Showing Posts For MarcusKilgannon.5048:

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

And let me ask everyone mentioning the WTB & WTS spams. If you have ever played a MMO with a trade system (almost all) but WoW in particular, did you ever see once people spamming “WTS Linen Cloth” etc. No, the basic item, mats etc are all placed on the auction house or Trading Post in our case and are set to sell when people order them.

What you did see spammed was the unique, very rare or very costly items which will NOT sell in an auction house/trading post setting or at least not quickly. You need to physically deal with the person to get an actual sale. Countless times I’ve sold items worth a lot I will list on the TP at an obnoxious price to make it aware I have one (and send in city market chat) and then be approached by a person interested. Many times it took 5-10 people before a deal was actually set in stone so I could sell the item.

If you look at the highest priced items on the trading post now, do you ever think they will sell at those costs? I see the price, am full aware I can’t negotiate or even contact the seller and ignore them all. No one I’ve seen ever used the trading system for anything other than rare large price items.

Also, this game has professions! If someone wants you to use your profession to make them something of use, you can’t do so in any good faith. Say you make the item and you’re going to charge them. Well, either you mail it and hope the other person mails the money (which there’s a good chance they may not – there’s no penalty) or you would have to post on the Trading Post, at the decided cost, hope the other player actually purchases it and then are forced to collect your money at the TP.

The Trading Post now is excellent, it’s a great system and I enjoy using it. However! If you ever need to use your profession for profit, trade high priced-rare items or even a mutual exchange of items, you are out of luck. The trading post or mail system cannot fulfill this and you are left with pure trust deals that open scamming up even more than a locking binding system.

(edited by MarcusKilgannon.5048)

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Wow some people are thick, a person to person trading system has nothing to do with mail. With the system we have now, if you want to trade item for item with someone (dawn for dusk or powerful venom for powerful blood for example) your taking a huge risk. All you need is a simple system seen in many other mmos:

Right click, trade, a window pops up with slots tied to each player, each player shows or places item in slot, both players must accept trade indevidualy for trade to finish. If one player hasnt agreed to that trade, that player cancels and items are put back in their respective inventory.

Nothing to do with mail, TP or gold spam, its on the personal level similar to right clicking and inspecting players or any other options your used to.

C.O.D. doesnt solve all problems, unless your able to demand specific items and not just cash, which would be unlikely.

Exactly, this is exactly why is it necessary. I’m not sure why it’s difficult to express this.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Add C.O.D. (gold on delivery) to mail system. Problem solved.

que griefing for supposed “free” trades and offering someone something with a ridiculous fee. oh, ya, I’ll give you those consumables if you can pay 500g. thanks for clearing up the space in my inventory, sucker!

But apparently that’s what people want. They want direct trading so they can skip the trading post and thus not have to compete in the open market, ideally screwing over other players in order to make some gold. The scamming is this price everyone else will have to pay.

I don’t want scamming but there should be trading among people as well. We’re getting “screwed” over trying to fairly exchange items with players and having no trust worthy way of doing so.

Guild System Improvements

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Yes, they should defintly improve the guild system, and also add capes, which I miss from gw1 so much :c

Me too, guild capes were the best!

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Let me be clear too. I am seeing this population drop in-game! I’m noticing this myself, not just going off of the forum. The heart of the mists roster had less people, WvW was far less than I remember, Lion’s Arch same thing. This was all me experiencing the amounts in game.

For many servers that I have guested on, even on the low pop ones, I have always ended up on an overflow. That shows there are still as many people in L.A. as before you left.

WvW may seem empty, but they increased the cap limit lately and they have closed transfers, so many people on servers several months ago may have moved up to higher tiers for better play.

I updated that comment in my original post actually

Chat System & Gathering

in Bugs: Game, Forum, Website

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I don’t know if this is technically a bug or glitch or if it was designed this way (I doubt it though). Anytime I go to gather an ore vein, cut a tree or gather vegetables if you try to start a chat and type something to someone it glitches.

It either cancels the gather in progress in general and I have to search, re-collect and wait for it to finish or (the more frustrating) it cancels the chat & gather progress and I’m stuck closing countless pop up windows because I’ve hit the hotkeys on nearly everything when I actually thought I was typing into the chat log.

Is anyone else experiencing this? It happened to me at least 5 times just last night alone.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Not to mention sometimes you want to trade one item to ANOTHER item with someone, for this the TP is not even and option so instead we have the mail which have no guarantee that the other person sends you his item… and seriously peer-to-peer trading being insecure? a proper built system where first both parts have to lock in their trade and after that they both have to accept, and if someone changes something on his side before both are locked they automatically get unlocked, will never get more secure…

Exactly, it’s very hindering if you just want to exchange items with someone. It’s nearly impossible without having a wide open area for the other person to potentially scam you. If it’s in a trade system, unless you are being tricked into buying something worth less than it is (which, get use to it, it happens in every game) you are guaranteed the item the other person is trading.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I do miss trade systems but I would be satisfied even with just a CoD feature in mail. At least then the option is there and the deal is secure.

I forgot to add that the point of my idea was that the Black Lion Trading Post would still be taking a % of your revenue as a fee for the service.

I am completely on-board with that idea for COD mail.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’m not sure how my topic name got changed with a sentence from something but it’s fixed.

Don’t get me wrong everyone, I am happy with the constant progress in the game, I just have a hard time deciding are we being listened to when certain issues that I see the majority of players asking for haven’t even been spoken on. More direct answers would really help understand what Arenanet is thinking.

If it’s all time they need but have a straight answer for something, I’m 100% satisfied. They back the game and for no subscription fee with a smaller team than WoW or some MMO’s, that is completely acceptable.

I also updated my original post at the bottom.

Duels. The reason why!

in PvP

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Completely 100% agree. They are competitive, entertaining and allows you to fine-tune your skills against specific classes which is necessary. A duel system basically already existed even in the Mists. If you go north you can 1 vs1 against an NPC of each class so I don’t see why we aren’t given player-to-player dueling yet.

I wouldn’t like to see it outside of the Mists obviously, but making a simple arena area (even in the area up north to the NPC duelist) and once inside you can create duels. That would be the best way I think to make it fit right in the game and include the feature.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’ll have to say ‘Nay’.

A trading system was excluded to remove the nightmare that is market-spamming.

  • “B> this”, “S>that”, that stuff would make map chat in Lion’s Arch unbearable.

… and help make it easier to keep the economy under control.
Negotiation can often cause people to make choices they regret. The trading post minimizes that by making the exchange anonymous and keeping it strictly about the numbers.

I can agree with this idea. It eliminates the entire trust trade scams within the guild wars franchise which would be a definite plus.

That could easily be done with a CoD feature for the mail.

They could even make it into an in-game thing and say “The Black Lion Trading Post has become Tyria’s main postal service”.

I do miss trade systems but I would be satisfied even with just a CoD feature in mail. At least then the option is there and the deal is secure.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

@Vayne No one is even really discussing pvp balance here. Just features for pvp, and saying you don’t care about it doesn’t make it any less important but either way. Dueling is pretty necessary to test builds etc, it always is a great way to skill test yourself as well. Honestly, even if some players don’t want dueling some do. The dueling feature really wouldn’t disrupt any players who didn’t want it. I think that’s the key difference, if a change is implemented that supports a group of players but won’t change anything for those who don’t want it, why not develop it?

I know ‘Last seen online" is widely wanted for guild management. But say some players don’t want that, well…unless they manage a guild, it really won’t disrupt them.

But if say: nerfing or buffing a class in PvP is mentioned, well that effects every player (even non-competitive players) and should be brought in time and discussion.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Also, removing peer-to-peer trading doesn’t reduce gold sellers, which is apparent and the insane amount there is in GW2 (more than I’ve ever seen in WoW). They would just mail the gold if someone purchased some rather than trade, that really doesn’t solve anything.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I get what you mean about holiday content Wetpaw and sometimes I do think that myself but overall it is pretty awesome that they keep the world changing and innovative as time passes. So if some resources are exhausted doing that, I’m ok with it.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Your many references to World of Warcraft, your experiences in that game and how you want GW2 to be like that game bother me.

This is not WoW.

Why are you saying mailing isn’t secure? How can it not be secure? You mail an item to someone and they receive it. If you’re saying it isn’t secure because you might get ripped off, that is part of the whole point of no peer to peer transactions.

I think no player to player trading is awesome. It isn’t necessary, cuts down on scammers. Cuts down on GM’s having to become involved in scamming complaints. And person to person trading just increases botting and gold selling.

With just the mail system and the TP, Anet can get a very clear picture of what the market is doing, who is doing it and what they are doing it with. With peer to peer, that becomes not so cut and dry.

I don’t know what server you’re on, but LA on my server is very sociable without using or needing peer to peer transfers. If you’re not part of an active guild, being involved, doing things together, having peer to peer transfers is not going to add “fundamental social interaction”.

I see no complaints, no one talking about it, no one worrying about it. Nary a peep.

Let the Dev’s spend their time and money on actual content instead of stuff that isn’t needed please.

I reference WoW because it is easy for people to relate too. I do not even like WoW, but there trading and commerce system is the best I’ve ever seen in a game and I’ve studied economics. The cities really aren’t as lively as games with solid market bases, they just aren’t. On top of that, the mail system works as in, it’s not glitchy or bugged. But if it comes down to trying to make a deal with someone, it’s completely trust based and you’re idea of cutting down on scams is actually heightened because it’s a complete trust system.

If there was a COD mail option even the trade system wouldn’t be necessary, but we don’t even have that.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

To be clear: I do not want this to replace the mail system and/or Trading post. I would like this in addition to both these features as they are great but person-to-person Trading is necessary for active sociable cities.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I don’t know are they listening, because their major Spvp update turned out to be 1 map
What about
1. Dueling?
2. More modes?
3. Skin rewards?
I’m glad that they’re fixing the loot though I know that they can’t hear us all but there has been things that people have been asking for since the release and it’s not in the game yet. That kind of makes me sad

I’m surprised dueling isn’t talked about either, that and different game modes for Spvp are pretty depressing that we have no comments yet

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Programming takes time. It doesn’t happen all at once or at your convenience, or anyone’s for that matter. You don’t just wave a magic want and poof, there’s a new feature in the game. Stuff takes time.

There’s stuff for at least WvW coming in March, it was originally scheduled for February but got pushed back because it wasn’t finished yet.

It’s not that Anet isn’t listening. It’s that people aren’t patient.

Not to mention even if Anet were to listen, not everyone wants the same stuff. Have you ever listened to the PvP crowd talk.

Rangers are OP, no rangers need a buff. Thieves are OP, no thieves are fine, L2P noob! I even saw a thread that said warriors are worthless in PvP.

Look at any PvP thread that states ANYTHING and then look at the comments that follow. Who, exactly should Anet be listening to?

And that’s aside from the fact that the average gamer is less interested in the good for the game as a whole and more interested in only the small part of the game that affects them. The biggest part of the playerbase is basically self-interested.

I’m not so sure Anet should be listening to most players.

Technically my main concern is in parts of the game that affects everyone playing, not just individuals. I really don’t involve in nerfing situations unless I notice something very obvious because it is so judgmental. However, if you read what I said, I have waited 3 months since playing and took a break. I’m aware it takes time, I think most of us are but certain things as simple as (Last logged on) for guilds you would think be updated or at the very least mentioned upon so we have an idea what to expect.

You shouldn’t lump impatience and communication in one. I admit arenanet is better at communication that many other devs and I am thankful for that but I would like to see more involvement into problems that I think (along with others comments) that are pretty obvious still have no progress or discussion.

(edited by MarcusKilgannon.5048)

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I agree on the trading system, created a hub where people from all corners would meet up to sell thier wears, now you look at a list, very anti social really….

Exactly, running to the common marketplace was the easiest way to even find groups for raids/dungeons back in the day. It’s hard to organize even a large group since there’s nothing like that.

I made a thread suggesting trading system in the “Suggestions” forum with just what is mentioned here. I want to see who supports it, I suggest commenting Ricky if you agree just to keep the thread up (page 2)

(edited by MarcusKilgannon.5048)

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

There are less people in wvw because it’s not on the monthly this month :p Culling is still such a pain it’s not worth playing wvw til it’s fixed.

That still hasn’t been fixed? I never experienced it first hand but watched some videos on it, that is insane.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

@OP, guild missions and a new SPvP map is only a week away, as far as population goes Lions Arch on my server sends me to overflow every time I zone in (Tarnished Coast is my server.), and I never feel alone while running around in the world.

My advice is maybe change servers if the population is leaving more to be desired and see how next week goes with the guild and SPvP updates.

I’m hoping tonight will run better. I’m on Shiverpeak and I spoke with someone who told me that peak hours are around 8:00 so I’m going to see if maybe because of the time I was playing if that is why I am seeing a low number.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’m curious as to why they think an person-to-person trading system would be harmful. I’m going to try to dig up the reasoning behind that.

Would anyone be able to expand on the guild update next month? It sounds great, but does this include an interface update? Like guild member sign in notifications, MOTD pop up upon log in, last seen on messages etc.

Could you please explain the benefits of a person-to-person trading system? I’m not saying there isn’t one, but with the on-demand mailing system and the awesome TP, what would this system have to offer?

Selling items has its place on the TP, as does buying items. You can exchange items with your friends using the mailing system and there’s no use for the un-traded items section as we don’t have enchantments of that sort.

I may be missing something, but I just don’t see the benefit.

Ok, here is why I love peer-to-peer trading.

For one, I play with a lot of friends almost exclusively. If you’re ever in a party and need to trade items or anything with a peer, it’s very frustrating to due so with the mailing system since it’s limited and has time delays after sending the mail.

But many times I would like to sell an item to someone or even just trade items. So say, I have a weapon that is no use to me but someone else wants to trade. Well, unless we post on the trading post and hope we buy each others item we’re basically out of luck because there is no COD system on mail either. So it’s a trust deal at that point and leaves scam possibilities wide open almost forcing me not to trade.

Also, I can’t trade items easily for lower amounts on the trading post. If I want to sell something directly to someone but for our own determined cost I really can’t without having trust in the mail again.

Another main problem I have with it is I miss collaborating and interacting with the “market” in this case it would be Lion’s Arch and hammering out deals. Especially doing services in WoW, I use to make a lot of money in my professions and selling the goods/services to other players but I really can’t do this with just a Trading post.

I can’t even imagine trying to sell a high valued item (epic weaponry). Any game I’ve played that has these items, 99% of the time the trade will be peer-to-peer because the trading post price is inflated and many times its a face to face bargaining to get the high price item sold. But without a trade system or COD on mail, no one will ever take the risk of hoping the other person holds up their end of the deal.

It’s a very necessary social interaction in life and I feel it should be in a game, especially a MMO. It creates competition, a market of players and relationships among traders.

But that’s my experience, I could play WoW for hours just buying, trading and selling in Orgrimmar much longer than I could actually playing WoW.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Anet only gives the vaguest info on their updates until theyre live. (an utterly infuriating SOP) We dont know what the guild content actually is… but nothing points to any updates to the UI. Just guild events/missions.

I really want to see some UI improvements, even the original had more details it seems.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

The thing is ppl are asking for one thing and then another group of ppl are asking for the completely opposite thing.

I see that and that’s true but the guild system improvements seem pretty unanimous. Much of the problem I have with them are just interface issues. The only thing I see battled is guild halls which I get why that was left out. But the majority seems to all want interface updates, even guild battles from the original seem widely wanted.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’m curious as to why they think an person-to-person trading system would be harmful. I’m going to try to dig up the reasoning behind that.

Would anyone be able to expand on the guild update next month? It sounds great, but does this include an interface update? Like guild member sign in notifications, MOTD pop up upon log in, last seen on messages etc.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Let me be clear too. I am seeing this population drop in-game! I’m noticing this myself, not just going off of the forum. The heart of the mists roster had less people, WvW was far less than I remember, Lion’s Arch same thing. This was all me experiencing the amounts in game.

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I haven’t noticed this population drop, if anything I see more people playing in pve then before.

Anet cannot cater to every single suggestion on the forums, regardless of how many posts it gets. If they see an idea that is profitable, works and the majority of the population agrees, they may add it, they may not. It’s their game and they’ll do what they want with it.

A trading feature should not be added to this game. The trading post works for any type of trade you could want and is much better than sitting around spamming LA for days trying to sell something. I am very happy they have done away with that system and my chat window appreciates it as well.

The forums are not a representation of what even a fraction of the general population wants, and cannot be judged that way.

I want a trading feature with the current trading post (I explained in detail in the suggestions forum).

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Guilds are getting improved in the patch later this month. SPvP has been improved quite a bit over the past few months. It’s up to you to log-in and check for yourself.

And not sure why you think population is decreasing – are you believing everything that people say here on the forums?

I have been playing I just haven’t touched Spvp yet because I just started an Ele. And no, I’m not believing forum posts but I’m seeing in visually in game. Lion’s Arch has dropped quite a bit, regions have less people and I’m seeing a lot less people in WvW.

Person-to-Person Trading System

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

One of my biggest social changes I want is a trading system. This is the only MMO (including Guild Wars 1) I’ve played that doesn’t feature this. Yes, there is a trading post and there is mail (no COD) but it is all very impersonal.

Trading and Bartering was one of my favorite things to do in the past, especially in World of Warcraft. It is a fundamental social interaction in MMO’s and helps even build relationships with people, guilds etc.

Many times I would like to exchange a weapon for another players but can’t, it’s too large of a hassle to try to use the Trading post to sell to a specific person and mailing just isn’t secure. You have to hope the other person is honest and mails there end of the deal back. Even when trying to trade items to a friend or guild member, it is very frustrating using the mail system and having to wait the time delay between mail just to finish the exchange.

Also, trading high-priced items (Such as epic weaponry etc) would be very difficult to sell with just a trading post. From my experience, any high price items in MMO’s 99% of the time sell in person-to-person situations in an exchange of offers, prices and negotiating which you can’t do with a standard trading post. On top of that, without a trade system or even Mail COD, both people have to trust the other to hold their end of the deal and with that amount of money, no person would be willing to risk it.

I feel trading is necessary to building sociable cities (remember Orgrimmar and how many people would gather there?) and progressing in your character. It is a fundamental interaction in person, business, and gaming that I am shocked is left out. Especially with the original game having this feature.

What is missing without Person-To-Person Trading:

1. The ability to safety exchange items or gear with other players (not including Gold)

2. The ability to negotiate & deal with high-priced rare items that typically will not sell on Trading Posts. If you can, it is a very high risk that one party may scam and not hold up the end of their deal using the mail system

3. The ability to use your professions to help other players in exchange for items or gold. You’ve learned and can perform a service, why can’t people benefit and earn money from it?

(edited by MarcusKilgannon.5048)

Things I consider as fundamental issues were not addressed in my view

in Guild Wars 2 Discussion

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’m not trying to troll, be rude or anything. I’m legitimately asking, are they listening?

I started playing again after about a 2-3 month break along. I stayed up the full 72pre-release hours with 7 other friends during a LAN party so don’t get me wrong, I was knowledgeable and beyond excited for the release. I love the mechanics, graphics, systems etc all are great.

But ultimately, I left because of major Spvp balancing issues (which I’ve heard has greatly improved) and Guilds being very underwhelming.

Now, I’ve started playing again but I still don’t see any guild interface updates (not even “Last logged on…”), the population has taken a clear drop and overall, it doesn’t seem like fundamental issues have been addressed. I still see in the “Suggestions” forum threads constantly asking for improvements to guilds, there is almost a 150 reply thread about this that still doesn’t have a single Developer response. I am shocked PvP only has one game type still, I remember fighting for even Capture the Flag with a group and still nothing added past Conquest. It should be noted I’m very happy about 2’s coming in soon. But even a simple Trade system hasn’t been added. I know there’s a trading post and mail but Trading, exchanging items etc are one of my favorite past-times of MMO’s. Even WoW still, you can find hundreds of people trading, exchanging skills (lock picks etc) for money etc as well as an auction house. I feel without personal trading systems, it really takes away.

Granted, I have been away for a while but I left for the same things that aren’t changed now. I keep seeing similar threads being created, similar requests from people but still no answers. And with the population differences now from when I left, I don’t think I am the only one who left because of it.

UPDATE:

Luckily I was able to play a majority of last night and found than Open World was packed. Map chat was filled with players and I saw many people (but not a flood) around the region. I didn’t get to test WvW or PvP but I am very happy to see the previous pop’s I was seeing must of been just down times. I admit defeat on that one :P

(edited by MarcusKilgannon.5048)

Guild System Improvements

in Suggestions

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Finally playing gw again after a long break. Loved this list so I’m posting to not only bump but express Arenanet actually added guild dynamic events etc and will be arriving soon. So excited for that!

I've thought a lot about this game

in PvP

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

For sure. I don’t get why your character is completely separated from your Real world character. I can’t even fully get involved in my ranger since they’re such a massive difference. In most MMO’s, I want my character to live through PvP! With this system is more I made a dummy to just test out prototype armors and builds that won’t ever be useful for me.

so.. how would u rate gw2 pvp (spvp tpvp)

in PvP

Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

2/10

Positives:
-The game mechanics and idea are brilliant
- Quite a few maps (very fun maps at that)

Negatives:
-The lack of game types
- No option joining spvp with groups
- No ladder/ranking
- No real drive to get pvp rewards
- Mists & character feel completely separated from the real world
- Blatant FOTM classes and Anet does nothing
- exploits and glitches and still no fixes
-Tournaments are the exact same all the time, why no map rotation?
-No Dueling system
- Very limited builds that will actually work
- Burst & Bunker only things actually viable, balanced builds left to rot
- My ranger absolutely sucks, worst ranger type class I have ever played. Cannot do anything
- Uneven player game matches almost 100% of the time (Why is there no queue system?)
- No penalty for quitters in free tournaments

There’s more but I’m tired of ranting.

Don’t even let Mammoth troll yous. Guys a idiot.

(edited by MarcusKilgannon.5048)

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I see new faces in tournaments all the time, both free and paid. Lots of them. In fact, I used to queue into a free tourney and see one or two people I knew on every map 90% of the time, now I barely recognise anyone. I guess we all just like losing to the tremendous OPness that is heartseeker spam.

So explain the threads about now even free tournament queues taking upwards of 20mins+ during prime time? Why is this such an issue for people but you somehow have priority to tournament games.

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

It’s not possible to play competently using only heartseeker. It’s possible to troll people who can’t react within 3 seconds. How low do we want to set the floor? Is 5 seconds enough time to start reacting? 10? Maybe I should be able to go make a cup of tea when I see a thief stealth right in front of me and then come back and kill him?

So I guess you and the other 30 active PvP players set the bar for the entire PvP community then? Hm, I wonder if what the OP states is an actual issue or did 2 millions players drop off the face of Mists just because a pretty light caught their eye and they haven’t returned back yet.

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

So I guess your guys tactics is roll all the time, never stop and stack endurance regens?

Or he could just do exactly what he said, only start doing it slightly faster than the three kittening seconds it takes to spam 5 hasted heartseekers. Reactions like a brick? He even SAW the thief coming. This whole thread is ridiculous.

No he didn’t. Do you know how to read? He said he saw him, he used shadow refuge, putting him – back into stealth! then he re-attacked the OP. Now necro’s can see stealth at all times? I wish i had that ability.

Please fix pvp

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Your dead on right. I was in one tourny PvP where team a: was 5 thieves and our team was myself a ranger then 3 thieves and a mesmer. like wtf. We lost by the way, I think I let us down with my useless class lol.

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’m sorry but to everyone saying just “dodge it” the OP’s replies back to you are the only sensible thing happening in this entire argument. Hanzo from his explanation of replies is clearly a skilled player and actually has countered thought through before starting a fight. And what really got me was the “rerolled level 2” killing skilled players. Completely true. I play a ranger mainly, which is the worst attempt of a ranger class I’ve ever seen in any MMO, when the hell can we get a buff? Seriously. But myself and a friend (elementalist at the time) made a backstab thief, this was about a month ago since I haven’t played since (before backstab was nerfed) just to see how easy it was to destroy people. It took, no! skill. I pressed steal, hit my #1 ability and if he wasn’t dead from just that alone, spammed HS til he was dead – and this was without using Quickening since its the worst idea I think for PvP. You cannot physically dodge or even dodge enough! to prevent builds like what the OP is saying and previously, back stab builds. Worst part is it takes the skill level of someone on frigen Mists of Pandaria compared to a serious competitive gamer and they will still come out on top, unless your running FOTM as well. Their stealthed, they shadowstep to you and get the initial strike. So I guess your guys tactics is roll all the time, never stop and stack endurance regens?

Free tournies only in primetime now too?

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Wintersday event, vacation, and holidays. Its like you people forget that the game doesn’t exist in a vacuum.

free tournie requires only 40 people to pop and is region wide. regardless of whatevers goin on you figured there would be 40 friggin people wanting to do tournies during prime time. pvp is borderline dead. hot join is 90% thief/mesmer

Except the pvp base is small so events and situations that draw from that group are going to have a strong effect.

LoL what are you talking about, 2 million bought the game at initial release, probably a couple hundred thousand bought after the initial release, and yet cant even maintain a tournament system that takes a mere 8 teams of 5 people. This is dead bro, sad but true.

Slow changes to spvp, weird strange balances, and the biggest killer NO VARIETY IN THE GAME AT ALL. I mean what were the devs thinking launching with only 1 pvp mode? zzzz

Anyway the damage is done and most people have already moved on.

If you think just because its the holiday season that the game pvp population is low than…..wow you must not play the same game.

I’m so glad you mentioned it only has conquest…still! Not even a large majority enjoy conquest let alone having it shoved down their throats. Still no capture the flag? ….sad.

Free tournies only in primetime now too?

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’ve been off for months now and the same issues that caused me to leave seem to still be in the game. It’s ridiculous. Not only that, just simple reply posts to people keep getting removed for infractions. Like what the hell is the point of using the forums with mods like this. Might be done all together soon.

What do you hope for with the Dec. 14 patch?

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I would love to see my ranger not being as useless as a fish out of water. Which is disappointing cause we tear it up underwater now, if only the whole world was a lake.

The Warrior and the ranger....

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Hey don’t underestimate the ranger. We’re the new Aquaman. God I still can’t get over the last joke of a update for rangers.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Ok, how do I make this clear? I am not talking about tournaments, at all. Tournaments are 5 vs 5, great ok, well I play with 7 friends. Now, inform me how….do we play together when a tournament team cap is 5?

More to the point, I’m saying Spvp should allow players to group together. Since it’s casual, let people play with their friends. Not everyone enjoys only an option of 5vs5 if they want to play with their friends. A large majority of players enjoy larger PvP game caps. Why else would so many people (including myself) buy Battlefield 3 for PC and refuse to buy it for xbox since PC holds 64 players when Xbox is 24. 8vs8 is even small for Spvp, I think 10vs10 should be the minimum but i can deal with that. I have never seen a game restrict players from pvp’ing with friends, ever. I also watched a lot of tweets when it released with players saying they would quit the game if this wasn’t addressed.

So the Mists population (paids especially) is dead. Clearly, there’s something majorly missing from Spvp. Not saying my point are the solution, but something needs to be done.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I’ve had other games I’ve played outright ruined by #3. People already try to stack as it is at times, it doesn’t need to be easier.

I know premades and stuff like that can ruin the game. But myself and 7 of my friends have stopped playing since we never can actually play together.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

To add, for point #3, with the idea to have PvP matching based on level, if your joining with a group then the system could take an average of all the players involved levels and place you into the according bracket.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Ok so for 1, great. Tpvp is going to have matchmaking, so a small portion of the PvP community (basically the heavy competitors) will have this. From what I’ve been reading, Tpvp is completely dead as is.

2) I mean if you remove the option to join an empty game, “dueling” or as best as dueling gets right now would be gone. I join an empty server with a friend and we duel against each other. If only full games are offered, you can’t do that.

3) Yes, there would be a chance of premades but any game known for PvP or multiplayer lets you join with friends. Imagine the failure of COD, Battlefield, WoW, Halo etc if you only by chance played with a friend. The game series would of run themselves into the ground already.

4) Game types are needed. One game type is not enough to keep a large community alive. Again, if you look at games with thousands of active players and lead the largest multiplayer bases, they all have multiple PvP game types. So unless Anet only wants people who love Conquest and will never get tired of it great, but you’d be limited the game to a less than average player base. Already mists is a ghost town.

And I absolutely hate COD but they do support the correct things you need to have a large multiplayer base.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

On a related topic:

I do like the idea of every player being even matched, it doesn’t force a grind or wait to begin PvP. However, I think there should be a reward for every single hotjoin match won (especially in consideration with above points). A player should have the option of three rewards; A PvP chest in their glory bracket, a tournament ticket (please let’s get paids more teams) & a PvE token.

Why PvE tokens? Well, I know some feel PvP is a waste of time since there is no reward past the Mists. I’ve also heard others feel disconnected from their character while in PvP, almost like its not the same person. Both valid points – I both agree with.

If a PvE token based system was implemented, this could be addressed. Offering a token as a potential award for winners, the player could stockpile these tokens much like paid tournament tickets. However, the tokens would go towards a PvE chest (Bronze, Silver & Gold and say 5,10 & 15 tokens). These PvE chests would give the player a randomly selected item (but usable by class) that has unique cosmetics in game, features of a PvP item cosmetic or even standard PvE cosmetics. To take this a step past cosmetics. Make these items from PvE chests cross-platform. Meaning:

If I get a unique Svanir Bow (modeled on the pvp version) from a PvE chest I can equip this to my character. The difference is, in the Heart of the Mists, the weapons stats replicate those of the PvP bows. Exactly the same as PvP items now. But, if you travel to PvE or even WvW you can still use this equipped item. The item level would replicate your current level and its stats randomly selected in accordance to your current level as well. These items also could be used with transmutation stones if you desire to switch stats.

I believe giving this option to work for PvE tokens & collect unique PvE items that serve all functions of the game would be a great addition. It gives players a incentive to win PvP, play PvP and above of else, feel rewarded. It would also remove that troubling issue of working on your character and have a great feeling of accomplishment in the Mists only to travel to PvE and be completely different, as if your character isn’t even the same. I really want to see this or at least something similar brought to PvP.

(edited by MarcusKilgannon.5048)

Guild System Improvements

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Anyone notice any mentions of guild system improvements on their latest AMA (I believe that’s what they were calling it haha). I haven’t got around to checking what the devs were saying.

5 Main Spvp Issues

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

The actual class/skill mechanics I love, the gameplay is fast and actioned & though I do not like the pretty obvious balancing issues, balancing will never be a deal breaker to me.

However these are the main problems I believe are:

1) Matchmaking does not pair players against those of relative skill. Every game I’ve played in pvp has some sort of way to keep players fighting against enemies of equal or close skill levels. System could try to match players based on glory rank in brackets (1-10, 11-20 etc). Now this doesn’t mean a higher up player is automatically better, but they will have many more games & hours clocked in pvp than someone just starting. This way, it prevents new players from getting constantly crushed & long-term players having no challenges. Point #2 would allow this

2) The idea of choosing your server was cool in theory, but I feel it doesn’t work (we desperately need a dueling system for this to work). The spvp interface should offer only the game variant and you “queue”. The game starts when the entire lobby has been found, this prevents uneven teams. The games would end and return you to the mists, and offer roughly 20 seconds to exit the queue. If everyone stays, the next random map is selected if not, the next game begins when the empty slots are filled. This prevents uneven teams, low pop. games etc. For point #1, if a player is say in the 40 bracket & is having a long wait for a queue, the system would automatic expand into the 30’s bracket and so forth until a game is found. Much like halo 3’s matchmaking.

3) Queuing in Spvp as a party. People love to play pvp with their friends. I know tournaments offer this but many rarely have 5 friends online at once and maybe don’t want to have a very competitive experience. Allow players to join the “queue” as a group, this way friends can play rounds with each other rather than the constant team switching and game hopping until they end up together.

4) More game variants. I cannot stress this enough. Conquest gets tiresome and repetive. There is so many good game variants for pvp out there, add some in! Capture the Flag, DeathMatch, Slayer, King Of The Hill, Oddball, Assault etc. The list is endless. More variants need to be added and the PvP interface would only allow you to queue for a game variant remember then it randomally selects the server & map for you.

5) Glory Awarding. Many people now are ignoring even the conquest objective because it doesn’t offer enough glory compared to just killing. There needs to be an increase & expansion in glory exp rewards for objective based actions and less focus on kills. An example would be if the player is holding off an enemy engaged on the same point. There should be a small amount of glory for say “Objective Defence” & “Objective Offence” that ticks every given time for the two players that are fighting over the point. Example would be for every five seconds in locked combat, 5 glory points could be awarded. And If the defender kills the attacker, than a larger possibly 20 point glory award is given for “Objective Defended” and vice versa.

I love Guild Wars but these are my big concerns. Would love to hear what others think. I believe these are some core reasons that PvP is not doing as well as it should be.

(edited by MarcusKilgannon.5048)

The State of sPvP

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Oh man, Nerva you’re not kidding. I just shake my head at my ranger. I love the “idea” but when you see them actually in action its a sad sight.