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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

Im top page of the team leaderboards and I can assure you eles are the strongest class in tpvp my team runs 3 eles and we win every game im 102-4 since the sec 10th updar
Yours truly Champion Fire aka Backpack

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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

For all of you who think Ele is not OP think again…. they have access to 45 skills in one build with 4 conjures 4 attunements and they have immune to condies stab on 10s CD most burn uptime for any class

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Posted by: Mike.4830

Mike.4830

Medkit has a very long cast time, is extremely active play and engi has few condi clear so poisen and chill affect this heal alot….. warriors never cast their heal (usually) so they havetime to attack constantly they also have a large hp and armor base….. healing turret is strong but is contered by chill and is also an active cast and since adrenal health is run with every viable warrior build warriors have wayy to much passive regen
-ghandi

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Posted by: Mike.4830

Mike.4830

even though you make the heal somewhat active, it will in essence be stronger if you just use a burst skill right before swap so that you will almost never have poison, which currently is the only decent counter to a warriors regen and the heal will still be 400 per sec, and still impossible to counter other than mabye chill

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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

Argue more about balance mabye it will fix it? D/D is OP and Base Hp is too high

Internet explorer user spotted.

NO i use bings new browser 10x FASTER than no browser

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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

kitten
does that say kitten !!!

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Best PVP Class - 1 January 2014

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Posted by: Mike.4830

Mike.4830

In this Order… I am judging on Risk/Reward of best build, map mobility, peels, physical/condition damage, survivability, ability to fill roll of either bunker roamer backpoint etc

1. Thief- Thief not only has the ability to 1v1 every single class but has one of the best map mobilities.. Its physical burst damage is extremely high and its abilities to interrupt stab stomps and resses is essential, This class plays a burst roamer and with its easy access to the best stun breaks as well as rune set(lyssa on kitten CD) ability to stealth very easily allows this class to get in and out of tight situations…. IMO 10 30 0 0 30 thief is essential to a successful team
2. Warrior- Warriors current survivability/damage combo is what makes this class so strong, with a lot of access to stability as well as condi removal + high armor and base health this class has a lot of survivability and Combined with Hammer/Longbow even post patch it has a very high damage for its sustain.. It also has one of (if not the best) healing skills in the game.. Warrior is able to play a defensive roamer as well as a bunker very well.. It is hard to focus down and can easily rip through a teams back line, This class can also 1v1 extremely well with its only hard counter being thief (possibly condi engi (if played very well))
3. Condi Engi- engineer has a very low risk/reward ratio and with nades (amazing condi output) an AoE skill at 1500 range it is very easy to blow through a bunker on point, cleave a downed opponent or simply focus a target.. Engis unique trait lines allow Engineers to be Condi immune have Perma Swift, Large Vigor uptime, Regen, Lots of access to protection, and the best burn trait in the game.. as a result engineers can play essential roles in teamfights as a defensive roamer, but can also push far with an amazing 1v1 skill set only hard countered by condi necro
4. Gaurdian- Gaurdians are often undervalued as the role they play in a team fight, but a good gaurdian can often change the tide of an entire game. Bunker gaurdians play a defensive bunker role, offering lots of support to their teams through condi clears, AoE stab, AoE Protection, and AoE heals, this allows a gaurdian to not only keep himself alive on point but res, stomp and support his teamates… Even when playing 0 0 10 30 30 a generic teamfight gaurdian with not much self support(compared to AH) can seem sometimes impossible to kill
5. Spirit ranger/Necro- These two classes came in at a tie for me both classes have poor mobility compared to other classes, and both play defensive roamers, however in a teamfight Spirit rangers offer more support but less direct pressure as well as an AoE res on a 30s CD (240sCD) and on death of spirit… Necros on the other hand offer an insane amount of AoE condis which can be essential to a team fight and cleave, like engis they are often easier targets than other classes, but with a wide variety of stun breaks and death shroud necros are very viable… However currently on NA there are very few(if any) good condi necros who apply the pressure without being focused and killed easily
6. Mesmer- Mesmers are still viable in my opinion they are just very hard to play (PU and Phantasm arent viable in Tpvp) Shatter mesmer is the only viable option (aside from bugged STun trait) Shatter mesmer is A LOT of dps and boon removal AoE but shatter mesmers are often extremely easy targets and in this semi condi meta, mesmers are killed very easily (few condi removals)… Mesmers have very good Utils and Elites though with TIme warp (possibly best elite skill aside from banner/spirit) Port (best util in game if used correctly) IOL ( in high lvl play can be very good) but with lack of survivability very few players play mesmer comp (supcutie is an example of a very good player able to execute mesmer w/o getting completely trapped)
7. Finally Eles- Eles arent in the meta due to low HP, lack of survivability and damage
Other classes have all of these combined but with ele there isnt much middle ground, I was testing a D/D ele with DIamond skin and SOldiers, which had very good survivability and alright damage (0 0 30 20 20 ) but no where near that of a warrior so as a result it simply doesnt make the cut, However certain Burst ele builds are semi viable but eles dont have a high enough base Hp or base armor to go full glass successfully, even though they have good mobility
In conclusion its not that there is ONE godmode build that can play every role well, Warrior can tank and damage but isnt quick , thief is quick and damage but cant tank, SO if your really wanting to go esports in GW2 pick up a warrior its the easiest but be warned its not that face roll, and some thief might just come around and rock ur world!

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Posted by: Mike.4830

Mike.4830

im just messing around, ive never gone on the forums before, QUALITY entertainment so far

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Posted by: Mike.4830

Mike.4830

The second poster is the same as the first.

TY sherlock, I wouldnt have figured that out

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Posted by: Mike.4830

Mike.4830

K il just stop this here, clearly Ken was the only one to pick up on this but it is clearly a joke, ANd no Im not new here? Btw im more competitive than any of yall will ever be in Tpvp #juggled #Top page NA Team q>!?

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Posted by: Mike.4830

Mike.4830

Look up “power creep.”

There’s a reason high-level players suggest nerfs across the board, even some for elementalist. Balancing through buffs can create balance, but it’s the kind of balance that creates an uncompetitive, poorly designed game. ALSO seeing as you are a top tier player with great understanding im sure you can explain more to me>?!??

Ive never player top tier, and will most likely never get there, I have a bad understanding of the game as well as poor mechanical skill so idk im just spit balling here…

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(edited by Mike.4830)

[delete this]

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Posted by: Mike.4830

Mike.4830

1. Im already the best
2. Im 16 but act like 12
3. Im always right
4. Il talk if i need to tell you ur bad
5. Im the best multiclass in game
6. Im the best skyhammer engi NA (possible Eu as well)

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[NA] R42 Thief Lord Vrael LFT

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Posted by: Mike.4830

Mike.4830

complete trainwreck avoid at all costs

My bad wrong chat (wrong person was trying to address DoYourBestBear

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Posted by: Mike.4830

Mike.4830

complete trainwreck avoid at all costs

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Balancing the Wrong Way VS The Right Way

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Posted by: Mike.4830

Mike.4830

I honestly don’t think balancing this game is as difficult as Anet is making it out to be. There must be some hidden logic they adhere to than just balancing the game. I am obviously not going to be 100% and say its favortism towards a particular class but that’s all I can come up with.

When was the last time engineers begged for some buffs? No need. They’ve been a top tier class forever (at least might as well be)

All other classes get mismanaged and extreme-fixed, blowing up a certain trait or skill, buffing something that will later need nerfs. I havent seen any necro use the new healing skill since its release lol. And I probably never will so long as it remains the way it is.

The game is just floppy. lol. It’s all over the place. Has no real attempt at balance imo. There’s just all this quick-fix mismanagement to shut the player-base up.

Look at it like this man lol. Engineers never have problems. They have access to EVERYTHING. What is the engineers role exactly? Think about it. What are they suppose to lack? Nothing! There is nothing they lack. They have everything.

I think most devs play engineers lol. fk call me crazy idc anymore lol. I think its favoritism. They have no risk. They can do absolutely everything any other class can do except clone themselves. It’s obvious.

I think mesmers come in second. Then maybe thieves. They really dont care too much about guards or wars. Necros they forget are in their game sometimes. lol

Idc. Say wat u want. Say its immature to believe that. But I find it so hilarious that its the truth. kitten yolo dccfsaldkfje

You do realize that Gaurdian and Warrior probably create the strongest part of a team fight, and mesmers engineers and thiefs LACK one thing… survivability, all three are quick easy targets in a teamfight that are killed very quickly compared to other classes…. they all have very high damage outputs though which is what makes them viable

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Posted by: Mike.4830

Mike.4830

kitten , I love it when random forum heroes, with nothing to show for them, tell known experienced players that they need to learn the game. It’s just so satisfying

^^^^

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Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

and when they have none on far than its easy for thief or other fast classes to just run there and cap/neut it and go back but i dont need a farpoint assaulter attacking it at start and trie to hold it forever

IF they leave it open and then you go, you will be man down at mid for ~30s-1min , more than enough time for a solo q team to wipe, so with your logic you still lose the mid fight..(having a thief decap works very well in team qs where teams generally have a support role as well as a good sustain comp , ie they can survive 4v5 for a longgg time, in solo q this isnt the case) Having an engi or whatever push far and kill the enemy there not only makes an even mid fight but allows for your team to have a 2 cap and a potential 3 cap

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Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

they yell at them when lose the 3v3 in mid (closedefender is fighting enemy farpoint assaulter) and 2 ppl from mid can now easy go far and get it back – at the end the team has nothing even when the imbacool engi won his fight on far

BUT with the farpoint assaulter fighting in mid it would have been a 4v3 and maby they could have won this and than can go with 3 far or 2 far and 1 help close

getting farpoint at start is ok in a team when everyone know this and everyone play for it and the team has the classes for it (atleast bunker in mid)

but i see so often engis or mesmers running far all day even when they lose far vs 2+ ppl after mid wiped and just dont understand they make their team fight outnumbered^^

how i said its oke to do this in team with good comunication but it is dangerous in soloQ and dont help your team – you could carry harder when just help mid to win faster

Your suggesting that the enemy would leave a player AFK backpoint and push far with another>>>??? Any team that leaves someone AFK on homepoint is gonna lose (or should at least)

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Posted by: Mike.4830

Mike.4830

Pure Genius Well Said

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The Backpack Document

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Posted by: Mike.4830

Mike.4830

I don’t want to make a new thread so I can I just addend the “who the kitten is this guy” document to this post? I can? Neat.

-Remove Impale from the game. Don’t even replace it with anything. Just a blank square, because that kitten should not even be honored with a tombstone. Kill Impale, kill Imaple’s family, burn down Imaple’s village and salt the lands so nothing will ever grow there again.

that’s my document friendos

Looks like someone facetanked a warrior.

can anyone smell that? it’s the smell of a condi war scrambling to defend Impale. I think I’ve pinned down the issue, anyway

Impale is single target and can be removed very easily, if you have half a brain.Zero issues for teamfight hence working as intended.

Doesnt matter if you remove it, It re-aplies itself…. and you can either waste all your cures and take only 2k damage or you can let it sit for 10k damage..

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The Greatness of Solo Q

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Posted by: Mike.4830

Mike.4830

Yea I dont think solo q should get rewards its too much luck, No matter how good you are, you cant always win which clearly shows you cant always carry, Now in Team q i think rewards would work because there is no luck involved

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Posted by: Mike.4830

Mike.4830

I don’t want to make a new thread so I can I just addend the “who the kitten is this guy” document to this post? I can? Neat.

-Remove Impale from the game. Don’t even replace it with anything. Just a blank square, because that kitten should not even be honored with a tombstone. Kill Impale, kill Imaple’s family, burn down Imaple’s village and salt the lands so nothing will ever grow there again.

that’s my document friendos

Looks like someone facetanked a warrior.

can anyone smell that? it’s the smell of a condi war scrambling to defend Impale. I think I’ve pinned down the issue, anyway

+1 in my book

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Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

On the other hand, it’s weird when someone yells at a teammate who captures far point because some people insist far point is never a good idea. If far point is actually captured, why should anyone get upset?

It’s also weird when someone holds two or three at far and a team still manages to lose middle or home.

Yes I agree, and at that point it truly is just unbalanced teams.. But by drawing 2-3 to far you can create the best scenario for winning

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The Greatness of Solo Q

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Posted by: Mike.4830

Mike.4830

My point was they fixed that so I am no longer able to sync with friends

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Balancing the Wrong Way VS The Right Way

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Posted by: Mike.4830

Mike.4830

Out of curiosity I ask why, when anyone goes to balance this game, do they nerf the game!?!?! Why not bring classes up like elementalist and mesmer to the current lvl of survivability and damage with the same risk reward as other meta classes. While I want Risk/Reward to be balanced, it makes more sense to up the risk rather than decrease the reward. Team fights at top tier last quite a long time and consist of many of the same builds and classes. That is why rather than nerfing the "meta’ i suggest we Increase the viability of other classes as well as create more build diversity within classes that are meta or not. In all of these recent “documents” all ive seen is nerfs to survivability and damage…. While i agree that some of the builds have too much survivability i think that rather than drastically decreasing some of those classes I strongly think that granting other classes more damage to combat the survivability is a better way to balance the game. Im open to other ideas or opinions about the matter!
-Backpack

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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

Yes i agree it needs a visable cast time cause right now its too hard to dodge

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Posted by: Mike.4830

Mike.4830

Well for all of you thinking Ken is serious i invite you to Sarcasm http://en.wikipedia.org/wiki/Sarcasm

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The Greatness of Solo Q

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Posted by: Mike.4830

Mike.4830

Im tired of hearing all the problems with Solo q so ive made this tribute to the greatness of SOLO Q!!!!
Solo q is pretty incredible…. With the update the matchmaking has become actually pretty good infact before that update i Synced 50 games with Magic Toker winning 49 of them losing the one time we were on opposite teams…. Solo q has also given players wanting to tourny a slightly more realistic view of tournaments (obv not top tier but still a start) which is much better than Hotjoin mentality…. Solo q has also enabled players with out teamates to tourny whenever they want!!! Some people have been complaining about the Q times which is slightly longer than wanted but with a small PvP player base, its actually quite good for the match making it creates. This post will be only Positive reviews of solo q and what YOU like about it!!!

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Elementalists are OP and need nerf ASAp

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Posted by: Mike.4830

Mike.4830

Argue more about balance mabye it will fix it? D/D is OP and Base Hp is too high

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Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

Seeing as i am R5 Solo q on one account and r50 solo Q on this acc…

(Snip remainder of laughable bragging about prowess in a video game.. we’re all so, so impressed.)

Now all you need to do is get on the leaderboard that measures how to interact with other human beings in a reasonable manner.

Ever consider that what works at the higher ranks of the solo queue might not work for more average players?

Your giving players advice by saying never push far, thats terrible… If your team loses the 4v4 thats not your fault, that being said it doesnt always make sense to push far, accessing your teams comp as well as your own role, but in a lot of cases pushing far isnt a bad idea…. For instance if you play gaurd or soldier warrior or spirit ranger Mid is probably the best place for you to “carry” but if you play roles such as engis thiefs or mesmers pushing far and winning that will be the best path to success for your team, AND the notion that you should never push far is completely wrong… This post was made to teach players how to be successful in solo q. I think that accessing your role as well as the rest of your team is the most important and then working from there. Telling players to not push far is wrong for a lot of players and builds, pushing far is the best bet.. That being said , if you are not successful pushing far then you probably shouldnt. My advice is that you talk with your team before the game starts, and one of the best ways to push far and still give your team a good chance at mid is to tell your team to all go mid, so you can cap home and still push far. (sorry for bad english and syntax im not english speaker)

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Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

Yall are clueless, If a player pushes far and wins, your team should still have 4 mid because your backpoint should rotate mid. If the player pushes far wins he will either insure a 2 cap no matter what happens at mid (which should be 4v4) and possibly cause 2 players to come and deal with the player pushing far thus creating a 3v4 mid which your team should win. THE MAIN problem is when someone pushes far and sucks or they push far but your backpoint doesnt rotate mid cause he doesnt understand rotations. This causes your team to be 4v3 mid and lose the fight. And once that teamfight is lost that team can rotate extra players home and wipe the player pushing far regardless of his success at far.

This is the problem. It’s thinking like this that fails in Solo Queue. If you have a highly coordinated team then a push to far “can” succeed, however Solo Queue is far from organized. It’s people with this kind of thinking that ruin it for the rest of their team. Pushing far and then blaming your home point bunker (very rare for solo q) is what most people that push far do. There is no reason to push far when you hold two points. If you want to make your opening push to far and one to home that’s possible but again requires a strong home point bunker and a team that doesn’t tunnel vision as most solo q players will use all 4 people to smash the one guy at far point while the other team caps mid and destroys your home point bunker because 4 people got tunnel vision and spent too much time killing the one guy at far point.

People that defend the strategy and continue to push far are the problem. 1v1’ing a guy on far point while the hold the point is simply wrong if you hold the other two points. Even if they rotate a guy to far to 2v1 you, you die and now they have the numbers at mid to win mid back.

Again, you CAN push far in organized team play or for the initial push, but in solo q it’s a bad idea due to lack of team cohesion and ability to call numbers quickly.

You gave the perfect example of a guy that pushes far and then blames the other 4 guys on his team for losing mid/home when in reality, if you had been a team player and worked with the rest of your team the results could be drastically different.

Seeing as i am R5 Solo q on one account and r50 solo Q on this acc, AS well as r17 Team q, (over 500wins solo q with 67% win ratio) i think im qualified to say i know what to do in solo q ….. i push far every game and have been very successful PS sorry you dont understand rotations

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Posted by: Mike.4830

Mike.4830

HOW ON EARTH CAN U FORGET THRASHED AND JUGGLED

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NA 50+ Team Lf 1m for GF tourny

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Posted by: Mike.4830

Mike.4830

Team Dignitros is recruiting a solid 5th for GF tourny Lf either a Condi Engi or Condi Necro, r50+ Lots of tourny exp. please….. Must have Voip decent rotations and communications Tryouts will be approx 7pm Central time every day of the week that you can make it.
Leave IGN account name Class Rank and Leaderboard Rank!
If any questions Msg me in Game. GL to all
Extra Info: Our teams current comp is An AH gaurdian, Soldier Hambo warrior, Spirit ranger, and d/p thief, The role we are looking for is a defensive roamer, we usually just open with a 1-4 split and after the midfight we push gaurdian warrior thief to far , leaving the spirit ranger mid. Most games we play for 3 points like this but we are currently testing out many strats as well as 1-1-3 and 1-0-4, If you are unfamiliar with the correct rotations for a defensive roamer this team isnt for you, r50 Isnt a requirement its simply suggested, If you are truly ready for the team you will be accepted. Communication and Rotations are mainly what we are looking for, basic mechnical skill is obviously important and you will be assessed in all of these fields We look forward to new recruits!!!!

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(edited by Mike.4830)

Solo Queue: Players biggest mistake

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Posted by: Mike.4830

Mike.4830

Yall are clueless, If a player pushes far and wins, your team should still have 4 mid because your backpoint should rotate mid. If the player pushes far wins he will either insure a 2 cap no matter what happens at mid (which should be 4v4) and possibly cause 2 players to come and deal with the player pushing far thus creating a 3v4 mid which your team should win. THE MAIN problem is when someone pushes far and sucks or they push far but your backpoint doesnt rotate mid cause he doesnt understand rotations. This causes your team to be 4v3 mid and lose the fight. And once that teamfight is lost that team can rotate extra players home and wipe the player pushing far regardless of his success at far.

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Posted by: Mike.4830

Mike.4830

Lets keep all comments civil and productive! Anyways most of u are clueless about tpvp so idc

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Posted by: Mike.4830

Mike.4830

This will fix the game, and bring 1.2million players, IE esports
Mesmer Necro Warrior Gaurdian Thief Elementalist and Ranger will lose all condi clears and immunities and have their base hp reduced by 25%. Engineers will have a 110% base hp increase as well as a new kit. [God Mode]- God mode will have 5 skills just like every other kit. The Auto attack will be a .25s cast time and be a instant apply, it will do 1k damage with base power and apply 5s of burn poison and bleed. The second skill will be an instant cast which will stun break the player and then transfer all damage taken to all enemies in a 1500 radius for 10s (10s CD). The third skill will work like the OP warrior Sword Offhand Torment (warrior is removed from game in this patch so it doesnt matter) and it will apply 10 stacks of Confusion for 20s every second (11s CD) The 4th skill will grant the engineer Stability for 20s (Non Removable (will daze thief if thief steals and will fear necro if necro corrupts)) as well as grant the engineer 10k hp per second (very similar to healing signet) for the next 15mins (15s CD) The final skill will be cripple for 1s (5s cast time) 75s CD.

Im open to suggestions if they make sense for the better of the game. Previous documents such as the bear document (trainwreck) and the Ken Document (Holocaust for engis) have had decent ideas , i have simply perfected them here

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Posted by: Mike.4830

Mike.4830

Since I haven’t yet chimed in to all of the suggestions, I’ll go ahead and do so now.

With AoE rebalancing – AoE target cap increased to 8 targets – the aim is to slowly decrease the power and effectiveness of AoE skills to a point of balance relative to single target skills and abilities and a hedge against AI clutter

I agree with this only if AoE is toned down significantly.

So, AI builds – MM, phantasm, spirit ranger, et cetera – create artificial survivability for every opponent when a player uses an aoe skill. Hitting the cap of 5, despite priorities, means every other AI and player has statistically increased sustain and survivability. Raising the cap to 8 means that, by and large, the widespread sustain issues will be decreased as you will hit both the AI and player more often than with a cap of 5.

AoE does need to be toned down significantly, but the numbers provided are slow and incremental and, as you pointed out, sometimes it may be a matter of scaling rather than base damage – but the specificity of the change is an on-going discussion.

Also from a WvW point of view.. for me it looks very interesting since one thing small groups always complained about was due the fact AoE hit only 5 people instead of all of them, making large numbers having a much easier time.

Yes, I represent team Elephant, a prominent WvW guild, and i agree that AoE is Very Good i think the base damage and # of targets should be quintupled! See you all on the battle field GLHF!!

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Posted by: Mike.4830

Mike.4830

you can’t brush off casual’s opinions

That’s just it. Something in need of balance is not based on an opinion. I started out saying that if you wanted the equations, algorithms, math, or rationale, to let me know. You do NOT balance based around “feelings.”

your proposal to healing signet will make warriors paper dolls again just like during launch. how is that balance?

It will not make warriors “paper dolls” as you so claim. It will force warriors to look at other Heal Skill options (there are other 3, you know?) for builds without high Healing Power. And it would probably also require you to bind your Heal Skill, which might be more buttons than you’re currently comfortable pressing, but I think you’ll be ok.

Also, warriors were never paper dolls. They were very tanky, what brought them down really quickly were conditions and they lacked proper tools to deal with conditions. Once they got Cleansing Ire and the new Berserker Stance they were fine. But ANet accidentally buffed Healing Signet too, and then they buffed Berserker Stance again. oops.

If you have to take a different healing skill depending on what role you want to play, I consider that balanced.

If you have to take the same healing skill on all specs because it’s too kittening good, that’s not balanced.

http://wiki.guildwars2.com/wiki/Shelter
http://wiki.guildwars2.com/wiki/Healing_Turret
http://wiki.guildwars2.com/wiki/Healing_Spring
http://wiki.guildwars2.com/wiki/Withdraw
http://wiki.guildwars2.com/wiki/Ether_Feast
http://wiki.guildwars2.com/wiki/Consume_Conditions

I’m sorry? Do you like linking skills that people currently have bound to their keyboard?

It’s not his first time.

Yes, no other class has damage that high but every other class has skills that do comparable damage and are easier to hit with.
http://wiki.guildwars2.com/wiki/Jump_Shot
http://wiki.guildwars2.com/wiki/Fire_Grab
http://wiki.guildwars2.com/wiki/Backstab
http://wiki.guildwars2.com/wiki/Mind_Wrack
http://wiki.guildwars2.com/wiki/Phantasmal_Swordsman
http://wiki.guildwars2.com/wiki/Maul_%28ranger_greatsword_skill%29
http://wiki.guildwars2.com/wiki/Whirling_Wrath
http://wiki.guildwars2.com/wiki/Whirling_Axe_%28stolen_skill%29
http://wiki.guildwars2.com/wiki/Pry_Bar
http://wiki.guildwars2.com/wiki/Smite
http://wiki.guildwars2.com/wiki/Zealot%27s_Defense
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Deathly_Claws
http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Meteor_Shower
http://wiki.guildwars2.com/wiki/Churning_Earth

Wanna know what they all have in common? Mobility, range, AoE, area denial and of course non obvious animations. If a Warrior uses axe all you have to do is stay 301 range away from him and he will never hit you. The only ways he can possibly get close is by using his other weapon set as sword or greatsword. If he uses those he has no cc besides possibly using Bull’s Charge or Tremor mace off hand which both have obvious animations. So all you have to do is be ready to dodge when he switches to axe since sword and greatsword don’t do very good damage besides one or two skills. Sword doesn’t do much besides Final Thrust which has a 3/4 second cast time and he will only use it when you are at 50% hp or less. Greatsword does 0 damage unless you stand in Hundred Blades or the stars align and Rush hits a target.

LMAO WTF

Churnning Earth and meteor shower are so hidden i also get hit by them

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Posted by: Mike.4830

Mike.4830

1.Thrashing.1919
2.Elementalist
3.Elementalist, Mesmer, Ranger, Warrior, Engineer, Thief, i forgot the rest
4. 12,901 wins, 103 loses
5. im a single mom i get the kids on tues, im free the rest of the time
6. I usually roleplay in TC but i can in AR as well

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Posted by: Mike.4830

Mike.4830

I HAVE NOTHING USEFUL TO ADD

is that boneless?

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Posted by: Mike.4830

Mike.4830

On the topic of Warrior.

Berserker Stance, what breaks the skill is the duration, it wasnt used much pre buff for a reason. I would say you nerf it to 4 seconds, 5 seconds with stance duration. For it to still be a good choice, the fundamentals of condi application in the game need to be changed. At the moment main amount of condis are applied through aoe skills, it is hard to predict aoe skills hence why a 8 or 10 second immunity is good. If condis were applied through single target skills, a 4 second window would still be worth because it woudlnt be impossible to make great use of it. if you could predict the condi applications and not just got aoe flucked in a teamfight.

Hah did you even know what Berserker Stance did before it was buffed? It used to be half a bar of adrenaline per second for 8 seconds on a 25 second cooldown and that was it. It was remade since it was useless when you had Signet of Fury give a full bar when you needed it and a passive precision boost when not needed.

Get juggled denshee

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Posted by: Mike.4830

Mike.4830

you can’t brush off casual’s opinions

That’s just it. Something in need of balance is not based on an opinion. I started out saying that if you wanted the equations, algorithms, math, or rationale, to let me know. You do NOT balance based around “feelings.”

your proposal to healing signet will make warriors paper dolls again just like during launch. how is that balance?

It will not make warriors “paper dolls” as you so claim. It will force warriors to look at other Heal Skill options (there are other 3, you know?) for builds without high Healing Power. And it would probably also require you to bind your Heal Skill, which might be more buttons than you’re currently comfortable pressing, but I think you’ll be ok.

Also, warriors were never paper dolls. They were very tanky, what brought them down really quickly were conditions and they lacked proper tools to deal with conditions. Once they got Cleansing Ire and the new Berserker Stance they were fine. But ANet accidentally buffed Healing Signet too, and then they buffed Berserker Stance again. oops.

If you have to take a different healing skill depending on what role you want to play, I consider that balanced.

If you have to take the same healing skill on all specs because it’s too kittening good, that’s not balanced.

I agree thats too many buttons, lets not add more, that will make it too difficult to play and the skill floor is already so high

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Posted by: Mike.4830

Mike.4830

Yes, let’s nerf one of the only viable builds ranger has left into the ground and then not offer any buffs to any other areas of their class. Good idea.

well swift PAW seeing your a ranger, mabye you should play traps or stick with spirits because it will still work, it just wont be extremely strong

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Mike.4830

Seems awfully silly, since the other part of this 30 point trait reduced Steal CD to 21.5s. A 1 second daze already isn’t much for a 30 point trait, especially on a 21.5s cooldown.

It seems awful silly that you don’t consider the totality of what happens during this time.

Boons are set in a block priority system for removal, despite trying to cover boons.

Bountiful Theft steals two boons – of which aegis and stability are always at the top.

This allows the steal to ALWAYS daze, which should not be the case.

So, you have a few options here, of which I suggest nearly all of them – first in/last out for boons and condis would be the easiest. Second would be an ICD on Sleight of Hand. Third, but what I intentionally leave out, is addressing bountiful theft, which I think is fine. Whether a dev listens or anything is used is up in the air. However, there are two solid suggestions – address block-style priority for boon removal and/or ICD Sleight of Hand.

I would say that Bountiful theft is the only good way to remove stability in the game, since corrupt boon won’t touch stability if you have more than 5 boons on yourself (which, as a guardian, is very common), and won’t corrupt stability from lyssa ( again, very common).

I would not remove aegis( so if you have it you can have your boons stolen but you can block the daze) still i don’t really see the point since thief is barely viable and don’t know why you would nerf it any further, but whatever, it still makes sense ( steal is instant anyway, so blocking it via aegis is very hard if not impossible).

Cluster bomb has been already nerfed, it’s fine damage wise right now.

Right now there’s nothing i would nerf in thief kitten nal, if anything it needs to be buffed ( S/P, Support thief) while other proffs ( necro-engi-war-ranger) need to be brought down a little.

thiefs are a little too good right now, they are the best at backcapping and still offer pick-offs in team fights, or you could just run pistol whip and do stupid cleave in team fights and have better mobility than any other class along with stealth (which in itself creates map pressure) thiefs definately need to be toned down they have too many teleports / they need to be tankier but have less mobility

if i were to use TAS or run every matchup in the game with in-depth theorycrafting frame-by-frame i would bet that thief would win 98% of said matchups minimum

That’s why i see so many thieves on top teams.

Oh wait.

correct, almost every top team runs one— at least the ones that actually win do.

every single team thats successful right now runs a 10 30 0 0 30 thief for boon strip, its too strong and the current ini regen is too high

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Posted by: Mike.4830

Mike.4830

mabye if we all complain about our class it will stay OP or get buffed….. WAAAAA WAAAAA ENGI SO BAD IT NEEDS BUFFS WAAAAA

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Posted by: Mike.4830

Mike.4830

THis is a troll dont listen, all these changes are ridiculous

coming from a r71 hotjoin hero, this is hilarious.
edit: Evidently, you don’t know who Do your best bear is do you?

Seeing as i was on a team with him, I DO

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Mike.4830

THis is a troll dont listen, all these changes are ridiculous

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Posted by: Mike.4830

Mike.4830

I would like to make note taht i was under the effects of DRUGS at the time of said duels and they do not represent the greater image and cause behind my work, i am the hero Anvil ROck needs but does not want, I am Backman

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Posted by: Mike.4830

Mike.4830

i am a proffesional mage but i can play enginerrr
i am almost to the dolyak rankk
i like pizza and winning
i am know for my ability to cooperate and be friendly with my peers
i like pizza
i have diabetes but it wont hurt my schedule unless i die

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SO stacked..... Skyhammer nearly fail.

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Posted by: Mike.4830

Mike.4830

You will notice backpack DID indeed carry with 2 knockbacks, a stealth pull, a tornade, a block, condi imunity, 25k hp, 2200 toughness, perma vigor and swiftness, protection on crit, melandru runes, prot on kd…… #skyhammersopro

I can confirm that you cannot carry your team and then proceed to lose the match.

Countless

I can confirm due to evading as part of your “rotation” which According to Oeggs is un dodgeable (hard to conceive but Oeggs is never wrong) you were left with no dodges and as a result, you were violently tossed off the map multiple times.

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