Ceana Mera | Mesmer
Indra Nebelklinge | Revenant
F2 in beastmode would be ridiculously op with some pets, especially the smokescale.
Eternal Bond needs a 45s or 60s CD, 30s is too low. You can play around Dead or Alive but not Eternal Bond.
3) 3 new pets(the lightning thing is the plant tree skill).
There are 5 new pets, she ignored two of them.
4)Dagger movement ability(with the quickness) got a stacking mechanic(like mantras), you can use the skill at least twice. Dagger is not a condi weapon, it’s an hybrid like SB. Can be good on both power and condi.
Dagger is a condi weapon, just like SB the power scaling will be bad. Shortbow doesn’t deal any damage with a power build compared to a condi build.
Anomaly should not be spawning during our b phase, as far as I know, that was confirmed on Reddit by devs. 2/3 phases at the same time is not intended. That can be mitigated using some weird tactics like slowing down DPS near correct % of Arkk, that doesn’t make the bug ok though, not at all.
I searched reddit i couldn’t find anything that it’s not intended. The fact that the first orb phase starts either at 80% or with the 4th anomaly makes it highly likely that overlapping mechanics are intended.
Why is slowing down DPS a wierd tactic? Because it didn’t exist in GW2 yet? It’s pretty common in other games.
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It’s also a massive telegraph
This is the reason why it’s very likely to stay. GuildWars 2 is about optic indicators, not debuffs/buffs in healthbars.
- Anomaly spawns during the orb phase.
- Anomaly spawns during Ark CC phase.
- Two or three orbs on same person.
Those seem intended, you can easily avoid it with communication.
- Bomb killing team even if the player is in dome.
The dome doesn’t spawn instantly after killing the anomaly. If you kill it right before the explosion it won’t protect you.
The things that need fixes the most are the disappearing floor and the green circle working correctly, after that you can actually fight him properly and decide if further action is needed.
- Arkk attacking during the orb phase.
- Arkk attacking during the orb phase while Anomaly spawns.
- Orb phase triggering twice.
- Orbs tethered to dead team mates.
- Bomb and Green AOE on same person.
- Double orb phase.
Never saw those bugs, killed him multiple times.
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Mounts in their current form can’t be used in combat and only have an engage skill to help you there. I think if they are used in raids you use them to solve things simliar to twisted castle.
I got a picture from peachys video.
The first minor trait of soul beast states that traits which affect your pets will have a different effect in beastmode.
The level 80 boost converts into a shared inventory slot like the boost from HoT.
The character slot is part of the deluxe edition, not a pre-order bonus.
It would be a problem, because raids so far are just too strongly tied to HoT expac, and the new expac, contrary to the previous statements, will not include (or require) HoT at all.
What? Raids are not tied to anything. Legendary armor is tied to HoT but so will the legendary weapons that get released with LS4.
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Yes because raids you can stand still and dps you dont need to dodge: Seekers, blue circle, boss cleave, shake, smash, eggs, flaks, hadouken, red orbs…….. /s
Seekers: WSAD
Blue Circle: WSAD
Boss Cleave: WSAD
Shake: Distortion
Smash: Distortion / Stability
Eggs: WSAD
Flaks: WSAD
Hadouken: WSAD
Red Orbs: WSAD
Golem Benchmark: WSAD
This applies to all PvE content ever created. Golem is just rotation without WSAD unless you used seaweed salad.
The problem with the special action (key) is, that when you first encounter a new action, you don’t know what will happen if you use it. You try to find and move the tiny mouse over it, while in fight, and try to read the popup with the description.
Half way through the reading, you die. Then the special action vanished, and you were not able to figure out what it does. Then you retry the fight, and the same thing may happen again before you fully understand what the key will do.
That’s not a good method to teach players new action key actions. It produces frustration, because you die and lose the fight while you simply try to read a description.
It’s the same with all these tiny buff and debuff signs on my and my enemy’s bar, especially with the special buffs that are added just for that special fight you never encountered before. Constantly adding and expiring the signs, never able to hold the mouse over it long enough to fully read the popups.
You get the special action key after the first boss and you need it to reach the plattform of the second boss. You should have read it when the second boss starts.
You don’t need to read the buffs/debuffs from the healthbars. You can link them to the chat like items and read it afterwards.
telegraphs of the third boss are really badly designed – unintuitive and chaotic. nightmare CM clearly shows all attacks, boss animation provides knowledge of what is gonna happen. here you only got this asura aiming bazooka in the sky. then you get a green circle which asks you to avoid social interaction but in fact you need to stack together so this is contradictory and confusing as hell. i don’t enjoy it.
2nd boss great tho
1st boss boring, who likes xera split phases CMON
The voice line about social interaction is for the bomb, not the green circle. Most tells are completly fine once you figured them out.
My main issue being mechanic stacking.
He absolutely does not phase properly and you can get into situations where he continues doing his rotation into the pillar ball phase or the fight can become a complete clusterkitten when your group is trying to get an anomaly killed and everyone is trying to stack on the green while the floor is disappearing and he’s firing off a solar flare while his gravity well is going off.
The stacking mechanics are the main part of the difficulty. Some of the mechanics are %-based, others are timed. You have pretty good control over the stacking mechanics.
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I had trouble even seeing what was on the second boss’s platform. So many effects and crazy lighting made me not want to be there at all.
There are basically 4 effects. Red AoEs from the boss, the bubble in the middle, the blue thingy starting below 66% and the bomb over your head occasionally. Thats less clutter than overlapping AoEs at MAMA.
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The updrafts appear and disappear regularly, that is a feature not a bug. Some of the updrafts in Ember Bay and Mons Draconis do the same thing.
You can only use the aerial fight skills in Bloodstone Fen, all other maps don’t use them.
I got loot from the second chest, maybe there is a chance for an empty chest.
It also reduces the recieved healing by 70%. It promotes position awareness especially in 100cm. It is interactive as it applies mostly through abilities you can dodge and social akwardness.
Whats makes your post so special it doesn’t fit into the existing thread, where you also posted?
The fractal is fine, there is no nerf needed. If you bring enough CC and damage the last boss just melts.
Is their two bosses after the first one? Their is a portal on each side of the corridor, but we only did one side before moving on.
Wondered if maybe you got a random side / encounter.
The other side leads to a new cat.
Salivary Stone – Activate the M-PEC before defeating a Champion Stonehead near the Griffonfall Pylon in Auric Basin to gather its salivary stone. — Ok, so I’m here at the event in Verdant Brink looking for a champion stonehead, and only see veterans because I’m alone (no surprise there). I did DS a few times, nobody and I mean NOBODY does the events after DS! They grab their pod loot and leave.
You are not supposed to look in VB or DS after the Stonehead, the stonehead you want spawns during the pylon activation event in the southwest of AB.
Mushroom Emperor’s Volatile Spores – Activate the M-PEC before defeating a Champion Mushroom Emperor in Tangled Depths, Auric Basin, or Dragon’s Stand to gather its spores. — The only Mushroom I’ve seen, is in DS after the dragon was killed. And of course, because it’s WAY too difficult to kill, nobody does the event. Sigh…….
There is a camp just right into the depths from the starting Waypoint in Tangled Depths, the mushroom spawns there.
All the new Legendaries from after the “we can’t keep our promise about HoT Legendaries” are weak.
All HoT legendaries have less prominent effects than Core legendaries. They just changed the design formular.
Secret World Legends has it
Final Fantasy XIV has it
WoW has itThis one, a game advertized for casual players, where everyone could do any content, doesn’t have.
Heck, not even in WoW people were so picky to kick me out of raids as a newb, ask me to get into voice channels, or even check my gear or DPS…
Please get the interview where they said everyone could do all content. I can only remember the excact opposite, that they want content that is challenging for organised groups.
They also said years ago, when we got the first LFG, they will never implement an automatic system.
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Therefore, it is not reasonable to ask for a mode of raids which misses their whole point. Namely, being challenging content.
Why not? After all, that’s their only point for you. Other people might be (and often, in fact are) interested in them for completely different reasons.
In the end, challenge, etc. are just sideshows. The main point of any content in this game is the same – to keep people playing.
Here’s an interesting thing – people keep repeating content for two reasons.
1. Challenge
2. RewardsEverything else is a drive to play the content once and maybe revisit it once or twice after long time, but doesn’t really keep people playing it.
So if you’re not after the challenge, you’re after the rewards, yes?
Mostly after the social component of the game, actually. I like to play content with friends. I dislike having to choose friends based on content (which is what most of raiders advocate, even if they won’t say it that way).
Part of the attraction of raids is to overcome challenges with friends and become better players, not to chase the rewards with a group that kills it instantly. If you think you can’t play with your friends its not the fault of the content.
They said in an older AMA that not every new fractal will get a challenge mode. They didn’t announce the cm in nightmare fractal, they just hinted at a surprise.
https://www.reddit.com/r/Guildwars2/comments/6nmf7h/salt_mursaat_overseer_unarmed_10_seconds_left/
A Mursaat overseer kill without weapons, only 10 seconds over the enrage.
Hey guys, can you please do your job right?
https://www.reddit.com/r/Guildwars2/comments/6nbnpk/anet_just_sent_me_something_nice_i_have_0_idea_why/
It’s inadmissible that people like him get a compensation although never having even stepped into raids and others like me haven’t still gotten anything!
He never said that, he said he raided in the beginning.
After this thread we will most likely will never get a compensation for something like this. Endless crying…
You missed the point. I was speaking about “succeeding”.
To summarize some of the stuff I wrote in this thread:
It is very painfull to fail at a boss. Most PUGs with 10 random builds would enter the first boss (VG) and fail hard. Then they decide the content is too difficult and stay away from raids. That’s ok. Raids are not meant for these players. GW2 also not, obviously.
What else is there for them to do? Low level fractals and dungeons?
These players have run dungeons and fractals for the same time as dungeon sc guilds. And they ran into the same problem as these guilds: lack of content. Anet added raids – which cater to the “hardcore dungeon players”, those “more casual players” got left behind.
Raids were and are marketed as organized group content. You are supposed to fail with random builds, this is the actual difference from the other instanced content. Preplanning before a boss fight.
It’s boring for you. We’ve already agreed that the new mode wouldn’t be for you though, so that’s nothing new.
I answered someone else who complained about how easy content becomes boring. It was never addressed towards you.
What makes you so important?
You could ask ArenaNet why they designed raids with a certain audience in mind and not another audience or tiered like fractals. They think it is important to cater to a certain playerbase.
I’m not against fractal-style difficulty tiering, offering something to those less skilled than i am… or more skilled than you are.
Which would just make it bigger fractals with more people. And even longer development cycles, 8 months between Wing 3 and 4. Wing 4 is already 5 months old and most likely won’t get another raid before the expansion which will hit in 4-6 months.
In fractals, it’s for the most part the same loot, just acquired at a slower rate.
And things like the legendary are impossible to get.
2) And because easy content is boring we need to bring down raids to the same level?
Again bringing up as an argument something that’s not true. Noone is asking about making the current mode raids easier. We’re talking about a seperate difficulty tier.
It doesn’t matter if it’s a new tier or the existing content. Why do we need more easy content if easy content is boring?
3) So dungeons and fractals are also not accessible because they have not guaranteed success?
In a casual guild group approach he’s speaking of? Yeah, pretty much guaranteed. In the last 4 years i failed a fractal maybe 2-3 times. The last time i failed a dungeon was at my first attempt at the Twilight Assault, which was during the week it got released. The main difference between a skilled hardcore run and a casual one is not succes rate, but completion time.
And I haven’t failed to complete a raid wing in over a year. It’s just a matter of perspective. Fact is that unless it’s an event without a fail condition, there is no guaranteed success in any PvE area depending on the group that runs it. What makes you so important that the difficulty should be centered around you? What about players that are not as good? If you lower it too much you won’t play it as it is boring for you unless the rewards are overtuned.
Exactly. If they add multiple tiers of Raids or an easy mode, it needs a reason to exist other than “do this for training”. Many want an easy mode to train for the harder version of raids but in the end a tier of difficulty for training purposes is a waste of resources and development time.
Oh, i agree. That’s why the rewardless option is no option at all. The mode is needed for reasons other than rewards, but it does need rewards in order to not end up abandoned. Which is why the discussion about rewards is going to surface eventually in any easy mode thread.
Raid rewards aren’t that good to begin with after the first kill of the week.
If you go for T2 or T3 Fractal difficulty you deserve T2-3 Fractal loot.
The problem with one-time rewards isn’t something new to an easy mode for Raids but something that plagued the game for years, even since release, I think everyone should remember the old Arah Story mode.
That’s nothing GW2 specific, it happens in every game.
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Would you be ok with Anet stopping releasing new raids and only making revamps for the next 4 years?
New content can’t be replaced by some reworks.
We got 2 new fractals since 2013. That’s not much. Imagine a single new raid wing – which is added in 2021.
Did you ever thought about that fractals take so long to develop because of the difficulty tiers?
We got more fractals[…]
It is also plain stupid that legendary weapons require mostly open world, but that seems fine because you play it right?1) So GW2 has 3 fractals? 1 in 2012 and two new ones?
2)It took me months to do my second world completion this year. I play since release. A lot. I am (obviously) not playing GW2 for its open world content. I do play open world content, but that’s no reason for me to spend money on a game. It’s like watching a kittenty TV show, just out of boredom. I would be fine if Anet stops complety releasing open world content.
3)raids are not accessible. There is no “guaranteed success”, it’s similar as reaching a good PVP rank as requirement for legendary armour. Open world is “only farming”, there is some kind of “guaranteed success”. But y, imho should every modus got its own legendary backpack and armour. And maybe also weapons, idc.
1) Excluding release fractals obviously…
2) And because easy content is boring we need to bring down raids to the same level? Maybe you should first ask all easy mode promoters how the easy mode should look like before demanding it or you will be disappointed if it ever comes.
3) So dungeons and fractals are also not accessible because they have not guaranteed success? Or HoT meta events? Everything that can fail is not accessible?
What is stopping you from raiding? There are no entry barriers, they are more accessible than fractals.
-snip-
For many players the situation is still the same. Quite a lot of people were doing dungeons which are not able/willing/whatever to raid.
These players are left behind and the game is an even worse situation now.
I agree that content as raids are needed and healthy if done right.
But currently I’m under the impression that raids have replaced new fractals/dungeons or other similar content which adress a wider audience than raids – and I don’t think this is healthy for the game.
I also think that it’s plain stupid to release something like a legendary armour for raids withWe got more fractals and fractal reworks since raid development started than we got the entire time before.
It is also plain stupid that legendary weapons require mostly open world, but that seems fine because you play it right? How does your WvW player completes a HoT legendary?….
…
-snip- Not everything in this game has to cater to your needs.
This statement is flawed in the product-consumer relationship. “This game was not created for you” only after the consumer has bought the game brought guild wars 1 to its knees. In other words, it may even be false advertisement although I can’t be kitten d to find the exact phrase in the advertisement for it.
No it’s not. You are not the only one playing this game. It doesn’t revolve around you. Not every content needs adjustments that you can play it or you need to tweak every content that it is fun for everyone, so we need also a hard mode living story.
What about people that are not good as you? An easier mode just for them? It never stops.
Well, if you think it’s perfectly fine that the content for you was created at the expense of content for me, you can’t really say that it’s wrong if the opposite happens.
Yes I can say that. The majority of the game already caters to you. Raids have the slowest development cycle and you don’t know if you had gotten more content. The history of the raid team strongly suggests that it would have changed nothing for you.
Man, it’s never been about being catered to. It’s about not being shut out. Raids were intentionally designed so that many players would not be able to enjoy or even complete them. Other game modes have their niche as well, without being so designed that they’d be a pain in the kitten for players who aren’t necessarily a part of it to take part.
And of course most people accept that this is typical of raids across MMOs, but it’s an issue because casual and moderate players aren’t offered fresh instanced content in equal or at least similar measures.
You are not shut out. Create your own group and raid. There are no prerequisites. Many people complained about dungeon difficulty during the early days and it stopped as they learned them. Raids are not that hard gameplaywise. You just need more organisation before you start.
Easy content is much faster consumed than hard content. You clear it faster and it wears off faster after you cleared it. Even if you offer the same amount people with the easy content feel that they got less.
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The difference is before HoT and raids the game was in an awful situation, awful than ever before. Content drought all the way. Many people left because there was no endgame content at all, not even non-challenging.
Raids were and still are a revitalising part of content and have made the game overall better, not worse because it’s an additional option to play – option, not must.For many players the situation is still the same. Quite a lot of people were doing dungeons which are not able/willing/whatever to raid.
These players are left behind and the game is an even worse situation now.
I agree that content as raids are needed and healthy if done right.
But currently I’m under the impression that raids have replaced new fractals/dungeons or other similar content which adress a wider audience than raids – and I don’t think this is healthy for the game.
I also think that it’s plain stupid to release something like a legendary armour for raids without adding a legendary armour for WvW, PVP and open world at the same time.
And its even more stupid to make a big fuss about it and rub it into everyones face.
What should a WvW player think about such a decision?
We got more fractals and fractal reworks since raid development started than we got the entire time before.
It is also plain stupid that legendary weapons require mostly open world, but that seems fine because you play it right? How does your WvW player completes a HoT legendary?
….
…
Then I was wrong here.
Yes it it perfectly fine that a part of the team creates more challenging content as another part of ArenaNet creates less challenging content like open world. Not everything in this game has to cater to your needs.
I still don’t know why people like you are either not able to read or not willing to. Again for you: I’m not against easy mode raids, I’m against easy modes with the current raid rewards + moving off raid developers from developing challenging content – I have no problem in taking LS developers and delay the next LS releases.
You had no problem however with assigning devs to raids, hadn’t you. You don’t think, i hope, that assigning a number of dev spots to raids didn’t deduce those spots from other types of content, right?
Most people from the raid team were specifically recruited for raid development. They didn’t work for ArenaNet before.
But this type of content was promised even before the initial release. Not necessarily raids, but content for organised groups.
Smaller groups. Devs were specifically asked then about 8 and 12-man dungeons (in the gw1 style) and responded by saying that they consider groups of that size to introduce too much organizational problems that are detriment to fun.
Notice, that most of the problems with raids do come from them being 10-man, not from the difficulty itself. So, no, claiming they are some fulfilment of an earlier anet promises is false. The raids as they are now are something they specifically didn’t want to see in this game originally.
So why does the game need an easy mode if difficulty is not the main problem? More 5 man content (in addition to raids) would be the better solution, also it is new content not recycled already existing content.
Yeah, you are absolutely right. I was just expecting a “wise” person, boasting with it, to be down-home and overthinking the whole raid thing with the conclusion: “Maybe raids in GW2 are not for me, I will relinquish.”
Just as the raiders did before raids were introduced?
…oh wait.The difference is before HoT and raids the game was in an awful situation, awful than ever before. Content drought all the way. Many people left because there was no endgame content at all, not even non-challenging.
Raids were and still are a revitalising part of content and have made the game overall better, not worse because it’s an additional option to play – option, not must.The decision to finally bring in challenging content into the game after having none over years (dungeons were dead in terms of challenge long ago and only ran by players like me and many others due to gold farming) was one of the best they’ve ever made. Your daily watch in the raid LFG underlines it, raids are played a lot and one of the most active content in GW2 besides others.
And I think you can’t deny that it’s actually better to have content that caters to a certain subset of players that asked for it than having none. It’s not that raids is preventing non-raiders from getting their own content.What AstralPoring is getting at is also what you say:
It’s sometimes better to have content that caters to a certain subset of players that asked for it than not having it.
You can apply that to raids, but also to a easier raid version. Raids are not going to disappear because of an easier version, and that challenge and the rewards for doing so will stay. Same way that storymode dungeons didn’t affect explorable dungeons badly.
But this type of content was promised even before the initial release. Not necessarily raids, but content for organised groups. Dungeon explorables also have only one mode and they were intended for that content type.
Closing your eyes before this fact doesn’t make it disappear or an easy mode more realistic.
ArenaNet took until HoT to achieve their promise and now people think they have the right to play all content even if it was never designed for them.
The story told in story mode dungeons is not the same as in the explorables. People argue with story and compare it with story mode dungeons. Your story mode for Forsaken Thicket is LS3 E1-4. You already have it.
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Huge time investments are also exclusionary.
How do raids allow anything? They are not alive and make no rules.
Raiding in NA is completely different from raiding in EU. The EU raiding scene is much friendlier and helpful to newcomers. That is not a problem with raids but with the community.It’s not even NA vs EU here.
It’s a guy or gal complaining about OCX/SEA not having people to raid with, yet not attempting to either find a guild or start their own static because being a leader is something they seem to not want to do.
He/she also complained about not getting groups during NA primetime in the other thread.
Huge time investments are also exclusionary.
How do raids allow anything? They are not alive and make no rules.
Raiding in NA is completely different from raiding in EU. The EU raiding scene is much friendlier and helpful to newcomers. That is not a problem with raids but with the community.
One alternative that nobody talks about is to simply remove all story from raids such that a casual person now has no desire for the lore that doesn’t exist.
I like this. in fact remove raids because some groups of people are excluded.
So remove the entire game, because any gamemode excludes some people?
Tell me which game mode excludes people more than raids and hides more desirable items behind that one exclusionary mode?
It’s not about the number of people. You can’t just say ‘This excludes too many people remove it’. It is about exclusion in general, either content excludes people or not. All content excludes people so either remove everything or this argument is just a strawman It only gets used be people that are excluded by that specific content and want the rewards.
WvW has more exclusive rewards than raids and the backpiece and the T3 armour excludes a lot more people than raids.
The legendary armor discussion showed that for many people the armour skin is actually not that desirable, it’s more the item colour.
rofl, i do wvw all the time, did actually. u just press enter and play
pvp, just press enter and find.
raid, press enter aerodrome and afk
But do you have rank 2000 for the armour or will you reach it in a relative short amount of time? If not, you are excluded from rewards. Same as raids.
They really do. I really like fighting secondary characters and all but its really sad that the raid team is limited when it comes to what lore they put in the raids. Id love to fight some heavy lore characters in there in a 1 man story mode.
And while i do that my buddies have the time of their lives getting kicked by the same Importand lore characters but as they should be. As actual raid bosses.
The devs could also delay the release of the story mode for a week or 2 just to give an incentive to ppl to get into raiding.
#Elderdragonsforraidbosses #Balthazarforraidboss #Palayamaybe? #Taimidefinitelyaraidboss
Mordremoth was particially a open world raid boss.
I don’t think their current systems support story progress through raid instances.
Raids loose their atmosphere if you kill all bosses in a story mode before you actually enter the raid. Which you have to do in order to advance the story.
I’ve long believed that all instanced content – from living story chapters up to raids – would benefit greatly from scaling in the manner you describe. In addition to expanding the audience for each game type, it would add a lot of replayability to the content (and, as you note, it would make it easier for the devs to deliver compelling content across all modes).
The only thing that it would guaranteed add is increased development time for a questionable outcome. Story instances in the current form are not more replayable with scaling.
How would it be easier to add content? Instead of a raid, a map and some LS instances we get only a raid in different difficulties and maybe a map? The same content in different difficulty scales is not more content.
I like this. in fact remove raids because some groups of people are excluded.
So remove the entire game, because any gamemode excludes some people? Or do you mean you are excluded so others can’t have fun?
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There’s a story mode for Arah, although I can see why someone might want to forget it. I believe there are people who really do want a raid story mode for lore purposes, just as I believe there are people who care about raids for the challenge and who care nothing for the rewards or prestige. That doesn’t mean I would bet on either group being of significant size.
Yeah there are people, but the majority of the people who want an easy mode are more interested in the rewards, not the lore.
The dungeon story modes tell different stories than the explorable paths. Nobody complained about the lore in arah explorable.
But they often fail mechanics due to rushing or getting downed due to going full glass. Without the pressure of the enrage timer safer strategies might get used.
That’s the point though, to perform mechanics correctly under pressure. You are not supposed to tank through mechanics.
Safer strategies are possible, but leaves you with less space for mistakes as your damage is lower. You can recover from almost every possible mistake. Learning to recover without making it worse is also part of the learning process.
Yes, raids do cost us some other content. We just don’t know what content.
Those people were hired prior HoT release specifically for raids. Those jobs simply wouldn’t exist without raids.
Raids are on par with the launch dungeons and the early days of Fractals (aka before ascended gear and a metric ton of power creep).
That’s not true. I have been running dungeons during that initial wave, and i remember only two times when we haven’t been able to finish the dungeon on the first go and had to reschedule. The first was our first dungeon ever (and we were seriously undergeared and underleveled then). The second was our first attempt at aetherpath (one player has fallen asleep at the last boss). Both turned out to be relatively easy at the second try.
When you remember the difficulties with dungeons, you likely think of the times when people were trying them at sub-80’s, geared with blues and greens.
Yes, the dungeons then were more difficult (that was before the nerfs, some of which were quite significant), but they were nowhere as hard as you claim.
The difficulty level of raids is something different.
Raids are also not as hard as you claim. Once you get your first few kills with a static team the rest gets significant easier. There are enough relative easy bosses to train those basics, like Cairn which enrage does basically nothing outside of the challenge mode.
Kind of interested to know how many of those posts would disappear if they actually gave us a solo story mode without any rewards and a new way to acquire LI outside of the raids.
People would complain that the story mode has no rewards, still complain about skins locked behind raids and LI outside of raids do nothing as you still need to complete it for the collections.
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The 2nd generation precursor are ascended and if you try to swap stats in the forge you get the generic weapon. I wouldn’t try it with the armor.
One option would be to only have the pet with you if you spec in beast mastery, if you dont you’d get a dmg buff to compensate.
This would make druid a lot worse. There are indications that the next elite specialization may be a petless option.
I would prefer floating backpieces.
WvW and people that want to complete their characters. Those are more present than you think.
You can complete raids in green equipment.Exactly.
So you would screw over those people only to force your vision onto everyone?
But again, that is not a solution, that is choosing one bad outcome (not getting the item) over another (having to play a mode I don’t enjoy). The actual solution would be a state that avoids BOTH negative outcomes simultaneously (for example "earning the desired reward from some other activity that I enjoy).
Sometimes you have to make decisions and live with the consequences. That’s life.
But as I noted above, “separate but equal” can never work, because this is entirely subjective, there can be no such thing as “equal.” If they have fifty sets of armor skins in the game, and all but one of them are earned only through PvE, while only one of them can be earned through PvP, then you might say that’s unfair to the PvPers, because they can’t get 49 of those armor sets through their way. But if that 50th set is a PvE player’s favorite set, then that scenario is distinctly unfair to that player, because he doesn’t care about the other 49, all that matters from his standpoint is that the set he does want is excluded from him.
That’s why it’s completely impossible to balance such a system, and the only way you can have a just system is to allow players to earn anything they want through any fully supported gameplay style.
You can’t make everyone happy. This system is not supposed to be ‘balanced’. You can’t balance opinions. With that argumentation you also need to add every single item to the gemstore for people that don’t want to invest the time to get it in any game mode. That would sure benefit the game.
The gameplay mechanisms put in place by ANet forced me to do it, by providing no other alternative method of earning it. Again, “don’t get that thing” is not a solution, it’s just a different negative outcome.
No the game mechanic didn’t force you. You forced yourself into it because you decided you can’t play without that skin. Stop blaming the game for your actions. You are responsible for your decisions, not the game or the developers.
But again, you conflate “trying new things” with "spending hundreds of hours in them. The two have nothing to do with each other. We agree that there is merit in rewarding player for “trying new things,” but “trying” is the work of only a few hours, not hundreds. If a player does try a new thing, and definitely does not enjoy it, then the game should respect that choice, and should allow him to return to doing something else, rather than punishing him by permanently withholding the desired reward.
Rewards designed to encourage players to “try” new content should be buried shallowly enough that players can acquire them with minimal time and effort. Rewards that take significant time and effort should be flexible enough to adapt to the widest feasible number of paths.
Again, ANet does not benefit in any way from players being burnt out by content that they don’t enjoy.
People deserve rewards to show their dedication to that part of the game. The current system is fine. If you decide that you need that reward don’t blame the game that you need it.
Again, I don’t claim to speak for the majority, only for their best interests. Whether they understand their best interests or not is irrelevant, they would benefit regardless.
Did you really write this? Yes you claim to speak for the majority. Yes you don’t care about anyone that’s not you. You even claim to know people better than they know themselves. So everyone not agreeing with you just has no clue what he really wants?
You’re funny. You say you love this game but are ready to betray one of the fundaments of this game (relative easy aquisition of maximum stats) for your own agenda.
I don’t see the point to it. Getting full Ascended stats is already pretty tricky, and as soon as they moved to that model they completely gave up on “getting to maxed stat is relatively easy,” and moved on to “getting maxed stats is relatively unimportant, since the content is easy enough that you can do it in yellows.” Then they subverted that when they added raids, which are not nearly as easy to complete in yellows. But if you aren’t raiding, you still don’t really need Ascended anyway (or so raiders keep insisting), so what harm would it do it they added yet another tier of pointlessly higher stats?
WvW and people that want to complete their characters. Those are more present than you think.
You can complete raids in green equipment.
WvW and sPvP already have an armorset only available in this specific content via reward track and ranked progression. Not everything needs to be available in PvE.
Again, the philosophy that I will always promote is that ALL content exclusive to long amount of times spent certain modes is wrong, because it’s impossible to guarantee that the people who most want that reward will always be the people who most want to play in that mode, therefore any case where this occurs, the odds are that more people will be annoyed at not having access to the item, than will be genuinely pleased at being able to have that particular item. Having one item locked to one mode does not justify having another item locked to another mode, it’s only reason to unlock the first item. [/quote]
The solution is simple, don’t get the exclusive items that take too long in a part of the game you don’t enjoy. You have your own exclusives in your preferred part.
People won’t quit because they won’t get a particular skin. You are the best proof for this.
I also know you did the PvP legendary backpiece because you whined in the PvP forum about it. Just do the same for the armor.
Yes, and I hated every minute spent doing it. Getting players to engage in activities that they actively hate, and complaining about it, does nothing to benefit the game. PvP should be for PvPers, not for people wanting a backpiece, and even people on the PvP forums were complaining about filthy casuals messing up their PvP mode because they genuinely didn’t care about the same values that a “real PvPer” would, like competition.
Nobody but yourself forced you to do it.
It also doesn’t benefit the game in the long run to reward everything in every part of the game. People quit if they don’t have anymore goals, if they try other parts of the game they may like them and play them more and play the game longer.
You only care for yourself, stop pretending you speak for the majority.
I don’t claim to speak for the majority, only to speak for their best interests.
You don’t know the interests of the majority, you can’t speak for them. You only speak for yourself.
Guys where am i find the Gift of Balthazar ? I can’t find in wiki and in game
Hi Snow,
Since the legendary is made of metal, my guess is its gift will be similar to Shooshadoo and Eureka. Checkout the Gifts for the last 3 legendary weapons:
https://wiki.guildwars2.com/wiki/Gift_of_Eureka
https://wiki.guildwars2.com/wiki/Gift_of_Shooshadoo
https://wiki.guildwars2.com/wiki/Gift_of_DivinityShoosh’s and Eureka’s gifts take 4 things:
1 Gift of Metal
1 Gift of the Mists
100 Mystic Runestone
…And….Then they have their own unique 100 quantity of “x” item (Shards of Friendship or Shard of Endeavor). For the Flames of War, I’m guessing it’ll be 100 Shards of War or something. This unique item is typically made from:
1 Mystic Curio
“x” number of Mithril Ingots
“x” number of Elderwood planks
1 Tribute to"whatever" (for the Flames of War, it’s the Tribute to Lithurgy.)NOTE: You can buy Tributes to Lithurgy from the Ship NPC in Bloodstone Fen. I’m there now and he has them for sale – 10 Unbound Magic each.
I hope the above info helps. You can also try opening a ticket with Customer Service for clarification.
Good Luck!
Your conclusion is wrong. Torches are huntsman weapons so the gift requires a Gift of Wood, not a Gift of Metal.
Have you made it?
Those gifts are one of the few things where ArenaNet is consistent.
I like that there are prestige items that are a means of rewarding players for dedication into a particular game type.
And that’s fine, so long as they are not weapon and armor skins that a player might want even if they don’t care about dedication to that particular game type.
Even better, these items provide cosmetic prestige and slight QoL, instead of being a statistical improvement on what the less dedicated could earn and thus, mess with the balance.
I would much prefer they lock up some minor and largely unnecessary stat boosts than that they lock up skins. Raiders will insist to you up and down that it’s possible to clear the hardest content in the game not just in Exotics, but even in greens, so what should I care if they add a level of gear that is marginally more powerful than Ascended and yet can only be earned via raiding? But if Legendary armor skins are locked behind raiding, then it’s impossible to get even 1% of those skins from anywhere else.
You’re funny. You say you love this game but are ready to betray one of the fundaments of this game (relative easy aquisition of maximum stats) for your own agenda. You don’t care about ‘more’ happy people. You care for yourself and nothing else.
This game was always build on different rewards for different game modes. GW1 was the same…
I just wish WvW had something similarly rewarding. And although it’s unlikely, I’d love to see a different set of legendary armor being available through more traditional means.
As long as at least one of those methods is general PvE, that’d at least be fair, but I’d still likely want some pieces from all those sets. “Separate but equal” can never apply to cosmetics, because cosmetics can never be “equal.”
WvW and sPvP already have an armorset only available in this specific content via reward track and ranked progression. Not everything needs to be available in PvE.
I also know you did the PvP legendary backpiece because you whined in the PvP forum about it. Just do the same for the armor.
At the end of the day, all Anet needs to have is more people that enjoy the experience now, than those who don’t.
Which is why I keep pushing for a better way, one in which more people can be happy.
You only care for yourself, stop pretending you speak for the majority.
(edited by Miellyn.6847)
Since you can salvage things from your material storage and not from your wallet it is a good thing they are there.
For the last time. We do not need the ability to salvage these currencies to obtain unbound magic! They can receive the pristine fractal relic treatment, where you use these currencies to buy a box that gives you a random amount of unbound magic. This technology already exists in the game!
Some of them are crafting materials.
Yup. I think it is a good thing to give out special reward just for a certain game mode.
We have legendary armor for raids, legendary wings for both fractals and PvP. This actually makes it feel rewarding to dedicate yourself to a certain content.
And I think it’s bad, which is where we have a simple difference of opinion.
I think that the “reward” for “dedicating yourself” to a specific game mode should be that you spend many hours playing that game mode that you enjoy. If that’s not reward enough for you, then you should probably be doing something else.
ANet has an interest in rewarding players for playing SOME part of GW2 a lot, but they really have no interest in rewarding players for playing any one mode over any other. What they should be doing is rewarding players for playing whichever mode they most enjoy, whichever mode will make them WANT to keep playing, and feel good about the game, more loose with the wallet at the gem store.
They get rewarded in every game mode. You just can’t get every reward in every game mode. It’s like that since release. You are 4.5 years too late.
Let’s not fool ourselves but part of that prestige does come from its limited ways of being obtained.
Yes, but skins should not be for prestige, because skins have value beyond prestige. A trophy has no value other than prestige, there is no point in having a trophy, except to project the idea, true or false, that you have accomplished that thing. Armor skins are not a trophy, you might want an armor skin because it says “I have done a lot of raiding,” but another player can be just as justified in wanting that skin to say nothing more than “I think this skin looks cool on my character.”
I have no problem with ANet adding “prestige” elements to the game like titles, nametag flares, “showoff bundles,” etc., but skins should not be a part of that, because players can want that skin for reasons completely unrelated to the prestige factor.
Yes armor skins are a trophy as they are the most noticable part of the character. All RPGs use weapons and armor as trophies. There were hard to obtain skins since release. But appearently that wasn’t a problem until legendary armor. It might have something to do with the item color and not the skin…
Titles have also value beyond prestige. I use titles based on race/class and traits that I associate with them. I would really like to have Legend of the Mists or Veteran of the Mists for my revenant, but you either need to play a lot of GW1 or can’t get it at all as Veteran of the Mists was the reward for the first WvW season.
Guys where am i find the Gift of Balthazar ? I can’t find in wiki and in game
Hi Snow,
Since the legendary is made of metal, my guess is its gift will be similar to Shooshadoo and Eureka. Checkout the Gifts for the last 3 legendary weapons:
https://wiki.guildwars2.com/wiki/Gift_of_Eureka
https://wiki.guildwars2.com/wiki/Gift_of_Shooshadoo
https://wiki.guildwars2.com/wiki/Gift_of_DivinityShoosh’s and Eureka’s gifts take 4 things:
1 Gift of Metal
1 Gift of the Mists
100 Mystic Runestone
…And….Then they have their own unique 100 quantity of “x” item (Shards of Friendship or Shard of Endeavor). For the Flames of War, I’m guessing it’ll be 100 Shards of War or something. This unique item is typically made from:
1 Mystic Curio
“x” number of Mithril Ingots
“x” number of Elderwood planks
1 Tribute to"whatever" (for the Flames of War, it’s the Tribute to Lithurgy.)NOTE: You can buy Tributes to Lithurgy from the Ship NPC in Bloodstone Fen. I’m there now and he has them for sale – 10 Unbound Magic each.
I hope the above info helps. You can also try opening a ticket with Customer Service for clarification.
Good Luck!
Your conclusion is wrong. Torches are huntsman weapons so the gift requires a Gift of Wood, not a Gift of Metal.
1) Sometimes special key go on cooldown without moving.
2) Boss teleports to you and push from the platform.
3) No chance for redoing if boss is killed already. Good Luck find another group.
This heart must be changed!
1) Never experienced this. Seems like very rare bug.
2) That’s a boss mechanic where he charges across the plattform. An arrow indicates the direction.
3) There are plenty of groups.
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