Showing Posts For Martin The Brave.8731:

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

It would not be totally out of Areanet’s nature to implement instanced content which surpassed the standard party amount. I mean if you look back at GW1 essentially we had raids (12-Man) in the form Urgoz Warren and The Deep, Both were incredibly fun and incredibly long. And neither of them implemented a “Gear Treadmill”.

Inequality between swords and staffs

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

I understand the frustration of the OP, Simply put their is a major lack of aesthetically appealing “Staves” and other weapons. This can also be said about Armor, but I feel that its just because the game is young. And eventually we will see the content team roll out more Skins.

To Raid or Not to Raid

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Wow really great video, I’d say that their definitely feels like their is a void in both End-game and Social content. Raid’s without gear progression would be something that would at least IMO motivate more players to do endgame content with groups.

The Scythes...

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Why would warrior receive a scythe? The weapon does not seem to fit that class, Instead warriors should have Two-Handed Axes. Scythe’s IMO would only fit in with Necromancers and Theives.

Possible to use gift card (visa) for gems?

in Players Helping Players

Posted by: Martin The Brave.8731

Martin The Brave.8731

I used a giftcard to buy some Gems during the 3rd beta weekend but I dont know if they accept it now. I think the personal checklist such as the address and phone number are not required to be on the card. But I think it would be much easier to just buy a gem card.

Jan + February Content Speculation

in Lore

Posted by: Martin The Brave.8731

Martin The Brave.8731

I highly doubt that we will see major changes in lore and pve, Arenanet has bragged a bit in the pass about their future content. But if I were to guess I’d say it would probably be a new zone being introduced by a one time event. Possibly a dungeon and a few changes to WvW,PvP and Items.

Best Swordsman in Tyrian History

in Lore

Posted by: Martin The Brave.8731

Martin The Brave.8731

Considering that Koss and his companions took down a God, Id put my vote in for Koss.

Adapt PvP "Game Browser" for Groups/Dungeons

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Any post suggesting a more viable way to get into groups for dungeons gets a +1. I also like your solution to the problem.

Sea Combat in WvW

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Sea Combat in WvW world would take place in the regions around the Eternal Battlegrounds, The objective of “Sea Combat” is to gain control of various ports scattered across the sea, gather resources and destroy the enemy team. Below I will list the key points of my suggestion.

Ships
- My idea who be comprised of small ship’s such as Galleys and Sloops/Sailboats to large ships such as Dreadnoughts and Fire ships.

- Ships will automatically come with an npc crew/deckhand who allow player to upgrade their ships with weaponry, armor, or supports (up-gradable mast,sails etc.). The npc crew will also fill in for players.

- Ships can fly the flag of the owners Guild.

- Ships are obtained by an unnamed npc (preferably dock master).

- Depending on the weaponry equipped players can either bombard a shoreline keep or Destroy supply ships.

-Ships can also be used as transportation from each borderland.

Combat
- In battle players will have complete control of the npc crew if their are no other available characters.

- Ships which take damage will begin to sink and players or NPC will have to bailout the ship. Unless it will continually sink. (Ships can also catch on fire)

- If players manage to kill an enemy crew without sinking their boat they can board it and scrap the material and use it as resource or allow other players on the boat to gain control of the boat. (npc crew will not spawn on boarded boats)

Weapons (List/Skill)
- Canons ~ Poison shots/Volcanic Rounds/Scatter Shot/Piercing Shot
- Bombard ~ Explosive shot/Heavy Shot/————-/
- Mortar ~ “Existing skill template”
- Asura Laser

Crew
- A crew is comprised of a 10 member group who are either players or NPC’s. (Ship capacity cannot exceed 15 players)

- Crews while on the ship are faced with challenges such as fire,sinking,poison removal
and ship repair.

Misc/Events
- Resourses caravan will be in the form of supply ships which are unguarded ships which give supplies to ports.

- Dynamic events such as fighting Pirates,Karkas,Krakens and various sea monsters will appear

Conclusion
Those are the basic points of my suggestion, Thank you for reading it.
TL:DR – Naval combat in WvW with player ran crews who can bombard fortifications or Destroy enemy vessels.

Weapons that will prob be in major updates

in Guild Wars 2 Discussion

Posted by: Martin The Brave.8731

Martin The Brave.8731

I’d like to see Scythe’s on Necromancers which would do Aoe/Melee damage. It would be reminiscent of the Dervish.

Another post about legendarys

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Is this a suggestion? Anyway… why do people stress themselves over Legendaries? I mean they are basically exotics with fancy skins. And some of the skins IMO are not really appealing atleast not something that should have players grind for eternity trying to acquire it.

New PvP Scenario Idea

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

I like this idea, but I would like to make it more Cop vs Robbers like the Halloween event in Which the Mad Kings minions were suppose to hunt down the villagers. But even if it isnt this is still a great idea.

Game Improvement - Suggestions

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Dungeons
- Add more dungeons (Not relating to the general story)
- Make dungeons more spacious and less linear in plot.
- Dungeon specific drops which cannot be obtained from vendor (Mostly nice skins)
- Larger parties or possible raid groups (Not necessary but I like the idea)
- Chest for completing Dynamic event within dungeons
- More rewarding items in Dungeon chest.
- Dungeon Finder (Anet can always have their own spin to it.)

WvWvW
- Siege Ladders/Siege Tower (Make them expensive and fragile so they arent overused)
- Warning Beacons
- Captured territory cannot give exp until 15 or 20 mins after its been capture.

Instanced Dynamic events
I would like to see large scale instanced events which have a large emphasis on the lore of the game. I would like this to be large enough to support more than the traditional 5 man group. These Dynamic events would include special armor or weapon sets which would be mainly vanity items. My inspiration was mainly from the Fractals dungeons and I thought why not make it or interesting by making it larger scaled.

PvP
- Capture the flag
- Large scaled structured PvP similar to Battlegrounds. (The maps could be lore based)
Example: A map about Humans vs Charr in Kryta
- I’d say more but many have already commented about PvP

Guilds
- Guildhalls (I know you guys arent working on it at this moment but I still want to emphasize how important it is)
- Guild vs Guild
- Alliances ( Not sure how possible that is in this game)

The game is really great but at times I wish there was more I could do, While I cant say ive done everything. But the reason I dont do them is because I dont really find them interesting. I just believe in time this game will be the best ever I just want to be apart of that process if possible.

(edited by Martin The Brave.8731)

Please put more armor skins in Gem

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

I would also like to see them introduce more armor skin but remember this game has only been out for a couple of months. Its almost a guarantee, just give it some time.

Is it unrealistic to rp an atheist?

in Lore

Posted by: Martin The Brave.8731

Martin The Brave.8731

You could role play as a Slyvari who seem to have developed a form of “Weak” Agnosticism. I dont really think the Charr would be a good fit as they are more Maltheist than Atheist. Humans,Norns and Asura may be suited for the role as the fact of knowing that the six exist may be unknown to them. Regardless of that I dont see why you would want to RP as an Atheist, because the God’s including Koda do exist.

Citadel of Flame armor

in Suggestions

Posted by: Martin The Brave.8731

Martin The Brave.8731

Ive noticed that during the open beta, you were allowed to dye the flames on the PvP version of the CoF dungeon armor. It’s seem now that Arenanet has replaced this with a standard color of flame and denied the option to change the color of it. My suggestion is simple, allow the flames on CoF dungeon armor to be dyed once more.

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