Ceana Mera | Mesmer
Indra Nebelklinge | Revenant
It all comes down to risk vs reward. You can get the item in the forge(Potentially low cost but high risk of never getting it), get a drop (Zero cost and very high risk of never getting it) or craft it (high cost, zero risk).
Since OP mentioned 250 Crystalline Ingots that means it’s one of the new ones which means you can’t get it in the forge.
and he is complaining about the precursor price, the ingots are part of the gift of maguuma mastery and NOT part of the precursor, so his complain is just wrong
slowly lost their value, even before HOT
But that’s what the market dictated. Not everything needs to have a relative value. Not everything is designed to be utilized at high rates.
Unfortunately, this principal of niche markets, seems to have been lost on our current economist. Now everything must have an “arbitrary value” determined by “reasons”.
It’s dumb, and the person who designed this new concept should know that forcing (read Fixing) markets like this has only ever been detrimental to stabilization from a historical standpoint.
ascended materials are the ‘end game’ materials for armor and equipment, why should they be worthless?
and the longterm need for many different materials, even low level materials, ensures that almost all content stays relevant
it’s better to break it as late as possible, you always get 3 break bars and the animation after you break him doesn’t change
you buy more time for the mortar carriers, it’s really helpful when the mortar and the head have bad spawns
Welcome to free to play, cash shop gaming.
Wallets out if you want to have fun or grind for eternity.
because everything you don’t like is directly linked to free to play, right?
it creates a longterm need for orbs, which weren’t used at all pre-HOT
same goes for ascended weapons/armor
droprate is relative low so the main source for obtaining ascended equipment is crafting to stop T2-T4 materials from being worthless
that was the main reason for the droprate nerf for ascended boxes in fractals
raids as a additional source for ascended gear and deldrimor steel, spirit wood and elonian leather slowly lost their value, even before HOT
legendary collections fulfill the same purpose
Boss difficulty will change depending on the player count, even if it only reduces the number of possible error sources
there is a reason even blizzard realised that mystic can only serve its purpose with a fixed number
I was in a jp instance yesterday. A guy had probably pressed down on auto run. He kept porting to the started area (the bonfire) and running off the ledge. He was probably dying and reappearing every half a second – so 29 ports in under a minute makes sense to me. I don’t know? Is pushing down auto running and going AFK botting?
It happens to be I asked in chat if it was a bot, and others said it was probably someone who just wanted to stay in the instance. The instance actually bugged when the timer got to zero. Me and 2 others stayed in the instance and were able to continue jumping and getting rewards with out a problem. I was worried it was against the EULA to stay in that bugged instance, so after doing the jp twice or three times I left.
td;lr I can see how someone could “accessed 29 map points in under 60 seconds” and it shouldn’t be considered botting.
you can’t reach 29 map points in that time, Gaile is most likely referring to map exploration and not the jp…
Description says: “Greater attunement with the fractals will grant bonus rewards from Chests of the Mists as well as Unlocked Fractal Encryptions. Fractal potion conversion also improves.”
So what does it mean by “Unlocked Fractal Encryptions”?
Bonus loot from unlocked fractal encryptions, not bonus unlocked fractal encryptions
the DS instance gets locked after maw is defeated to prevent crystaline ore farming
nobody can enter it anymore, a reserved slot will change nothing at this point
At the same time, there’s the example of the Four Horsemen (original) fight that took 7 weeks before there was a world first. (https://www.reddit.com/r/wow/comments/2wp5tc/which_raid_lasted_the_longest/)
You also could tell people why it took 7 weeks to kill the horsemen
It was not the difficulty of the encounter itself but the need for 6-8 tanks with 3 pieces T3 armor, something that will never happen in GW2
The lichking was impossible to kill without the legendary axe and weapons from him with an higher itemlevel before the 5% buff (panic 30% health buff from blizzard, the rest of the encounters were a joke for top guilds and got killed within 10h after hard mode opened), he had also limited attempts to slow progress
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Here is my druid, Meena Wolfsgeist
I don’t mind the same events again, but getting the Winter’s Presence shoulder item is almost kitten near impossible for someone like me. By including the timed jumping puzzle as a requirement is just mean. I have a hard time already with the regular jumping puzzles due to my limited hand dexterity, but timed ones are just out of the question for me. Please Anet remove the JP requirement. I’ll do the other ones I promise!
Yeah. That’s not much chance I’ll be able to do a jumping puzzle with appearing/disappearing platforms and exploding presents. I have a hard enough time doing regular, old jumping puzzles.
but this is an old jumping puzzle, it got never changed in the last 3 years
Thanks for balancing my class around a single gameplay mode I don’t even play. SPvP and PvE balance needs to SEPARATE.
this is a pretty hard buff for PvE mesmer…. aoe invulnerability is so much better than aoe dodge
Didnt they say Ascended Gear to be Required for Raids?! (https://twitter.com/All_Caulle/status/649239988282875907)
Sorry m8 i dont see any reply about “balancing around” the only official response i see is from IsaiahCartwright “It’s recommended”. u mean that one?
https://forum-en.gw2archive.eu/forum/game/dungeons/Budget-raid-setup
you can beat the entire wing in complete exotic, ascended is not required…
You guys seems to not get the point.Gw2 should not have been a gear based game nor a pve focused one: Anet stated this very clearly long time before the release of the core game.
And infact Gw2 pve was really bland since start,no depth mechanics nor variety,pve speaking.We had like 4 to 5 dungeons…and u usually got there to farm tokens for skins or farm gold: its a fact.
So if u dont have a good pve “endgame content” what was the “endgame”!?Hmmm….WvW!?
As i said this game always promoted the fast possible level experience: u can level with crafting,exploring,wvw,participating in undreds of events.And the same goes for gear acquisition: karma,crafting,pvp badges,TP.
In common mmorpgs u farm better gear to get access to more difficult challenges…and on GW2 u can only have this kind of mechanics in Fractals.
First of legendary: at the begining they were only supposed to be aesthetic, 1 year later “puff” best in slot with higher stats.
Exotic gear at the beginning were the top quality to aim…then ascended gear came…ohh boy.First was the ascended back pack from Fractals…now we have multiple ascended gear (accountbound) with time cooldowns on crafting….To me Anet is just destroyin what they had,taking the opposit direction for everything they stated: “not a gear based game” to me looks we r getting really fast to that (just to say one thing).
According to their early/pre release policy this game shuld have been wvw focused,skillbased,with multiple way to gear up and anjoy the game as u please.
GW2 still isn’t ‘gear based’ except high lvl fractals and agony resistance, the actual raid wing has been proven to be beatable with a complete exotic group, it’s not ArenaNets fault that PUGs require ascended equipment
you can loot ascended boxes from fractals and world bosses and buy them for raid currency
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For most of them, silver should be easy to acquire on your first attempt and gold for a few of them. You only need to memorize a video if you lack the sense to figure something out yourself. The Floor is Lava is the only one that really requires an optimized path for gold.
This kind of backhanded insult earns you no favors. And I challenge anyone to earn silver, much less gold, on adventures like A Fungus Among Us or On Wings of Gold . . . on their first attempt no less.
Keep in mind, to earn both mastery points, you need gold. No one is arguing that Silver is impossible. I am arguing that in order to earn gold on some of them, you need to all but memorize the path and patterns.
I guess most of us ‘lack the sense’ to know how to do something and earn a reward the instant we first attempt it. Silly, I know.
That said, there’s a reason the word ‘elitism’ is being thrown around on the forums these days.
I got gold on Wings of Gold at the first try with over 1min left without a video, it’s one of the easiest adventures alongside salvage pit…
you don’t need to install any MMO expansion, you already had the data since HoT release
just continue playing as usual and you can access the HoT content
anets return on £85 for 8k gems is exceedingly low? oh my god they dont actually go out and mine real gems do they? the money is real the gems are not.you do see the difference dont you.or is there something im missing?
You misunderstand what I said. A player getting one piece of non-performance enhancing armor is an exceedingly low return on a 30 pound expenditure.
The only thing your missing is the idea that people should take responsibility for their spending decisions instead of blaming companies for selling products and services for
being greedy. I mean, the difficulty (and hence the cost) of getting a Legendary Armor set is about as strong a deterrent as Anet can provide for anyone with anything but the person with deep pockets. How much more of a incentive do you need to NOT spend your money this way?no it is you that misunderstands. at 400g per run and 18 runs needed just for the first 1/3 of the what is not even the legendary armor collection but possibly the precursor the cost is over £500.now if the rest of the collection follows this same pattern it works out £1500 plus what they add to take the precursor to legendary.
please keep in mind this is on top of the £3000 they already had out of me to get what i thought they would keep best in slot.
When its costing thousands of pounds to buy armor in any game something is very wrong and someone is very greedy.
I am not kiting out multiple toons.i got just one a warrior.
or you could just search for a guild which plays the raid and don’t buy it
you don’t need 18 runs either, if you are lucky you need 5 runs in the first wing and could need 200 if you are unlucky
nobody knows what items you need from the other 2 wings
ArenaNet is not greedy only because you don’t want to play the content
also ascended and legendary items still have the same stats even if you try to convince people that legendary is BiS and ascended is not
BiS = Best in Slot = best reachable stats for your role/play style, you can’t redefine definitions to fit your argumentation (see casual and grind in other threads…)
I bought it for 20 dollars off the actual price so I guess thats the upside to it, I don’t mind upgrading. But yeah thanks for all the feedback.
The explorable content there is is great while it last. It just that there is no new dungeon, no new fractal, only one raid with a crazy difficulty wall and only 1 pvp map.
For 20$ it’s a good deal.
the raid has been proven to be beatable with exotics only and many PUGs kill vale guardian and Gorseval, it’s far away from ‘crazy difficulty wall’
it’s the profession skill 5 in the control menu
Yes it counts, but it doesn’t matter
you need all maguuma masteries, except the raid one, to finish the staff anyway
So before the release of HOT, i’ve read a post saying that they were gonna change the economy. The value of gold would raise, so they nerfed the liquide rewards on dungeons (wich was the main source of gold for PVE players). That being done, the prices would decrease.
Dungeons were only the main source of gold for dungeon running players, not for PvErs in general. Very few people I know ran more than a few dungeons. They earned gold through other methods.
Further, the price of just about everything went down, if it wasn’t part guild/scribing, legendary/collection, or ascended gear. T5 mats are nearly vendor price, exotics of various stats can be head for less than a gold, some luxury items (such as poly-lumi jewels) dropped 50-80%, and precursors are (for the most part) significantly reduced.
In any case, it takes far more than a month for a market to come to a new equilibrium after a shock like the sudden changes brought by HoT.
tl;dr the economy isn’t as narrow as claimed in the OP (some items crashed, some spiked) and the markets remain in flux, i.e. it’s too soon to say that the changes were good for the community or bad.
There’d be a shock in economy every 3 months just so you know. Anet’s going to release new legendaries every 3 months.
You & I are talking about very different things. The “shocks” to which I refer were monumental changes to game mechanics, introducing new items, new mats, and changing supply & demand for nearly everything traded on the TP.
Adding a few new legendaries 4x/year is going to affect things, but it’s not going to “shock” every single market, just the ones relevant to those legendaries. That might mean that demand for certain scarce items remains high, but in the meantime, the general population will have adapted. Already more people are rethinking whether to craft time-gated mats (for use or to sell) and more people are starting to change how and where they farm.
In other words, I can’t agree that we’re going to see “shocks” like HoT 3-4x/year.
It clearly will. Spiritwood price went from 9g to 16g THE MOMENT Anet fix a bug that prevent Nevermore part 1 collection. This is 90 time gated materials we’re talking about, and can ONLY be able to obtained through crafting.
Staff is not even the most popular choice of weapon.
Imagine when the new Legendary GS, Sword, and Hammer come out, what would happen to the economy when they ask for another 90~100 time gated materials that COMPETE with all the other precursors.
you need 75 spiritwood and 5 deldrimor steel for the precursor and the gift of the raven spirit and the price is already going down again
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There’s also that funny “kill mossman in the 1-20 fractal levels difficulty range with 80% healing reduction” requirement for ad infinitum, where the first mossman fractal is at level 21.
First swamp fractal is lvl 2 not 21…
They never said you could unlock it completly the minute you start playing HoT, those where wrong expectations from data mining. Also you don’t need 400 hero points, expect 250 for all skills and traits and the last 150 for the weapon and armor skin
Except that is just speculation. There is nothing that says it will be like that. For all we know, the traits, skills, skins, etc could be mashed together into the spec. Meaning for 60 points, you unlock it. Then 10 points you get your first trait. 10 points your first skill, 10 points your first skin, then rinse and repeat back to 10 for your second trait.
It could all be jumbled together so we have to actually get 400 hero points. We don’t know.
So please don’t, as sensitive as this topic already is, don’t give people false hope with speculations. It’s just fuel to the flames. It could only be 200 to get just your traits and skills, and then all skins at the end. Or they could all be jumbled and we need all 400 to get all our traits and skills. We don’t know. All we can do is wait and see.
There was a picture out which shows the weapon and armor as the last unlocks and i don’t think that they changed it
in Guild Wars 2: Heart of Thorns
Posted by: Miellyn.6847
Yeah because they can’t add new maps with future LS updates that happen during HoT which includes new HP…
They never said you could unlock it completly the minute you start playing HoT, those where wrong expectations from data mining. Also you don’t need 400 hero points, expect 250 for all skills and traits and the last 150 for the weapon and armor skin
I have no idea how long it’ll take, true.
Mitch, they took 3 years because they had to change direction. Originally there wasn’t supposed to be xpacs for gw2. They wanted to accomplish all of that with Living Story. So it’s not exactly so simple as what you make it to be.
Well, I never said it was simple. I just said there hasn’t been much content compared to other MMO’s, for whatever reason and that’s pretty much a fact. And if they “had to change direction”, who is to say they won’t have to again?
I will make a prediction that they will go back to the monthly updates, but these will be things like, here is an extra wing or boss of the raid. I wouldn’t expect to see any non HOT related content at all next year. Will that be enough? Who knows.
It’s not like other MMOs give content for free to non-expansion players…
Also the MMO expansions in the last 18 months didn’t got more content
You don’t need to finish the original story, just reach lvl 80 and you can enter the new maps
They showed some rare (golden) food in the collection for The Energizer
So it could be that chef goes to 500 with HoT
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sellruns happen because you can compelete content without the intended group size, so either you can complete the raids with 9 people or the one who buys it needs to be useful
people who know the raid won’t buy it, or sell runs won’t happen or they will be extremly expensive
yeah 50g, are you serious? fractals lvl 50 are 20g
expect 250g+, most likely even higher if it ever happens
.. Other MMOs reward you with better equipment, GW2 can’t do this. They can only award unique skins. If they just hand out achievments hard modes will die after the first clear, so they are not worth the cost…
They actually plan to reward player with precursor armor. So no that’s false.
It was about different rewards in different difficulties of the same raid. If armor precursor and boss-specific skins were obtainale in the easiest version, then there would be nothing left except achievments and titles for higher difficulties.
But the current state is one difficulty for all.
Single and multiplayer games follow completly different designs.
In some ways, but not in ways relevant to this discussion. They can both potentially offer multiple difficulty modes, and allow players to decide for themselves which they find appealing. If a single player game can offer two difficulty modes, and yet some players still choose the harder option, then there’s no reason MMOs cannot do the same.
I’m against multiple difficulties and they aren’t worth the cost in GW2.
ArenaNet needs to find the middle ground between challenging and accessible. There will be always people complaining it’s too hard.And people complaining that it’s too easy. I’m very hopeful that ANet would be able to find a balanced difficulty that most players would enjoy, but I guarantee you that if they do, the hardcore raider crowd would pass it off as “too casual.” Meanwhile, if they did manage an experience that the hardcore raiders were pleased with, then most players would find it intolerable. There’s no way that they can make one mode that would satisfy the raiders AND everyone else, so I think the better solution is to give a different option to each group.
They just need to find the difficulty that suites most players. Most serious raider don’t complain it’s too easy. They just leave if the content doesn’t fit them.The complainers are players who think they need to exclude lesser skilled players. You can mostly ignore them.
It looks like the current difficulty is pretty good for most players who are interested in raids. There were kill of the first boss with non-optimized setups and equipment, not perfectly played mechanics and dead players at the end and still over one minute left on the timer. They will also decrease the effekt of the enrage.
And yet we already heard people arguing that future encounters should be even harder, and from what I’ve seen of the raid, it will be too punishing for most players to put up with. I watched one of WP’s videos in which he claimed to have spent six hours or more on the raid and still never beat it. I’m sure those times will come down as tactics become more rote, but I still doubt it’ll become super casual unless players find exploits to them, and then it’s up to the devs whether they patch up those exploits or not.
No tactics available, no experience. If they had managed to kill that boss in 2-3h it would be too easy.
Super casual players aren’t interested in raids and won’t step in there.
And I posted a possible solution to make the armor available outside of raids if they ever want to do that. They could create a crafting process similiar to weapons and release them some time after the raid is complete or when a new raid/legendary armor skin is released.
So long as it’s within reason. The current Precursor crafting system seems way too complex even for Precursors, if it was for weapons that just casually drop off of raids, it would be nowhere near fair to those players.
It’s a great effort and takes some time, but the single steps are rather easy to understand and we know almost nothing about the 2nd part apart from using crafting materials.
I never said it’s a bad thing that only a few people will ever complete the whole armor. I just wanted to point out that exclusive rewards already exist.
But them existing doesn’t actually mean anything. They exist, that could be a good thing or a bad thing, depends on your perspective. If you view it as a bad thing, then Glorious Hero armor being exclusive would not in any way make Legendary Armor being exclusive into an acceptable thing. It’s an argument that only appeals to people who already agree with your position.
But those people won’t raid even with different difficulties.
Depends on how easy it is to get into a raid group and how long the easier modes will take to complete.
You can’t compare single player games to MMOs.
Of course you can, they’re both games, there are all sorts of fair comparisons you can make between them. There are differences too, but this is not one of them.
The amount of people who play raids in higher difficulties for sake of difficulty even if they already killed the easier version is pretty small.
Then the amount of people playing them is small.
That is not a problem.
If the number of people who would want to do harder raid modes even without being bribed with better loot is too low to justify production of those modes, then they should probably not produce those modes. You’re making the case that they should not produce hard mode raids in the first place, not that they need to make that the only option for players to earn certain loot. The things the game should be rewarding is the things that people want to be doing anyway.
If they just hand out achievments hard modes will die after the first clear, so they are not worth the cost.
Then problem solved, just don’t make them.
Single and multiplayer games follow completly different designs.
I’m against multiple difficulties and they aren’t worth the cost in GW2.
ArenaNet needs to find the middle ground between challenging and accessible. There will be always people complaining it’s too hard.
It looks like the current difficulty is pretty good for most players who are interested in raids. There were kill of the first boss with non-optimized setups and equipment, not perfectly played mechanics and dead players at the end and still over one minute left on the timer. They will also decrease the effekt of the enrage.
And I posted a possible solution to make the armor available outside of raids if they ever want to do that. They could create a crafting process similiar to weapons and release them some time after the raid is complete or when a new raid/legendary armor skin is released.
I don’t want to make the Glorious Hero armor more available. The normal version is pretty easy to aquire with the reward track.
Whichever, but you said that the PvP armor was too hard to obtain, and I am trying to agree with you.
I never said it’s a bad thing that only a few people will ever complete the whole armor. I just wanted to point out that exclusive rewards already exist.
I don’t know if you play on NA or EU server, but on EU servers most of the Tequatl PUG groups kill him with plenty of time left with almost no communication. There are established PUG tactics that are known by most people and the rest just follows if they don’t know them. Also there are many people who taxi players into maps with high sucess rates. But i heard NA has a bit more problems with it.
It’s still mostly doable, but you have to show up a decent amount in advance, or taxi into maps, it’s hardly as reliable or convenient as, say, Karka. The solution has more to do with better map access management than gameplay mechanics though.
Triple Trouble isn’t played by many people but there are organised groups with over 95% success rate. They advertise multiple times before they start and also explain the whole encounter every time so new players know whats going on.
Right, but again it’s a hassle, and the event has quite a bit of padding from start to finish, so it’s more hassle than it’s worth, which is why not many people bother on a regular basis. I don’t imagine raids will do much better in that regard.
But those people won’t raid even with different difficulties.
Unless the droprates are significant different in both modes (e.g. ‘normal mode’ abysmal low) people will take the path of least resistance.
Then they take the path of least resistance. You say that as if it were a bad thing. Let people play how they want to play. If they want a hardcore challenge, they can play in hard mode, if they want the easiest path to the loot, then they play the easier mode. Your argument makes little sense in light of 4+ decades of videogame history in which games often have three or more difficulty modes, and yet people still play the harder modes, in many cases even if those modes are only available after they’ve already beat it on an easier mode!
People who enjoy a challenge will undertake that challenge.
People who don’t enjoy that challenge, shouldn’t be held hostage to those who do.
You can’t compare single player games to MMOs.
The amount of people who play raids in higher difficulties for sake of difficulty even if they already killed the easier version is pretty small. Other MMOs reward you with better equipment, GW2 can’t do this. They can only award unique skins. If they just hand out achievments hard modes will die after the first clear, so they are not worth the cost.
I don’t have a problem with exclusive rewards, i will never get the Glorious Hero armor and with the current state of my guild i don’t know if i will get the raid rewards, but there are plenty of other shinies i can collect and use.
And that’s fine, for you, but don’t try to project that onto others. Some other player might care very much about that Glorious Hero armor, and be very upset that he can’t reasonably get it, and he has every right to push for a system that would work better for him.
A possible solution would be a collection to craft the precurser similiar to weapons which becomes available some time after the release of the raid, if ArenaNet decides to make them available outside of raids or if a new legendary armor gets released. This way people can get their armor rarity and raider get the newest skin.
Glorious Hero armor will most likely appear as a reward in the new league system for sPvP for highest ranks.
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My friend. The only thing we’re all Entitled to is our opinions. If you want Legendary weapons and armor, you’ll have to earn them, as with everyone else. Anet understood that luxury items should have some prestige to them. So no longer can you get stuff by just going to the TP. Now you have to go forth, and play the game in all its glory!
That’s kitten.
GW2 is based on cosmetic grind. I’m fine with most of the change when it’s come to legendary acquisition, exclusive PvP, Raid skin/mini.
Gears it’s not: especially legendary gear. I would be alright if legendary armor were accessible in other way. Forcing it in Raid is dumb.Now, you gonna ask me why you should play Raid if there is no special reward ?
You still have shinies in terms of cosmetics. You can show off. You don’t gain anything else. Pretty much like fractal have exclusive skin.We are not talking about Gear stats gain, we are talking about stat swapin gear which is a pretty great utility in this game that doesn’t encourage gear threadmill.
Don’t worry, if enough people complain or enough people don’t do the raid, something will eventually break or change. High-end raiding for a small portion of the playerbase never turns out too well. The people arguing against it are just salty when it happened to the other MMOs when dev costs for raids wasn’t worth the investment for an extremely small portion of the playerbase.
Time will tell and if I’m right, you’ll see these guys crying about it instead of us. It’ll be worth the wait for that alone tbh, lol.
The main reason multiple difficulties happened in other MMOs (prime example WoW) is because there is almost no content besides raids added after the release of an expansion. So the developers need to justify the costs of raids if only a small portion play them.
Multiple difficulties above WoW-LFR also changed nothing in terms of raiding population, it stayed more or less the same. It just divided the groups more than ever. Nerfs are equal to multiple difficulties, people who aren’t interested in raiding won’t raid afterwards and people who couldn’t kill the encounters before won’t improve and the cycle starts again when the next raid/wing gets released.
LFR is only popular due his extremly low difficulty and the fact blizzard removed almost all character progression outside of raids.
ArenaNet actually tries to distribute the money relativly even among open world/LS, small group content and PvP. There will be new maps and open world events along with personal story updates to keep people busy who can’t raid or have no interest in them. The raid team is pretty small in comperison to other MMOs.
And again the large scale open world raids became more accessible and successful with time. Same will happen to the 10 man raids.
It’s actually funny that you complain about skins in raids that some people may never get, but nobody complains about the PvP-Set, which you can only get for winning tournaments. This armor is even more inaccessible than legendary armor and raid specific skins will ever be.
I did complain about those, but it’s something that happened like a year ago, this is happening now, so this is what we’re talking about now.
If you want to make those Glorious armors more available, I’m right there with you.
I don’t want to make the Glorious Hero armor more available. The normal version is pretty easy to aquire with the reward track.
Also Tequatl after his rework and Triple Trouble were deemed as impossible, yet every PUG kills Tequatl with plenty of time left.
Raids will become more accessible as new or easier tactics will become popular, there is no need for multiple difficulties.We have no way of knowing that at the moment, but if they do become “more accessible,” then I’m sure people will be crying about that too and want them to make harder versions (with even better loot, of course). I don’t even agree with you that Teq and Wurm are accessible enough, they are certainly more accessible than they were when they first came out, but it’s still a serious pain to get into a successable map. They have a long way to go before they can claim they’ve got those two events in proper shape.
I don’t know if you play on NA or EU server, but on EU servers most of the Tequatl PUG groups kill him with plenty of time left with almost no communication. There are established PUG tactics that are known by most people and the rest just follows if they don’t know them. Also there are many people who taxi players into maps with high sucess rates. But i heard NA has a bit more problems with it.
Triple Trouble isn’t played by many people but there are organised groups with over 95% success rate. They advertise multiple times before they start and also explain the whole encounter every time so new players know whats going on.
There are exclusive items for the highend PvP-Players and there needs to be exclusive items for the highend PvE-Player, also if you force people to play your easy mode to get those skins/armor it will be even worse.
Two wrongs don’t make a right, if you have a problem with PvP getting exclusive rewards, then fight that, don’t try to duplicate that problem elsewhere. And I was only half kidding about making the Legendaries only available in easy mode, since you were being hyperbolic about them +only_ being available in hard mode, of course both modes can earn them, that’s fair.
Unless the droprates are significant different in both modes (e.g. ‘normal mode’ abysmal low) people will take the path of least resistance. So they will run ‘hard mode’ once for the achievments and continue to farm the easier version, also results in wasted developer time creating the hard mode. It also results in complaining about the drop rates that they are either too high or too low.
I don’t have a problem with exclusive rewards, i will never get the Glorious Hero armor and with the current state of my guild i don’t know if i will get the raid rewards, but there are plenty of other shinies i can collect and use.
(edited by Miellyn.6847)
My friend. The only thing we’re all Entitled to is our opinions. If you want Legendary weapons and armor, you’ll have to earn them, as with everyone else. Anet understood that luxury items should have some prestige to them. So no longer can you get stuff by just going to the TP. Now you have to go forth, and play the game in all its glory!
That’s kitten.
GW2 is based on cosmetic grind. I’m fine with most of the change when it’s come to legendary acquisition, exclusive PvP, Raid skin/mini.
Gears it’s not: especially legendary gear. I would be alright if legendary armor were accessible in other way. Forcing it in Raid is dumb.Now, you gonna ask me why you should play Raid if there is no special reward ?
You still have shinies in terms of cosmetics. You can show off. You don’t gain anything else. Pretty much like fractal have exclusive skin.We are not talking about Gear stats gain, we are talking about stat swapin gear which is a pretty great utility in this game that doesn’t encourage gear threadmill.
You can get the same stats via ascended armor and you can change it via the mystic forge.
Also raids will get easier over time when new tactics become popular and when more people clear them more PUGs will appear
Most people who want legendary armor will get it most likely over time, but not near release of the raids
As i said earlier, most people who cry about raids and demand multiple difficulties just want the shinies
At least partially, sure. Everyone likes shinies. But remember, the people who cry about raids and demand multiple difficulties are no less entitled to get shinies than those who cry about those players and demand only one difficulty, “hard.” They’re all players of the game.
It’s actually funny that you complain about skins in raids that some people may never get, but nobody complains about the PvP-Set, which you can only get for winning tournaments. This armor is even more inaccessible than legendary armor and raid specific skins will ever be. (http://wiki.guildwars2.com/wiki/Glorious_Hero's_armor)
Also Tequatl after his rework and Triple Trouble were deemed as impossible, yet every PUG kills Tequatl with plenty of time left.
Raids will become more accessible as new or easier tactics will become popular, there is no need for multiple difficulties.
if there are multiple difficulties, precursors and specific boss weapons / tokens for them should only drop in the lowest difficulty and the rest should work like a challenge mode for those that enjoy more challenging content. The shinies for those that like shinies, the challenge for those that like challenge, everyone’s happy.
There are exclusive items for the highend PvP-Players and there needs to be exclusive items for the highend PvE-Player, also if you force people to play your easy mode to get those skins/armor it will be even worse.
Forced to play easy mode and nothing for hard mode just renders the hard mode useless after you completed it once so its wasted developer time and we are back to one single difficulty which needs to be challenging or you have dungeons 2.0 with 10 people instead of 5.
(edited by Miellyn.6847)
If the “easy” mode still had a chance to drop Ascended while the “hard” mode gave Ascended AND precursors for Legendary armor… I think that’d be acceptable.
No, other way around, if hard mode had a chance of dropping Ascended and easy mode had a chance of dropping Legendary Precursors then that would be acceptable. The Precursors are the important part, regular Ascended armor can be found elsewhere.
As i said earlier, most people who cry about raids and demand multiple difficulties just want the shinies
if there are multiple difficulties, precursors and specific boss weapons / tokens for them should only drop in the highest difficulty and the rest should work like a tourist mode like WoWs LFR was intended
As legendary armor has the same stats as ascended and without the option to switch runes on demand its just another skin, so there is no need to hand it out to people who want the easy mode
What Blizzards streamlined raid service has done is open up “raiding” to a vast majority of their playerbase. That’s good as far as themepark MMOs go.
At the same time, and due to the nature of how scaling in these situation works, it has had a detrimental effect on raiding mechanics and uniquness.
Not to mention that the easier raid difficulties are themeparks or lootpiniatas to please the masses. Just because it’s called Looking For Raid does not mean its raiding. It’s more like gather x amaount of random players, show them the cool level design, reward them some shinies and bye.
Let’s not embarasse ourselves and call that raiding, please.
So, you agree. It did benefit WoW community (at the small cost of offending some hardcore raiders’ aestethics).
Oh absolutely, I never said otherwise (if Blizzards “throw item at player” reward system fancies you). Just that it did not benefit the raiding aspekt of the game.
If I switched cars from an Toyota to a BMW I’d still be upgrading my car, but besides both being cars, the vehicles would have very little in common.
I simply stated that I object to calling most of what people consider “raiding” to be actual raiding any more. It’s a wannabe raiding themepark so people can feel good about themselves for getting their shinies.
EDIT: actually I need to add to this that I’m not even sure it benefited the game in retrospect. It helped Blizzard streamline their game, but at the same time it also made players burn through content (which is now more and more similar in design) faster. Maybe a more specialised less massproduction approach might have kept the game more interesting, maybe not. Current state of WoW though is that it can barely retain it’s subscribers longer than 3-4 months post expansion.
In all fairnes, it is an over 10 year old game though.
it’s not the age of the game, it’s just the fact that everyone can complete the content and there is nothing outside of raids, which is btw a side product that everyone can see all content so you don’t need extra content for different groups
normal/hard mode won’t fix the whining if the boss specific skins and armor precursor are removed from normal mode, but if they drop in both modes hard mode is pointless
I disagree with that. Ascended gear is still a decent drop.
If the “easy” mode still had a chance to drop Ascended while the “hard” mode gave Ascended AND precursors for Legendary armor… I think that’d be acceptable.
WoW gives “lesser” versions of the armor for easier versions of the raid.
The harder content rewards you with flashier armor.
No one really complains, because they expect that harder content gives better rewards.The issue I have with all of this is that Colin had basically denied any plans to have a “raid-finder” easy version. (Granted, he’s also said other things that changed later in development.)
people will cry, their problem isn’t ascended gear, there are more than sources for it
the problems are the boss specific skins and and legendary armor which you can only get through raids
and WoW is a pretty bad example, its declining since the introduction of multiple difficulties, its the prime example that this model actually doesn’t work same for scaling raids
(edited by Miellyn.6847)
normal/hard mode won’t fix the whining if the boss specific skins and armor precursor are removed from normal mode, but if they drop in both modes hard mode is pointless
(edited by Miellyn.6847)
thats the point, with a gear treadmill you get better equipment with each Raid
Ascended is the highest possible equipment, there is no tier above it yet and in theory you only need one set, you can change the stats if needed in the mystic forgeFixed that for you.^^
there is no indicator that they will remove those mystic forge recipes with HoT except community rumors
and they said there will never be a tier above it, they can’t risk to break this promise
thats the point, with a gear treadmill you get better equipment with each Raid
Ascended is the highest possible equipment, there will be no tier above it and in theory you only need one set, you can change the stats if needed in the mystic forge
so much for “no gear treadmill” and “we will never make ascended gear mandatory outside fractals”
I’m not sure how the hell they will balance them, considering that there is only a 5% difference in total stats. if they balance around DPS, then zerker will be required due to the DPS requirement, if they balance around mitigation, then it becomes impossible for glass cannons to survive and makes mitigation required.
the ONLY way it could work is if they balanced around celestial, or made a new type of raid infusion for armors instead of rings and necks
do you even know what a gear treadmill is? They said months ago ascended gear will continue to be the best equipment in the game, no higher tier…
so no there is still no gear treadmill and it isn’t even close to WoWs Raid Model
I’m honestly baffled at the people arguing against this proposal. Why would you object to something which can only help people?
It is amazing alright, I was disappointed to see that they’d introduced fixed raid sizes it seems so against the inclusive policies they have.
I can only hope that in future they do turn these into flexible raids (leaning the same lessons that blizzard did sooner rather than later).
yeah Blizzard learned their lessons, highest difficulty to one fixed raid size down from 2 from WotLK until MoP, our raids still don’t have multiple difficulties
I’m not sure what you’re saying. But yeah, they learned numerous lessons, 40 man raids are too large, your first raid in an expansion being a10 man raid followed by a 25 man raid won’t work, hard capping raid sizes causes further problems for guilds.
Ultimately they learned that people (vets especially) don’t have the time to play that they think they had. The same lessons that the WildStar guys learned now.
I would have liked to see GW2 raids be for 10-19 players. The hardcore can go in there with 10 or 9 or 8 if they feel they have something to prove.
flexible raids were introduced in MoP, with the second lowest difficulty (LFR, Flexible, normal, heroic/later mystic)
heroic/Mystic could be raided with either 10 or 25 people, fixed raid size
mystic since WoD has a fixed size of 20 people, rest is flexible
raids in GW2 are the most difficult content, only one difficulty
and the hardest content in WoW is down from 10/25 people to 20 only
I’m honestly baffled at the people arguing against this proposal. Why would you object to something which can only help people?
It is amazing alright, I was disappointed to see that they’d introduced fixed raid sizes it seems so against the inclusive policies they have.
I can only hope that in future they do turn these into flexible raids (leaning the same lessons that blizzard did sooner rather than later).
yeah Blizzard learned their lessons, highest difficulty to one fixed raid size down from 2 from WotLK until MoP, our raids still don’t have multiple difficulties
Flexible raid size will hopefully never happen
you can’t scale certain raid mechanics like debuffs on a limited amount of people accordingly
WoW has it because there are multiple difficulties, our raids will have one (the highest difficulty in WoW is fixed at 20 people)
it has never worked as content with the highest difficulty in the game and will never work, it just dumps down the content
I assume we will be able to use the Herald spec without equipping the Glint legend if we want to. For example, spec into Herald but use Mallyx / Shiro as legends, and then we’d only have one facet (the F2, Facet of Nature). What does everyone think?
but what good and new come from that.
So far seem pretty weak.
We dont have a lot of self boons as is. So a Boon duration does what for us?
We have to wait until friday to see the facets, maybe you can run nature and another facet together without or with a very small degeneration (1-2 pips)
I’m really interested in Facet of Nature and how it will affect other Legends more then anything else. +50% boon duration on Shiro’s quickness, Ventari’s regens, Jalis’s stability, Malyx’s….being Malyx.
Keep in mind that Shiro’s quickness is also an upkeep, so you’ll either deplete your bar twice as fast, or you’ll only be able to keep one or the other up.
if you can keep both up, there is no difference depleting the bar. shiro’s quickness already costs 10 pips and energy regeneration/degeneration is capped at 5 pips currently
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