(edited by Markus.9084)
Hi everyone !
I open this thread to speak about the terrible communication of A-net with the non-English speaking players.
I created a similar thread few months ago, and I had some hope after the announcement of Jan 2014 but I’m sorry to say that nothing has changed since this post.
I’m french, so I’ll take all my examples on the french communty, but I’m sure Ge and Sp have the same problems.
Let’s begin :
Dev Livestream : Ready up
This is in my opinion one of the worst way to communicate. In these livestream, tons of new things are presented, and no sub-titles. Right now, the easiest way to transmit the information is to wait for a reddit summary (or watch the whole livestream), then translate it into our language, like one player just did here. But do you think it’s normal that players must do it by themselves ?
Our beloved CM ( and only, since the other CM posts twice per month or less) always send us the link of these Livestream. Like here. It’s very kind from her, but without subtitles…. useless.
Adding live subtitles is hard, I know, but at least on the replay, no ?
You may think I’m a lonesome and crazy forum warriors, but look at those comments from here
I like it, but when will we have a live translation ? Just to avoid the misunderstandings
Live translation on a stream ? I guess it’s asking too much. I hope that someone will make a summary somewhere on the forum or on other fan-site.(….)
(Oh, and of course we never had the possibility to ask our questions to the stream team, naturally….)
Week-end Bonus
A direct consequence of the livestream.
I’m speaking about things like the rank bonus week-end or other future temporary events. You must include this kind of announcements IG !
At least you had here on the En forums some red posts to tell you “hey, it’s time to go pvp and use your glory booster”. On the other offcial forums, nothing.
After the first weekend, I really thought it was just a mistake, and even our CM apologized for it.
But guess what ? Second bonus week-end, same mistakes : nothing. No red post on our forum, nothing IG. Oh, and no apologies this time.
Collaborative Developpement
It was the main point of my last thread about this subject. I guess A-net just gave up CD with Fr, Ge and Sp communities. We simply don’t have any official thread about CD on our forum.
But some players try to do things, like posting their own amateur CD thread to create a small brainstorming (like this one about Ranger). Do you think CM supported this kind of action by posting “Hey, great ideas here, continue the good job” or " I’ve sent few ideas to my colleague, thanks ". Nope. Nothing.
So of course players don’t post anymore in these topics, with such a recognition of their work.
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Does anyone know how this will work ?
For example, if I have 3 toons (rank 300 /200/100), does it mean I’ll have 600 points to spend on each character ?
Or the 600 are shared between the 3 characters ?
Anyway, I don’t really like this idea.
It’s much more difficult to get wxp with thieves, rangers and mesmers than with necro or guardian (#1 staff ftw). So, in the end, this feature will promote no-brain blobing and taging…
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So,
Don’t you really care about what European people thinks about rangers?
The Meta is slightly different on our servers than NA, don’t you think a feedback could be interesting giving a different sight of view?While I agree that it would have been nice to have a post regarding the CDI in the french and german subforums, I have to stop and wonder at the last part of your post.
There are a lot more countries in Europe than just France. So claiming that ANet is only interested in what NA thinks is a rather ignorant and selfcentered perspective. I’m from the Netherlands and last time I checked we are one of many countries that make up Europe.
I think you misunderstood him…. he wanted to point out that non english speaking players have the right to express their point of view and he used the french forum as an example.
Btw I agree with him.
If you play a bear Ranger, you’ll need to use a bear (duh).
If you play a Staff Necro, you’ll have green stuff everywhere.
If you play a Guardian, you’ll have blue particles and flames.
If you play a Mesmer, you’ll have purple particles and effects.
If you play an Elementalist, you’ll have Fire, Water, Electricity and Earth animations and particles.
If you play a Thief, you’ll have black/grey animations.
If you play a Longbow Warrior, you’ll have fire and smoke animations and particles.
AND IF YOU PLAY A KIT ENGINEER, YOU’LL HAVE KITS. DEAL WITH IT.
Either choose a class/appearance that matches the MANDATORY effects that EACH CLASS has, or don’t whine about it.
With the same logic, we should be able to change almost every cosmetic aspect of our classes. What if I want my Mesmer to have a green color theme? The purple animations would look terrible on her. Oh, I know, I’ll make a forum thread to request the option to change my particles’ colors!
You don’t seem to understand. Green/Blue/Purple particles, Pets and fire/water/.. animations don’t hide your armor and your weapon.
If we spend hundreds of gold to acquire a nice weapon and a nice back piece, we want to show them as much as possible. Don’t you think that’s normal ?
With kits, even legendaries lose their particles effects and their footprint. Do you have this problem with your pet ? I think not…
1 one year and still no toggle system…. why ?
Just add an icon like for the El showing which kit we are using if it’s only for PvP problems…
( bump)
My main is an engi, and I think grenades may need a rework.
But according to the OP….. nerf grenades ! nerf toolkit !
God, what will be engi after this ? Turrets are already broken, without toolkit and grenades, better delete the class and create a new one.
Next step : qq about HGH?
SD…… against a good team, who know how and when to dodge (=during the burst), you’re dead very quickly.
Another patch, another event back piece, another slap in the face.
^^This
We can’t use our new shiny back piece…..
An engineer playing P/S with kits will almost never show his back piece…
And what about non NA players who had absolutly NO information about it ?
At least you guys here have a red post. In Eu (Ge, Fr, Sp), even CM didn’t post anything on the official forum…..
wow, much equity, much justice
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Thanks
My accessories are a bit strange, because it’s a patchwork used for other builds too….
Some comments :
- I need a shield : #4 is precious to bump ennemis out of their shadow refuge, #5 can counter stealth attack from thieves, and #5×2 can interrup a finish and save your teammates…. More over, #4 off pistol wouldn’t be that useful because it does the same thing than incedary powder
- I’m slow, Yes . Sometimes I take Infused precision to have some mobility in combat, but maybe speedy kits is a better choice.
- I try to compensate my lack of power by stacking might….
- Even without vigor, #4 from toolkit and #5 from shield + stealth from Elixir S provide good survivability.
But I’ll try your version. Is Backpack regenerator really worth it ?
Hello
I main engi, and I would like to have to have other points of view on my current build :
I use it in WvW, in solo-roaming or in a very small group. Currently, it’s quite effective, I have only problems with bunker Ele (that condi clean -_-) and Mesmer.
I know Bombs are more common in roaming, but I prefer grenades : hitting with bombs is too random for me in an open world like WvW…
And grenades provide a mix between pure damage and condi damage, which is nice imo…
But I think there is still room for improvement…. any idea ?
Again, I’ve met a guild with 3 thieves and one Mesmer near our Lord in Askalion…. when they tp the rest of their guild to cap the keep
Yes, we do this each day but it is not easy, we train each day to improve and do it better, even alone…a video from the last week:
http://www.youtube.com/watch?v=NBTuHzWFflU&feature=youtu.beIf you think that is easy just try, only a couple of thieves in the server could do that with a critics build.
What kind of game we want to pursue? Just blob against blob? Just hitting doors?
Thieves and mesmers give new options to the game. It is possible to fight them but you need to take some measures…
We have been training together since the start of the game, do not expect merciness.Best
Haltair
I have no problems with that…… trying to kill the lord is fine, and you were lucky that nobody saw the life of the lord.
My problem is when a dead mesmer doesn’t tp and wait for a stealth rez, or when a mesmer benefit from the stealth of a thief to hide…..
And I do not want more blobs, I play in small groups too. Last time, we cap Askalion with 2 players and 1 guild cata. But, imo, this tactic is even worse than blobbing, because it promotes karma train….
Let’s be honest, a mesmer and a thief at the lord wouldn’t try to cap the keep, but would just call the nearest blob to cap it.
Just make dead for a minute = forced respawn.
Yes, that would be a good solution, and thieves like OdS could still do their jobs like in the video…
(And I play Thief, but I prefer playing poison rather than crit/stealth…..)
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Again, you need 3/5 players to chase one opponent for about 5 minutes, which isn’t normal imo when your are in YOUR structure.
Most of the skills listed above require a target (toolkit pull, Moa, scorpion wire for example) or have long Cd (tornado, supply crate..).
Which is why you use them after you’ve forced them to break stealth with the other stuff ^^
The point is to lock them down before they can escape again.And I thought we were talking about a team of several thieves/mes. If it’s only 1, then it only requires 1 or 2 players to track them down. Again, if you’re not prepared to make the same effort as the enemy….
Have you ever managed to kill a perma-stealth with only 2 players ??? a good perma-stealth ?
It’s clearly impossible. There is so much space in WvW, and if he uses Traveller runes like most thieves do, he can outrun you… and hide in another corner
Btw, they usually use that trait which tp you when you are disabled. So a tornado/supply crate is useless….
(edited by Markus.9084)
Again, you need 3/5 players to chase one opponent for about 5 minutes, which isn’t normal imo when your are in YOUR structure.
Most of the skills listed above require a target (toolkit pull, Moa, scorpion wire for example) or have long Cd (tornado, supply crate..).
Yes I do, but as soon as tp their teams, we are kittened…… As I said, the problem isn’t really permastealths, because I can sit here all day, but when they work with mesmer.
And, we need more players to defend it than the actual number of attackers. Is it normal ?
The situation, especially in inner gate when ALL walls and doors are up, should be heavily in favor of defenders. Right now, it requires so much ressources to defend it (ex : supply and players), that most commanders don’t want to waste their time chasing the thieves : they try to attack another objective and just say : “we’ll recap it after”.
This situation promotes karma train..
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AoE? People in stealth are still vulnerable to AoE. Just start AoE-ing with your Staff #1 and place a Stealth Trap or 2 on narrow passages (such as stairs).
Most professions don’t have a spammable AoE, so you need to know WHERE the thief is to use it. And you can’t one-shoot thief with AoE, even if you hit them, they just walk away.
Traps cost too much. When you are one or two in a keep with 0 supply, what do you do ? If you go to the nearest camp, they’ll have time to rez their teammates….
And I want to add another point : this tactic is often a good cover for hacks, such as flyhack. Something like : “OMG, there are 5 ppl attacking our lord !!! oh…too late ” and when you mp the ennemies : “noob, we had mes+thief inside”.
The question is : thief +mes, or mes with flyhack ? Impossible to say….
Again, I’ve met a guild with 3 thieves and one Mesmer near our Lord in Askalion…. when they tp the rest of their guild to cap the keep.
How can we counter these kind of tactic ?? A perma-stealth thief is a pain, but if he works with a mesmer, it’s not even fair….
Of course, we can set a Stealth Disruptor Trap, but this thing costs 10 supply (which is huge when you’re lacking supply) and the players have to step on it. For example, if they are hiding in a corner, no chance to spot them.
And yes, I know, the animations of stealth skills are obvious…. but now imagine you have 2 Thieves inside your inner gate. Which animation belong to the first one ? to the second one ? it’s impossible to say…. So when you chase one, the other one is free.
Moreover, every dead mesmer/thief inside the inner gate is a threat. if you do nothing, they just rez each other and kill the lord.
This tactic exists since day 0, but now you can see whole guilds dedicated to this… They don’t even care if you cap the keep or if you manage to kill one or two members, since they know that at least one thief will survive and rez them.
We need more counter-stealth…. or maybe do you have other ideas to deal with this problem ?
P.S :And yes, I’m kinda mad tonight, because we (me and 3 other players) have spent 10 min spaming traps, bomb, Aoe over a dead player with even a stealth trap to prevent a rez and finally there were not 1 thief, but 2 with a mesmer..
_ that North America is not the Center of the World;
_that there are other servers aside from T1 NA;
_that making one topic every hour because something is odd in that matchup will not solve any “issues” you are facing;
_that if you want to discuss about matchups, you should use the unofficial forums: www.gw2wvw.net
_that, in any case, the difference between winning or losing a matchup is one chest with 2 greens and a few silver.Thank you for your time.
^^ This ^^
Totally agree, I’m tired of all those “what happened to XXX”. Keep your drama or go to gw2wvw.net, please.
I think Moderators will have a some work tomorrow…
Make Mortar into a Mortar Kit instead that allows you to move.
Profit?
That’s a charrzooak. I don’t want a stronger copy of a racial skill.
It won’t be exactly a turret, more like an AoE (well, with my figures, 5 AoE) that you can choose where and when it will land.
No overcharge, no auto-fire, no rate of fire…
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mmmh ….. this thread isn’t constructive. Moderators should close it I think…
I have another idea to change this Elite skill…
It might sound strange, but why not make the mortar similar to the mortar in BF4 ?
I’ll explain :
- the skill would have 2 cooldown : a very long (2 min) and a short one (10 sec)
- To use the mortar, you have to deploy it (that’s the long cd), but once deployed, you can still move and use your others skills.
- When deployed, nothing happens…. BUT the elite skill is remplaced by “Fire the mortar”, which is an big AoE with high damage (that’s the short cd). The animation (time to fire the rounds + travel time) should be fast enough to make it usable (I’m thinking of something similar to what we have for grenades).
- Its range would not be bound to the player, but to the mortar itself, so you can’t run too far from the mortar.
- The mortar range would be increased to 2500, so you can still have some mobility
(EDIT : In order to avoid all exploits, maybe it should, in addition, be limited to 1200 range from the player, so you can’t hit at more than 1500) - Once deployed, you have only 5 rounds (=5 shots with “fire the mortar”) before the destruction of the mortar and the beginning of the long cd.
- The mortar should be tanky enough to last at least 5-10 sec vs one player. It’s not much, but remember that you are now able to move, and that it makes 2 targets.
- You can still pick up the mortar like any other turret, but I’m still trying to find a way to trigger an autodestruction.
- It could lead to new builds based on power (except static discharge, engi is more about condi)
In sum ; making mortar a passive and controlable long range turret which provides extra damage.
N.B : I’m sorry for the grammar here, English isn’t my native language and I’m too exhausted to find my mistakes…
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Engie should be higher. Many classes depend on how big the zerg/group warfare is on your server. I seriously think that when designing classes, ANet thought WvW would be a whole lot less populated (and SPvP a whole lot more populated).
Here is what makes the Engie so useful especially in smaller groups and roaming. The issue with the engineer and most classes is that they were not designed to scale to zerg sized warfare.
1. Versatility. You can always send an engie to handle most any “I need someone to volunteer” jobs. They have tools for just about any small encounter. You will have skill scarcity even in 12-16 man zergs and that is where the engineer shines in bigger combat. In smaller combat, you are guaranteed to have skill scarcity and your small team never quite knows what combination of characters it will face. The engineer is phenomenal at being able to adapt and bring skills the team needs to face different small teams.
2. Fields. You will get a lot of fields out of a single toon and a lot of combos: from heal, might, weakness, and stealth. Greatly improves utility in small groups.
3. Perma weakness. Extremely good in small groups to weaken targets as you take them out 1 by 1.
4. Vulnerability. Ditto. Engie is the best (or one of the best) at laying down vulnerability on one or two targets.
5. TEAM condition cleansing. Done right, the engineer can cleanse conditions of backline much better as they can place turrets, have a nice AE fumigate on the e-gun etc. Not great at cleansing their OWN conditions but quite good for others. Scaling is an issue but it works great for small teams.
6. Solid Healing Help. The bigger the zerg the more blasting off water is how you heal, but in smaller settings the engineer can really keep a group up with elixir filled bombs, a mobile water field (short), healing turret and the e-gun field. A LOT of GROUP healing but it doesn’t scale as well when you zerg.
7. Pulling/Immobilizing. Engie is quite effective in small groups at “catching” runners, pulling people off walls and otherwise creating favorable situations for quickly killing a single player with toolkit.
8. 3x AE. People often forget that the engineer can hit 15 targets an attack with grenades specced with grenadier. In an outnumbered small zerg v larger zerg that is extremely useful especially for poison and chill. Engies are great at “clearing the trash” of AI oriented pets, minions etc so the other AE can hit players.
9. Blindness. In small groups, I can’t tell you how many times having so many ways to put blind on an opponent has made a slightly unbalanced fight winnable.
10) 1500 range grenades. Don’t underestimate the ability to launch grenades that hit 15. Again, it works very well up to about 16 people per side. If you can’t immediately cleanse my slowing you down, I can often split a team or catch one of the essential people in your team and send them running back from base.Engie should rank higher for roaming and small zerg. Big zerg and well you have 4 classes that scale and the rest don’t.
Again, the engineer is exceptional in smaller group fights because it can react to so many different types of enemy makeup and provides a lot of utility in a single class. It does not scale as well to larger zergs (most classes really don’t and that is the fundamental design flaw leading to these rankings). BUT, in even 12-16 person zergs, a good engineer is going to be high on my list of things I want because they pack so many options in and you still have scarcity in those numbers.
Your description is correct, but you should remember that a limited number of traits and utility skills are available. In fact, you have to choose one or two of the points listed above.
Moreover, engi isn’t much effective in roaming because he lacks good escape (=/= perma swiftness). The only skill for this purpose is rockets boots, and you need to burn a slot for it. Unlike War, Mes (with clones) and Thief, engi has almost no escape.
And I strongly disagree on the efficiency of grenades vs zerg.
Why ?
Grenades are useful to spamm conditions ; but in the current meta, rune of melandru are very popular, and with the -40% condi duration, your dps is very low.
Ret is very, very dangerous against engi. You’re right, you can hit up to 15 ppl on one hit. But remember that the damage of each grenade is about 300/400. And ret hits between 200 and 300. So you deal more damage to you than to your opponents
When I try to play grenades, it’s like : “hit” “hit” “hit” “heal” "**wait for hp regen** “hit” “heal”. It’s not that effective…
“The number of WvW updates is too kitten high !”
Playing at night in EU gold league (I mean, 1<->7 servers or more) is far, far from PvD, because all opponents have a strong night population.
This problem occurs when those servers are playing against lower tier servers, without strong night coverage. In this case, yes, it’s often PvD for few hours (usually 3 am- 7 am).
And, for your information : yes, we do have some players from Québec and from the french areas of Canada (their accent on TS is adorable ), but I would say they’re 20 max. Not enough to support the whole server…
I would like to see the mortar deliver something unique.
Perhaps it could be a combo enabler.
- Add a projectile finisher to skill #1
- Add a blast finisher to skill #2
- Add a water field to skill #3
- Add an ice field to skill #4
- Add a blast finisher to skill #5
I think that should offer some interesting team-play options.
Oh… and they should fix the bug where your mortar can get stuck if you press the skills too rapidly. (Although… they may have done that already?)
This is a good suggestion. I can see how useful a long-range water field could be in WvW or maybe in spvp…
In fact, I think a mortar is considered as a turret by the game. So mortar has the same oversize box
ok, night capping is bad and it makes the difference between Silver and Gold League.
But I’m from Augury, your current opponent, so I’ll say just 2 things, even if it’s not allowed (mu section closed).
- You’re facing a national server. It means that everyone shares the same timezone. We’re lucky enough to have players who can play at night… But you can find those players in your server as well. You can recruit players all around the world, we can’t (language barrier)
- Last week, we were against you too. I played ONCE at night on EB, and guess what ? Gandara zerg with 60 + players was farming for 2 or 3 hours AR players in front of Valley (we were 30/35). That was one of most stupid thing I’ve ever seen, since 2 others groups from AR (30 and 20) were on other BLs, recapping all your towers/keeps.
Next time, play smart and split.
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totally agree with the OP.
The dev team working on WvW must be ridiculously small compared to the one working on LS.
Ppl say “hey, Eotm is coming, don’t worry, it’s gonna be fun !”…… But no, just no. Eotm was announced in October. If they release it in April, that makes 7 months of work just for ONE MAP.
During the saison 1, they said “we won’t make change because we don’t want to disturb the match-ups”. Ok, sounds legit. But now ?? Still no improvements ?
looks like a Warrior has been stomped hard by a pro engi…
I don’t want to be mean, but it’s a L2P issue here.
Nades have a huge travel time when you fire at long range. Use your bow/rifle and kite the engi. If you run around him with swiftness, it will be much more difficult for him to hit with his nades.
Same for Bombs, they are effective only at very close range. And Big Ol’ Bomb is one the most telegraphed skill in this game.
You can’t solve everyting with a hammer.
Why would the penalize players for playing WvW the way it was meant to be played, large scale PvP?
The answer is here :
Everyone who plays WvW has encountered the zerg, either as a member or as a victim. The zerg is an important part of the game, but it shouldn’t be the best strategy for victory.
An important distinction should be made between large, organized groups of players making strategic strikes and mindless groups of players running around in a mob. The former are deadly and effective. The latter can be deadly at times but tend to be sorely lacking in strategy. Our goal is to continue to encourage organized large groups while giving small, tactical groups the necessary tools to put a dent into larger mobs of less-skilled players. We think that it can be fun to run around in a zerg but we also think that the game should be about tactical acumen and skill more than sheer numbers
June 5, 2013.
No improvements since this post.
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@Kamehameha.9276 : increasing the range was one of my first ideas, but in the end it would be really bad for the game itself, as you said. I can already see the multiple exploits in PvE & the new OP unreachable spots in dungeon or WvW..
I don’t really care about the global cooldown (it forces us to make choice ; dps ? support ? condition ?), but this Elite has to do MUCH more damage.
My idea is to make it a real mortar… Unlike the grenades which are spammable with low cd, but with low damage (without HGH I mean), I would like the mortar to be something with one big explosion, with huge damage and moderate cd.
For example, the skill coefficient for damage of #1 should be at least increased to 2,250 (don’t know the current value, but it’s way lower than that), just like Big Ol’ Bomb. It’s very hard to hit someone with a mortar (for the reasons listed above), and when it happens, it should be worth it.
Something like “hey, I’ve been hurt by something very powerful, what is it ? Oh a mortar engi, we need to focus him before he kills all of us”
But this alone won’t solve anything, the others problems listed here need a fix too
Mortar is a totally broken skill since day 0… maybe because the idea behind it doesn’t fit with the game ?
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I would like to speak about this elite skill.
Let’s be clear about the current situation :
Nobody uses this skill. Unlike the Elixir X which is sometimes viable (despite the RNG) in some builds, I’ve never seen this skill being used efficiently in PvE, PvP or WvW. The last fix about its range hasn’t improved anything.
Why ?
- You’re immobilized as long as you use the mortar. In this game, where “dodge” is the key word, being stuck like this means you’re almost dead.
- The mortar itself is too weak, and its hit-box too big. It’s annoying when it suddenly disapears, and you still have 75% of your hp. A piece of cake for AoE spammer in WvW for example.
- No crits, no synergies with other engi traits (except Elite supplies). For example, you can’t trigger Shrapnel or Explosive Powder
- Even when you find a good spot, with a good vision on the ennemies, the mortar rounds often hit walls or ceilings. Casters don’t have this problem. In WvW you can’t destroy sieges weapons on walls because of that (El can do it without any Elite..)
My propositions :
- Reduce the hitbox of the mortar and make the mortar AND the player more tankies (something like the buff for rams, but not that strong)
- Increase the damage, and make more synergies with the other traits
- Make the base range 1500, and increase even more the damage with Elite supplies.
But I’m not sure if this would make it more viable, or if this skill needs a total rework…
What do you guys think about it ? Other suggestions ?
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By real McM player he just means in fact that everyone was off getting drunk with friends and the border he was in was low populated. Believe it or not some people actually work on the 1st of January, and might want to spend the evening before gaming.
Yeah, but his sentence implies that players who weren’t on WvW yesterday aren’t “real WvW players”….. But I may have overreacted
Happy New Year
All servers does this kinds of action and im sure its not the commander that asked this but just a little action from 1 or maybe more player, and 1 or maybe 2/3 players doing something “bad” doesnt mean the whole server are ok with this kind of action
Happy new year everyone
it suxx on AR we were not enough real mcm player to do something fun tonight i wanted a night full fight but not possible x.x
“all servers” Funny, i haven’t seen this in ANY the matches i have been apart of. Sure see some iffy stuff every now and then but nothing like having sisge in own spawn area or anything.
Well, we didn’t know this little trick until a match with Piken Square during the league…. It’s not a cheat, more like an exploit bug. But we usually don’t use it, since it’s very unfair…. I’m sorry for you.
If “real McM player” means “nerds who spend his 31th dec on a game rather than getting drunk with friends”, yes, we’re lacking this kind of players…
Not very harmful 3 vs 30 – get JDGE on even numbers or 3v5 and chances are good you’re going down. I’d take one of them over ten of you any day.
:)
No offense…. I said that 3 players weren’t very dangerous for 25, which is true, no matter how good you are. 3 vs 25 you’ll never win.
But I agree you were surprisingly efficient with such a small group
So, here is my top 3
1) More specifics skins linked to areas or dungeons
2) Housing/Guild halls
3) Balance the horizontal progression between PvP, WvW and PvE. For example, there are currently no specific skins to WvW, no reachable titles…
But I have few questions too :
- why this tread isn’t considered as being “active” in the Master Sticky ?
https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Master-Sticky
- why don’t we have this kind of topic in other languages ? Not a single red post about Horizontal Progression in De, Fr or SP…. And you said here :
“Our plan is to localize all this into German, French, and Spanish, so everyone can participate equally across each of our forum communities.”
I hope you’ll improve this point in 2014.
Me and two JDGE buddies did some zerg diving today on Deso border. We charged into bay and a 40-man zerg with several guilds inside and they basically kited us(them, I diead early on:<) around for 10 minutes, was hilarious so I had to take a screenie.
Uncensored!
I was with VdE during this evening…. You were so annoying ! Like mosquito… not very harmful, but always on our back and always during the worst situations
Condi bunker engis are tied with shatter mesmers for the hardest fights a thief can get. If a bunker engi cannot beat a thief they just need more practice. It really should be an easy fight for them. Most thieves will just run at the first sighting of a bomb or grenade. Virtually none will engage around an engi elite.
Also thieves can burst about 5 conditions away and then they can drop 1 every 3 seconds while in stealth. This is well below what a condi bunker engi can apply.
Tell me more about how many good engi you see roaming in WvW….. Maybe 4/5 per server ?
So thieves have one hard fight a week ?
And thieves aren’t a 1vs1 class….. try to fight 3 crit thieves with 3 others players.
Stealth→ #5 #2 on one player → 3 vs 2 → repeat
Oh, god…. didn’t you see that there were 2 groups ? One Pu zerg with ~35 players and the BLAK raid ?
On some occasion, like in your screen in Bay, these 2 groups fight together…. but was it a real blob ? no.
Congrats to the El from ResQ -or RsQ, or something like that- for the nice duels yesterday !
My engi was unable to kill you El (I still have to learn when I should dodge Ride the lightning), but I got my revenge on your Me
The irony is strong with this one…
The Op clearly wants to show that you can’t play with turrets, the toys are broken. Defensive turrets are fine (net and healing turret), but the offensive one….
(edited by Markus.9084)
Actually this thread was about 6 people trying to zerg down a warrior who escaped. Then a bunch of people started to complain about everything else they felt was strong for the warrior class.
Yet there are classes and builds that are capable of beating warriors in a stand up fight if he doesn’t disengage.
L2p/suckitup
Move on to a new target if the warrior won’t finish the fight. Nuff said.
Don’t you have any others arguments than L2p ??? I bet you’re one of these warriors.
Perma stealth thieves are very weak… catch one, and he is dead in 5 sec. A warrior is fast and tanky. Catch a running warrior, and you’ll have to burst him for 13+ sec. Meanwhile, i’ll just run again.
Of course, people can trait and build to be faster and catch a usain-warrior. But to do so, we need to sacrifice tons of dps. So in the end, we won’t be able to kill him before he escapes again.
As for saying : he runs, you win… I’m sorry, no. What about dolyaks, camps, ruins ? to protect these objectives, we need to kill all threats.
Since you’re so clever, explain us what to do in order to stop these warriors… You say L2p, L2p….. well, teach us !
So, in sum :
- medium classes could be useful in zerg, since they have good survivability and good utilities. Imo, this idea doesn’t fit with the current meta, because of the too easy ralliement system
- the learning curve for these profession is very difficult, so most players quit the class before mastering it
- people who quit are frustrated, and think medium class are useless
- these classes are too medium : they can too tons of things, but can’t specialyze on one.
- thanks to his grenades and water field, engi is the most used medium armor in zerg. However, he can easily be countered by ret or Wall of Reflection
- thieves are mostly used for roaming, but are sometimes useful in zerg (massive stealth)
- ranger.;… broken or not ?
What you fail to realize is that they are pretty much useless in combat. So when they run from you, just smile… because you won. They lack the ability to kill you, often through gearing, spec, AND skill. There is a JQ guy that is quite literally spec’d and geared just to run away. He has been doing it for almost a year now, all he wants to do is fear people off cliffs, when it doesn’t work he runs away. Does he do anything for his server? Nope. So smile and enjoy your victory as they run in fear. Many like you to chase them too, don’t chase. Instead /point and /laugh at them. Sometimes their ego gets the better of them and they will come back to try to rage kill you, which they can’t. Then /dance on their body.
I agree, they do 0 damage in duel, but can easily take camps or kill dolyak… And there is nothing you can do about it, apart camping 24/24 in the camp. I’ve met a Usain Warrior while i was protecting a dolyak, he managed to kill it in like 15 sec, then leave with less than 10% hp left. And goodbye. reset, and do it again !
Mobility should be a privilege for light and medium armor… Heavy is heavy !
(edited by Markus.9084)
What’s wrong with having classes that are good for roaming? I think a lot of people are ‘zerg-minded’ and ball up all the time. I think on upper tiers, WvW is like 90% balling up. On lower tiers, maybe 50% of WvW is balling up and the rest of us like to havoc/roam.
My point was to show that other professions, such as Warriors and Mesmers, are often used in zerg AND can do well in 1 vs 1 or in roaming. With medium armor, in the current meta, you have choice between roaming…. and roaming.
Prysin :
Your point of view is very interessant. You’re maybe right…. maybe the surviving abilities and the utilities can balance the lack of damage. Personnaly, I think that with the current downed-state system, it’s better to send tons of damage, then eventually die and hope for a rallying. However, it would be interessant to see more medium in long fights.
As for the group support, I’ve seen in the past a build for thieves, based on poison and boon removal, designed to kill the raid leader of a zerg. I think it could be a way to give thieves more importance in a raid. If you cut his head, the snake is already dead. However, I’ve never seen this build being played, and i’m not sure it’s really working, because now leaders playing heavies are really, really tanky…
Flamthrower through a door can instant-kill you. Attackers often pack on door, and guardians create light field with their hammer. If they’re on ret, you’re dead.
Same for grenades, but ret is not so commonin big groups. And grenades don’t deal that much damage, they’re good for spamming conditions (burning and bleeding) on a large group. And the damages are limited by the huge condi cleaner in those groups… However, I agree, grenades are ok. But the damage output is still less than what an ele can do.
The question is not “what can they do ?”, but “what can they do better than others, what are precisely their roles in WvW, apart roaming ?”.
(..)
I said “the skill bound to the pet”…. again, I beg your pardon for not knowing perfectly this profession.
For me this whole topic sounds like a stacking server saying
" GIVE ME FRESH MEAT !!!!! GRRRR"
Top servers are made by hardcore wvw guilds who play wvw only or mostly if they stop playing wvw they will:
(..)
Going to low tier server for a large hardcore guild is not a good option too since it involves betraying the home server,dis-balancing the low tier server and their opponents,increasing the queue times for server’s core players/guilds and on top of everything making server shift place going up in tiers.
Nope, Top servers are made with time coverage. You’ll find “hardcore WvW guilds” on every servers in Gold and Silver. For example, VoTF are currently on a silver server.
On top of that you said that low rank servers are getting stomped by top ranks ?
This is true. I’m from Augury rock, the 9th of this league. We’ve been stomped during 7 weeks. Now Mu are better and more balanced, and you want to fight us ?
We don’t have a chance to win. Of course we’ll provide some goods fights during prime time, but would you really want to play WvW if you were sure that all upgrades will be lost during the night/morning ?
It would just destroy our server, which is hardly recovering from the league. So no, please, no.
I’ve seen many big guilds moving to lower tiers where they’re unable to find anything to fight against after some time because they’re large in numbers and “stomp” smaller guilds from lower tiers who play more casual.Than they end up wasting a lot money transferring there and transferring back to home server after some time or other top tier server as well as loosing players who get sick of all this moving back and forth who simply quit Guild Wars 2 and move to other games.
Again, there are some really good guilds in silver league. Stop being arrogant and open your eyes
We run 2-3 engis of our own for waterfields/blasting/CC or heavy nuke damage.
Could you explain more the advantages of the engi ?
I mean, El can drop water field and Warriors bring lots of CC and blasting…
For me, the good point for engi in this case is that they’re able to create water field and to blast it 3/4 times (or more). So it’s a bit more effective than with Ele : quicker and less blasting miss…
I don’t really know ranger, but I think they don’t have AoE pet skills…. or maybe just one (the skill bound to the pet). So their pets aren’t really effective in big fights. Imo, this profession is the most left aside class in WvW…
But I agree that part of the problem comes from the common ignorance of the mechanisms of those professions. When I ask a raid leader if I can join the group with my engi, he is like “meh…. don’t you have a guardian ?”. So now I don’t ask anymore, and pick him
I open this topic to speak about medium armor in WvW.
In the current meta, these 3 professions (rangers, thieves and engi) are a bit left aside imo.
Of course, thieves are really good for roaming, but Mesmers and Ele too….
Engineers can deal a good amount of damage with grenades (if the ennemies aren’t on ret), but still deal less damage than Ele.
Rangers are useful for their roots, but relies too much on their pets, and again an Ele with static field does the same (but countered by stability).
In LA and on forum you often see guild recruitments like “WvW guild lf guardians / mesmers / necro”…. Have you ever seen something like “WvW guild lf engi and rangers” ?
I honestly think that medium armor are a bit too “medium”. They have lots of possibilities, but everything they do, another class can do it better. So in an optimised guild, they’re useless.
But I might be wrong : so my questions, for all the raid leaders here :
- do you have medium armor in your raid ?
- if yes, what are their role ? damage ? support ? debuff ?
- what would you propose to improve their role in a raid (not roaming) ?
- do you think the problem is about mentalities (why engi ?? I want an ele !) or about the design of these professions ?
I have an issue with my graphics…. On some occasions, the brightness of my screen is way too high, and it almost blinds me.
It’s not a problem with my graphic setting, since my gamma is already low, so i think it comes from the game itself. In addition, it doesn’t always occur ….
So far, i’ve seen it with snow, and static field. And static fields are really common in WvW….
Any feedbacks ?