Congrats Sacrx !!
It was a pleasure to play with you in Augury Rock… You and your guild were like our “avengers”
Just like :
“-oh god, we are outnumbered…. we’re going to lose the keep ! What can we do ?
– Well….. RG, help please !! "
My best memory is certainly when you asked the whole realm to follow you to capture Bay… Yeah, this guy can lead realms too
And for the haters : RG don’t zerg… so far, it’s the only guild I’ve seen winning a 1 vs 2 fight.
We’re currently focusing our engineering (programmers, not guys with net guns) resources that could work on solutions to issues like kits/skins on major systems that address issues higher priority and wider reaching like lag in large battles, LFG, custom arenas, spectator mode and so on but this issue is absolutely on our radar.
As always, please post your ideas of what you’d like to see solution wise, we love to see the fun ideas y’all come up with too!
Up !
So now, 2 months later, spectator mode and custom arena are in beta test (without any majors problem) and….. still nothing.
It’s something we’re absolutely aware of and want to address in the future, one of my main characters is an engineer so I feel ya on this one.
Well, it seems that you’re one of the few dev that really care of Engi.
I hope that after this big update you’ll have time to work on this issue..
2- Condition builds will not one shot you.
3- If any thief attacks you, they will have 4 seconds of revealed where you can actually CC and try to burst them down before they vanish back into stealth.
4- Even if thieves stealth, you can keep the AOE going which still hits them.
5- Their Utility skills aren’t on very short cooldowns, so if they blow them up early, they either have to disengage or they will lose the fight.
Learn more about the thing called “reading”….
2) The “kill in one combo” was in the PvP section of my comment… Of course those Thiefs don’t play with a condition build, unlike thiefs I’ve seen in WvW.
3)-5) that’s the point… they launch their skills during the first 2 second and then disengage and run away (with a bow for example). Of course we burst them, but most of the time it’s not enough to kill them ( and anyway killing someone in 4 sec require a very specific build). Moreover, thanks to Shadow’s Rejuvenation, they regain their hp..
4) AOE ? Ok in PvP, where the area is small… I agree with you, it works.
But in WvW the problem is that there is too many possibilities, too much space. Does the stealthed thief turn right ? left ? is he still running ? maybe not ?
Do you see what I mean ?
Hi,
First of all, my Thief isn’t lvl 80 yet, so I don’t master this class…
But I fight many of them in PvP and WvW.
In PvP, I think it’s a balanced class. Sometimes, they just kill me (Engi) in one burst, sometimes I survive and kick their *. Well, it’s pretty fun, and I often say “gg, wp” when I meet a good thief.
You always have to be careful when you know there is a thief in the other team, but that’s how the thief works… surprise attack → down ? yes/no → win/loose.
If you let a thief finish his combo, you’re gonna have a very hard time !
In WvW, I think it’s a class designed for roaming and stealing tower. It’s pretty difficult to play like the others players, you have to be away from the rest of the group….
But honestly I think stealth duration should be reduced in WvW.
I’ve played vs Baruch Bay, and they have some very good “thief guilds” (hi OdS members ). They play stealth and condition damages, and the only way to take them down is to fight at 3 vs 1. (Thief combo : stealth, hit, flee, stealth, hit, stealth)
Unlike PvP, there is just too much space in WvW. When a thief use stealth in PvP, the arena is so small that you almost know where he is or where he will go. In WvW, it’s impossible ^^.
I’ve seen towers been captured with only 2 thiefs, since once they’re inside it, NPC aren’t able to focuse them and die because of the conditions dommages.