too long and if he runs too far from the center the damage also multiplies this causes drops, the kd isn’t really needed like stated in your post. That’d be way too much, in order for him to hold it long to begin with he’s going to need quite a bit of support.
Ah ok that would make a lot more sense. I have updated this and for that variant, definitely knockdowns/knockbacks would be too much. But I think they would be a great counter to bunkers for Capture the Flag etc.
Also I added above game variants the proposed idea to game variants were “Bunker” builds would normally dominate. Please read the above “Note:” for the idea to address this issue. It seems like it would be an easy way to keep the action fast-paced and fair.
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I absolutely love the Guild name change idea, especially with the “vote” perspective with it. Genius.
aethewyn – I didn’t even think of it but achievement messages in guild chat would be a great additional! Maybe even throw in a notification for every 10’s level a person reaches, (level 10, 20 etc). Thank you for bringing that up!
Hopefully Bio will see the thread soon and update the list!
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When we were in Beta wasn’t there a Spvp article Arenanet put out talking about a map that had a dragon? I swear I remember reading about a map that if you controlled a certain point, a dragon would collect rubble and drop it on the enemy team.
I like this idea, it make it more team oriented also. Then his teammates would have to be more alert and try and pick up the flag when it’s dropped, if it gets dropped.
Ok awesome, I thought it would work well since at least then the Bunkers wouldn’t be able to control the game, especially since they usually lack mobility. I got it right from the Keg Brawl event, with that knockdown skill that causes a “fumble”.
Bio, Under the Guild repair idea were a member can use X amount of guild vault money to pay for repairs. Maybe that type of idea can work for waypoints as well (A combined daily allowance). A lot of people complain about waypoint costs if they are short on money so that definitely could be a guild supported feature.
Awesome suggestions, I added the ones you guys offered. Keep in mind, I’m pretty sure Arenanet mentioned they are addressing bunkers so hopefully this will not be an issue.
Eonx, I know some variants are very situational but deathmatch I think would be very interesting in Spvp and Tpvp once classes start to balance more
.
Also, with the capture the flag variants etc, a good counter to bunkers would be a knockback or knockdown causes the player to drop the flag. It would make dodge timing, skill use and stability very key elements. Thoughts?
Oh, ok well 250 is at least better than what I thought it was haha. Yes Azulia! MOTD needs to pop every time someone logs in.
I’m not trying to bump or double-posting. Just saving a couple top spaces in case I need more room to add to the list. In which case, I will edit these posts and add onto the list. Just looks more formal if the list is all in one place on the page.
And for map variants, if you think you have a cool idea on a map layout. Please Tell. I’ll add it on a separate list.
Assault Gametype similar to kurzick pvp from GW1 and Strand of Ancients WoW. 2 Rounds – One defending team, One assaulting team. Teams consist of 15 players each. Defending team is in a “keep” like environment with height advantages, improved environment etc. Attacking team starts in regular environment, no buildings. Defending team must protect two main gates, if destroyed, protect inner main gate, if destroyed, defend their leader. Game ends on leader death or time limit end. Attacking team begins with two mobile catapults – requires two players to move, one to fire. They can use this to help destroy enemy gates. Each stage passed awards 1 point, killing enemy leader grants attacking team full 3 points. If time ends before leader death then accumulated points for attacking team stays. Round 2 same concept, teams switch roles.
Secondary Objective – There is two secondary points, mine shafts, lumber mills etc – varies on map style that grants “Resource points”. These points can be captured by both teams and accumulate 5 “Resource points” per 10 seconds if fully controlled the a team. These resource points are used for further siege development, Flame Ram (30 points), Arrow Cart (45 points) and Trebuchet (60 Points). A team member can receive blueprints from a vendor at the point if their team meets the required resource points. The member controlling the blueprint can place the equipment anywhere on the map with a few second build time. This idea would bring the full conquest feel of WvW but on a more stable, controlled game type. One of my personal favorite game types of MMOs.
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Hey everyone,
After reading many Spvp posts a big concern is the lack of game variants. At this time we only have one, three plot point control which I actually do love. If it wasn’t for the heavy need for bunkers it would be very action packed. I hope bunkers will be fixed accordingly soon. But there is so many threads mentioning this so I thought why not start a list of game variants and/or map type ideas that everyone wants to see. At least then it can be a compilation of ideas in one area rather than scattered posts not getting as much attention as I’d hope.
Myself being a lover of the Halo series, I can’t say enough how multiple game variants really make the game better. Here are some idea’s that I have already, please post anything you can think of and I will keep updating the list.
Note: For game variants such as Capture The Flag etc, to counter “bunker” builds, a knockdown/knockback would cause the carrier to drop the Flag & a friendly player grabbing the flag causes it to reset. This would make use to skill timing, teamwork & attention to the surrounding very important.
Game Types
Three Plot Point Control – This is what we have now. Three points, game ends at a score of 500.
Capture The Flag – Two flags. One at blue team’s base, one at red teams. Score to win 3 flag captures. Team must have friendly flag at base to capture enemies. Would need specific map types to run well. Legacy could potentially work for this variant.
One Flag – One flag, Two rounds. Round 1; Blue team tries defends their flag from Red team. Round ends by time limit (5-7 Minutes possibly?) or if attacking team captures the point. Round 2; Same structure, roles reverse. Blue team attacks, Red team defends.
Center Flag Pull – One flag, centered in middle of the map. Standard time limit, score to win 3. Good example for map type would be Forest, place the flag standard at the Keep node.
King Of The Hill Player’s in Hill Zone score points, Score of 500 wins. Score is counted each second a player remains in the hill (Maybe 2 points per second). Points wouldn’t increase for more players in the hill. If any Blue player & Red Player are both in the hill zone, Zone is contested and no score tallied until one team control the node.
Crazy King – Same variant as King Of The Hill however the Hill Zone switches to random nodes after a random amount of time (Under a minute switch). Good example again is Forest. Take the three nodes already, add one in the courtyard area (maybe more) and the hill can jump from the four Zones.
Deathmatch – Teams fight to the death. One life per player, once defeated you remain in “Spectator view” until the match ends. Match ends by one team losing all remaining players. Last team with surviving members wins Round. Three Rounds Total, Best of 3.
Guild vs Guild Pretty obvious – Same format from Guild Wars 1. Could have a ranking system ei. Top guilds rating determined by Wins vs Losses. I would think 10 vs 10 would be an appropriate lobby.
Hold The Objective – Flag-like object in the center, teams need to grab and hold the object to gain points. Game ends at score of 500. Further you are from the Object’s starting spawn, the less points you get per tick. Team without objective has to kill the other team’s carrier. The person carrying the object takes constant damage, increasing the longer they hold it & the further they are away from the objective’s starting point.
Payload Race – Each team starts with a Golem carrying explosives. Standing next to your team’s Golem enables it to move. Objective is to lead your golem into enemy territory and detonate it before enemy team has their golem reach your base first.
Classic Slayer – Classic game variant. Basic time limit , Score to win 25. No point objectives, just one point per kill. First team to get 25 kills wins the round or time limit end. Still would have extra’s such as Forest Bosses etc that buff your team but no point tick objectives.
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Yes, we need more play types. I get bored of point control fairly quickly and then there is nothing to go too. I like all the ideas you mentioned as game variants. Arenanet needs to add a new gametype quickly too before heavy PvP players start to drop off even more, I don’t want to see that happen but even myself, I’m kind of fading with only one variant. And I completely agree, bunker builds ruin the speed of gameplay, especially tournaments. It’s either just run to a new point because you can’t do anything or get half the team to fight one guy. They’ll probably still live long enough to get back up and kill your team.
Bunkers need a fix since it’s throwing off the fast-paced pvp gameplay but we really need new variants.
I like this idea actually. Or at least have some banners that can be carried by the guild. It would give large guild groups a more “Warband” type feel.
You definitely should post this idea into a Guild System Improvement thread that is running on this Suggestion forum. The OP is keeping a running list of people’s ideas etc.
https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-System-Improvements/page/2#post617612 That’s the link for it.
What is the current cap for a guild right now actually? Is it only 50 players?
So glad Arenanet isn’t like 343 lol, at least we have confirmation there will be fixes to rangers coming. Also love that Anet won’t delete every post that says something negative or disagrees with what they did. I think I’ve been banned at least 8 times now on Halo Waypoint for criticizing their decisions lol
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I love capricorn. It is a super cool designed map and just the gameplay in it is excellent. Despite underwater combat being very one-sided for most classes, it’s one of my favorite maps.
If you see other threads please point them in this direction, I have noticed that lack of use of the search bar.
Ya I’ve been seeing the same thing. That not a violation of rules right? I’ve been on a few forums that for some reason it is lol. Might as well keep adding on here rather than spamming multiple threads.
After completing the Mad King a few times now I even found that the event was far too simple. I know it was a Halloween event so I’m glad it was made to fit every player into the event but the Mad King just focused on AI pets the whole fight and not really anyone else. There really needs to be more difficulty in AI or make them attack other players & not just closest targets so nobody range has to worry.
I wonder if they will ever introduce a guild control area like in GW1. I’m assuming they probably won’t but I did like the concept. Maybe something involving guild controls in WvW might be possible. I’m not really sure what they are planning to do with guilds, I hope they make a post about further guild patches.
I just want my ranger to not be overlooked in PvP, maybe not even balanced in this patch, but make us a threat at least. We gotta be the only class that the enemy tournament team is thinking “oh good, 5 vs 4” lol.
And I agree with the obstruction glitch, I don’t get why that happens but it seems to always happen on my main timing skills so I get screwed every time with knockback shot.
At least you’re honest about the class Swick unlike a lot of thief players. I played one for a bit just to see and they are very strong for not a great ton of effort.
And you watch out, if you see me coming in tournaments just consider me a easy 10 glory points lol.
Hey I play a ranger, don’t be downing lol. If I’m at the top of my game, time everything perfectly and just flawless combat a thief I can sometimes get them to 75% health. Doesn’t the class sound tempting? lol
I would love to see some more obvious or direct fan interaction from Anet to see our ideas being implemented into the game, but I suppose we’ll see. They seem to be more subtle about it.
I play another free MMO and the developers put up a poll about what players wanted changed and the system for getting certain gear through tokens, people wanted it gone. It got a massive outvoting so the Dev’s just scratched the entire system and basically said, “hey, you guys play the game, tell us want you want”. I love that mentality.
It seems to be just a lot of rage towards thieves and them still running the show without a huge nerf immediately dropped. To be fair, I hate the class too and even tried them out. So faceroll I couldn’t stand it, but I get that balancing takes time and effort so for now, I just have to deal with them.
If thats legit I’d be stoked lol
Just gotta be patient with this one. After all Anet has a lot of stuff they’re still fixin so guilds are probably not high on that list. That being said, I can be hopeful for 6-8 weeks for a minor patch like last logged in right? lol
It’s kind of surprising how many features on the list were in Guild Wars 1 but for some reason none of them exist in Gw2 lol. Even some simple interface like friends/guild logged in, logged off etc aren’t in the game. Next patch maybe one of the hits will be updated.
I’m glad this thread is still kicking! Especially being in this forum section, it’s holding well against the assault of new threads being made constantly. I really want Anet to post something though, at least some direction.
But! I didn’t see this anywhere or on the list. What about in the Guild Armorer, bring back the Guild Wars 1 Capes! I haven’t heard anything about this being in the game so I’d love to see them return. Either capes or an tabard similar to WoW but I’d prefer capes. My favorite part about guild creation in GW1 was the endless emblems & just the creation of your guild’s cape! Nothing better than having every player you encounter notice your glorious Guild Emblem/cape. I think it would look sweet in WvW as a large band as well, but hey, it’s all preference. If they do, add a Hide cape option though.
Doesn’t that make sense in the game though? Realistically, numbers & resources win wars, battles etc so that same concept is why numbers win WvW. How depressing would WvW be if a group of 5 people had the same effectiveness as a group of 20. The majority of players would never want to even join in since they wouldn’t make a difference. It would kill the necessity for team work as well.
However, I believe that idea is already implemented. I’m pretty sure in a beta explanation that each region for WvW has a limit for players for each server. Not 100% but I remember reading something very similar to that, along the lines of each server can have 100 players.
So many good suggestions. Come on Anet! Let’s get some feedback. I don’t think I’ve ever agreed on every point mentioned in a forum thread until now. And Great job Biohazard for keeping it updated! I’m still thinking of more ideas.
Stin, I’ve only ever come across 2 elementalists that were good. Everyone else playing is severely lacking or is it the class is underpowered? Because it seems odd that a person playing a thief, which you would assume would have some learning curve can almost always handle their character well and instant drop people like nothing. Which I proved when I made a thief with 2 other friends as thieves, making it to tournament finals without having a clue how to play the class. It’s not a L2P issue, it’s the class is below everyone else. Same with ranger, and if you think ranger is L2P, Arenanet made a post earlier this week stating there will be large changes to the class utilities etc. Why? Because the class is not as good as the majority.
Really? So Elementalists, after getting their face crushed for weeks now with having nothing better to do than watch the person do it, finally! get a buff to give them at least a chance to live and the whining begins already? Never mind the fact almost everyone of their builds is useless and I would say by far, they are the worst class in PvP. Not even slightly worse, its a full assault of garbage coming at you. I’m sorry, but Ele’s need an extreme boost to become even with other classes in my opinion. I play a Ranger and even they are a pretty useless class right now but I can still beat ele’s without trouble. An elementalist is my alt, I had to pick the two worst classes around, but oh well. I feel good when I drop a cheesy Backstab thief etc.
I just thought of this now. Guild’s should have Guild Daily and Monthly achievements! Just like the daily/monthly for players but more tailored towards a guild effort. The rewards could grant Influence, Karma for guild members and maybe even an amount of cash that goes directly to the Guild Stash. Another way to make the Guild Band idea get even more use. It would be nice to even have that extra guild events & progress without having to organize everything yourself.
I just wish Arenanet would give more feedback to some of these threads. I want to a response to see if its even worth our time. I hope Anet does listen to the fanbase, especially here on the forums. This thread is one I really want to see progress on. Keep updating the list Biohazard, its going well.
I posted an idea a little further up on this page too, anyone got thoughts on it? I thought it sounds like a good idea but I like feedback so if anyone’s got an opinion.
I noticed after that it was added to the 3rd list haha. I really want to see Anet implement that, especially the color coding chats. Would give a guild so much more uses.
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The PvE environment is too easy as it is. It needs increased difficulty.