Showing Posts For Master Ketsu.4569:

PvP Season Ended in the Middle of a Match

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Same here… tried to reduce decay and played some matches. Last match did not reward any points or reduce decay. I’m stuck with the lower badge now, even though the last match was a win and would have done the job for me.
…I expected the end of the season happen at reset or on the next game update.
…feeling upset now :/

Edit: Why are ranked matchtes still available?

Some of us like to avoid the beta maps and continue to use the rank queues to do so, never have to worry about decay problems either due to excessive queuing.

You still decay after the season ends? wut.

Dragonhunter really does need balancing

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Posted by: Master Ketsu.4569

Master Ketsu.4569

The real problem with DH is that it’s such a simple build it causes the people who play it to be in a higher placement than they should be.

So when they try to play something else they get destroyed because they are wayyyyyyyyyy out of their league. Most DH players generally belong 3~4 tiers lower than they are.

I witnessed a lot of this when I was in silver climbing my way to gold. Around silver II there were a TON of DH players. But they weren’t actually that smart. For instance, I would play Warrior and pop might signet and they would still be wasting all their blockspam moves during my might sig and I would just destroy them. It was painfully obvious that they would still be in bronze if the DH easymode build didn’t exist. These players are then forced to keep playing DH because as soon as they stop they fall right back down to bronzieland, and people generally hate being in bronze since it carries the stigma of being considered a “bad” player.

Thus the true problem with DH = It doesn’t matter if it’s OP or not, it needs a change because it causes problems with MMR. Players should be encouraged to learn the game and get better, not get carried by a build that even a trained monkey could play. Otherwise they will end up with way higher ratings than they should which de-legitimizes the entire ranking system.

(edited by Master Ketsu.4569)

[[Developers]] Want GW2 Tournament Worthy?!

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Your block suggestion is very similar to what I pointed out in this thread:
https://forum-en.gw2archive.eu/forum/game/pvp/GW2-PvP-doesn-t-require-enough-skill-to-play/page/2#post6472763

A block that depletes endurance would fix a lot wrong with the game.

Currently, defense is largely passive. Every class has a way to build for passive defenses that automatically activate for them when trouble happens. This creates a huge problem gameplay wise, because it encourages mindless rotation spam where both players are blasting away at each other and whoever runs out of get-out-of-jail-free cards first loses.

Players of all brackets seem to agree that the game is just way too spammy. Bronze players complain about the spam. Champion players complain about the spam. An on demand block would basically serve as a universal counter to spamming skills. Hopefully this sends a message to Anet. I doubt it will, but might as well try.

(edited by Master Ketsu.4569)

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

https://youtu.be/EitZRLt2G3w
Some people consider this good design practice

It is a subjective how accessible success should be how low the skill floor should be.

The issue here is it’s currently ridiculously low.

Even the “hard” builds in the game would be considered noobcannons in many other games.

And the easy builds in this game like DH or Condi nec are basically idiot proof.

(edited by Master Ketsu.4569)

The 10 most OP traits/skills in GW2

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Posted by: Master Ketsu.4569

Master Ketsu.4569

4, Arc divider – the damage of this thing is crazy given its range and lack of CD. Came in at an OP rating of 1367.

Arc Divider has a 5 second CD, and can only be used during berserk.

Arbitrary rating is Arbitrary.

Also as a fellow necro I’m going to point out that AD isn’t what is killing you, it’s M/sh weaponset on warrior that gives necros issues.

This.

Arc Divider is one AoE bomb skill on a class that doesn’t have very many AoE bombs. It isn’t any worse than DH traps or Condi bomb spam. People just think it’s OP because you don’t usually expect a warrior to AoE rekt your team and so when he does it feels more broken than it actually is.

Mace/Shield on the other hand is just blatantly better than all other options. It has the damage of Axe/Shield but with 2x better defensive options 3x more CC and 4x more condi damage ON TOP of the already high direct damage.

http://metabattle.com/wiki/Warrior
The three top War meta builds all use M/S. Only one uses Greatsword. That tells you something.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Why do I get beaten so badly by the league players if this game doesn’t require enough skill? Am I just not “spamming” hard enough?

Because the game actually does require skill, just not enough. The title of this thread isn’t “no skill” it’s “enough skill”. Very big difference.

There is going to be a difference between good and bad players no matter how low the skill floor is.

The problem this thread is meant to address isn’t balance, but fun. It isn’t fun to play GW2 PvP in its current state, because spamming skills while playing meta builds is lame.

I’ll use Tera as another example: In Tera, if a pro is playing warrior and comes up against a brawler that is just randomly spamming skills… they don’t just beat him. they absolutely demolish him. That brawler will get staggerlocked to death and not land a single skill.

But in GW2 if a pro is playing a warrior and goes up against a DH that is just randomly spamming skills, they still beat him but there is no way to avoid taking any damage at all. Even the worst of the worst DH can still deal some damage to the best of the best. And that’s what is wrong.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

I too agree that the current pace is pretty fun, and we should aim to keep it. Don’t you think it’s easier instead of adding a frontal block we just gradually remove passives and nerf spammable skills’ cast times, nerf easy ccs, and nerf invulnerability frames? The game will be slower for each player, but fights and combats will last the same, possibly reach an outcome faster IF one of the players misplays.

That’s kind of what I meant by the second suggestion: The Guild Wars 1 route. That’s basically what GW1 was. No passive defenses, cast bars, punishing disruption moves. For those who played GW1 PvP, they might even remember who I am. A T7 Gladiator Ranger from back in the days that Team Arena existed.

Back then, you could stop spammers with “Dshot” A quick cast arrow that would disrupt an ability and place it on an additional 20 second cooldown. It existed as a way to basically punish players for trying to spam AoE skills with large cast times. This is honestly a big thing missing from GW2. We have these huge AoE skills and traps that have no cast time, hardly any animation, no cast bar, and tons of passive defenses to make sure you are perfectly safe from any kind of disruption while facerolling your skillbar. It’s no wonder why GW2 mass pvp is such a clusterkitten of spam.

The only reason I suggest adding a on-demand frontal block instead is actually to give Anet an easier-to-implement idea. I’ve developed for games before, and so I generally know how long it takes to implement certain ideas. Adding cast bars/cast times/disruption/passive nerfs to GW2 would mean a complete and total rework of all game balance and changes to nearly all the skills in the game. Frontal block on the other hand, well coding already exists in the game to do this so all they would have to do is copy it to every class and give it a bindable key in options.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

As a die-hard glass cannon I prefer short battles.

Well, the general idea of my suggestions are actually to not really change the pace of combat. In fact I believe the length fights last now is actually pretty good.

It’s more I, and many others in this thread, would like to see many of the passive and ezmode defenses converted into more active meaningful choices. The removal of all passive, and tune down of skills that grant the ability to attack/defend at the same time ( Like Defy pain or Shield of Wrath ) would then be offset by the buff of skills that let the player choose between defending or attacking.

My own personal suggestion, which is a universal endurance-draining frontal block, would likely not change much in combat pace if implemented at the same time as a nerf to the passives/get out of jail free moves.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

This just seems plain incorrect if only for the most basic flaw in the argument: the road goes both ways.

If there are passives, then all players have passives. This means that all players are level in some regard.
You can play around the passives. You know that automatic Endure Pain will proc at 50% HP. All passives have fixed conditions and if you understand the conditions you can play around it.
If you take passive defenses, you are passing up other powerful traits. There’s like, one trait I can think of which isn’t the case, which is Last Gasp.

You are confusing game balance with player skill. Two totally different topics.

Teleport hack live on Drazeh stream

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Notice how he freezes in place a few seconds before the impossible teleport.

He’s probably using some exploit that temporarily lags/Desyncs his character then uses a speedhack and reconnects. I’ve seen a few players do this where they try to mask hacking as lag which is why it doesn’t get auto-detected by most games built-in anti cheating systems.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

I disagree with Master Ketsu:

1) The only skills you can spam are auto attacks, and albeit you can win through them most of the builds rely on cooldown skills to both kill and survive.

2) Some of the strongest and more impactful skills in the game (especially in PvP) have huge cooldowns, of 60+ seconds.

3) You can gain access to a evade every 5 seconds, so for people which can read the enemie’s animations evading the dangerous (again: not spammable) skills is critical.

4) You blame the game to have “too much stun breaks” als also to have “too much” stunlocks". So you want a game with long coodowns and fewer stun breaks to make the enemy harder to escape from combos but you don’t want being locked by “too many stuns and locks” from the enemy. Tsk Tsk.

1- It doesn’t matter if a skill has a cooldown or not. If the gameplay encourages you to use it on recharge without punishment it’s still spam. “12345 -wait for cooldown- 12345” isn’t much better than “123451234512345”

2-See #1

3- The evade system is OK ( could be better ) in 1v1 but in group fights people can still mindlessly spam. It’s also unbalanced as hell since certain classes have better evade.

4- This is not a contradiction at all. The point of this is to create a system of anti-stun that works in groupfights without being broken in 1v1. Before HOT, stunbreaks all had much longer cooldowns and as a result teams would often just spam stuns on one target and destroy them. This was not very interesting gameplay.

So as a solution, Anet gave them all very low cooldowns. This is a bad solution for two reasons:
(1)It screws over 1v1 as it allows people to be practically CC immune, and CCs are supposed to be a way to combo chain other players and disrupt key skills.
(2)It doesn’t actually fix the problem. Groups have so many CCs that a low CD stunbreak really isn’t going to help you.

By increasing the cooldown of stunbreaks, but buffing them all to grant a few seconds of stability, it makes it so stunbreaks aren’t broken in 1v1 while also punishing multiple players for mindlessly CC spamming one target.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

^Yeah, I’m not saying there is absolutely no skill to this game whatsoever. If that was true there would be no difference between bronze and legendary, which there certainly is.

The point is it could be so much better. This game has potential to be more than just 12345 and yet more often than not it isn’t. GW2 spam is especially bad in group fights. There is enough reactive defense and dodge to deal with 1v1. But large group fights are just a massive spamfest even in high ranked games.

There is a reason I am using Tera as an example. A situation in GW2 where spam could land 70% of your abilities would land maybe 10% of your damage in Tera. I can 1v2 people in that game and take zero damage purely by blocking and dodging. A universal frontal block for all melee weapons that depletes endurance like what exists in Tera would fix so much wrong with this game.

The second biggest problem is those passive get out of jail free cards. At the very least certain passives should show up in players buff bar so there can be some sort of real counter to them. But they really just shouldn’t exist. Tera used to have passive self resurrection for some of the newer classes but they later removed them from PvP due to them being an awful mechanic.

(edited by Master Ketsu.4569)

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

I couldnt bother reading the whole post because its too kitten long and has no tldr. Why do you think the game caters for casuals in pvp? Why do you think its too easy?

Why are you asking questions that are answered in the post you didn’t read?

If you really are interested in the specific details on what/why you might as well read it.

Regardless, I added a TL;DR.

(edited by Master Ketsu.4569)

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

It’s a game for casuals.

The balance team doesn’t care as much as you’d want them to care.

There’s your answer.

PvE catering to casuals is fine tbh.

But PvP? No.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

They focus on changing build to push each class toward the direction, the class should to take for each season.

this has been for years like this…..
well it is not the smartest things to do.

Well of course it isn’t the smartest thing to do, because it’s an impossible task. Balancing for builds will always result in some builds being OP and certain classes being over-represented. Player skill needs to be a dominant factor to even things out otherwise their balance team is just wasting time tweaking numbers for similar results.

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

I dont know how it goes in WvW but if you are of the opinion that spamming skills will get you in high pvp tiers i think you are mistaken. You should play more pvp and go in to duel servers. Especially in duel servers people will rek you if you spam your skills. And when it comes to guardian…. if you play more than the healing trap and test of faith you wont have much luck against a guardian who doesnt use all traps.

I have gone on 1v1s. There is slightly less skillspam at higher levels, but there is still way too much. I reccomend you try Tera PvP and you will understand what I am talking about.

I’m fully aware that you don’t always spam 12345 with every build. You spam 123, use a block skill, spam 45, wait for their stability or immunity to run out, use a stun skill, weapons swap spam 234, etc. There is certainly some reactive gameplay in GW2, it’s just not enough. It could be so much better. If you spam against a good player in GW2, roughly 50% of your damage will hit. Guess what spamming in Tera will do? 0%.

I’m not saying GW2 requires absolutely no skill to play whatsoever. I’m saying it doesn’t require enough and can be seriously improved. Currently at high skill levels the only class that doesn’t faceroll their skillbar at some point in the fight is thief. One class does not redeem a game.

(edited by Master Ketsu.4569)

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

PROBLEM#3: There are too many get out of jail free cards
First off let me explain this one. A “Get out of jail free card” is defined as such: An ability that saves you from a problem after you already got hit with it. Dodging or blocking is not a get out of jail free card since it is based on reaction and prevention. Stun breaks, skills that allow you to freely get out of a bad spot after you already screwed up and got into that spot in the first place, are get out of jail free cards. This actually isn’t a problem GW2 has always had. Stun breaks absolutely should be in the game to prevent a “Stun and kitten on” style of gameplay which is a whole different kind of bad issue. The problem is that since HOT came out the new stunbreak skills are just on a way ridiculously low cooldown. Skills like Outrage or Bandits defense are just absurd and make players practically uncatchable. This also applies to defensive skills that allow the player to keep attacking, like Shield of courage. This allows players to defend passively instead of reactive, where you just toss one up and continue to spam. Example: The current DH build is full of this cancer and chains multiple of these in a row while continuing to spam bow/traps.

Possible Solution: Just nerf the cooldown on a lot of the new HOT get out of jail free moves. Really that would be good enough. Seriously nerf or tweak skills that allow attacking and defending simultaneously, as any time players are allowed to do both at the same time you are basically giving them free spam-time.

PROBLEM#4: It is too easy for teams to stunlock players when they don’t have a stunbreak.
This is sort of a spinoff of the first problem in that the game is too spammy. It is super easy for teams to just mindlessly spam stuns on one target and go crazy. I see this in a lot of league matches: team targets one guy, he gets kitten on by ten billion CC skills per second.
Possible solution: In Tera, there is a skill called retaliate that every class has that gets a player out of a knockdown. After using it, you are CC immune for a few seconds to prevent instant stunlocks. One way to incorporate this into GW2 would be making a nerfed form of “eternal champion” ( gains stability for a few seconds after stunbreaking ) a universal aspect of all stunbreak skills. This way a team that continuously tries to 12345 spam CC on one target will be wasting their abilities if the stun is broken.

Conclusion: All of these problems listed converge to create an experience that just makes the game feel like people are spamming their rotations at each other and only occasionally dodging or reacting. GW2 has potential to be so much more than this. “Build wars 2” will continue to be a problem until at least some of this is addressed. When player skill is less of a factor, the winner of 12345 spam builds will nearly ALWAYS end up being the player with the better build.

(edited by Master Ketsu.4569)

GW2 PvP doesn't require enough skill to play.

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Posted by: Master Ketsu.4569

Master Ketsu.4569

TL;DR version: GW2 has far too many skills and traits that are less dependent on the player and more dependent on build and spam for correct usage. This game has a lot of potential as a PvP game but as of now it caters far too much to mindless gameplay to be taken seriously. Buff reactive defense, nerf passive defense. Buff damage skills that reward timing, nerf damage skills that can be buttonmashed.

This is a thread that has had a long history to it, and shares a lot of animosity that not just myself but how a lot of other players feel towards this game in general. Especially those of us that have moved on to other games.

The combat. It just…isn’t active enough. I keep finding myself coming back to GW2, and then leaving again because of the problems I am about to disclose here. And I am also going to offer some serious solutions because fortunately there actually ARE things that can be done to fix a lot of this. Some of them are small changes, some of them extreme. This is largely a theorycrafting thread and I invite multiple players to pitch in on how things can be improved.

Note: There will be a lot of comparisons to Tera in this thread. This is not to say Tera is a better game. On the contrary, GW2 is managed way better than Tera in almost every single way and I consider Arenanet to be a far more competent developer than Bluehole Studios…except for the combat system and how it works in PvP.

PROBLEM #1. GW2 combat system lacks significant punishment against mindless spam.
One of the biggest issues myself and many others who try to get into this game is the realization that many builds allow you to just mindlessly buttonmash your DPS skills. DH Trapper is the worst example on this. Stand on point, faceroll 12345. Condi builds: Click on enemy player, 12345. Most bunker builds: Spam aoe skills, 12345 your defensive skills. Spam. Spam. Spam. This isn’t fun. It isn’t enjoyable to play as, it isn’t enjoyable to play against.

Possible solution#1: In Tera, there are enough reactive ( Not passive ) defensive skills that allow you to avoid pretty much everything a player throws at you if they are just mindlessly buttonmashing. Most classes have a zero cooldown block skill that only blocks frontal attacks and depletes stamina/energy while in use. Players cannot take any other action while blocking in this way. Something like this can be added as a universal skill similar to evade that slowly depletes endurance while in use. I am aware that this would be a HUGE change to GW2, but I urge the devs to at least give it thought. This alone would fix so much wrong with the game.

Possible solution#2: In Guild Wars 1, not everything could be mindlessly spammed. Powerful AOE skills often had long cast times, and could be interrupted quite easily. Ranger traps had a 2 second cast time and would be disrupted by any damage, and yet DH traps have practically no cast time and no real disruption. Why? The lack of disruption options and surplus of instant cast easymode skills in GW2 is quite frankly absurd and absolutely out of control. Consider a major balance overhaul that greatly increases the cast time of certain key skills, adds an animation symbol for them above the casting players head, and greatly buffs disruption abilities.

PROBLEM#2: GW2 has way too much passive defense.
There are a lot of defensive passives in GW2 that really just make you feel like everyone including yourself is wearing a diaper and binky at all times. There are tons of these in the game, way too many to list. But the biggest textbook examples of this cancer are:
-https://wiki.guildwars2.com/wiki/Defy_Pain_%28warrior_trait%29
and
-https://wiki.guildwars2.com/wiki/Mirror_of_Anguish
Why are these in the game? Why should classes just randomly get free defenses for no reason? The amount of passive handholding defenses in the game almost feels like a way to mask the amount of mindless unavoidable skillspam in the game. Sort of like a no-skill-required solution to a no-skill-required problem, except it doesn’t fix the main problem with these which is that there is no skill required.

Possible solution#1: Want to know how passive defenses work in Tera? Trick question! They don’t exist. So the solution is to delete them. Yes. All of them.

Possible solution#2: Make them PvE only. But seriously for PvP they should be removed or drastically nerfed ( Smiters Booned ). Buff all reactive skill based defenses for each class based on how many are removed.

(edited by Master Ketsu.4569)

Please dont remove leaderboard or solo queue

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Duo queue is super exploitable. Plat player goes on alt bronzie account to boost his friends MMR.

Either Duo queue should have a bigger rating win/lose penalty, restricted in some way, or removed.

Best Class Build None HoT Upgrade?

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Remove duoqueuers from ranked

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Should be solo Q only tbh.

If you want to play with friends there is unranked.

The ONLY reason to want teams in ranked is so you can have an advantage. There is not a single existing valid argument any other way that doesn’t result in “Just play unranked”. If you want organized 5v5 full pro teams you can also setup scrims in a custom arena.

(edited by Master Ketsu.4569)

Placement Matches

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Like most rating/elo based systems the system actually is good and people are mostly just upset because they overestimate themselves and think they should be higher.

But in this case I agree, the placement matches are way too much of an influence. Each one seems to be worth 200~ or so rank points which is just absurd and can place lucky/unlucky players in totally wrong brackets…and since normal games are worth a lot less it takes a long time to climb/fall where you should be. So matchmaking will be screwed over for a while until things settle because too many people are not in the right league at all.

Warrior GS Build Help!!!

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Go for Demolisher stats. It’s a mix of Knights/Berzerker.

Works good in pvp too.

Healing Signet

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Healing signet is easily the best heal warriors have. There is a very good reason most builds on metabattle use HS.

If anything the other healing skills need a buff.

Take loot out of Ranked PvP

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Killing loot to keep out “bad” players is an idea that sounds good in theory but has too many unintended consequences in practice. The problem is it screws over players who are both playing to get better at PvP and get loot as well, resulting in players being forced to choose “Do I want to PvP, or grind fractals towards my Ascended?”.

The result is this:
1. Queue times go through the roof. And in the case where if the game starts to die, this can be utterly disastrous.
2. Players who would get into PvP decide not to due to the elitism, making the playerbase slowly die, see problem 1.
3. It doesn’t actually prevent “bad” players from playing. Instead of trolling you by farming for gear they will just be trolling you by purposefully throwing games.

I have personally seen this happen in Tera. The devs killed the ability to earn decent gold/gear with PvP, and the queue times for all but one of their battlegrounds became over an hour long. Then they brought decent rewards back and SURPRISE 5 minute queues. Then they nerfed it again. Now the game is dead.

How do I beat DH's?

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Posted by: Master Ketsu.4569

Master Ketsu.4569

any power war should do. Rifle is the best weapon vs guard. Dont forget that pp thief is also autowin vs guards.

Problem is pp thief gets absolutely rekt by everything else.

Season 5 Class Balance Thread

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Posted by: Master Ketsu.4569

Master Ketsu.4569

gold 1460 atm
cc’s are off the charts. seeing people get completely locked down is insane (as a warrior main ill say warrior is one of the biggest contributors and needs to be toned down)

Direct damage warrior is fine, but condi warrior especially the two current meta builds need huge nerfs. Also rousing resilience is just flat out broken with the number of stun breaks berserkers have. 1000 free toughness with a 2000+ heal that can be easily upkept 24/7? K.

Although rather than nerfing condi I would rather see them just add better counters to condi, because lets be honest here the real problem with condi builds is they can be mindlessly spammed due to the serious lack of GOOD counterplay. In the current meta it is actually easier to avoid stunspam builds than it is to avoid condition spam builds, which is insane.

Thief is a good example of this sort of balance failure:
Infiltrators signet: Removes 1 ( ONE ) measly condition every 30 seconds at best.
Shadow return: 3 conditions every 50 seconds at best
…Bandits Defense: stun break every 12 ~ 15 seconds, and then grants block to prevent most further stuns for 2 seconds.

Average condi spam build can spam 5 conditions per second. Average stun based direct build has maybe one stun every 5~10 seconds depending on class. And yet stun break is more spammable in some classes than a cleanse? Can’t be right. It should also be noted that most stuns in the game have VERY obvious animation tells and it is not hard at all to dodge the majority of them. The same cannot be said for condi animations.

This isn’t just a case with thief either, but is a cross class problem that even can be seen in gear. There are ways to gain stability through runes. There are no ways to gain resistance. Should also be noted that resistance doesn’t even grant immunity to conditions so nothing about it discourages mindless condi spam.

(edited by Master Ketsu.4569)

DH Traps need balancing

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Posted by: Master Ketsu.4569

Master Ketsu.4569

DH doesn’t need a nerf but a lot of builds/skills need readjustment so they require smarter play to perform well. DH is far too good for the amount of player skill investment required. Too much spam in the game.

Season 5 looking great so far, thanks anet

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Posted by: Master Ketsu.4569

Master Ketsu.4569

DH is prominent simply because it’s easy to play. It’s just a simple fact that more people will play an effective build if it is also forgiving.

BUG: Anti-spam filter falseflags item codes

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Normal items codes are seen as duplicates when they are not, and posting multiple different ones in a row false-flag bans you from chat.

steps to reproduce:

1. Use map chat
2. Post multiple, but different item codes, and post nothing else in your text except those item codes. use only one item code per line
3. After about 6 of these you will be false-flag banned from chat ( Regardless of time between messages )

The anti-spam autoban is apparently unable to tell the difference between one item code and another, incorrectly viewing them as the “Same” message.

(edited by Master Ketsu.4569)

Certain preview codes are not working

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Posted by: Master Ketsu.4569

Master Ketsu.4569

Preview codes for skins such as Viper and Magitech do not work. They used to work just fine.

Attempting to place these in chat will return a blank.

Death Blossom: Useless?

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Posted by: Master Ketsu.4569

Master Ketsu.4569

The whirl finisher is a good combo with smoke screen, and the bleed is underrated. But it is an overall underpowered skill that could use a buff, and probably the biggest reason D/D isn’t used very often.

Future Diversity Class Changes ?

in Profession Balance

Posted by: Master Ketsu.4569

Master Ketsu.4569

It would be great. I get the feeling that a lot of people in GW2 never played GW1 PvP. Anets decision was to give GW2 less skills to improve balance, but honestly that hasn’t really been the case. There were plenty of metas I remember from GW1 that had more variety than what we see in GW2.

If anything more skills would help the state of GW2, specifically more counterplay skills. Part of the reason why certain warrior builds are so strong right now is less to do with those builds being too strong and more to do with the fact that the viable counters are too weak.

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: Master Ketsu.4569

Master Ketsu.4569

The problem is that GW1 is a dead game and GW2 lost the spirit of GW1 with the dumbed down skill system. The idea was less skills would result in a more balanced game, the result is not so. GW2 balance could actually benefit from more situational utility skills meant to counter various metas.

D/D Deathblossom build amazing!

in Thief

Posted by: Master Ketsu.4569

Master Ketsu.4569

Caltrops→Scorpion Wire→DB DB DB DB

Maximum bleed.

Balance suggestion from an old GW1 vet

in Suggestions

Posted by: Master Ketsu.4569

Master Ketsu.4569

Hello friends of GW!

I am an old vet from back in the days of GW1 team arena and I have been getting more into the PvP of GW2 lately. I’ve spent some time looking over the current meta and what builds are considered too “stronk” at the moment.

After playing as and against some of the current builds I cam to realize something: A lot of the current ridiculous builds are mainly ridiculous not because they LOLROFLSTOMP everything in seconds like some of the absurd builds from GW1 did ( Anyone else remember Ranger/Assassin meta pre nerf? ) But rather, GW2 broken builds have a problem with them almost the opposite of what GW1s problem was- GW2 builds are mainly borked because of an extreme lack of effective counters. What effective counter is there to 3 Spirit Rangers? What counter is there to the condi meta? In GW1, we had the monk. Monks served as a barrier to prevent all kind of nonsense from breaking the game. For instance, to counter ridiculous condition metas the Monk had http://wiki.guildwars.com/wiki/Restore_Condition. Or for Hexes http://wiki.guildwars.com/wiki/Divert_Hexes or even the offhand http://wiki.guildwars.com/wiki/Empathic_Removal that I used in TA on my R/Mo main.

There seems to be a distinct lack of effective specific counters in GW2. What if the Guardian had a skill to banish minions, or if the Necro was given http://wiki.guildwars.com/wiki/Consume_Soul?

I’ll get to the point, my suggestion to GW2 is this: Give every profession at least 5 more utility skills and 1 extra healing skill. These new skills would all have one thing in common: that they are specifically designed to counter certain builds and punish spam. For instance, the Thief could be given a trap that deals triple damage to minions/spirits, or the Guardian could be given a field that deals massive damage to enemies but only when multiple conditions are stacked on nearby allies. For CC spam, consider a highly limited/conditional skill for each class that grants them defiant. The point is GW2 balance could seriously use the same arsenal of anti-bulls*** that GW1 had, because GW2 is just too spammy at the moment. most of the current strong builds at the moment are pretty much “rollface – win” because there is nothing to punish them for doing so.

Peace.

Build Manager Like in GW1

in Suggestions

Posted by: Master Ketsu.4569

Master Ketsu.4569

Signed. This is one case from GW1 where I cannot understand why it hasn’t been carried over. The GW1 skill manager was brilliant.

Bugged Vista: Dostoev sky peak

in Bugs: Game, Forum, Website

Posted by: Master Ketsu.4569

Master Ketsu.4569

This vista is bugged. If you click on it then it will not activate. Tried from multiple angles and gave up. Shame since it’s one of the harder and more fun Vistas to get to.

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